修改Nes进入游戏流程

This commit is contained in:
ALIENJACK\alien 2024-09-14 15:32:29 +08:00
parent 2771e887e1
commit 3aa6f7a951
12 changed files with 118 additions and 71 deletions

View File

@ -441,10 +441,10 @@ RectTransform:
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CanvasRenderer:
@ -466,7 +466,7 @@ MonoBehaviour:
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@ -474,7 +474,7 @@ MonoBehaviour:
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View File

@ -229,7 +229,7 @@ RectTransform:
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View File

@ -174,53 +174,9 @@ PrefabInstance:
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value: 0
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- target: {fileID: 4232056521131536012, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
propertyPath: RomName
value: mario.nes
objectReference: {fileID: 0}
- target: {fileID: 4232056521131536013, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
propertyPath: m_Name
value: NesEmulator
objectReference: {fileID: 0}
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View File

@ -5,34 +5,33 @@ namespace AxibugEmuOnline.Client.Manager
{
public class AppEmu
{
private GameObject m_emuInstance;
public void BeginGame(RomFile romFile)
{
if (InGameUI.Instance.Enable) return;
if (m_emuInstance != null) return;
switch (romFile.Platform)
{
case EnumPlatform.NES:
App.SceneLoader.BeginLoad("Scene/Emu_NES", () =>
{
var nesEmu = GameObject.FindObjectOfType<NesEmulator>();
nesEmu.StartGame(romFile);
var nesEmu = GameObject.Instantiate(Resources.Load<GameObject>("NES/NesEmulator")).GetComponent<NesEmulator>();
m_emuInstance = nesEmu.gameObject;
LaunchUI.Instance.HideMainMenu();
InGameUI.Instance.Show(romFile, nesEmu);
});
nesEmu.StartGame(romFile);
LaunchUI.Instance.HideMainMenu();
InGameUI.Instance.Show(romFile, nesEmu);
break;
}
}
public void StopGame()
{
if (!InGameUI.Instance.enabled) return;
if (m_emuInstance == null) return;
GameObject.Destroy(m_emuInstance);
m_emuInstance = null;
App.SceneLoader.BeginLoad("Scene/AxibugEmuOnline.Client", () =>
{
InGameUI.Instance.Hide();
LaunchUI.Instance.ShowMainMenu();
});
InGameUI.Instance.Hide();
LaunchUI.Instance.ShowMainMenu();
}
}
}

View File

@ -1,3 +1,5 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugEmuOnline.Client.Manager;
using System;
using System.Collections.Generic;
@ -9,17 +11,24 @@ namespace AxibugEmuOnline.Client
public RomFile RomFile => m_rom;
public override bool Enable => gameObject.activeInHierarchy;
/// <summary> 指示该游戏实例是否处于联网模式 </summary>
public bool IsOnline { get; private set; }
private RomFile m_rom;
private object m_core;
private object m_state;
private InGameUI_SaveState m_saveStateMenu;
private InGameUI_LoadState m_loadStateMenu;
private List<OptionMenu> menus = new List<OptionMenu>();
protected override void Awake()
{
Instance = this;
gameObject.SetActiveEx(false);
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
menus.Add(new InGameUI_QuitGame(this));
base.Awake();
}
@ -56,16 +65,12 @@ namespace AxibugEmuOnline.Client
{
return false;
}
}
public void Show(RomFile currentRom, object core)
{
CommandDispatcher.Instance.RegistController(this);
m_saveStateMenu = new InGameUI_SaveState(this);
m_loadStateMenu = new InGameUI_LoadState(this);
m_rom = currentRom;
m_core = core;
@ -81,7 +86,12 @@ namespace AxibugEmuOnline.Client
protected override void OnCmdOptionMenu()
{
OptionUI.Instance.Pop(new List<OptionMenu> { m_saveStateMenu, m_loadStateMenu });
OptionUI.Instance.Pop(menus);
}
public void QuitGame()
{
App.emu.StopGame();
}
}
}

View File

@ -7,6 +7,7 @@ namespace AxibugEmuOnline.Client
public class InGameUI_LoadState : ExecuteMenu
{
private InGameUI m_gameUI;
public override bool Visible => !m_gameUI.IsOnline;
public InGameUI_LoadState(InGameUI gameUI) : base("뗍혤우亮", null)
{

View File

@ -0,0 +1,18 @@
namespace AxibugEmuOnline.Client
{
public class InGameUI_QuitGame : ExecuteMenu
{
private InGameUI m_gameUI;
public InGameUI_QuitGame(InGameUI gameUI) : base("ÍËłö", null)
{
m_gameUI = gameUI;
}
public override void OnExcute()
{
m_gameUI.QuitGame();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7689fa8f7ddd5654f914b93a4f0efada
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -9,6 +9,8 @@ namespace AxibugEmuOnline.Client
{
private InGameUI m_gameUI;
public override bool Visible => !m_gameUI.IsOnline;
public InGameUI_SaveState(InGameUI gameUI) : base("괏닸우亮", null)
{
m_gameUI = gameUI;

View File

@ -62,6 +62,54 @@ namespace AxibugEmuOnline.Client
MenuRoot.anchoredPosition = temp;
}
protected override void Update()
{
UpdateMenuState();
}
private void UpdateMenuState()
{
bool dirty = false;
foreach (var menuItem in m_runtimeMenuItems)
{
if (menuItem.gameObject.activeSelf != menuItem.Visible)
{
dirty = true;
menuItem.gameObject.SetActive(menuItem.Visible);
}
}
if (dirty)
{
if (m_runtimeMenuItems[SelectIndex].Visible == false)
{
bool find = false;
int currentSelect = SelectIndex;
while (currentSelect >= 0)
{
currentSelect--;
if (m_runtimeMenuItems[currentSelect].Visible)
{
find = true;
}
}
if (!find)
{
currentSelect = SelectIndex;
while (currentSelect < m_runtimeMenuItems.Count)
{
if (m_runtimeMenuItems[currentSelect].Visible)
{
find = true;
}
}
}
if (find)
SelectIndex = currentSelect;
}
}
}
public void Pop(List<OptionMenu> menus, int defaultIndex = 0)
{
ReleaseRuntimeMenus();

View File

@ -12,6 +12,8 @@ namespace AxibugEmuOnline.Client
[SerializeField] Text m_MenuNameTxt;
[SerializeField] Image m_Icon;
public bool Visible => m_Menu.Visible;
protected OptionMenu m_Menu;
public void SetData(OptionMenu menuData)