服务器分配玩家位置
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@ -235,7 +235,7 @@ namespace AxibugEmuOnline.Server
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AddRoom(newRoom);
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ErrorCode joinErrcode = ErrorCode.ErrorOk;
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//加入
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if (newRoom.Join((uint)msg.PlayerSlotIdx, (uint)msg.PlayerLocalJoyIdx, _c, out joinErrcode, out bool bHadRoomStateChange))
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if (newRoom.Join(0, 0, _c, out joinErrcode, out bool bHadRoomStateChange))
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{
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//创建成功下行
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resp.RoomMiniInfo = GetProtoDataRoom(newRoom);
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@ -266,10 +266,20 @@ namespace AxibugEmuOnline.Server
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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lock (room)
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lock (room)
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{
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//加入
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if (room.Join((uint)msg.PlayerSlotIdx, (uint)msg.PlayerLocalJoyIdx, _c, out joinErrcode, out bHadRoomStateChange))
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if (!room.GetFreeSlot(out uint SlotIdx))
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{
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joinErrcode = ErrorCode.ErrorRoomSlotAlreadlyHadPlayer;
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomJoin, (int)joinErrcode, ProtoBufHelper.Serizlize(resp));
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return;
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}
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//加入
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if (room.Join(SlotIdx, (uint)0, _c, out joinErrcode, out bHadRoomStateChange))
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{
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Data_RoomData roomData = GetRoomData(msg.RoomID);
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resp.RoomMiniInfo = GetProtoDataRoom(roomData);
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@ -354,7 +364,6 @@ namespace AxibugEmuOnline.Server
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RoomLog(_c.UID, 1, room.RoomID, room.GameRomID, RoomLogType.Leave);
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}
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public void OnCmdRoomChangePlayerWithJoy(Socket sk, byte[] reqData)
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{
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AppSrv.g_Log.DebugCmd($"OnCmdRoomChangePlayerjoySlot");
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@ -387,7 +396,6 @@ namespace AxibugEmuOnline.Server
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AppSrv.g_ClientMgr.ClientSend(_c, (int)CommandID.CmdRoomMyRoomStateChanged, (int)errcode, ProtoBufHelper.Serizlize(resp));
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}
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public void OnHostPlayerUpdateStateRaw(Socket sk, byte[] reqData)
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{
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ClientInfo _c = AppSrv.g_ClientMgr.GetClientForSocket(sk);
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@ -830,6 +838,19 @@ namespace AxibugEmuOnline.Server
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}
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return UID > 0;
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}
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public bool GetFreeSlot(out uint SlotIdx)
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{
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for (uint i = 0; i < PlayerSlot.Length; i++)
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{
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if (PlayerSlot[i].UID < 0)
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{
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SlotIdx = i;
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return true;
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}
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}
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SlotIdx = 0;
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return false;
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}
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public bool GetPlayerClientByIdx(uint Idx, out ClientInfo _c)
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{
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_c = null;
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