Merge pull request 'master' (#63) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #63
This commit is contained in:
commit
9fa862441a
@ -1,4 +1,4 @@
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using AxibugEmuOnline.Client;
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using AxibugEmuOnline.Client;
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using UnityEditor;
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using UnityEngine;
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namespace AxibugEmuOnline.Editors
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@ -10,6 +10,8 @@ namespace AxibugEmuOnline.Editors
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{
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base.OnInspectorGUI();
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if (!Application.isPlaying) return;
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var dispacather = target as CommandDispatcher;
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dispacather.GetRegisters(out var normal, out var solo);
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|
||||
- assemblyQualifiedName: LCDPostEffect, AxibugEmuOnline.Client, Version=0.0.0.0,
|
||||
Culture=neutral, PublicKeyToken=null
|
||||
m_AfterStackBundles: []
|
||||
--- !u!1 &1498586261
|
||||
GameObject:
|
||||
@ -15672,7 +15859,6 @@ RectTransform:
|
||||
- {fileID: 1983793178}
|
||||
- {fileID: 939125854}
|
||||
- {fileID: 1318590597}
|
||||
- {fileID: 1377074980}
|
||||
m_Father: {fileID: 1335662459}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
@ -16218,6 +16404,18 @@ PrefabInstance:
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3502527855892815924, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3502527855892815924, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3502527855892815924, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||
propertyPath: m_AnchoredPosition.y
|
||||
value: -108
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3531919738411886375, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 0
|
||||
|
@ -1,106 +1,106 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
[System.Serializable]
|
||||
[PostProcess(typeof(FixingPixelArtGrilleRenderer), PostProcessEvent.BeforeStack, "Filter/FixingPixelArtGrille")]
|
||||
public sealed class FixingPixelArtGrille : FilterEffect
|
||||
{
|
||||
public override string Name => nameof(FixingPixelArtGrille);
|
||||
|
||||
public ParameterOverride<EnumMaskStyle> MaskStyle = new ParameterOverride<EnumMaskStyle> { value = EnumMaskStyle.ApertureGrille };
|
||||
|
||||
[Tooltip("Emulated input resolution\nOptimize for resize")]
|
||||
public Vector2Parameter DrawResolution = new Vector2Parameter
|
||||
{
|
||||
value = new Vector2(272, 240)
|
||||
};
|
||||
|
||||
[Tooltip("Hardness of scanline")]
|
||||
[Range(-32, 0)]
|
||||
public FloatParameter HardScan = new FloatParameter { value = -10 };
|
||||
|
||||
[Tooltip("Hardness of pixels in scanline")]
|
||||
[Range(-6, 0)]
|
||||
public FloatParameter HardPix = new FloatParameter { value = -2 };
|
||||
|
||||
[Tooltip("Hardness of short vertical bloom")]
|
||||
[Range(-8, 0)]
|
||||
public FloatParameter HardBloomScan = new FloatParameter { value = -4.0f };
|
||||
|
||||
[Tooltip("Hardness of short horizontal bloom")]
|
||||
[Range(-4, 0)]
|
||||
public FloatParameter HardBloomPix = new FloatParameter { value = -1.5f };
|
||||
|
||||
[Tooltip("Amount of small bloom effect")]
|
||||
[Range(0, 1)]
|
||||
public FloatParameter BloomAmount = new FloatParameter { value = 1 / 16f };
|
||||
|
||||
[Tooltip("Display warp")]
|
||||
public Vector2Parameter Warp = new Vector2Parameter { value = new Vector2(1f / 64f, 1f / 24f) };
|
||||
|
||||
[Tooltip("Amount of shadow mask Light")]
|
||||
[Range(1, 3)]
|
||||
public FloatParameter MaskLight = new FloatParameter { value = 1.5f };
|
||||
[Range(0.1f, 1)]
|
||||
[Tooltip("Amount of shadow mask Dark")]
|
||||
public FloatParameter MaskDrak = new FloatParameter { value = 0.5f };
|
||||
|
||||
public enum EnumMaskStyle
|
||||
{
|
||||
TVStyle,
|
||||
ApertureGrille,
|
||||
StretchedVGA,
|
||||
VGAStyle
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FixingPixelArtGrilleRenderer : PostProcessEffectRenderer<FixingPixelArtGrille>
|
||||
{
|
||||
private Shader shader;
|
||||
private Material material;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
shader = Shader.Find("PostEffect/FixingPixcelArtGrille");
|
||||
material = new Material(shader);
|
||||
}
|
||||
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
|
||||
var res = settings.DrawResolution;
|
||||
material.SetVector("_res", new Vector4(res.value.x, res.value.y, 0, 0));
|
||||
material.SetFloat("_hardScan", settings.HardScan.value);
|
||||
material.SetFloat("_hardPix", settings.HardPix.value);
|
||||
material.SetFloat("_hardBloomScan", settings.HardBloomScan.value);
|
||||
material.SetFloat("_hardBloomPix", settings.HardBloomPix.value);
|
||||
material.SetFloat("_bloomAmount", settings.BloomAmount.value);
|
||||
material.SetVector("_warp", settings.Warp.value);
|
||||
material.SetFloat("_maskDark", settings.MaskDrak.value);
|
||||
material.SetFloat("_maskLight", settings.MaskLight.value);
|
||||
|
||||
material.DisableKeyword("_MASKSTYLE_VGASTYLE");
|
||||
material.DisableKeyword("_MASKSTYLE_TVSTYLE");
|
||||
material.DisableKeyword("_MASKSTYLE_APERTUREGRILLE");
|
||||
material.DisableKeyword("_MASKSTYLE_STRETCHEDVGA");
|
||||
|
||||
switch (settings.MaskStyle.value)
|
||||
{
|
||||
case FixingPixelArtGrille.EnumMaskStyle.VGAStyle:
|
||||
material.EnableKeyword("_MASKSTYLE_VGASTYLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.TVStyle:
|
||||
material.EnableKeyword("_MASKSTYLE_TVSTYLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.ApertureGrille:
|
||||
material.EnableKeyword("_MASKSTYLE_APERTUREGRILLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.StretchedVGA:
|
||||
material.EnableKeyword("_MASKSTYLE_STRETCHEDVGA");
|
||||
break;
|
||||
}
|
||||
|
||||
context.command.Blit(context.source, context.destination, material);
|
||||
}
|
||||
using AxibugEmuOnline.Client;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
[System.Serializable]
|
||||
[PostProcess(typeof(FixingPixelArtGrilleRenderer), PostProcessEvent.BeforeStack, "Filter/FixingPixelArtGrille")]
|
||||
public sealed class FixingPixelArtGrille : FilterEffect
|
||||
{
|
||||
public override string Name => nameof(FixingPixelArtGrille);
|
||||
|
||||
public ParameterOverride<EnumMaskStyle> MaskStyle = new ParameterOverride<EnumMaskStyle> { value = EnumMaskStyle.ApertureGrille };
|
||||
|
||||
[Tooltip("Emulated input resolution\nOptimize for resize")]
|
||||
public Vector2Parameter DrawResolution = new Vector2Parameter
|
||||
{
|
||||
value = new Vector2(272, 240)
|
||||
};
|
||||
|
||||
[Tooltip("Hardness of scanline")]
|
||||
[Range(-32, 0)]
|
||||
public FloatParameter HardScan = new FloatParameter { value = -10 };
|
||||
|
||||
[Tooltip("Hardness of pixels in scanline")]
|
||||
[Range(-6, 0)]
|
||||
public FloatParameter HardPix = new FloatParameter { value = -2 };
|
||||
|
||||
[Tooltip("Hardness of short vertical bloom")]
|
||||
[Range(-8, 0)]
|
||||
public FloatParameter HardBloomScan = new FloatParameter { value = -4.0f };
|
||||
|
||||
[Tooltip("Hardness of short horizontal bloom")]
|
||||
[Range(-4, 0)]
|
||||
public FloatParameter HardBloomPix = new FloatParameter { value = -1.5f };
|
||||
|
||||
[Tooltip("Amount of small bloom effect")]
|
||||
[Range(0, 1)]
|
||||
public FloatParameter BloomAmount = new FloatParameter { value = 1 / 16f };
|
||||
|
||||
[Tooltip("Display warp")]
|
||||
public Vector2Parameter Warp = new Vector2Parameter { value = new Vector2(1f / 64f, 1f / 24f) };
|
||||
|
||||
[Tooltip("Amount of shadow mask Light")]
|
||||
[Range(1, 3)]
|
||||
public FloatParameter MaskLight = new FloatParameter { value = 1.5f };
|
||||
[Range(0.1f, 1)]
|
||||
[Tooltip("Amount of shadow mask Dark")]
|
||||
public FloatParameter MaskDrak = new FloatParameter { value = 0.5f };
|
||||
|
||||
public enum EnumMaskStyle
|
||||
{
|
||||
TVStyle,
|
||||
ApertureGrille,
|
||||
StretchedVGA,
|
||||
VGAStyle
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class FixingPixelArtGrilleRenderer : PostProcessEffectRenderer<FixingPixelArtGrille>
|
||||
{
|
||||
private Shader shader;
|
||||
private Material material;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
shader = Shader.Find("PostEffect/FixingPixcelArtGrille");
|
||||
material = new Material(shader);
|
||||
}
|
||||
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
|
||||
var res = settings.DrawResolution;
|
||||
material.SetVector("_res", new Vector4(res.value.x, res.value.y, 0, 0));
|
||||
material.SetFloat("_hardScan", settings.HardScan.value);
|
||||
material.SetFloat("_hardPix", settings.HardPix.value);
|
||||
material.SetFloat("_hardBloomScan", settings.HardBloomScan.value);
|
||||
material.SetFloat("_hardBloomPix", settings.HardBloomPix.value);
|
||||
material.SetFloat("_bloomAmount", settings.BloomAmount.value);
|
||||
material.SetVector("_warp", settings.Warp.value);
|
||||
material.SetFloat("_maskDark", settings.MaskDrak.value);
|
||||
material.SetFloat("_maskLight", settings.MaskLight.value);
|
||||
|
||||
material.DisableKeyword("_MASKSTYLE_VGASTYLE");
|
||||
material.DisableKeyword("_MASKSTYLE_TVSTYLE");
|
||||
material.DisableKeyword("_MASKSTYLE_APERTUREGRILLE");
|
||||
material.DisableKeyword("_MASKSTYLE_STRETCHEDVGA");
|
||||
|
||||
switch (settings.MaskStyle.value)
|
||||
{
|
||||
case FixingPixelArtGrille.EnumMaskStyle.VGAStyle:
|
||||
material.EnableKeyword("_MASKSTYLE_VGASTYLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.TVStyle:
|
||||
material.EnableKeyword("_MASKSTYLE_TVSTYLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.ApertureGrille:
|
||||
material.EnableKeyword("_MASKSTYLE_APERTUREGRILLE");
|
||||
break;
|
||||
case FixingPixelArtGrille.EnumMaskStyle.StretchedVGA:
|
||||
material.EnableKeyword("_MASKSTYLE_STRETCHEDVGA");
|
||||
break;
|
||||
}
|
||||
|
||||
context.command.Blit(context.source, context.destination, material);
|
||||
}
|
||||
}
|
@ -31,6 +31,7 @@ MonoBehaviour:
|
||||
settings:
|
||||
- {fileID: 117625959343581733}
|
||||
- {fileID: -2985742813244632235}
|
||||
- {fileID: 2118329037781486242}
|
||||
--- !u!114 &117625959343581733
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@ -77,3 +78,19 @@ MonoBehaviour:
|
||||
MaskDrak:
|
||||
overrideState: 0
|
||||
value: 0.5
|
||||
--- !u!114 &2118329037781486242
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 2a0a5286ac74b734ba8d1e0cfdfb9c8d, type: 3}
|
||||
m_Name: LCDPostEffect
|
||||
m_EditorClassIdentifier:
|
||||
active: 1
|
||||
enabled:
|
||||
overrideState: 1
|
||||
value: 1
|
||||
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4dd75525302f9a648a39c0a68823c746
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,28 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.PostProcessing;
|
||||
|
||||
[System.Serializable]
|
||||
[PostProcess(typeof(LCDPostEffectRenderer), PostProcessEvent.BeforeStack, "Filter/LCDPostEffect")]
|
||||
public sealed class LCDPostEffect : FilterEffect
|
||||
{
|
||||
public override string Name => nameof(LCDPostEffect);
|
||||
}
|
||||
|
||||
public sealed class LCDPostEffectRenderer : PostProcessEffectRenderer<LCDPostEffect>
|
||||
{
|
||||
private Shader shader;
|
||||
private Material material;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
shader = Shader.Find("Filter/LCDPostEffect");
|
||||
material = new Material(shader);
|
||||
}
|
||||
|
||||
public override void Render(PostProcessRenderContext context)
|
||||
{
|
||||
material.SetVector("_iResolution", new Vector4(Screen.width, Screen.height, 0, 0));
|
||||
context.command.Blit(context.source, context.destination, material);
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a0a5286ac74b734ba8d1e0cfdfb9c8d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,68 @@
|
||||
|
||||
Shader "Filter/LCDPostEffect"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert_img
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_TexelSize;
|
||||
float2 _iResolution;
|
||||
|
||||
float4 mainImage( float2 fragCoord )
|
||||
{
|
||||
float4 fragColor;
|
||||
// Get pos relative to 0-1 screen space
|
||||
float2 uv = fragCoord.xy / _iResolution.xy;;
|
||||
|
||||
// Map texture to 0-1 space
|
||||
float4 texColor = tex2D(_MainTex,uv);
|
||||
|
||||
// Default lcd colour (affects brightness)
|
||||
float pb = 0.4;
|
||||
float4 lcdColor = float4(pb,pb,pb,1.0);
|
||||
|
||||
// Change every 1st, 2nd, and 3rd vertical strip to RGB respectively
|
||||
int px = fragCoord.x%3.0;
|
||||
if (px == 1) lcdColor.r = 1.0;
|
||||
else if (px == 2) lcdColor.g = 1.0;
|
||||
else lcdColor.b = 1.0;
|
||||
|
||||
// Darken every 3rd horizontal strip for scanline
|
||||
float sclV = 0.25;
|
||||
if (fragCoord.y%3.0 == 0) lcdColor.rgb = float3(sclV,sclV,sclV);
|
||||
|
||||
fragColor = texColor*lcdColor;
|
||||
|
||||
return fragColor;
|
||||
}
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
float2 pos = _iResolution.xy*i.uv;
|
||||
fixed4 col = mainImage(pos);
|
||||
return col;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bab7d8f2e62367743930d118a37e824a
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,4 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -25,6 +25,7 @@ namespace AxibugEmuOnline.Client
|
||||
protected override void GetVirtualListDatas(Action<object> datas)
|
||||
{
|
||||
List<object> list = new List<object>();
|
||||
list.Add(null);
|
||||
list.AddRange(App.filter.Filters.Select(f => (object)f));
|
||||
datas.Invoke(list);
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -9,7 +9,7 @@ using static AxibugEmuOnline.Client.FilterManager;
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
/// <summary>
|
||||
/// 背景颜色设置UI
|
||||
/// 背景颜色设置UI
|
||||
/// </summary>
|
||||
public class UI_FilterItem : MenuItem, IVirtualItem
|
||||
{
|
||||
@ -25,7 +25,10 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
SetBaseInfo(Datacontext.Name, $"参数数量:{Datacontext.Paramerters.Count}", null);
|
||||
if (Datacontext == null)
|
||||
SetBaseInfo("无", null, null);
|
||||
else
|
||||
SetBaseInfo(Datacontext.Name, $"参数数量:{Datacontext.Paramerters.Count}", null);
|
||||
}
|
||||
|
||||
public void SetDependencyProperty(object data)
|
||||
@ -35,7 +38,10 @@ namespace AxibugEmuOnline.Client
|
||||
if (m_select)
|
||||
{
|
||||
App.filter.EnableFilterPreview();
|
||||
App.filter.EnableFilter(Datacontext);
|
||||
if (App.filter != null)
|
||||
App.filter.EnableFilter(Datacontext);
|
||||
else
|
||||
App.filter.ShutDownFilter();
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,16 +49,19 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public override bool OnEnterItem()
|
||||
{
|
||||
var opts = new List<OptionMenu>();
|
||||
opts.Add(new Opt_CreatePreset(Datacontext));
|
||||
opts.AddRange(Datacontext.Presets.Select(p => new Opt_Presets(Datacontext, p)));
|
||||
|
||||
OverlayManager.PopSideBar(opts, onClose: () =>
|
||||
{
|
||||
App.filter.EnableFilterPreview();
|
||||
Datacontext.ResetPreset();
|
||||
App.filter.EnableFilter(Datacontext);
|
||||
});
|
||||
if (Datacontext != null && Datacontext.Paramerters.Count > 0)
|
||||
{
|
||||
var opts = new List<OptionMenu>();
|
||||
opts.Add(new Opt_CreatePreset(Datacontext));
|
||||
opts.AddRange(Datacontext.Presets.Select(p => new Opt_Presets(Datacontext, p)));
|
||||
|
||||
OverlayManager.PopSideBar(opts, onClose: () =>
|
||||
{
|
||||
App.filter.EnableFilterPreview();
|
||||
Datacontext.ResetPreset();
|
||||
App.filter.EnableFilter(Datacontext);
|
||||
});
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -61,7 +70,7 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
private Filter m_filter;
|
||||
|
||||
public Opt_CreatePreset(Filter filter) : base("创建滤镜预设", Resources.LoadAll<Sprite>("Icons/XMB-Icons/misc")[0])
|
||||
public Opt_CreatePreset(Filter filter) : base("创建滤镜预设", Resources.LoadAll<Sprite>("Icons/XMB-Icons/misc")[0])
|
||||
{
|
||||
m_filter = filter;
|
||||
}
|
||||
@ -81,7 +90,7 @@ namespace AxibugEmuOnline.Client
|
||||
var result = m_filter.CreatePreset(presetName, out var newPreset);
|
||||
if (!result) OverlayManager.PopTip(result);
|
||||
else optionUI.AddOptionMenuWhenPoping(new Opt_Presets(m_filter, newPreset));
|
||||
}, "为预设设置一个名称", string.Empty);
|
||||
}, "为预设设置一个名称", string.Empty);
|
||||
}
|
||||
}
|
||||
public class Opt_Presets : ExpandMenu
|
||||
@ -170,7 +179,7 @@ namespace AxibugEmuOnline.Client
|
||||
private Filter m_filter;
|
||||
private FilterPreset m_preset;
|
||||
|
||||
public Opt_Delete(Filter filter, FilterPreset preset) : base("删除预设", null)
|
||||
public Opt_Delete(Filter filter, FilterPreset preset) : base("删除预设", null)
|
||||
{
|
||||
m_filter = filter;
|
||||
m_preset = preset;
|
||||
|
Loading…
Reference in New Issue
Block a user