移除冗余脚本
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using UnityEngine;
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using UnityEngine.UI;
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public class UVRemapper : BaseMeshEffect
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{
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public Vector2 uvMin = new Vector2(0, 0);
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public Vector2 uvMax = new Vector2(1, 1);
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public override void ModifyMesh(VertexHelper vh)
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{
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UIVertex vertex = new UIVertex();
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for (int i = 0; i < vh.currentVertCount; i++)
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{
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vh.PopulateUIVertex(ref vertex, i);
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switch (i % 4)
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{
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case 0:
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vertex.uv0 = uvMin;
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break;
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case 1:
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vertex.uv0 = new Vector2(uvMin.x, uvMax.y);
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break;
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case 2:
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vertex.uv0 = uvMax;
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break;
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case 3:
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vertex.uv0 = new Vector2(uvMax.x, uvMin.y);
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break;
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}
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vh.SetUIVertex(vertex, i);
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}
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}
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}
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fileFormatVersion: 2
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guid: 68e8ce220f7d51548a7bbea061c7c70e
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