fixed psv ime
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Unity SCE Common Dialog Example Project.
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This example project demonstrates how to use the Unity SCE Common Dialog API for displaying and retrieving results from user, system, progress, error and text entry (IME) dialogs.
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Project Folder Structure
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Plugins/PSVita - Contains the CommonDialog native plugin.
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SonyAssemblies - Contains the SonyVitaCommonDialog managed interface to the CommonDialog plugin.
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SonyExample/CommonDialog - Contains a Unity scene which runs the scripts.
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SonyExample/CommonDialog/Scripts - Contains the Sony NP example scripts.
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SonyExample/Utils - Contains various utility scripts for use by the example.
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The SonyVitaCommonDialog managed assembly defines the following namespaces...
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Sony.Vita.Dialog.Main Contains methods for initialising and updating the plugin.
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Sony.Vita.Dialog.Common Contains methods for working with the SCE Common Dialog for user, system, progress, and error messages.
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Sony.Vita.Dialog.Common.Ime Contains methods for working with the SCE IME Dialog for text entry.
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Sony.Vita.Dialog.Main
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Methods.
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public static void Initialise()
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Initialises the plugin, call once.
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public static void Update()
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Updates the plugin, call once each frame.
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Sony.Vita.Dialog.Common
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Enumerations.
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System message dialog types, these are a one-one match with the values defined by SceMsgDialogSystemMessageType.
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public enum EnumSystemMessageType
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{
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MSG_DIALOG_SYSMSG_TYPE_WAIT = 1,
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MSG_DIALOG_SYSMSG_TYPE_NOSPACE = 2,
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MSG_DIALOG_SYSMSG_TYPE_MAGNETIC_CALIBRATION = 3,
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MSG_DIALOG_SYSMSG_TYPE_WAIT_SMALL = 5,
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MSG_DIALOG_SYSMSG_TYPE_WAIT_CANCEL = 6,
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MSG_DIALOG_SYSMSG_TYPE_NOSPACE_CONTINUABLE = 9,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_OBTAINING = 10,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE = 11,
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MSG_DIALOG_SYSMSG_TYPE_LOCATION_DATA_FAILURE_RETRY = 12,
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MSG_DIALOG_SYSMSG_TYPE_PATCH_FOUND = 13,
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}
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User message dialog types, these are a one-one match with the values defined by SceMsgDialogButtonType.
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public enum EnumUserMessageType
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{
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MSG_DIALOG_BUTTON_TYPE_OK = 0,
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MSG_DIALOG_BUTTON_TYPE_YESNO = 1,
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MSG_DIALOG_BUTTON_TYPE_NONE = 2,
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MSG_DIALOG_BUTTON_TYPE_OK_CANCEL = 3,
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MSG_DIALOG_BUTTON_TYPE_CANCEL = 4,
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MSG_DIALOG_BUTTON_TYPE_3BUTTONS = 5,
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}
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Dialog result, the button or action that resulted in the dialog closing.
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public enum EnumCommonDialogResult
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{
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RESULT_BUTTON_NOT_SET,
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RESULT_BUTTON_OK,
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RESULT_BUTTON_CANCEL,
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RESULT_BUTTON_YES,
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RESULT_BUTTON_NO,
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RESULT_BUTTON_1,
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RESULT_BUTTON_2,
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RESULT_BUTTON_3,
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RESULT_CANCELED,
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RESULT_ABORTED,
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RESULT_CLOSED,
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}
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Events.
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OnGotDialogResult Triggered when a dialog has closed and the result is available.
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Properties.
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public static bool IsDialogOpen
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Is a dialog open?
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Methods.
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public static bool ShowErrorMessage(UInt32 errorCode)
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Display an error message.
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public static bool ShowSystemMessage(EnumSystemMessageType type, bool infoBar, int value)
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Display a system message.
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public static bool ShowProgressBar(string message)
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Display a progress bar.
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public static bool SetProgressBarPercent(int percent)
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Set progress bar percentage (0-100).
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public static bool SetProgressBarMessage(string message)
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Set progress bar message string.
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public static bool ShowUserMessage(EnumUserMessageType type, bool infoBar, string str)
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Show a user message.
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public static bool ShowUserMessage3Button(bool infoBar, string str, string button1, string button2, string button3)
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Show a user message with 3 custom buttons.
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public static bool Close()
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Close the dialog.
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public static EnumCommonDialogResult GetResult()
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Get the result from the dialog that's just closed.
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Sony.Vita.Dialog.Common.Ime
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Enumerations.
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ImeParam enterLabel
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public enum EnumImeDialogEnterLabel
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{
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ENTER_LABEL_DEFAULT,
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ENTER_LABEL_SEND,
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ENTER_LABEL_SEARCH,
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ENTER_LABEL_GO,
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}
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ImeParam type
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public enum EnumImeDialogType
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{
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TYPE_DEFAULT, UI for regular text input
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TYPE_BASIC_LATIN, UI for alphanumeric character input
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TYPE_NUMBER, UI for number input
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TYPE_EXTENDED_NUMBER, UI for extended number input
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TYPE_URL, UI for entering URL
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TYPE_MAIL, UI for entering an email address
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}
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Dialog result.
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public enum EnumImeDialogResult
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{
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RESULT_OK, User selected either close button or Enter button
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RESULT_USER_CANCELED, User performed cancel operation.
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RESULT_ABORTED, IME Dialog operation has been aborted.
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}
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Dialog result button.
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public enum EnumImeDialogResultButton
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{
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BUTTON_NONE, IME Dialog operation has been aborted or canceled.
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BUTTON_CLOSE, User selected close button
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BUTTON_ENTER, User selected Enter button
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}
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Flags.
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ImeParam textBoxMode, can be OR'd together.
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[Flags] public enum FlagsTextBoxMode
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{
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TEXTBOX_MODE_DEFAULT = 0x00, Text box for regular sentence input
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TEXTBOX_MODE_PASSWORD = 0x01, Text box for password input
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TEXTBOX_MODE_WITH_CLEAR = 0x02, Text box with clear button
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};
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ImeParam option, can be OR'd together.
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[Flags] public enum FlagsTextBoxOption
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{
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OPTION_DEFAULT = 0x00,
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OPTION_MULTILINE = 0x01, Multiline input option. This option is not available for libime. This can be used only for the IME Dialog library.
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OPTION_NO_AUTO_CAPITALIZATION = 0x02, Prohibits automatic capitalization
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OPTION_NO_ASSISTANCE = 0x04, Prohibits input assistance UIs, such as predictive text and conversion candidate
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}
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Structures.
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public class ImeDialogParams
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{
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public EnumImeDialogType type; Dialog type.
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public FlagsTextBoxOption option; Option flags.
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public bool canCancel; Whether or not to add the cancel button.
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public FlagsTextBoxMode textBoxMode; Text box mode.
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public EnumImeDialogEnterLabel enterLabel; Type of enter label.
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public int maxTextLength; Maximum text length.
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public string title; Dialog title.
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public string initialText; Initial text for the text entry field.
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};
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public struct ImeDialogResult
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{
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public EnumImeDialogResult result; Dialog result.
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public EnumImeDialogResultButton button; Dialog result button.
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public string text; The text as entered by the user.
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};
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Events.
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OnGotIMEDialogResult Triggered when the dialog has closed and the result is ready.
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Properties.
|
||||
|
||||
public static bool IsDialogOpen
|
||||
Is the IME dialog open?
|
||||
|
||||
Methods.
|
||||
|
||||
public static bool Open(ImeDialogParams info)
|
||||
Opens the IME dialog.
|
||||
|
||||
public static ImeDialogResult GetResult()
|
||||
Gets the IME dialog result.
|
||||
|
@ -1,4 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 645d232ed154b0443b42d44bdfa597b1
|
||||
TextScriptImporter:
|
||||
userData:
|
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
public class SonyVitaCommonDialog : MonoBehaviour
|
||||
{
|
||||
static Action<string> resultAct = null;
|
||||
void Awake()
|
||||
{
|
||||
#if UNITY_PSP2
|
||||
Sony.Vita.Dialog.Ime.OnGotIMEDialogResult += OnGotIMEDialogResult;
|
||||
Sony.Vita.Dialog.Main.Initialise();
|
||||
#endif
|
||||
}
|
||||
|
||||
public void ShowPSVitaIME(Action<string> callback, string placeHolder, string defaultText)
|
||||
{
|
||||
resultAct = callback;
|
||||
#if UNITY_PSP2
|
||||
Sony.Vita.Dialog.Ime.ImeDialogParams info = new Sony.Vita.Dialog.Ime.ImeDialogParams();
|
||||
|
||||
// Set supported languages, 'or' flags together or set to 0 to support all languages.
|
||||
info.supportedLanguages = Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_JAPANESE |
|
||||
Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_ENGLISH_GB |
|
||||
Sony.Vita.Dialog.Ime.FlagsSupportedLanguages.LANGUAGE_DANISH;
|
||||
info.languagesForced = true;
|
||||
|
||||
info.type = Sony.Vita.Dialog.Ime.EnumImeDialogType.TYPE_DEFAULT;
|
||||
info.option = 0;
|
||||
info.canCancel = true;
|
||||
info.textBoxMode = Sony.Vita.Dialog.Ime.FlagsTextBoxMode.TEXTBOX_MODE_WITH_CLEAR;
|
||||
info.enterLabel = Sony.Vita.Dialog.Ime.EnumImeDialogEnterLabel.ENTER_LABEL_DEFAULT;
|
||||
info.maxTextLength = 128;
|
||||
info.title = placeHolder;
|
||||
info.initialText = defaultText;
|
||||
Sony.Vita.Dialog.Ime.Open(info);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if UNITY_PSP2
|
||||
void OnGotIMEDialogResult(Sony.Vita.Dialog.Messages.PluginMessage msg)
|
||||
{
|
||||
Sony.Vita.Dialog.Ime.ImeDialogResult result = Sony.Vita.Dialog.Ime.GetResult();
|
||||
Debug.Log("IME result: " + result.result);
|
||||
Debug.Log("IME button: " + result.button);
|
||||
Debug.Log("IME text: " + result.text);
|
||||
if (result.result == Sony.Vita.Dialog.Ime.EnumImeDialogResult.RESULT_OK)
|
||||
{
|
||||
resultAct.Invoke(result);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if UNITY_PSP2
|
||||
void Update ()
|
||||
{
|
||||
Sony.Vita.Dialog.Main.Update();
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7bc72e9d59cc9134d8855521049ad788
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
Loading…
Reference in New Issue
Block a user