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487 Commits

Author SHA1 Message Date
62fbb6e11b psv中文输入,PSV暂时屏蔽滤镜,httpapi搜索处理部分 2024-12-26 02:22:56 +08:00
fca038e67d 移植问题解决 2024-12-26 00:30:59 +08:00
64b9c02ef7 低版本C#兼容 完善移植工具 2024-12-25 23:48:55 +08:00
dc9d42de5c 核心.net standard2.0 2024-12-25 23:13:07 +08:00
7ed77bb499 移除StreamAssets 2024-12-25 22:42:02 +08:00
4a75cae653 移植工具宏 2024-12-25 22:38:55 +08:00
7f2792bbdc Merge pull request 'master' (#71) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #71
2024-12-25 22:33:20 +08:00
acd4c69ae4 加个异常 2024-12-25 22:32:54 +08:00
ALIENJACK\alien
d9a5f40190 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-25 20:48:37 +08:00
ALIENJACK\alien
c0af4d4009 重构代码,解耦上层逻辑强依赖virtualnes核心逻辑 2024-12-25 20:48:26 +08:00
51a4419d25 完善 服务器 玩家更换slotidx 2024-12-25 20:25:55 +08:00
3bbc24fc91 Merge pull request 'master' (#70) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #70
2024-12-25 20:00:09 +08:00
ALIENJACK\alien
13cadd90a0 增加房主创建房间成功后,将本地的手柄连接设置同步到服务器的机制 2024-12-25 19:56:11 +08:00
ALIENJACK\alien
ecdfd507d9 实现按键自动请求空闲位置 2024-12-25 18:41:16 +08:00
886422e8ea PSVita 输入法事件处理 2024-12-25 18:35:38 +08:00
ALIENJACK\alien
02693523a3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/AppMain/UI/OverlayUI/OverlayManager.cs
2024-12-25 18:23:48 +08:00
ALIENJACK\alien
55b0752c2f Add UTF8-BOM 2024-12-25 18:19:19 +08:00
ALIENJACK\alien
a0c5da7a07 AppRoom部分接口变化 2024-12-25 18:18:42 +08:00
a3cce34044 fixed psv ime 2024-12-25 18:14:29 +08:00
4792b7da98 PSVita输入框索尼lib,房间更换槽位接口,服务端Room fixed 2024-12-25 18:09:40 +08:00
4c42b40199 Merge pull request 'master' (#69) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #69
2024-12-25 15:11:31 +08:00
ALIENJACK\alien
bac3e514b6 滤镜预览功能适配滤镜机制修改 2024-12-25 14:43:25 +08:00
ALIENJACK\alien
91ca428269 滤镜机制参数修改,不再限制源纹理要求rendertexture类型 2024-12-25 14:42:50 +08:00
ALIENJACK\alien
f129651e99 移除冗余脚本 2024-12-25 14:41:35 +08:00
ALIENJACK\alien
35548687d0 修复报错 2024-12-25 14:28:34 +08:00
e21093d419 像素对齐 2024-12-25 13:52:00 +08:00
5f1fbdd41f Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-25 01:05:55 +08:00
94fb19c4db 移除postprocess包 2024-12-25 01:05:18 +08:00
34c7eef257 移除postprocess方式的滤镜实现,改为graphics.Blit方式 2024-12-25 01:03:00 +08:00
80f4e950e0 更换HaoYueNet网络库版本 更换新版本 2024-12-25 00:49:06 +08:00
063e256c35 axihttp fixed 2024-12-24 23:36:49 +08:00
42a5e31557 axihttp 线程管理 2024-12-24 23:35:32 +08:00
de897936a2 fixed 2024-12-24 23:00:08 +08:00
160867b037 程序集 2024-12-24 22:50:18 +08:00
d57e3c3382 axihttp图片下载问题 2024-12-24 22:48:55 +08:00
4fbfd2cfc1 修复nes默认手柄键位未正确初始化的bug 2024-12-24 21:52:23 +08:00
68155d69ff 修复工程报错,以及RomItem下拉速度过快可能报错的bug 2024-12-24 21:46:31 +08:00
294e6ac177 slotidx预制体资源 2024-12-24 16:17:19 +08:00
e5e7beb52c 还原一些readyonly项 2024-12-23 01:16:23 +08:00
f705b947c3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-23 01:06:41 +08:00
8191ff4b57 主项目 - 低版本C# 兼容 (考虑PSV) 2024-12-23 01:06:27 +08:00
7c1a2af6f0 取消对核心的低版本C#修改,使用dll standard2.0版本 2024-12-20 20:18:41 +08:00
af82cff70a 主工程 VirtualNes.Core核心低版本C#兼容 2024-12-20 18:44:55 +08:00
765b62c7cc VirtualNes.Core核心低版本C#兼容 2024-12-20 17:57:29 +08:00
ad5d2cf35a VirtualNes.Core核心低版本C#兼容 2024-12-20 17:24:09 +08:00
3e91952330 服务器分配玩家位置 2024-12-20 13:52:34 +08:00
7c5934bc6b 客户端 2024-12-20 12:11:02 +08:00
9f3c8ea7c5 Merge pull request 'master' (#68) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #68
2024-12-20 12:09:49 +08:00
ALIENJACK\alien
e5f0816061 XMBTopGroup重命名为XMBInfoBar,不再局限于右上角UI管理
GamingChanger.cs和NormalChanger.cs不再属于legacy了,因为InputSystem已经作废了:)
2024-12-20 11:06:08 +08:00
ALIENJACK\alien
6022cafe64 XMBTopGroup.prefab从LaunchUI.prefab的嵌套结构中脱离
处理部分代码文件的编码文件
部分代码经过了rider调教
2024-12-20 10:52:39 +08:00
abddf3c0b5 服务器重构玩家位置管理,使其可以一对多手柄位联机,以及切换位置等协议 2024-12-20 01:04:40 +08:00
417390227c Merge pull request 'master' (#67) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #67
2024-12-19 20:46:38 +08:00
ALIENJACK\alien
7092797481 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-19 20:36:19 +08:00
ALIENJACK\alien
557dd0e870 本地手柄和游戏内手柄插槽抽象机制实现 2024-12-19 20:36:04 +08:00
6d4acb5698 程序集不使用GUID引用 2024-12-19 16:06:22 +08:00
bdd5415839 完善移植工具 2024-12-19 16:00:45 +08:00
de1d81536b 采集 2024-12-19 15:13:03 +08:00
4fdd142c13 .. 2024-12-19 14:55:59 +08:00
d38802dac0 移植工具 2024-12-19 14:34:18 +08:00
69cfd7969f Merge pull request 'master' (#66) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #66
2024-12-19 00:47:13 +08:00
f609feace5 移植工具 2024-12-19 00:46:14 +08:00
21d6063290 兼容性替换工具 2024-12-19 00:00:51 +08:00
1ba9269d1c psv中间跨版本项目,初运行状态 2024-12-17 01:30:13 +08:00
6c6761c4e3 尝试TCP纯原生平替HTTP异步下载和接口请求,支持PSVita 2024-12-16 23:50:00 +08:00
ALIENJACK\alien
ea5fb508e3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 20:33:18 +08:00
ALIENJACK\alien
07bb092839 更换自动创建房间事件 2024-12-13 20:33:09 +08:00
30dd2ee9aa 其他玩家下线 清理其手柄位的键值 2024-12-13 19:19:11 +08:00
183ec611e1 用户名修改客户端事件 2024-12-13 19:10:52 +08:00
e9428e2cc6 Merge pull request '游戏内滤镜设置增加取消滤镜功能' (#65) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #65
2024-12-13 18:38:11 +08:00
fe616214a9 房间逻辑 Tips 自动起昵称 2024-12-13 18:36:43 +08:00
ALIENJACK\alien
c5ff8fd4ae Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 17:56:07 +08:00
1d3a602dd6 房间事件完善 和 提示Tips 2024-12-13 17:55:44 +08:00
ALIENJACK\alien
7123103fd6 玩家自行启动游戏时,如果还未登录成功,将会在登录成功后自动创建房间(从加入房间的入口创建游戏时不会触发这个逻辑) 2024-12-13 17:52:23 +08:00
ALIENJACK\alien
839a711637 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 17:28:47 +08:00
feb5158ffe Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 17:28:12 +08:00
b6292f1d4d 登录成功失败事件 2024-12-13 17:28:02 +08:00
ALIENJACK\alien
0506120ede 游戏内滤镜设置增加取消滤镜功能 2024-12-13 17:06:25 +08:00
f923d14100 Merge pull request 'shader include' (#64) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #64
2024-12-13 16:08:25 +08:00
ALIENJACK\alien
48c27553e1 shader include 2024-12-13 16:07:16 +08:00
9fa862441a Merge pull request 'master' (#63) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #63
2024-12-13 16:03:59 +08:00
ALIENJACK\alien
382322c8c8 预览功能替换预览图片 2024-12-13 16:01:48 +08:00
ALIENJACK\alien
b5942edc22 修复bug,删除冗余资源 2024-12-13 15:46:59 +08:00
ALIENJACK\alien
cac6ec0f9b Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 15:42:55 +08:00
51385dca36 ui微调 2024-12-13 15:42:37 +08:00
ALIENJACK\alien
ce0cf563d4 添加一个滤镜 2024-12-13 15:42:26 +08:00
ALIENJACK\alien
e23ea483c9 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-13 13:38:58 +08:00
ALIENJACK\alien
f9a2e82cd0 Merge branch 'master' of http://git.axibug.com/alienjack/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/AppMain/Filter/FixingPixelArtGrille/FixingPixelArtGrille.cs
2024-12-13 13:38:48 +08:00
ALIENJACK\alien
ed91d48cc8 加utf8-bom 2024-12-13 13:37:49 +08:00
bdc26c7fe5 Merge pull request 'master' (#62) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #62
2024-12-12 09:47:11 +08:00
3e1f5b9de8 实现PopMsg UI 2024-12-11 22:45:16 +08:00
f8cbdc1df7 目录结构调整撞上了pull... 2024-12-11 21:29:19 +08:00
2dc84085eb 代码目录结构调整 2024-12-11 21:21:27 +08:00
5b9cb9bc5e 房间完善,游戏列表统计 2024-12-11 11:12:14 +08:00
54cf6e695b Merge pull request '项目设置中包含滤镜shader' (#61) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #61
2024-12-10 12:51:46 +08:00
e74c04adc9 提交Unity6相关设置文件 2024-12-09 21:31:54 +08:00
ALIENJACK\alien
26cb57b2f1 项目设置中包含滤镜shader 2024-12-09 16:35:11 +08:00
2094bda9db psvita 归档 2024-12-08 21:50:52 +08:00
a40052ade3 netfix 2024-12-06 19:10:15 +08:00
4d70b44c8e t stat
-:q::Qqq;Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
2024-12-06 18:13:07 +08:00
752ed0b955 进入房间bug desu 2024-12-06 18:12:31 +08:00
ae3471fd5e Merge pull request 'master' (#60) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #60
2024-12-06 18:10:47 +08:00
ALIENJACK\alien
ee65797a6a 修复进入房间时,netreply中的帧数未重置的问题 2024-12-06 18:09:29 +08:00
ALIENJACK\alien
5ecdf999d3 修复meta版本被unity6修改的问题,滤镜代码改为unity2020可用版本 2024-12-06 17:45:05 +08:00
ALIENJACK\alien
94eda481f9 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-06 17:19:17 +08:00
ALIENJACK\alien
3eee3b1c63 Merge branch 'master' of http://git.axibug.com/alienjack/AxibugEmuOnline 2024-12-06 17:18:12 +08:00
ALIENJACK\alien
9049d905c8 unity 材质球修改了材质球序列化 2024-12-06 17:17:57 +08:00
a04495dfee join 2024-12-06 15:09:19 +08:00
d6fa9772b9 侧边栏UI增加可编辑值的选项类型,滤镜预设现在已支持参数的修改 2024-12-05 01:31:28 +08:00
c421466b84 优化侧边栏菜单 UI细节 2024-12-04 23:15:05 +08:00
4722473896 提交遗漏的文件 2024-12-04 21:27:21 +08:00
ALIENJACK\alien
cc281a9ea2 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-04 16:05:35 +08:00
ALIENJACK\alien
14f5621827 当游戏暂停时,中断音频处理 2024-12-04 16:05:21 +08:00
135517065e VitrualNes.Core 核心从Unity里迁移到.NetStandard 2.0独立项目 2024-12-04 15:17:28 +08:00
ALIENJACK\alien
12a8b94050 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-04 15:13:36 +08:00
ALIENJACK\alien
b5950fca9c 移除打包场景中的缺失项 2024-12-04 15:13:20 +08:00
ALIENJACK\alien
69ae1ed949 移除废物 2024-12-04 15:08:35 +08:00
dc9963a431 video cpu渲染模式描述 2024-12-04 14:34:00 +08:00
29f231a3be readme 2024-12-04 14:28:49 +08:00
5b5da2767e Merge pull request 'master' (#59) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #59
2024-12-04 14:28:12 +08:00
ALIENJACK\alien
ace25f4a3f Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-12-04 14:25:23 +08:00
ALIENJACK\alien
4b855c5695 videoProvider增加了cpu计算输出图像的开关 2024-12-04 14:25:09 +08:00
404c70ab09 同步动态提前量 | 公网联机体验调整 | 跳帧规则 2024-12-04 13:54:30 +08:00
075d6c1427 移除Coffee UI特效包中的TMP支持shader,滤镜系统完善,virtuanes核心移除多余命名空间引用 2024-12-04 00:04:31 +08:00
ALIENJACK\alien
8239e70c9e 修复一个room房间进入过快可能导致报错的bug 2024-12-03 20:16:10 +08:00
02e94317e4 testflag 2024-12-03 20:05:12 +08:00
d1ded3446d Merge pull request 'master' (#58) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #58
2024-12-03 19:49:20 +08:00
ALIENJACK\alien
0783d7d90e 新增一个滤镜MattiasCRT,滤镜文件夹位置移动 2024-12-03 19:35:36 +08:00
ALIENJACK\alien
c3d0bce281 修改遗漏的字体 2024-12-03 18:09:15 +08:00
ALIENJACK\alien
946141ed61 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Scene/AxibugEmuOnline.Client.unity
2024-12-03 18:05:53 +08:00
4a56c1a74d PS3字体 2024-11-29 16:36:26 +08:00
ALIENJACK\alien
7233e17888 侧边栏UI迭代,支持无限次级菜单套娃 2024-11-29 09:56:40 +08:00
ALIENJACK\alien
2ecf190107 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-29 09:56:02 +08:00
11eb77724e 忽略 2024-11-28 20:18:00 +08:00
36293af2b1 数据库结构 2024-11-28 19:56:31 +08:00
4d3a19df2a 游戏收藏,客户端接口,服务端协议,webapi 2024-11-28 19:54:59 +08:00
e9aac3072d 统计 2024-11-28 18:01:27 +08:00
4a97e69409 统计功能 2024-11-28 17:31:19 +08:00
029044cc0e 用户通知 | 改名| 用户管理 | 以及前后端逻辑 2024-11-28 16:55:12 +08:00
ALIENJACK\alien
fd853f3723 滤镜功能迭代 2024-11-28 16:33:00 +08:00
1ffe9e79c0 Merge pull request 'master' (#57) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #57
2024-11-28 10:13:51 +08:00
ALIENJACK\alien
490a5584d8 修改滤镜设置图标 2024-11-28 10:11:59 +08:00
ALIENJACK\alien
84d7112c90 增加滤镜预览功能 2024-11-28 10:08:49 +08:00
ALIENJACK\alien
d05b2018eb 滤镜设置UI添加,修复bug 2024-11-27 13:30:56 +08:00
ALIENJACK\alien
73a5b9d258 完成滤镜系统初步抽象 2024-11-27 11:28:51 +08:00
ALIENJACK\alien
adde033fa1 滤镜参数可调 2024-11-26 20:30:02 +08:00
ALIENJACK\alien
e0a87a2737 Legacy改名,不再使用inputsystem 2024-11-26 17:18:20 +08:00
ALIENJACK\alien
d7269175cd fuck InputSystem! 2024-11-26 16:54:51 +08:00
ALIENJACK\alien
08bdb552c9 引入滤镜 2024-11-22 18:59:48 +08:00
ALIENJACK\alien
ae66360466 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-21 20:32:58 +08:00
ALIENJACK\alien
c316d77f6a UI输入系统已接入InputSystem 2024-11-21 20:32:41 +08:00
ALIENJACK\alien
3d7142ec04 引入inputsystem 2024-11-21 17:41:53 +08:00
e8953e593e Merge pull request 'master' (#56) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #56
2024-11-21 17:41:16 +08:00
ALIENJACK\alien
d907913bfc 新建一个Initer monobehaviour,用来提前加载app.init 2024-11-21 17:40:01 +08:00
ALIENJACK\alien
ecde8f6682 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/App.cs
2024-11-21 17:19:11 +08:00
ALIENJACK\alien
38a825f49e 123 2024-11-21 17:18:51 +08:00
25375047e2 打包前归档 2024-11-21 17:18:15 +08:00
ALIENJACK\alien
88ba7c189c 添加preserve 2024-11-21 17:08:44 +08:00
ALIENJACK\alien
912ad6b045 修复背景颜色未设置时,返回默认颜色的代码错误
rename BgSetting_Color.cs->UI_BgSettingItem_Color.cs
2024-11-21 17:03:06 +08:00
ALIENJACK\alien
34e9090446 修复一些奇怪的命名空间引用 移除冗余的package 2024-11-21 16:53:05 +08:00
6faa42c767 Merge pull request '修改destroy回调警告' (#55) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #55
2024-11-21 16:22:27 +08:00
ALIENJACK\alien
797ab0c843 修改destroy回调警告 2024-11-21 16:12:54 +08:00
a91d404944 Merge pull request 'master' (#54) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #54
2024-11-20 19:37:05 +08:00
ALIENJACK\alien
5dae909fa2 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-20 19:33:25 +08:00
b4680b74a3 注释 2024-11-19 13:54:23 +08:00
3ec227f690 注释 2024-11-19 13:52:37 +08:00
ALIENJACK\alien
b54de1e162 状态栏显示帧数 2024-11-19 13:09:53 +08:00
ALIENJACK\alien
36c461562e 修复bug 2024-11-19 12:08:21 +08:00
ALIENJACK\alien
6b30c73c30 修复uint*作为模拟器核心屏幕数据时,一些批量赋值的bug 2024-11-19 11:59:37 +08:00
8452be9fc8 服务器被动追帧+优化广播 2024-11-18 23:46:02 +08:00
e0e756b67c Merge pull request 'Rom列表搜索功能实现' (#53) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #53
2024-11-15 10:53:56 +08:00
ALIENJACK\alien
3249a0b642 UI调整 2024-11-15 10:53:19 +08:00
ALIENJACK\alien
7db6220c30 XMB shader现在是一个完备的ugui shader 2024-11-15 09:49:15 +08:00
ALIENJACK\alien
d3f1f76e70 动效调整 2024-11-14 20:23:51 +08:00
ALIENJACK\alien
56f2953a99 颜色预览shader修改 2024-11-14 20:10:01 +08:00
ALIENJACK\alien
2c36f91725 颜色选择加入渐变 2024-11-14 20:07:24 +08:00
ALIENJACK\alien
df32ff6a3a 优化背景shader表现 2024-11-14 19:25:44 +08:00
ALIENJACK\alien
4ca053f624 实现背景颜色切换 2024-11-14 17:14:52 +08:00
ALIENJACK\alien
2a846aaf4e UI资源微调 2024-11-14 14:19:28 +08:00
ALIENJACK\alien
a064078d0d 完美像素! 2024-11-14 12:02:11 +08:00
ALIENJACK\alien
43e7ba8332 ppu lpScreen改为指针版本 2024-11-14 11:17:17 +08:00
ALIENJACK\alien
3913595b18 移除debug代码 2024-11-13 19:25:46 +08:00
ALIENJACK\alien
ae9fee30ef 修复存档问题 2024-11-13 18:42:30 +08:00
ALIENJACK\alien
e9dd949c10 移除操作 2024-11-13 14:03:11 +08:00
ALIENJACK\alien
2493cd8520 Rom列表搜索功能实现 2024-11-13 13:55:36 +08:00
c75ee229d4 log 2024-11-12 17:48:12 +08:00
58a432eb3c Merge pull request 'master' (#52) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #52
2024-11-12 16:51:31 +08:00
ALIENJACK\alien
4afcc2f1f1 添加动态追帧机制 2024-11-12 14:55:45 +08:00
ALIENJACK\alien
46a404f40b Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-12 14:49:39 +08:00
ALIENJACK\alien
bddb84c57d 微调追帧策略 2024-11-12 14:47:57 +08:00
264d3609f1 Merge pull request 'master' (#51) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #51
2024-11-12 12:51:53 +08:00
ALIENJACK\alien
0dd21f6d50 同步bug修复 2024-11-12 12:49:58 +08:00
ALIENJACK\alien
c6d3ac4aea Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-12 09:59:46 +08:00
0e96b4619a NetReplay 2024-11-12 09:59:09 +08:00
ALIENJACK\alien
c311772589 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-12 09:58:43 +08:00
ALIENJACK\alien
edc84fc3cf 开放模拟器核心帧序号 2024-11-12 09:58:30 +08:00
36787e1018 NetReplay 2024-11-12 09:56:07 +08:00
4dac834555 Merge pull request 'master' (#50) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #50
2024-11-11 20:21:01 +08:00
ALIENJACK\alien
11d7f681b0 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-11 20:19:59 +08:00
ALIENJACK\alien
195afdafb8 增加追帧机制 2024-11-11 20:19:50 +08:00
3d2e9e1f0a Merge pull request 'master' (#49) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #49
2024-11-11 20:18:22 +08:00
ALIENJACK\alien
9324e185ef 修复bug 2024-11-11 20:09:54 +08:00
ALIENJACK\alien
5e94eb4d16 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-11 19:42:19 +08:00
5c0730c8f9 NetFix 2024-11-11 19:21:35 +08:00
ALIENJACK\alien
7a7e089542 主界面UI调整 2024-11-11 18:18:59 +08:00
ALIENJACK\alien
bca708282b Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-11 17:26:00 +08:00
ALIENJACK\alien
0aefa7f8ad 修复Room列表颜色问题 2024-11-11 17:25:43 +08:00
ALIENJACK\alien
0887c62424 修复OptionUI找寻一个可以被选中的Item时的死循环报错 2024-11-11 17:23:44 +08:00
ALIENJACK\alien
45539f3b92 为二级UI增加左方向键返回功能,修复Room列表初始时的位置错误 2024-11-11 17:11:15 +08:00
73f1f858fd frame test 2024-11-11 16:39:41 +08:00
abd61b4da1 fix 2024-11-11 16:31:19 +08:00
d0d5655681 log 2024-11-11 16:12:54 +08:00
a4f8a382ac netreplay 2024-11-11 15:40:21 +08:00
ea2e63cb58 NetReplay 2024-11-11 13:58:27 +08:00
960aad4831 recvInput 2024-11-11 11:39:38 +08:00
4606a57157 Merge pull request '修复bug' (#48) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #48
2024-11-11 11:06:46 +08:00
ALIENJACK\alien
9c4d57bdef 修复bug 2024-11-11 10:48:30 +08:00
6ad26bba8e Merge pull request '修复bug' (#47) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #47
2024-11-11 10:10:39 +08:00
ALIENJACK\alien
a18d52e0c7 修复bug 2024-11-11 10:09:11 +08:00
5bd858e1a5 Merge pull request 'master' (#46) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #46
2024-11-11 09:34:24 +08:00
ALIENJACK\alien
eefde2e9b6 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-11 09:32:30 +08:00
ALIENJACK\alien
87d954bb71 移除debug代码 2024-11-11 09:32:13 +08:00
a09e2e86ab Merge pull request 'master' (#45) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #45
2024-11-08 17:18:01 +08:00
ALIENJACK\alien
357936866d 修复bug 2024-11-08 16:23:26 +08:00
ALIENJACK\alien
4bba088077 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-08 16:23:10 +08:00
ALIENJACK\alien
9ff8879c9c shader参数开放 2024-11-08 14:56:33 +08:00
469031dabc Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-08 13:53:18 +08:00
1c0094d836 room 2024-11-08 13:53:13 +08:00
c498ea7967 Merge pull request 'master' (#44) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #44
2024-11-08 13:49:32 +08:00
ALIENJACK\alien
d87d2da55a 修复联机流程bug 2024-11-08 13:48:53 +08:00
ALIENJACK\alien
1f8f5c2773 事件异常日志优化,XMBshader优化 2024-11-08 12:01:16 +08:00
7971b4a4ba Merge pull request '完善一些网络状态判断' (#43) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #43
2024-11-08 11:51:30 +08:00
ALIENJACK\alien
6c8e2133ca 完善一些网络状态判断 2024-11-08 11:49:33 +08:00
0323836ed2 Merge pull request '修复bug' (#42) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #42
2024-11-08 11:39:21 +08:00
ALIENJACK\alien
5f74e2892e 修复bug 2024-11-08 11:38:32 +08:00
5863a6798f Merge pull request 'master' (#41) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #41
2024-11-08 11:34:30 +08:00
ALIENJACK\alien
814cc5ed5e 进入房间相关代码流程实现 2024-11-08 11:31:12 +08:00
ALIENJACK\alien
46a62ca9f7 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-11-08 10:03:17 +08:00
43a7cca091 test flag 2024-11-08 10:00:57 +08:00
1fa61bb5a0 fix 2024-11-08 09:59:35 +08:00
eb73b30732 完善房间 2024-11-08 09:41:09 +08:00
ALIENJACK\alien
323f7a44df 迭代 2024-11-07 20:33:44 +08:00
ALIENJACK\alien
7b85fd8ce8 迭代 2024-11-07 20:20:53 +08:00
1c589ac3be Merge pull request 'master' (#40) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #40
2024-11-07 19:42:12 +08:00
ALIENJACK\alien
12716c77c8 房间列表事件监听 2024-11-07 19:38:48 +08:00
ALIENJACK\alien
dfee4fa002 Room列表迭代 2024-11-07 19:23:59 +08:00
ALIENJACK\alien
9f732c7719 房间列表获取,调用实装 2024-11-07 19:18:50 +08:00
ALIENJACK\alien
88313eee6b IEmuCore接口增加获取gameObject的方法,完善游戏中和UI操作的操作集切换功能 2024-11-07 17:58:20 +08:00
b66df94086 Merge pull request 'master' (#39) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #39
2024-09-24 18:01:58 +08:00
ALIENJACK\alien
ad021664db NesGamingScheme实现 2024-09-23 18:31:05 +08:00
ALIENJACK\alien
d5be477dd8 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Script/UI/CommandDispatcher/CommandDispatcher.cs
2024-09-23 18:16:03 +08:00
ALIENJACK\alien
7eac4e7586 抽象EmuCore和键位集 2024-09-23 18:15:34 +08:00
def785b3a3 PSVitaKey 2024-09-23 13:21:51 +08:00
23db5358fb room mgr fix 2024-09-20 18:27:13 +08:00
ALIENJACK\alien
e1fb708d6e RemoteRoms文件夹中的Rom文件现在会和服务器提供的hash进行比较,以确定该文件是否合法,不合法会被移除 2024-09-20 17:16:30 +08:00
ALIENJACK\alien
abc68f68c3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-20 17:10:44 +08:00
ALIENJACK\alien
c47b241e42 稍微重构,以支持加载用户自己提供的Rom文件 2024-09-20 17:10:32 +08:00
2b051b7a27 hash | PSVita dir 2024-09-20 17:10:18 +08:00
ALIENJACK\alien
f4adf4e20f Room列表菜单添加 2024-09-18 15:53:58 +08:00
68f121df60 单个rom 信息查询 webapi 2024-09-18 12:54:13 +08:00
68f19925d6 Merge pull request 'master' (#38) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #38
2024-09-18 11:56:41 +08:00
ALIENJACK\alien
1df264be3b Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-18 11:52:02 +08:00
46fdfee412 是否画面提供者 2024-09-18 11:37:43 +08:00
8d432ddcd4 离开房间 2024-09-18 11:35:53 +08:00
ALIENJACK\alien
1899fcdcd9 主界面菜单尺寸调整 2024-09-18 10:58:38 +08:00
ALIENJACK\alien
11739c11c5 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-18 10:45:07 +08:00
935518a2e1 png 2024-09-18 10:44:41 +08:00
1e32a111b5 获取单个房间画面快照 2024-09-18 10:21:06 +08:00
ALIENJACK\alien
181ce9a420 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-18 10:02:35 +08:00
1d283f5d20 Room 列表 2024-09-18 10:01:54 +08:00
e438fd6b29 .. 2024-09-14 18:13:46 +08:00
5347a81356 merge 2024-09-14 17:50:39 +08:00
bb93b43ba8 netinput 2024-09-14 17:43:08 +08:00
ALIENJACK\alien
6e34b02c29 修bug 2024-09-14 17:40:01 +08:00
7aa07500b2 Merge pull request 'master' (#37) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #37
2024-09-14 17:38:09 +08:00
ALIENJACK\alien
0babeed270 联网代码上传 2024-09-14 17:22:01 +08:00
ALIENJACK\alien
fa8c642a69 进入房间create rom 2024-09-14 15:56:15 +08:00
ALIENJACK\alien
3aa6f7a951 修改Nes进入游戏流程 2024-09-14 15:32:29 +08:00
ALIENJACK\alien
2771e887e1 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-14 09:47:00 +08:00
ALIENJACK\alien
dc16d85ae9 快照机制完善 2024-09-14 09:46:49 +08:00
e0d6e0542d 房间逻辑推进 2024-09-13 18:07:27 +08:00
3ca7b6a0c7 Merge pull request 'master' (#36) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #36
2024-09-13 18:05:29 +08:00
ALIENJACK\alien
16b3d92ca9 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-13 18:04:09 +08:00
ALIENJACK\alien
7834ae0d82 删除多余 2024-09-13 18:02:38 +08:00
ALIENJACK\alien
12c02781a0 实现NesCore LoadState和SaveState 2024-09-13 17:39:48 +08:00
01c3aff056 场景 2024-09-13 16:44:33 +08:00
2fe789686a 电量 2024-09-13 16:26:26 +08:00
ALIENJACK\alien
fea833734d 优化shader性能 2024-09-13 14:24:18 +08:00
ALIENJACK\alien
e4bbc5eee1 XMB背景shader移除自己声明的lerp方法,使用系统lerp方法 2024-09-13 13:57:02 +08:00
3eb8059389 fixed netreplay 2024-09-13 13:52:37 +08:00
42b3a7995c 远端差异帧 2024-09-13 13:46:04 +08:00
841fff9be2 服务器当前帧 2024-09-13 13:41:04 +08:00
3927b897a2 Merge pull request 'master' (#35) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #35
2024-09-13 13:30:20 +08:00
ALIENJACK\alien
e9099ea49a 添加游戏内UI,以及呼出侧边菜单栏的功能 2024-09-13 13:28:33 +08:00
ALIENJACK\alien
233e38e921 侧边栏菜单迭代 2024-09-13 10:28:02 +08:00
d567cd9e71 服务端逻辑修改 2024-09-13 10:10:14 +08:00
5b8ed639f3 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-13 10:08:02 +08:00
a4caf1d3ad 新增ping 2024-09-13 10:07:24 +08:00
c27b8d514c Merge pull request 'master' (#34) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #34
2024-09-13 10:05:03 +08:00
ALIENJACK\alien
b2d22a503d Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-12 17:48:07 +08:00
ALIENJACK\alien
ec8f01065b 删一下命名空间 2024-09-12 17:47:55 +08:00
ALIENJACK\alien
7209b52c93 UI迭代 2024-09-12 17:47:05 +08:00
ALIENJACK\alien
040c23e001 UI调整,事件派发机制抽象结构调整 2024-09-12 16:20:11 +08:00
ALIENJACK\alien
f8fc518a44 目录结构调整 2024-09-12 15:10:48 +08:00
ALIENJACK\alien
7d7b864c1b 重构UI菜单继承结构 2024-09-12 15:08:48 +08:00
9fcd5d3c3e WebApi 检查版本和获取服务器IP 2024-09-12 14:35:44 +08:00
ALIENJACK\alien
d2f48a56e7 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-12 13:43:07 +08:00
ALIENJACK\alien
d38a653280 OptionUI迭代 2024-09-12 13:42:57 +08:00
299d825f4a Server合并画面同步到RoomMgr 2024-09-12 13:42:24 +08:00
caaac4a202 新增服务器P3 P4 | Protobuff | 顶部预制体 2024-09-12 13:41:19 +08:00
ALIENJACK\alien
e6dd0ec952 Game_NES 改名RomListMenuItem 更通用 2024-09-12 11:34:32 +08:00
ALIENJACK\alien
e90d74e63c 调整主场景结构 2024-09-12 11:19:40 +08:00
ALIENJACK\alien
86ec353733 修复UI表现 2024-09-12 11:02:30 +08:00
8e61551d3d Merge pull request '重构一下' (#33) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #33
2024-09-11 18:32:23 +08:00
ALIENJACK\alien
828e87c3d0 重构一下 2024-09-11 18:31:25 +08:00
bf028d6302 Merge pull request 'master' (#32) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #32
2024-09-11 18:12:50 +08:00
ALIENJACK\alien
95bcf0e5bf Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	AxibugEmuOnline.Client/Assets/Plugins/Demigiant/DOTween/DOTween.dll.meta
2024-09-11 18:12:08 +08:00
ALIENJACK\alien
8dea4ccee1 dotween dll 提交 2024-09-11 18:11:23 +08:00
9e427d1532 完成基础房间逻辑封装 | NetRePlay 2024-09-11 18:10:47 +08:00
ALIENJACK\alien
c3804940a9 增加了移除Cache和Rom文件的api 2024-09-11 16:48:23 +08:00
ALIENJACK\alien
f36ec11af8 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-09-11 16:34:01 +08:00
ALIENJACK\alien
c0585283a7 UI迭代 2024-09-11 16:33:48 +08:00
a66835c091 补充Mapper from VirtuaNESex 2024-09-11 16:04:55 +08:00
ALIENJACK\alien
8f23ef3b19 dotween dll meta 2024-09-04 11:39:22 +08:00
2510b2b7e3 Merge pull request 'master' (#31) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #31
2024-08-30 18:18:44 +08:00
ALIENJACK\alien
9c80ed0a26 修复Rom列表,对象池复用,状态未回转的bug 2024-08-30 16:28:05 +08:00
ALIENJACK\alien
96d0df5348 UI迭代 2024-08-30 16:23:27 +08:00
ALIENJACK\alien
fc94396dfa Ui迭代 2024-08-29 18:31:36 +08:00
ALIENJACK\alien
5064465c2a Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-08-29 17:31:07 +08:00
ALIENJACK\alien
273015f95b 补充State 2024-08-29 17:30:56 +08:00
ALIENJACK\alien
5ce82c9406 NEScore StateSave机制 实现 2024-08-29 17:20:01 +08:00
6a5393d9bc 补充Mapper 即时存档代码 | EEROM代码补充实现 2024-08-28 17:38:01 +08:00
ALIENJACK\alien
2f5b5d9841 UI 迭代 2024-08-22 17:25:00 +08:00
ALIENJACK\alien
4ca885d9fc Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-08-22 15:17:15 +08:00
ALIENJACK\alien
0290ebbd06 UI迭代 2024-08-22 15:16:58 +08:00
94d03a3b04 Merge pull request 'master' (#30) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #30
2024-08-22 14:26:10 +08:00
6a9ce55af8 web Api 2024-08-22 14:24:11 +08:00
aef3d2045b 服务器房间准备流程,即时存档,准备,帧提前,等逻辑 基本编写 2024-08-21 17:59:55 +08:00
ALIENJACK\alien
71b4bdef6b UI 迭代 2024-08-21 16:28:23 +08:00
ALIENJACK\alien
4e5fa23425 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-08-21 13:02:14 +08:00
a13669dc57 服务器逻辑帧驱动实现,房间protobuf定义 2024-08-21 11:04:53 +08:00
ALIENJACK\alien
3c16932e0f XMB Shader! 2024-08-16 18:19:12 +08:00
ALIENJACK\alien
2a18dc593a XBM迭代 2024-08-16 17:26:28 +08:00
ALIENJACK\alien
41e415dc46 调整目录结构
XMB UI控件迭代
2024-08-16 14:45:44 +08:00
ALIENJACK\alien
5467ecb012 XMB 主菜单Item选中动画实现 2024-08-16 10:53:43 +08:00
c30df0b284 Fix texture channel for psvita 2024-08-16 10:39:51 +08:00
ALIENJACK\alien
bb9ddfb22c 统一入口管理PersistentDataPath目录 2024-08-16 10:36:00 +08:00
ALIENJACK\alien
72a1b76ba0 Rom从RomLib读取后,一些Rom信息获取入口的善后工作 2024-08-16 10:29:51 +08:00
ALIENJACK\alien
417bc25fe4 Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-08-16 10:25:09 +08:00
ALIENJACK\alien
b1da41756a 引入Dotween插件
实现XMB主菜单效果
2024-08-16 10:24:40 +08:00
2d701d414d 考虑PSV Unity低版本 修改代码 2024-08-16 10:20:00 +08:00
b9efbbf1d2 fixed web api 2024-08-16 10:09:45 +08:00
ALIENJACK\alien
4d3ddcf4a6 移除meta 2024-08-15 16:10:16 +08:00
ALIENJACK\alien
d8095eaa84 移除AlienUI Core 子模块 弃坑了 2024-08-15 16:09:35 +08:00
ALIENJACK\alien
7191f27cb0 优化内存拷贝耗时 2024-08-15 11:07:54 +08:00
ALIENJACK\alien
c7445147b4 优化数组拷贝的性能 2024-08-15 10:33:29 +08:00
ALIENJACK\alien
8f683b0c3c 包管理器增加了EditorCoroutine包 2024-08-14 16:46:57 +08:00
1a1e5026f8 Merge pull request 'master' (#29) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #29
2024-08-14 15:59:07 +08:00
ALIENJACK\alien
0d609a0c06 引入AlienUICore作为子模块,用于以后制作UI 2024-08-14 15:24:37 +08:00
ALIENJACK\alien
2e67b7ccd9 url解码 2024-08-14 13:20:52 +08:00
ALIENJACK\alien
360ea2f579 支持Http Rom仓库下载 2024-08-14 13:09:22 +08:00
0eccfd3e6d api 2024-08-14 10:36:59 +08:00
ALIENJACK\alien
62377ab9d4 shader修改 2024-08-14 09:42:47 +08:00
ALIENJACK\alien
fe6c427603 Rom下载系统 2024-08-13 18:35:20 +08:00
ALIENJACK\alien
209c31fd72 完成APU_FME7 2024-08-13 17:24:42 +08:00
680a8d4eee Merge pull request 'virtuaNES core 产生的屏幕数据现在使用Shader进行转换' (#28) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #28
2024-08-09 15:48:54 +08:00
ALIENJACK\alien
4da4a243cb virtuaNES core 产生的屏幕数据现在使用Shader进行转换 2024-08-09 15:47:44 +08:00
73e3a744ae Merge pull request 'master' (#27) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #27
2024-08-08 10:00:59 +08:00
ALIENJACK\alien
70b6014fdb 实现APU_N106 2024-08-07 18:31:11 +08:00
ALIENJACK\alien
b812a854aa Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
#	References/virtuanessrc097-master/NES/ApuEX/emu2413/emu2413.c
#	References/virtuanessrc097-master/NES/ApuEX/emu2413/emu2413.h
2024-08-07 17:55:52 +08:00
ALIENJACK\alien
8bbe264f24 Emu2413 库实现 2024-08-07 17:45:38 +08:00
1e914679bb References 2024-08-07 12:07:20 +08:00
06647adda3 md 2024-08-07 11:32:03 +08:00
ALIENJACK\alien
d668f7d8df APU_MMC5移植完成,nes20db.xml移到工程根目录,避免打包 2024-08-07 11:30:18 +08:00
46946d4430 fixed 2024-08-07 11:23:39 +08:00
8af94c51f8 fixed 2024-08-07 11:23:06 +08:00
913ba1a791 归档一次 2024-08-07 11:21:10 +08:00
20f28469b2 Merge pull request 'master' (#26) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #26
2024-08-07 11:19:45 +08:00
ALIENJACK\alien
8952b842b1 APU补全中 2024-08-06 19:50:33 +08:00
ALIENJACK\alien
b8c116aa28 键位配置持久化 2024-08-06 18:52:11 +08:00
ALIENJACK\alien
580de2d245 实现输入 2024-08-06 18:09:32 +08:00
ed93542f48 readme 2024-08-06 17:52:29 +08:00
82e0275b5e Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-08-06 17:50:54 +08:00
2eb1cf1e97 merge 2024-08-06 17:50:51 +08:00
44311f075b changed 163 175 176 178 192 2024-08-06 17:49:14 +08:00
ALIENJACK\alien
aad4c1775a 优化音频读取方式 2024-08-06 16:03:17 +08:00
ALIENJACK\alien
66f0cc5bd7 添加忽略,添加PatternViewer的性能開關,当ROMDB转换了一个Mapper时,写日志 2024-08-06 14:24:55 +08:00
ALIENJACK\alien
e4da00136d ROMDB提交,Mapper修復 2024-08-06 13:49:24 +08:00
c7f32874ae Merge pull request '移除RenderTexutre,调整Resources和StreamAssets目录结构,加上"NES"父目录,以区分不同模拟器,加入ROMDB机制,修改ROM Mapper信息' (#25) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #25
2024-08-05 23:27:30 +08:00
16adace210 fixed 2024-08-05 23:25:40 +08:00
250b230914 addon 2024-08-05 23:19:00 +08:00
bb42d3f3bd transfer Mapper 000~015 2024-08-05 23:16:39 +08:00
ALIENJACK\alien
e27c970d45 移除RenderTexutre,调整Resources和StreamAssets目录结构,加上"NES"父目录,以区分不同模拟器,加入ROMDB机制,修改ROM Mapper信息 2024-08-05 18:42:58 +08:00
ba1ac5d5c2 Merge pull request 'dev_4VirtualNes' (#24) from dev_4VirtualNes into master
Reviewed-on: #24
2024-08-05 18:01:41 +08:00
dc5f55c003 Merge branch 'dev_4VirtualNes' of http://git.axibug.com/sin365/AxibugEmuOnline into dev_4VirtualNes 2024-08-05 17:59:57 +08:00
8b39e9aa02 readme + references 2024-08-05 17:58:53 +08:00
e4b2d67d5e Merge pull request 'dev_4VirtualNes' (#23) from dev_4VirtualNes into master
Reviewed-on: #23
2024-08-05 17:49:41 +08:00
5189cf0053 Merge pull request 'Mapper199修改' (#22) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #22
2024-08-05 17:47:46 +08:00
ALIENJACK\alien
81920874cc Mapper199修改 2024-08-05 17:46:33 +08:00
8961831f69 Merge pull request 'Mapper补全' (#21) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #21
2024-08-05 11:55:06 +08:00
ALIENJACK\alien
ba8b656914 Mapper补全 2024-08-05 11:52:43 +08:00
4e78287c69 Add Mapper Change case 2024-08-05 10:38:27 +08:00
715e8160e8 Addon Special Lost Mapper 35 111 2024-08-05 10:28:41 +08:00
a6cbe6df74 transfer 016-018 2024-08-05 01:44:13 +08:00
c0e29193f7 transfer Mapper 18-43 2024-08-05 01:33:07 +08:00
f82237b7a5 transfer Mapper 43-68 2024-08-05 00:44:30 +08:00
25c1546ff0 transfer Mapper 69~85 2024-08-05 00:05:15 +08:00
923e41a1ba transfer Mapper 86~113 2024-08-04 23:37:02 +08:00
8617d095b8 readme 2024-08-04 22:38:21 +08:00
d5c8b8dc83 Addon Special Lost Mapper 162,163,175,176,178,192,195,199,216 2024-08-04 22:31:39 +08:00
f39ceedb0f transfer Mapper114~164 2024-08-04 00:32:14 +08:00
cb66081f2c transfer mapper 165-198 2024-08-03 23:15:19 +08:00
f924708dd2 transfer Mapper 200-255.cs 2024-08-03 22:26:53 +08:00
c465f1a66e Merge pull request '优化模拟器提交过来的元素转换为Unity Texture2D数据的代码' (#20) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #20
2024-08-02 16:55:26 +08:00
ALIENJACK\alien
0a27237a17 音频 internal 翻译完毕 2024-08-02 16:50:16 +08:00
ALIENJACK\alien
090322a60a 优化模拟器提交过来的元素转换为Unity Texture2D数据的代码 2024-08-02 10:58:04 +08:00
507ef45d3a Merge pull request 'dev_4VirtualNes' (#19) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #19
2024-07-31 21:39:54 +08:00
ALIENJACK\alien
8dc535e874 图像出现了 2024-07-31 17:40:32 +08:00
ALIENJACK\alien
4de4291a24 123 2024-07-30 18:53:36 +08:00
ALIENJACK\alien
1a371955f3 提交一个可以在vs2022中编译通过的virtuaNes cpp项目 2024-07-30 12:00:24 +08:00
ALIENJACK\alien
e5fa62d209 迭代中 2024-07-30 11:57:09 +08:00
ALIENJACK\alien
d7846c7182 123 2024-07-29 09:25:19 +08:00
69aa14ca67 Merge pull request 'dev_4VirtualNes' (#18) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #18
2024-07-27 00:57:58 +08:00
ALIENJACK\alien
323e8c66a2 迭代 2024-07-26 17:52:33 +08:00
ALIENJACK\alien
88214310d7 迭代 2024-07-25 18:34:52 +08:00
ALIENJACK\alien
652616663c 翻译中 2024-07-25 14:03:52 +08:00
ALIENJACK\alien
51aca30cf7 翻译中 2024-07-25 11:03:58 +08:00
52f5dfa8d8 MyNes Standard2.0 核心归档 2024-07-24 15:03:33 +08:00
625d71c2b9 readme 2024-07-24 14:59:15 +08:00
f4a2d8b876 Merge pull request 'dev_4VirtualNes' (#17) from Alienjack/AxibugEmuOnline:dev_4VirtualNes into dev_4VirtualNes
Reviewed-on: #17
2024-07-24 14:51:31 +08:00
ALIENJACK\alien
0e25114e9c 翻译迭代中 2024-07-24 14:27:10 +08:00
ALIENJACK\alien
2d47b306f4 VirtuaNesCore翻译中 2024-07-23 18:31:59 +08:00
275f2c419f Merge pull request 'master' (#15) from master into dev_4VirtualNes
Reviewed-on: #15
2024-07-22 14:23:56 +08:00
9e5114a9aa Merge pull request 'master' (#14) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #14
2024-07-22 14:23:05 +08:00
ALIENJACK\alien
ab1381423e Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-07-22 13:10:00 +08:00
ALIENJACK\alien
c3c9d97f7d Il2CppSetOptionAttribute 2024-07-22 13:09:42 +08:00
ALIENJACK\alien
e83beaa813 增加il2cppSetOption 2024-07-22 13:09:27 +08:00
f9f348f77f Merge pull request '123' (#13) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #13
2024-07-19 15:35:41 +08:00
ALIENJACK\alien
f22be7a346 123 2024-07-19 15:17:26 +08:00
1a3294d3a3 Merge pull request 'master' (#12) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #12
2024-07-19 12:59:29 +08:00
ALIENJACK\alien
31f3182e35 LoadGame接口提到AppEmu 2024-07-18 16:24:14 +08:00
ALIENJACK\alien
27479341c7 显示canvas 2024-07-18 15:35:14 +08:00
ALIENJACK\alien
68f687b207 移除多余代码 2024-07-18 15:31:15 +08:00
ALIENJACK\alien
2a20131e00 重构一下,让KeyMapper支持各种输入设备 2024-07-18 15:26:43 +08:00
ALIENJACK\alien
8b3b54f731 控制器输入实现 2024-07-18 15:14:45 +08:00
ALIENJACK\alien
34286f4263 删除不要的代码 2024-07-18 13:59:42 +08:00
215058d9e8 Merge pull request 'master' (#11) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #11
2024-07-17 14:33:17 +08:00
ALIENJACK\alien
1fe5204014 迭代 2024-07-17 13:18:45 +08:00
ALIENJACK\alien
57d75cfdcb Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline 2024-07-17 12:50:34 +08:00
ALIENJACK\alien
1770e2fc45 核心模拟器做成prefab 2024-07-17 12:50:18 +08:00
ALIENJACK\alien
cad555d7ab 完美音效! 2024-07-17 12:43:43 +08:00
584609eecd Merge pull request 'master' (#10) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #10
2024-07-16 18:00:05 +08:00
ALIENJACK\alien
5f6687d8fc gitignore setting 2024-07-16 17:51:00 +08:00
ALIENJACK\alien
4366ef00f9 android平台兼容性 2024-07-16 17:46:07 +08:00
52cf4e6d65 Merge pull request 'dev_basemynes' (#9) from dev_basemynes into master
Reviewed-on: #9
2024-07-16 16:33:39 +08:00
80872bd78c Merge pull request 'dev_basemynes' (#8) from Alienjack/AxibugEmuOnline:dev_basemynes into dev_basemynes
Reviewed-on: #8
2024-07-16 16:32:27 +08:00
ALIENJACK\alien
a6a90929e0 改到resources中读取rom 2024-07-16 16:30:20 +08:00
ALIENJACK\alien
d7f57adca2 Merge branch 'dev_basemynes' of http://git.axibug.com/sin365/AxibugEmuOnline into dev_basemynes 2024-07-16 16:29:46 +08:00
67569e7971 Merge branch 'dev_basemynes' of http://git.axibug.com/sin365/AxibugEmuOnline into dev_basemynes 2024-07-16 10:59:07 +08:00
e0223a38b3 nes游戏数据库 2024-07-16 10:59:01 +08:00
ac4315b3cd . 2024-07-15 16:48:11 +08:00
08fec2ef9d Merge pull request 'master' (#7) from master into dev_basemynes
Reviewed-on: #7
2024-07-15 16:44:23 +08:00
af972e31dc readme 2024-07-15 16:41:43 +08:00
9b1a5c8f7b Merge pull request 'readme' (#6) from dev_basemynes into master
Reviewed-on: #6
2024-07-15 16:37:47 +08:00
bcebfc53ad .gitignore 2024-07-15 16:16:25 +08:00
fe076d5077 Merge pull request 'dev_basemynes' (#5) from dev_basemynes into master
Reviewed-on: #5
2024-07-15 16:14:30 +08:00
83fc3878b7 新增WebApi 2024-07-15 16:12:09 +08:00
5bcf6c5dea webapi 2024-07-15 16:07:36 +08:00
ALIENJACK\alien
1fd27d7fb7 优化音频流数据不够时的数据设置 2024-07-10 17:04:55 +08:00
65978580be Merge pull request 'dev_basemynes' (#4) from alienjack/AxibugEmuOnline:dev_basemynes into dev_basemynes
Reviewed-on: #4
2024-07-10 15:06:15 +08:00
ALIENJACK\alien
4644b7022f 流式音频采用DSP实现,VideoProvider和audioProvider改为monobehaviour 2024-07-10 15:02:14 +08:00
1c3d5ac6cf readme 2024-07-09 17:27:36 +08:00
b394410ab0 服务端房间功能 2024-07-09 17:22:09 +08:00
ALIENJACK\alien
b8386bb3c9 忽略配置提交 2024-07-05 11:52:56 +08:00
ALIENJACK\alien
7b3142861f 移除不必要的sln文件 2024-07-05 11:49:51 +08:00
ALIENJACK\alien
2c12958eb8 绘制性能优化 2024-07-05 11:48:35 +08:00
90a64b85fe Merge pull request 'dev_basemynes' (#3) from alienjack/AxibugEmuOnline:dev_basemynes into dev_basemynes
Reviewed-on: #3
2024-07-05 11:30:21 +08:00
ALIENJACK\alien
e8152500fd Merge branch 'dev_basemynes' of http://git.axibug.com/sin365/AxibugEmuOnline into dev_basemynes 2024-07-05 11:25:16 +08:00
ALIENJACK\alien
2868c02c16 音频解决(缺少追赶机制) 2024-07-05 11:24:59 +08:00
ALIENJACK\alien
28e0071191 迭代 2024-07-04 21:06:41 +08:00
495ac68a84 加协议 2024-07-04 17:39:47 +08:00
ALIENJACK\alien
4a7b6c1458 迭代 2024-07-04 10:41:48 +08:00
37b297dff6 Merge pull request 'dev_basemynes' (#2) from alienjack/AxibugEmuOnline:dev_basemynes into dev_basemynes
Reviewed-on: #2
2024-07-03 18:24:03 +08:00
ALIENJACK\alien
63f65b89c9 修复语法错误 2024-07-03 18:22:22 +08:00
ALIENJACK\alien
d84b221e81 Merge branch 'dev_basemynes' of http://git.axibug.com/sin365/AxibugEmuOnline into dev_basemynes 2024-07-03 18:19:30 +08:00
ALIENJACK\alien
ed4af60268 core替换为7.7版本 2024-07-03 18:15:28 +08:00
08830263e3 Merge pull request 'mynes.core dll改代码' (#1) from alienjack/AxibugEmuOnline:dev_basemynes into dev_basemynes
Reviewed-on: #1
2024-07-03 15:46:20 +08:00
ALIENJACK\alien
7b2b0f3d20 mynes.core dll改代码 2024-07-03 15:40:13 +08:00
7067 changed files with 138318 additions and 1143824 deletions

45
.gitignore vendored
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@ -9,59 +9,14 @@
/AxibugEmuOnline.Client/obj/
/AxibugEmuOnline.Client/log/
/AxibugEmuOnline.Client/ProjectSettings/Packages/
/AxibugEmuOnline.Client.Switch/*.vsconfig
/AxibugEmuOnline.Client.Switch/Library/
/AxibugEmuOnline.Client.Switch/Temp/
/AxibugEmuOnline.Client.Switch/UserSettings/
/AxibugEmuOnline.Client.Switch/.vs/
/AxibugEmuOnline.Client.Switch/*.csproj
/AxibugEmuOnline.Client.Switch/*.sln
/AxibugEmuOnline.Client.Switch/*.sln
/AxibugEmuOnline.Client.Switch/obj/
/AxibugEmuOnline.Client.Switch/Logs/
/AxibugEmuOnline.Client.Switch/ProjectSettings/Packages/
/AxibugEmuOnline.Web/config.cfg
/AxibugEmuOnline.Client/ProjectSettings/ProjectVersion.txt
/AxibugEmuOnline.Client/ProjectSettings/AutoStreamingSettings.asset
/AxibugEmuOnline.Client/Logs
**/switch_keys/*.keys
**/switch_keys/*.keys.meta
**/NintendoSDKPlugin/
**/NintendoSDKPlugin.meta
/virtuanessrc097-master
/AxibugEmuOnline.Server/config.cfg
/AxibugEmuOnline.Server/bin/
/AxibugEmuOnline.Client/.editorconfig
/AxibugEmuOnline.Client/*.user
/AxibugEmuOnline.Client/.idea
/Tools/HtmlTable/.vs/
/Tools/HtmlTable/bin/
/Tools/HtmlTable/obj/
/Tools/MAMEHashTool/bin/
/Tools/MAMEHashTool/obj/
/AxibugEmuOnline.Web/bin/
/AxibugEmuOnline.Web/obj/
/Tools/CheckFilesExist/bin/
/Tools/CheckFilesExist/obj/
/OtherCore/MyNes.Standard2/bin/
/OtherCore/MyNes.Standard2/obj/
/Core/VirtualNes.Core/bin/
/Core/VirtualNes.Core/obj/
/AxibugEmuOnline.Server/obj/
AxibugEmuOnline.GameScreenConvert/bin/
AxibugEmuOnline.GameScreenConvert/obj/
/.vs/
AxibugEmuOnline.Client/ProjectSettings/PackageManagerSettings.asset

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namespace AxibugCom { public class AxiCanvasScaler : UnityEngine.UI.CanvasScaler {} }

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namespace AxibugCom { public class AxiContentSizeFitter : UnityEngine.UI.ContentSizeFitter {} }

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namespace AxibugCom { public class AxiEventSystem : UnityEngine.EventSystems.EventSystem {} }

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namespace AxibugCom { public class AxiGraphicRaycaster : UnityEngine.UI.GraphicRaycaster {} }

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namespace AxibugCom { public class AxiHorizontalLayoutGroup : UnityEngine.UI.HorizontalLayoutGroup {} }

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namespace AxibugCom { public class AxiImage : UnityEngine.UI.Image {} }

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namespace AxibugCom { public class AxiInputField : UnityEngine.UI.InputField {} }

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namespace AxibugCom { public class AxiLayoutElement : UnityEngine.UI.LayoutElement {} }

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namespace AxibugCom { public class AxiRawImage : UnityEngine.UI.RawImage {} }

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namespace AxibugCom { public class AxiScrollRect : UnityEngine.UI.ScrollRect {} }

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namespace AxibugCom { public class AxiShadow : UnityEngine.UI.Shadow {} }

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namespace AxibugCom { public class AxiSlider : UnityEngine.UI.Slider {} }

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namespace AxibugCom { public class AxiStandaloneInputModule : UnityEngine.EventSystems.StandaloneInputModule {} }

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namespace AxibugCom { public class AxiText : UnityEngine.UI.Text {} }

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namespace AxibugCom { public class AxiVerticalLayoutGroup : UnityEngine.UI.VerticalLayoutGroup {} }

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using AxibugEmuOnline.Client.ClientCore;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using static AxibugEmuOnline.Client.HttpAPI;
public class PSVLauncher : MonoBehaviour
{
public UnityEngine.UI.Button btnInfo;
public UnityEngine.UI.Button InitAPP;
public UnityEngine.UI.Button btnHttpTest;
public UnityEngine.UI.Button btnHttpTest10;
public UnityEngine.UI.Button btnTaskTest;
public UnityEngine.UI.Button btnTaskTest2;
public UnityEngine.UI.Button btnPSVHUD;
public UnityEngine.UI.Button btnStart;
void Awake()
{
DontDestroyOnLoad(this);
btnInfo.onClick.AddListener(() =>
{
Debug.Log($"SystemInfo.deviceUniqueIdentifier ->" + SystemInfo.deviceUniqueIdentifier);
Debug.Log($"systemLanguage ->" + UnityEngine.PSVita.Utility.systemLanguage);
Debug.Log($"skuFlags ->" + UnityEngine.PSVita.Utility.skuFlags);
}
);
InitAPP.onClick.AddListener(() =>
{
App.Init(new AxibugEmuOnline.Client.Initer());
});
btnHttpTest.onClick.AddListener(() => StartCoroutine(StartNetInit()));
btnHttpTest10.onClick.AddListener(() =>
{
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
StartCoroutine(StartNetInit());
}
);
btnTaskTest.onClick.AddListener(() =>
{
PSVThread.DoTask(() => DoWork(null));
//Task task = new Task(() =>
//{
// Thread.Sleep(1000);
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{1000}");
// Thread.Sleep(1000);
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{2000}");
//});
//task.Start();
});
btnPSVHUD.onClick.AddListener(() => {
UnityEngine.PSVita.Diagnostics.enableHUD = true;
});
btnTaskTest2.onClick.AddListener(() =>
{
ThreadPool.QueueUserWorkItem(DoWork);
}
);
btnStart.onClick.AddListener(()
=>
{
SceneManager.LoadScene("AxibugEmuOnline.Client");
});
}
static void DoWork(object state)
{
// 这里是线程池中的工作代码
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} start");
// 模拟一些工作
Thread.Sleep(2000);
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} end");
}
static IEnumerator StartNetInit()
{
int platform = 0;
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{"http://emu.axibug.com/api"}/CheckStandInfo?platform={platform}&version={Application.version}");
yield return request.SendWebRequest;
if (!request.downloadHandler.isDone)
yield break;
if (request.downloadHandler.Err != null)
{
Debug.LogError(request.downloadHandler.Err);
yield break;
}
AxiHttpProxy.ShowAxiHttpDebugInfo(request.downloadHandler);
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
//需要更新
if (resp.needUpdateClient == 1)
{
//TODO
}
yield return null;
}
}

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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "CrossMapCfg", menuName = "Tools/AxiPrefabCachec", order = 0)]
public class AxiPrefabCache : ScriptableObject
{
public List<AxiPrefabCache_Com2GUID> caches = new List<AxiPrefabCache_Com2GUID>();
}
[Serializable]
public class AxiPrefabCache_Com2GUID
{
public string SrcFullName;
public string SrcName;
public string GUID;
public string ToName;
public string ToPATH;
public string ToGUID;
public MonoScript monoScript;
}
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#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
public class AxiProjectTools : EditorWindow
{
static string cachecfgPath = "Assets/AxiComToolCache.asset";
static string toolSenceName = "AxiProjectTools";
static string outCsDir = Application.dataPath + "/AxiCom/";
static Dictionary<string, AxiPrefabCache_Com2GUID> ComType2GUID = new Dictionary<string, AxiPrefabCache_Com2GUID>();
static void GoTAxiProjectToolsSence()
{
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
foreach (string guid in sceneGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (path.Contains(toolSenceName))
{
EditorSceneManager.OpenScene(path);
return;
}
}
}
[MenuItem("Axibug移植工具/[1]UGUI组件")]
public static void Part1()
{
GoTAxiProjectToolsSence();
ComType2GUID.Clear();
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
foreach (string guid in sceneGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (path.Contains(toolSenceName))
continue;
EditorSceneManager.OpenScene(path);
// 创建一个列表来存储根节点
List<GameObject> rootNodes = new List<GameObject>();
// 遍历场景中的所有对象
GameObject[] allObjects = FindObjectsOfType<GameObject>();
foreach (GameObject obj in allObjects)
{
// 检查对象是否有父对象
if (obj.transform.parent == null)
{
// 如果没有父对象,则它是一个根节点
rootNodes.Add(obj);
}
}
foreach (var node in rootNodes)
LoopPrefabNode(path, node, 0);
}
string[] prefabGuids = AssetDatabase.FindAssets("t:Prefab");
foreach (string guid in prefabGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
GetPrefab(path);
}
AxiPrefabCache cache = ScriptableObject.CreateInstance<AxiPrefabCache>();
foreach (var data in ComType2GUID)
cache.caches.Add(data.Value);
AssetDatabase.CreateAsset(cache, cachecfgPath);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
GoTAxiProjectToolsSence();
Debug.Log("<Color=#FFF333>处理完毕 [1]采集所有预制体和场景下的UGUI组件</color>");
}
static void GetPrefab(string path)
{
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
LoopPrefabNode(path, prefab.gameObject, 0);
}
static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
{
string nodename = $"{rootPath}>{trans.name}";
#if UNITY_2018_4_OR_NEWER
GameObject prefabRoot = trans.gameObject;
int comCount = prefabRoot.GetComponentCount();
for (int i = 0; i < comCount; i++)
{
var com = prefabRoot.GetComponentAtIndex(i);
if (com == null)
continue;
MonoBehaviour monoCom = com as MonoBehaviour;
if (monoCom == null)
continue;
Type monoType = monoCom.GetType();
if (!monoType.Assembly.FullName.Contains("UnityEngine.UI"))
continue;
// 获取MonoScript资源
MonoScript monoScript = MonoScript.FromMonoBehaviour(monoCom);
if (monoScript != null)
{
// 获取MonoScript资源的GUID
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
Debug.Log($"{nodename} | <color=#FFF333>[{monoType.Name}]</color> <color=#FF0000>{guid}</color><color=#00FF00>({monoType.FullName})</color>");
ComType2GUID[monoType.FullName] =
new AxiPrefabCache_Com2GUID()
{
SrcFullName = monoType.FullName,
SrcName = monoType.Name,
GUID = guid,
};
}
else
{
Debug.LogError("!!!! 没得");
}
}
//遍历
foreach (Transform child in trans.transform)
LoopPrefabNode(nodename, child.gameObject, depth + 1);
#else
Debug.Log("低版本不要执行本函数");
#endif
}
[MenuItem("Axibug移植工具/[2]")]
public static void Part2()
{
if (UnityEngine.Windows.Directory.Exists(outCsDir))
UnityEngine.Windows.Directory.Delete(outCsDir);
Directory.CreateDirectory(outCsDir);
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
foreach (var data in cache.caches)
{
string toName = "Axi" + data.SrcName;
string toPath = outCsDir + toName + ".cs";
string codeStr = "namespace AxibugCom { public class " + toName + " : " + data.SrcFullName + " {} }";
try
{
System.IO.File.WriteAllText(toPath, codeStr);
data.ToName = toName;
data.ToPATH = toPath;
}
catch (Exception ex)
{
Debug.LogError("写入失败" + ex.ToString());
}
}
Debug.Log("写入完毕");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [2]生成中间脚本代码</color>");
}
[MenuItem("Axibug移植工具/[3]")]
public static void Part3()
{
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
List<MonoScript> allMonoScripts = FindAllAssetsOfType<MonoScript>();
foreach (var data in cache.caches)
{
MonoScript monoScript = allMonoScripts.FirstOrDefault(w => w.name == data.ToName);
if (monoScript == null)
{
Debug.LogError("没找到" + data.ToName);
continue;
}
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
data.ToGUID = guid;
data.monoScript = monoScript;
}
Debug.Log("写入完毕");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [3]收集生成的脚本</color>");
}
static List<T> FindAllAssetsOfType<T>() where T : UnityEngine.Object
{
List<T> assets = new List<T>();
string[] allGuids = AssetDatabase.FindAssets("");
foreach (string guid in allGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (path.EndsWith(".cs") || path.EndsWith(".js") || path.EndsWith(".boo")) // Unity支持多种脚本语言但现代Unity主要使用C#
{
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
if (asset != null)
{
assets.Add(asset);
}
}
}
return assets;
}
[MenuItem("Axibug移植工具/[4]")]
public static void Part4()
{
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
Dictionary<string, string> tempReplaceDict = new Dictionary<string, string>();
foreach (var data in cache.caches)
{
tempReplaceDict[data.GUID] = data.ToGUID;
}
ProcessAllPrefabs("*.prefab", tempReplaceDict);
ProcessAllPrefabs("*.unity", tempReplaceDict);
ProcessAllPrefabs("*.anim", tempReplaceDict);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [4]替换所有预制体和场景中的组件</color>");
}
static void ProcessAllPrefabs(string form, Dictionary<string, string> tempReplaceDict, bool reverse = false)
{
List<GameObject> prefabs = new List<GameObject>();
var resourcesPath = Application.dataPath;
var absolutePaths = Directory.GetFiles(resourcesPath, form, SearchOption.AllDirectories);
for (int i = 0; i < absolutePaths.Length; i++)
{
Debug.Log("prefab name: " + absolutePaths[i]);
foreach (var VARIABLE in tempReplaceDict)
{
string oldValue = reverse ? VARIABLE.Value : VARIABLE.Key;
string newValue = reverse ? VARIABLE.Key : VARIABLE.Value;
ReplaceValue(absolutePaths[i], oldValue, newValue);
}
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
}
EditorUtility.ClearProgressBar();
}
/// <summary>
/// 替换值
/// </summary>
/// <param name="strFilePath">文件路径</param>
static void ReplaceValue(string strFilePath, string oldLine, string newLine)
{
if (File.Exists(strFilePath))
{
string[] lines = File.ReadAllLines(strFilePath);
for (int i = 0; i < lines.Length; i++)
{
lines[i] = lines[i].Replace(oldLine, newLine);
}
File.WriteAllLines(strFilePath, lines);
}
}
[MenuItem("Axibug移植工具/[5]UnPack所有嵌套预制体和场景中的预制体")]
public static void UnpackPrefabs()
{
#if UNITY_2018_4_OR_NEWER
GoTAxiProjectToolsSence();
string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
int prefabCount = 0;
foreach (string path in allAssetPaths)
{
if (Path.GetExtension(path).Equals(".prefab"))
{
Debug.Log($"Unpacking {path}");
UnpackPrefab(path);
prefabCount++;
}
}
Debug.Log($"{prefabCount}个预制体Unpack");
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
foreach (string guid in sceneGuids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (path.Contains(toolSenceName))
continue;
EditorSceneManager.OpenScene(path);
Scene currentScene = SceneManager.GetActiveScene();
GameObject[] rootObjects = currentScene.GetRootGameObjects();
foreach (GameObject rootObj in rootObjects)
{
// 遍历场景中的所有对象
TraverseHierarchy(rootObj);
}
// Save the scene // 获取当前打开的场景
currentScene = EditorSceneManager.GetActiveScene();
// 保存场景到文件(默认路径和名称)
bool success = EditorSceneManager.SaveScene(currentScene, currentScene.path);
Debug.Log($"{currentScene.name}场景中 所有物体Unpack");
}
GoTAxiProjectToolsSence();
Debug.Log("<Color=#FFF333>处理完毕 [5]UnPack所有预制体</color>");
#else
Debug.Log("低版本不要执行本函数");
#endif
}
static void UnpackPrefab(string prefabPath)
{
#if UNITY_2018_4_OR_NEWER
GameObject prefabInstance = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
if (prefabInstance == null)
{
Debug.LogError($"Failed to load prefab at path: {prefabPath}");
return;
}
var obj = GameObject.Instantiate(prefabInstance, null);
TraverseHierarchy(obj);
PrefabUtility.SaveAsPrefabAsset(obj, prefabPath);
GameObject.DestroyImmediate(obj);
#else
Debug.Log("低版本不要执行本函数");
#endif
}
static void TraverseHierarchy(GameObject obj)
{
#if UNITY_2018_4_OR_NEWER
// 检查该对象是否是预制体的实例
if (PrefabUtility.IsPartOfPrefabInstance(obj))
{
// 将预制体实例转换为普通游戏对象
PrefabUtility.UnpackPrefabInstance(obj, PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
Debug.Log("Prefab instance converted to game object: " + obj.name);
}
// 递归遍历子对象
for (int i = 0; i < obj.transform.childCount; i++)
{
TraverseHierarchy(obj.transform.GetChild(i).gameObject);
}
#else
Debug.Log("低版本不要执行本函数");
#endif
}
[MenuItem("Axibug移植工具/[6]Sprite")]
public static void FixMultipleMaterialSprites()
{
string[] guids = AssetDatabase.FindAssets("t:sprite");
List<Sprite> spritesToFix = new List<Sprite>();
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
// 检查是否有多个材质
if (IsUsingMultipleMaterials(sprite))
{
spritesToFix.Add(sprite);
Debug.Log("Found sprite with multiple materials: " + path);
}
}
// 修复每个找到的Sprite
foreach (var sprite in spritesToFix)
{
FixSprite(sprite);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("<Color=#FFF333>处理完毕 [6]修复Sprite</color>");
}
private static bool IsUsingMultipleMaterials(Sprite sprite)
{
if (sprite == null) return false;
// 获取精灵的材质
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
}
private static void FixSprite(Sprite sprite)
{
// 获取Sprite的路径
string path = AssetDatabase.GetAssetPath(sprite);
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
if (textureImporter != null)
{
// 保存当前切割信息
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
// 临时禁用Sprite导入
textureImporter.spriteImportMode = SpriteImportMode.None;
textureImporter.SaveAndReimport();
// 重新启用Sprite导入并保持原样切割参数
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
// 重新导入以应用更改
textureImporter.SaveAndReimport();
}
}
}
#endif

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{
"name": "AxibugEmuOnline.Editor",
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"AxibugEmuOnline.Client"
],
"includePlatforms": [
"Editor"
],
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using AxibugEmuOnline.Client;
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
namespace AxibugEmuOnline.Editors
{
[CustomEditor(typeof(CommandDispatcher))]
public class CommandDispatcherEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!Application.isPlaying) return;
var dispacather = target as CommandDispatcher;
IReadOnlyList<CommandExecuter> normal; IReadOnlyList<CommandExecuter> solo;
dispacather.GetRegisters(out normal, out solo);
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField("NORMAL");
foreach (var item in normal)
{
Draw(item);
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField("SOLO");
foreach (var item in solo)
{
Draw(item);
}
EditorGUILayout.EndVertical();
EditorGUILayout.LabelField(dispacather.Current.Name);
Repaint();
}
private void Draw(CommandExecuter item)
{
EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
using (new EditorGUI.DisabledGroupScope(!item.Enable))
EditorGUILayout.ObjectField(item.gameObject, typeof(GameObject), false);
EditorGUILayout.EndHorizontal();
}
}
}

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{
"name": "AxiReplay"
}

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@ -1,147 +0,0 @@
using System.Collections.Generic;
namespace AxiReplay
{
public class NetReplay
{
/// <summary>
/// 客户端当前帧
/// </summary>
public int mCurrClientFrameIdx = 0;
/// <summary>
/// 服务器远端当前帧
/// </summary>
public int mRemoteFrameIdx { get; private set; }
/// <summary>
/// 服务器远端当前提前量
/// </summary>
public int mRemoteForwardCount { get; private set; }
/// <summary>
/// Remote 2 Client Frame Gap
/// </summary>
public int mDiffFrameCount => mRemoteFrameIdx - mCurrClientFrameIdx;
/// <summary>
/// 网络数据队列
/// </summary>
Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
/// <summary>
/// 当前数据
/// </summary>
ReplayStep mCurrReplay;
/// <summary>
/// 下一个数据数据
/// </summary>
ReplayStep mNextReplay;
bool bNetInit = false;
public NetReplay()
{
ResetData();
}
public void ResetData()
{
mNetReplayQueue.Clear();
mCurrReplay = default(ReplayStep);
mCurrReplay.FrameStartID = int.MinValue;
bNetInit = false;
}
public void InData(ReplayStep inputData, int ServerFrameIdx)
{
mNetReplayQueue.Enqueue(inputData);
mRemoteFrameIdx = inputData.FrameStartID;
if (!bNetInit)
{
bNetInit = true;
mNextReplay = mNetReplayQueue.Dequeue();
}
}
public bool TryGetNextFrame(out ReplayStep data, out int frameDiff, out bool inputDiff)
{
if (!bNetInit)
{
data = default(ReplayStep);
frameDiff = default(int);
inputDiff = false;
return false;
}
TakeFrame(1, out data, out frameDiff, out inputDiff);
return frameDiff > 0;
}
public bool TryGetNextFrame(int targetFrame, out ReplayStep data, out int frameDiff, out bool inputDiff)
{
if (!bNetInit)
{
data = default(ReplayStep);
frameDiff = default(int);
inputDiff = false;
return false;
}
return TakeFrameToTargetFrame(targetFrame, out data, out frameDiff, out inputDiff);
}
void TakeFrame(int addFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
{
int targetFrame = mCurrClientFrameIdx + addFrame;
TakeFrameToTargetFrame(targetFrame, out data, out bFrameDiff, out inputDiff);
}
bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
{
bool result;
inputDiff = false;
if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
{
//当前帧追加
mCurrClientFrameIdx = targetFrame;
ulong oldInput = mCurrReplay.InPut;
mCurrReplay = mNextReplay;
if (oldInput != mCurrReplay.InPut)
inputDiff = true;
mNextReplay = mNetReplayQueue.Dequeue();
result = true;
}
else
result = false;
bFrameDiff = mRemoteFrameIdx - mCurrClientFrameIdx;
data = mCurrReplay;
return result;
}
public int GetSkipFrameCount()
{
if(!bNetInit)
return 0;
//本地队列差异高于服务器提前量的值
int moreNum = mDiffFrameCount - mRemoteForwardCount;
//if (mDiffFrameCount < 0 || mDiffFrameCount > 10000)
// return 0;
////游戏刚开始的一小段时间,直接追满
//if (mCurrClientFrameIdx < 60)
// return moreNum;
int skip = 0;
if (mDiffFrameCount > short.MaxValue) skip = 0;
else if (moreNum <= 1) skip = 0;
else if (moreNum <= 3) skip = 2;
else if (moreNum <= 6) skip = 2;
else if (moreNum <= 20) skip = moreNum / 2; //20帧以内平滑跳帧数
else skip = moreNum;//完全追上
return skip;
//var frameGap = mDiffFrameCount;
//if (frameGap > 10000) return 0;
//if (frameGap <= 2) skip = 0;
//if (frameGap > 2 && frameGap < 6) skip = 1 + 1;
//else if (frameGap > 7 && frameGap < 12) skip = 2 + 1;
//else if (frameGap > 13 && frameGap < 20) skip = 3 + 1;
//else skip = frameGap - 2;
//return skip;
}
}
}

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@ -1,158 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace AxiReplay
{
public class ReplayWriter : IReplayWriter
{
public ReplayData.ReplayFormat mFormat { get; private set; }
public Encoding TexEncoding { get; private set; }
ReplayHandler handler;
string mTitle;
string mNote;
int mAllFrame;
int mAllTime;
long mData;
int mSingleInputLenght;
int mSingleDataLenght;
MemoryStream mStream;
BinaryWriter mBinaryWriter;
int mCurrFrame;
UInt64 mCurrInput;
ReplayStep wirteStep;
List<string> dbgList = new List<string>();
public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
{
mTitle = Title;
mNote = Note;
TexEncoding = encoding;
mFormat = format;
switch (mFormat)
{
case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
}
mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
mStream = new MemoryStream();
mBinaryWriter = new BinaryWriter(mStream);
mCurrFrame = -1;
mCurrInput = int.MaxValue;
wirteStep = new ReplayStep();
dbgList.Clear();
}
int byFrameIdx = 0;
/// <summary>
/// 往前推进帧的,指定帧下标
/// </summary>
/// <param name="frameInput"></param>
public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
{
TakeFrame(FrameID - byFrameIdx, frameInput);
byFrameIdx = FrameID;
}
/// <summary>
/// 往前推进1帧的Input
/// </summary>
/// <param name="frameInput"></param>
public void NextFrame(UInt64 frameInput)
{
TakeFrame(1, frameInput);
}
/// <summary>
/// 往前推进指定帧数量的Input
/// </summary>
/// <param name="frameInput"></param>
public void TakeFrame(int addFrame, UInt64 frameInput)
{
if (addFrame < 0)
{
}
mCurrFrame += addFrame;
if (mCurrInput == frameInput)
return;
mCurrInput = frameInput;
wirteStep.FrameStartID = mCurrFrame;
wirteStep.InPut = mCurrInput;
dbgList.Add($"{mCurrFrame} | {mCurrInput}");
switch (mFormat)
{
case ReplayData.ReplayFormat.FM32IP64:
mBinaryWriter.Write(wirteStep.FrameStartID);
mBinaryWriter.Write(wirteStep.InPut);
break;
case ReplayData.ReplayFormat.FM32IP32:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
break;
case ReplayData.ReplayFormat.FM32IP16:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
break;
case ReplayData.ReplayFormat.FM32IPBYTE:
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
break;
}
}
public void SaveData(string path, bool bWithDump = false, string dumppath = null)
{
byte[] titleData; int titleLenghtWithEnd;
ReplayData.GetStringByteData(mTitle, out titleData, out titleLenghtWithEnd, TexEncoding);
byte[] noteData; int noteLenghtWithEnd;
ReplayData.GetStringByteData(mNote, out noteData, out noteLenghtWithEnd, TexEncoding);
ReplayHandler handler = new ReplayHandler();
handler.Format = (int)this.mFormat;
handler.DataOffset = ReplayData.HandlerLenght;
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
handler.AllFrame = wirteStep.FrameStartID;
handler.SingleLenght = mSingleDataLenght;
using (FileStream fs = new FileStream(path, FileMode.Create))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
//写入Handler
bw.Write(ReplayData.GetHandlerData(handler));
//写入Data
bw.Write(mStream.ToArray());
}
}
if (bWithDump)
{
List<string> temp = new List<string>();
temp.Add($"Format => {handler.Format}");
temp.Add($"DataOffset => {handler.DataOffset}");
temp.Add($"CreateTime => {handler.CreateTime}");
temp.Add($"AllFrame => {handler.AllFrame}");
temp.Add($"SingleLenght => {handler.SingleLenght}");
dbgList.InsertRange(0, temp);
File.WriteAllLines(dumppath, dbgList);
}
}
public void Dispose()
{
mStream.Dispose();
mBinaryWriter.Dispose();
//TODO
}
}
}

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