Merge pull request 'master' (#59) from Alienjack/AxibugEmuOnline:master into master

Reviewed-on: #59
This commit is contained in:
sin365 2024-12-04 14:28:12 +08:00
commit 5b5da2767e
72 changed files with 875 additions and 2854 deletions

View File

@ -31,6 +31,8 @@ namespace AxibugEmuOnline.Editors
}
EditorGUILayout.EndVertical();
EditorGUILayout.LabelField(dispacather.Current.Name);
Repaint();
}

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 1045b92cbd63c45bab65c540449a8ad3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,157 +0,0 @@
Shader "TextMeshPro/Distance Field (UIDissolve)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
_Bevel ("Bevel", Range(0,1)) = 0.5
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
_SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5
_Ambient ("Ambient", Range(1,0)) = 0.5
_BumpMap ("Normal map", 2D) = "bump" {}
_BumpOutline ("Bump Outline", Range(0,1)) = 0
_BumpFace ("Bump Face", Range(0,1)) = 0
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma target 3.0
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ BEVEL_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma shader_feature __ GLOW_ON
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#define UI_DISSOLVE 1
#define DISSOLVE 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
#pragma shader_feature __ ADD SUBTRACT FILL
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
// Dissolve
color = ApplyTransitionEffect(color, IN.eParam);
color.rgb *= color.a;
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color * IN.color.a;
}
ENDCG
}
}
Fallback "TextMeshPro/Mobile/Distance Field (UIDissolve)"
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 983d3d7238f4540e3af421a4abb25e26
ShaderImporter:
externalObjects: {}
defaultTextures:
- _FaceTex: {instanceID: 0}
- _OutlineTex: {instanceID: 0}
- _BumpMap: {instanceID: 0}
- _Cube: {instanceID: 0}
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,173 +0,0 @@
Shader "TextMeshPro/Distance Field (UIEffect)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
_Bevel ("Bevel", Range(0,1)) = 0.5
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
_SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5
_Ambient ("Ambient", Range(1,0)) = 0.5
_BumpMap ("Normal map", 2D) = "bump" {}
_BumpOutline ("Bump Outline", Range(0,1)) = 0
_BumpFace ("Bump Face", Range(0,1)) = 0
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma target 3.0
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ BEVEL_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma shader_feature __ GLOW_ON
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
#pragma shader_feature __ ADD SUBTRACT FILL
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
#pragma shader_feature __ EX
float4 _MainTex_TexelSize;
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#define UI_EFFECT 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
fixed effectFactor = param.x;
fixed colorFactor = param.y;
fixed blurFactor = param.z;
#if PIXEL
half2 pixelSize = max(2, (1-effectFactor*0.95) * float2(_TextureWidth, _TextureHeight));
UV(IN).xy = round(UV(IN).xy * pixelSize) / pixelSize;
#endif
#if defined(UI_BLUR) && EX
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4, IN.uvMask);
#elif defined(UI_BLUR)
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4);
#else
half4 color = PixShader(IN) * IN.color.a;
#endif
#if defined (UI_TONE)
color = ApplyToneEffect(color, effectFactor);
#endif
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
color.rgb *= color.a;
return color * IN.color.a;
}
ENDCG
}
}
Fallback "TextMeshPro/Mobile/Distance Field (UIEffect)"
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: fdc3d2db3815548ae9eea37e1be79f36
ShaderImporter:
externalObjects: {}
defaultTextures:
- _FaceTex: {instanceID: 0}
- _OutlineTex: {instanceID: 0}
- _BumpMap: {instanceID: 0}
- _Cube: {instanceID: 0}
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,156 +0,0 @@
Shader "TextMeshPro/Distance Field (UIHsvModifier)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
_Bevel ("Bevel", Range(0,1)) = 0.5
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
_SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5
_Ambient ("Ambient", Range(1,0)) = 0.5
_BumpMap ("Normal map", 2D) = "bump" {}
_BumpOutline ("Bump Outline", Range(0,1)) = 0
_BumpFace ("Bump Face", Range(0,1)) = 0
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma target 3.0
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ BEVEL_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma shader_feature __ GLOW_ON
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#define UI_HSV_MODIFIER 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
// Hsv
color = ApplyHsvEffect(color, IN.eParam);
color.rgb *= IN.color.rgb;
return color * IN.color.a;
}
ENDCG
}
}
Fallback "TextMeshPro/Mobile/Distance Field (UIHsv)"
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}

View File

@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 58c5c12ea67b943f2bb08cdba8767f41
ShaderImporter:
externalObjects: {}
defaultTextures:
- _FaceTex: {instanceID: 0}
- _OutlineTex: {instanceID: 0}
- _BumpMap: {instanceID: 0}
- _Cube: {instanceID: 0}
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,154 +0,0 @@
Shader "TextMeshPro/Distance Field (UIShiny)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
_Bevel ("Bevel", Range(0,1)) = 0.5
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
_SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5
_Ambient ("Ambient", Range(1,0)) = 0.5
_BumpMap ("Normal map", 2D) = "bump" {}
_BumpOutline ("Bump Outline", Range(0,1)) = 0
_BumpFace ("Bump Face", Range(0,1)) = 0
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma target 3.0
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ BEVEL_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma shader_feature __ GLOW_ON
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#define UI_SHINY 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
// Shiny
color = ApplyShinyEffect(color, IN.eParam);
return color * IN.color.a;
}
ENDCG
}
}
Fallback "TextMeshPro/Mobile/Distance Field (UIShiny)"
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}

View File

@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: 7a9c01b59189f4a738528999fa0aa9fe
ShaderImporter:
externalObjects: {}
defaultTextures:
- _FaceTex: {instanceID: 0}
- _OutlineTex: {instanceID: 0}
- _BumpMap: {instanceID: 0}
- _Cube: {instanceID: 0}
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,157 +0,0 @@
Shader "TextMeshPro/Distance Field (UITransition)" {
Properties {
_FaceTex ("Face Texture", 2D) = "white" {}
_FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0
_FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineTex ("Outline Texture", 2D) = "white" {}
_OutlineUVSpeedX ("Outline UV Speed X", Range(-5, 5)) = 0.0
_OutlineUVSpeedY ("Outline UV Speed Y", Range(-5, 5)) = 0.0
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
_OutlineSoftness ("Outline Softness", Range(-1,1)) = 0
_Bevel ("Bevel", Range(0,1)) = 0.5
_BevelOffset ("Bevel Offset", Range(-0.5,0.5)) = 0
_BevelWidth ("Bevel Width", Range(-.5,0.5)) = 0
_BevelClamp ("Bevel Clamp", Range(0,1)) = 0
_BevelRoundness ("Bevel Roundness", Range(0,1)) = 0
_LightAngle ("Light Angle", Range(0.0, 6.2831853)) = 3.1416
_SpecularColor ("Specular", Color) = (1,1,1,1)
_SpecularPower ("Specular", Range(0,4)) = 2.0
_Reflectivity ("Reflectivity", Range(5.0,15.0)) = 10
_Diffuse ("Diffuse", Range(0,1)) = 0.5
_Ambient ("Ambient", Range(1,0)) = 0.5
_BumpMap ("Normal map", 2D) = "bump" {}
_BumpOutline ("Bump Outline", Range(0,1)) = 0
_BumpFace ("Bump Face", Range(0,1)) = 0
_ReflectFaceColor ("Reflection Color", Color) = (0,0,0,1)
_ReflectOutlineColor("Reflection Color", Color) = (0,0,0,1)
_Cube ("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ }
_EnvMatrixRotation ("Texture Rotation", vector) = (0, 0, 0, 0)
_UnderlayColor ("Border Color", Color) = (0,0,0, 0.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_GlowColor ("Color", Color) = (0, 1, 0, 0.5)
_GlowOffset ("Offset", Range(-1,1)) = 0
_GlowInner ("Inner", Range(0,1)) = 0.05
_GlowOuter ("Outer", Range(0,1)) = 0.05
_GlowPower ("Falloff", Range(1, 0)) = 0.75
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = 0.5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5.0
_ScaleX ("Scale X", float) = 1.0
_ScaleY ("Scale Y", float) = 1.0
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_MaskCoord ("Mask Coordinates", vector) = (0, 0, 32767, 32767)
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma target 3.0
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ BEVEL_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma shader_feature __ GLOW_ON
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro.cginc"
#define ADD 1
#define UI_TRANSITION 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
#pragma shader_feature __ FADE CUTOFF DISSOLVE
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
// Transition
color = ApplyTransitionEffect(color, IN.eParam);
color.rgb *= color.a;
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color * IN.color.a;
}
ENDCG
}
}
Fallback "TextMeshPro/Mobile/Distance Field (UITransition)"
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,15 +0,0 @@
fileFormatVersion: 2
guid: fa7d8d6e393ae4a9b94b2331c7d0097c
ShaderImporter:
externalObjects: {}
defaultTextures:
- _FaceTex: {instanceID: 0}
- _OutlineTex: {instanceID: 0}
- _BumpMap: {instanceID: 0}
- _Cube: {instanceID: 0}
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,122 +0,0 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (UIDissolve)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#define MOBILE 1
#define UI_DISSOLVE 1
#define DISSOLVE 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
#pragma shader_feature __ ADD SUBTRACT FILL
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
// Dissolve
color = ApplyTransitionEffect(color, IN.eParam);
color.rgb *= color.a;
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color * IN.color.a;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 15b053e7702f54708a75b82db8303cba
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,140 +0,0 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (UIEffect)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
#pragma shader_feature __ ADD SUBTRACT FILL
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
#pragma shader_feature __ EX
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#define MOBILE 1
#define UI_EFFECT 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
fixed effectFactor = param.x;
fixed colorFactor = param.y;
fixed blurFactor = param.z;
#if PIXEL
half2 pixelSize = max(2, (1-effectFactor*0.95) * float2(_TextureWidth, _TextureHeight));
UV(IN).xy = round(UV(IN).xy * pixelSize) / pixelSize;
#endif
#if defined(UI_BLUR) && EX
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4, IN.uvMask);
#elif defined(UI_BLUR)
half4 color = Tex2DBlurring(IN, blurFactor * float2(1/_TextureWidth, 1/_TextureHeight) * 4);
#else
half4 color = PixShader(IN) * IN.color.a;
#endif
#if defined (UI_TONE)
color = ApplyToneEffect(color, effectFactor);
#endif
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
color.rgb *= color.a;
return color * IN.color.a;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: af5de66855c8d4b758264103262d4883
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,120 +0,0 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (UIHsvModifier)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#define MOBILE 1
#define UI_HSV_MODIFIER 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
// Hsv
color = ApplyHsvEffect(color, IN.eParam);
color.rgb *= IN.color.rgb;
return color * IN.color.a;
}
ENDCG
}
}
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 374467ba16b434455b8886b70c293a0d
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,119 +0,0 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (UIShiny)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#define MOBILE 1
#define UI_SHINY 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
// Shiny
color = ApplyShinyEffect(color, IN.eParam);
return color * IN.color.a;
}
ENDCG
}
}
CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f852f73c234534dbc9da0e57e661dc9d
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,122 +0,0 @@
// Simplified SDF shader:
// - No Shading Option (bevel / bump / env map)
// - No Glow Option
// - Softness is applied on both side of the outline
Shader "TextMeshPro/Mobile/Distance Field (UITransition)" {
Properties {
_FaceColor ("Face Color", Color) = (1,1,1,1)
_FaceDilate ("Face Dilate", Range(-1,1)) = 0
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
_OutlineWidth ("Outline Thickness", Range(0,1)) = 0
_OutlineSoftness ("Outline Softness", Range(0,1)) = 0
_UnderlayColor ("Border Color", Color) = (0,0,0,.5)
_UnderlayOffsetX ("Border OffsetX", Range(-1,1)) = 0
_UnderlayOffsetY ("Border OffsetY", Range(-1,1)) = 0
_UnderlayDilate ("Border Dilate", Range(-1,1)) = 0
_UnderlaySoftness ("Border Softness", Range(0,1)) = 0
_WeightNormal ("Weight Normal", float) = 0
_WeightBold ("Weight Bold", float) = .5
_ShaderFlags ("Flags", float) = 0
_ScaleRatioA ("Scale RatioA", float) = 1
_ScaleRatioB ("Scale RatioB", float) = 1
_ScaleRatioC ("Scale RatioC", float) = 1
_MainTex ("Font Atlas", 2D) = "white" {}
_TextureWidth ("Texture Width", float) = 512
_TextureHeight ("Texture Height", float) = 512
_GradientScale ("Gradient Scale", float) = 5
_ScaleX ("Scale X", float) = 1
_ScaleY ("Scale Y", float) = 1
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
_VertexOffsetX ("Vertex OffsetX", float) = 0
_VertexOffsetY ("Vertex OffsetY", float) = 0
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
_MaskSoftnessX ("Mask SoftnessX", float) = 0
_MaskSoftnessY ("Mask SoftnessY", float) = 0
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader {
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull [_CullMode]
ZWrite Off
Lighting Off
Fog { Mode Off }
ZTest [unity_GUIZTestMode]
Blend One OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass {
CGPROGRAM
#pragma vertex VertShader
#pragma fragment frag
#pragma shader_feature __ OUTLINE_ON
#pragma shader_feature __ UNDERLAY_ON UNDERLAY_INNER
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#include "Assets/TextMesh Pro/Resources/Shaders/TMPro_Properties.cginc"
#define MOBILE 1
#define ADD 1
#define UI_TRANSITION 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "UI-Effect-TMPro.cginc"
#pragma shader_feature __ FADE CUTOFF DISSOLVE
fixed4 frag(pixel_t IN) : SV_Target
{
half4 color = PixShader(IN);
// Transition
color = ApplyTransitionEffect(color, IN.eParam);
color.rgb *= color.a;
#if UNITY_UI_ALPHACLIP
clip(color.a - 0.001);
#endif
return color * IN.color.a;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 3158328dfc0344d72bc0e7eaa29cac0e
ShaderImporter:
externalObjects: {}
defaultTextures:
- _MainTex: {instanceID: 0}
- _NoiseTex: {fileID: 2800000, guid: 3e04c247fb2604af186173fce0bc62de, type: 3}
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,90 +0,0 @@
Shader "TextMeshPro/Sprite (UIDissolve)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#define TMP_SPRITE 1
#define UI_DISSOLVE 1
#define DISSOLVE 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
#pragma shader_feature __ ADD SUBTRACT FILL
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
#if UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Dissolve
color = ApplyTransitionEffect(color, IN.eParam);
return color;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 43184227f35f24905865f36834c4fea9
timeCreated: 1450517184
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,110 +0,0 @@
Shader "TextMeshPro/Sprite (UIEffect)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#pragma shader_feature __ GRAYSCALE SEPIA NEGA PIXEL
#pragma shader_feature __ ADD SUBTRACT FILL
#pragma shader_feature __ FASTBLUR MEDIUMBLUR DETAILBLUR
#pragma shader_feature __ EX
#define TMP_SPRITE 1
#define UI_EFFECT 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
fixed4 frag(v2f IN) : SV_Target
{
fixed4 param = tex2D(_ParamTex, float2(0.5, IN.eParam));
fixed effectFactor = param.x;
fixed colorFactor = param.y;
fixed blurFactor = param.z;
#if PIXEL
half2 pixelSize = max(2, (1-effectFactor*0.95) * _MainTex_TexelSize.zw);
IN.texcoord = round(IN.texcoord * pixelSize) / pixelSize;
#endif
#if defined(UI_BLUR) && EX
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2, IN.uvMask) + _TextureSampleAdd);
#elif defined(UI_BLUR)
half4 color = (Tex2DBlurring(_MainTex, IN.texcoord, blurFactor * _MainTex_TexelSize.xy * 2) + _TextureSampleAdd);
#else
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd);
#endif
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#if UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
#if defined (UI_TONE)
color = ApplyToneEffect(color, effectFactor);
#endif
color = ApplyColorEffect(color, fixed4(IN.color.rgb, colorFactor));
color.a *= IN.color.a;
return color;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 466007890ce83421082c2d58b0121dcd
timeCreated: 1450517184
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,87 +0,0 @@
Shader "TextMeshPro/Sprite (UIHsvModifier)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#define TMP_SPRITE 1
#define UI_HSV_MODIFIER 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
fixed4 frag(v2f IN) : SV_Target
{
half4 color = tex2D(_MainTex, IN.texcoord);// + _TextureSampleAdd) * IN.color;
#if UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Hsv
color = (ApplyHsvEffect(color, IN.eParam)+ _TextureSampleAdd) * IN.color;
return color;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 1c6bc77283bff44c7aad3f18690f024b
timeCreated: 1450517184
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,87 +0,0 @@
Shader "TextMeshPro/Sprite (UIShiny)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#define TMP_SPRITE 1
#define UI_SHINY 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
#if UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Shiny
color = ApplyShinyEffect(color, IN.eParam);
return color;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: c518dd47762104054aeb15fbb2092350
timeCreated: 1450517184
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,90 +0,0 @@
Shader "TextMeshPro/Sprite (UITransition)"
{
Properties
{
_MainTex ("Sprite Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
_ClipRect ("Clip Rect", vector) = (-32767, -32767, 32767, 32767)
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
_NoiseTex("Noise Texture (A)", 2D) = "white" {}
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
ColorMask [_ColorMask]
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
#pragma multi_compile __ UNITY_UI_ALPHACLIP
#define TMP_SPRITE 1
#define UI_TRANSITION 1
#define ADD 1
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect.cginc"
#include "Assets/Coffee/UIExtensions/UIEffect/Shaders/UI-Effect-Sprite.cginc"
#pragma shader_feature __ FADE CUTOFF DISSOLVE
fixed4 frag(v2f IN) : SV_Target
{
half4 color = (tex2D(_MainTex, IN.texcoord) + _TextureSampleAdd) * IN.color;
#if UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Transition
color = ApplyTransitionEffect(color, IN.eParam);
color.rgb *= color.a;
return color;
}
ENDCG
}
}
CustomEditor "Coffee.UIEffect.Editors.TMP_SDFShaderGUI"
}

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 8a91c64bfdfa7448cb176a87750a6b64
timeCreated: 1450517184
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,452 +0,0 @@
#ifndef UI_EFFECT_TMPRO_INCLUDED
#define UI_EFFECT_TMPRO_INCLUDED
// Used by Unity internally to handle Texture Tiling and Offset.
float4 _FaceTex_ST;
float4 _OutlineTex_ST;
#if MOBILE
#define UV(x) x.texcoord0
#define UV2(x) x.texcoord1
struct vertex_t {
float4 vertex : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
#if EX
float2 uvMask : TEXCOORD2;
#endif
};
struct pixel_t {
float4 vertex : SV_POSITION;
fixed4 faceColor : COLOR;
fixed4 outlineColor : COLOR1;
float4 texcoord0 : TEXCOORD0; // Texture UV, Mask UV
half4 param : TEXCOORD1; // Scale(x), BiasIn(y), BiasOut(z), Bias(w)
half4 mask : TEXCOORD2; // Position in clip space(xy), Softness(zw)
#if (UNDERLAY_ON | UNDERLAY_INNER)
float4 texcoord1 : TEXCOORD3; // Texture UV, alpha, reserved
half2 underlayParam : TEXCOORD4; // Scale(x), Bias(y)
#endif
fixed4 color : COLOR2;
#if UI_DISSOLVE || UI_TRANSITION
half3 eParam : TEXCOORD5;
#elif UI_SHINY
half2 eParam : TEXCOORD5;
#else
half eParam : TEXCOORD5;
#endif
#if EX
half4 uvMask : TEXCOORD6;
#endif
};
pixel_t VertShader(vertex_t input)
{
float bold = step(input.texcoord1.y, 0);
float4 vert = input.vertex;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
float4 vPosition = UnityObjectToClipPos(vert);
float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
if(UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
float layerScale = scale;
scale /= 1 + (_OutlineSoftness * _ScaleRatioA * scale);
float bias = (0.5 - weight) * scale - 0.5;
float outline = _OutlineWidth * _ScaleRatioA * 0.5 * scale;
// float opacity = input.color.a;
//#if (UNDERLAY_ON | UNDERLAY_INNER)
// opacity = 1.0;
//#endif
fixed4 faceColor = input.color * _FaceColor;
// fixed4 faceColor = fixed4(input.color.rgb, opacity) * _FaceColor;
// faceColor.rgb *= faceColor.a;
fixed4 outlineColor = _OutlineColor;
// outlineColor.a *= opacity;
// outlineColor.rgb *= outlineColor.a;
outlineColor = lerp(faceColor, outlineColor, sqrt(min(1.0, (outline * 2))));
#if (UNDERLAY_ON | UNDERLAY_INNER)
layerScale /= 1 + ((_UnderlaySoftness * _ScaleRatioC) * layerScale);
float layerBias = (.5 - weight) * layerScale - .5 - ((_UnderlayDilate * _ScaleRatioC) * .5 * layerScale);
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 layerOffset = float2(x, y);
#endif
// Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Structure for pixel shader
#if UI_DISSOLVE || UI_TRANSITION
half3 param = UnpackToVec3(input.texcoord0.y);
#elif UI_SHINY
half2 param = UnpackToVec2(input.texcoord0.y);
#else
half param = input.texcoord0.y;
#endif
#if UI_EFFECT
input.texcoord0 = UnpackToVec2(input.texcoord0.x) * 2 - 0.5;
#else
input.texcoord0 = UnpackToVec2(input.texcoord0.x);
#endif
pixel_t output = {
vPosition,
faceColor,
outlineColor,
float4(input.texcoord0, maskUV.x, maskUV.y),
half4(scale, bias - outline, bias + outline, bias),
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
#if (UNDERLAY_ON | UNDERLAY_INNER)
float4(input.texcoord0 + layerOffset, input.color.a, 0),
half2(layerScale, layerBias),
#endif
input.color,
param,
#if EX
half4(UnpackToVec2(input.uvMask.x), UnpackToVec2(input.uvMask.y)),
#endif
};
return output;
}
// PIXEL SHADER
fixed4 PixShader(pixel_t input) : SV_Target
{
half d = tex2D(_MainTex, input.texcoord0.xy).a * input.param.x;
half4 c = input.faceColor * saturate(d - input.param.w);
#ifdef OUTLINE_ON
c = lerp(input.outlineColor, input.faceColor, saturate(d - input.param.z));
c *= saturate(d - input.param.y);
#endif
#if UNDERLAY_ON
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * saturate(d - input.underlayParam.y) * (1 - c.a);
#endif
#if UNDERLAY_INNER
half sd = saturate(d - input.param.z);
d = tex2D(_MainTex, input.texcoord1.xy).a * input.underlayParam.x;
c += float4(_UnderlayColor.rgb * _UnderlayColor.a, _UnderlayColor.a) * (1 - saturate(d - input.underlayParam.y)) * sd * (1 - c.a);
#endif
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
c *= m.x * m.y;
#endif
#if (UNDERLAY_ON | UNDERLAY_INNER)
// c *= input.texcoord1.z;
#endif
// Dissolve
//c = ApplyTransitionEffect(c, input.eParam);
//c.rgb *= c.a;
#if UNITY_UI_ALPHACLIP
clip(c.a - 0.001);
#endif
return c;
}
#else
#define UV(x) x.atlas
#define UV2(x) x.texcoord2
struct vertex_t {
float4 position : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
#if EX
float2 uvMask : TEXCOORD2;
#endif
};
struct pixel_t {
float4 position : SV_POSITION;
fixed4 color : COLOR;
float2 atlas : TEXCOORD0; // Atlas
float4 param : TEXCOORD1; // alphaClip, scale, bias, weight
float4 mask : TEXCOORD2; // Position in object space(xy), pixel Size(zw)
float3 viewDir : TEXCOORD3;
#if (UNDERLAY_ON || UNDERLAY_INNER)
float4 texcoord2 : TEXCOORD4; // u,v, scale, bias
fixed4 underlayColor : COLOR1;
#endif
float4 textures : TEXCOORD5;
#if UI_DISSOLVE || UI_TRANSITION
half3 eParam : TEXCOORD6;
#elif UI_SHINY
half2 eParam : TEXCOORD6;
#else
half eParam : TEXCOORD6;
#endif
#if EX
half4 uvMask : TEXCOORD7;
#endif
};
pixel_t VertShader(vertex_t input)
{
float bold = step(input.texcoord1.y, 0);
float4 vert = input.position;
vert.x += _VertexOffsetX;
vert.y += _VertexOffsetY;
float4 vPosition = UnityObjectToClipPos(vert);
float2 pixelSize = vPosition.w;
pixelSize /= float2(_ScaleX, _ScaleY) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float scale = rsqrt(dot(pixelSize, pixelSize));
scale *= abs(input.texcoord1.y) * _GradientScale * 1.5;
if (UNITY_MATRIX_P[3][3] == 0) scale = lerp(abs(scale) * (1 - _PerspectiveFilter), scale, abs(dot(UnityObjectToWorldNormal(input.normal.xyz), normalize(WorldSpaceViewDir(vert)))));
float weight = lerp(_WeightNormal, _WeightBold, bold) / 4.0;
weight = (weight + _FaceDilate) * _ScaleRatioA * 0.5;
float bias =(.5 - weight) + (.5 / scale);
float alphaClip = (1.0 - _OutlineWidth*_ScaleRatioA - _OutlineSoftness*_ScaleRatioA);
#if GLOW_ON
alphaClip = min(alphaClip, 1.0 - _GlowOffset * _ScaleRatioB - _GlowOuter * _ScaleRatioB);
#endif
alphaClip = alphaClip / 2.0 - ( .5 / scale) - weight;
#if (UNDERLAY_ON || UNDERLAY_INNER)
float4 underlayColor = _UnderlayColor;
underlayColor.rgb *= underlayColor.a;
float bScale = scale;
bScale /= 1 + ((_UnderlaySoftness*_ScaleRatioC) * bScale);
float bBias = (0.5 - weight) * bScale - 0.5 - ((_UnderlayDilate * _ScaleRatioC) * 0.5 * bScale);
float x = -(_UnderlayOffsetX * _ScaleRatioC) * _GradientScale / _TextureWidth;
float y = -(_UnderlayOffsetY * _ScaleRatioC) * _GradientScale / _TextureHeight;
float2 bOffset = float2(x, y);
#endif
// Generate UV for the Masking Texture
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (vert.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
// Support for texture tiling and offset
float2 textureUV = UnpackUV(input.texcoord1.x);
float2 faceUV = TRANSFORM_TEX(textureUV, _FaceTex);
float2 outlineUV = TRANSFORM_TEX(textureUV, _OutlineTex);
#if UI_DISSOLVE || UI_TRANSITION
half3 param = UnpackToVec3(input.texcoord0.y);
#elif UI_SHINY
half2 param = UnpackToVec2(input.texcoord0.y);
#else
half param = input.texcoord0.y;
#endif
#if UI_EFFECT
input.texcoord0 = UnpackToVec2(input.texcoord0.x) * 2 - 0.5;
#else
input.texcoord0 = UnpackToVec2(input.texcoord0.x);
#endif
pixel_t output = {
vPosition,
input.color,
input.texcoord0,
float4(alphaClip, scale, bias, weight),
half4(vert.xy * 2 - clampedRect.xy - clampedRect.zw, 0.25 / (0.25 * half2(_MaskSoftnessX, _MaskSoftnessY) + pixelSize.xy)),
mul((float3x3)_EnvMatrix, _WorldSpaceCameraPos.xyz - mul(unity_ObjectToWorld, vert).xyz),
#if (UNDERLAY_ON || UNDERLAY_INNER)
float4(input.texcoord0 + bOffset, bScale, bBias),
underlayColor,
#endif
float4(faceUV, outlineUV),
param,
#if EX
half4(UnpackToVec2(input.uvMask.x), UnpackToVec2(input.uvMask.y)),
#endif
};
return output;
}
fixed4 PixShader(pixel_t input)// : SV_Target
{
float c = tex2D(_MainTex, input.atlas).a;
// #ifndef UNDERLAY_ON
// clip(c - input.param.x);
// #endif
float scale = input.param.y;
float bias = input.param.z;
float weight = input.param.w;
float sd = (bias - c) * scale;
float outline = (_OutlineWidth * _ScaleRatioA) * scale;
float softness = (_OutlineSoftness * _ScaleRatioA) * scale;
half4 faceColor = _FaceColor;
half4 outlineColor = _OutlineColor;
// faceColor.rgb *= input.color.rgb;
faceColor *= tex2D(_FaceTex, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y);
outlineColor *= tex2D(_OutlineTex, input.textures.zw + float2(_OutlineUVSpeedX, _OutlineUVSpeedY) * _Time.y);
faceColor = GetColor(sd, faceColor, outlineColor, outline, softness);
#if BEVEL_ON
float3 dxy = float3(0.5 / _TextureWidth, 0.5 / _TextureHeight, 0);
float3 n = GetSurfaceNormal(input.atlas, weight, dxy);
float3 bump = UnpackNormal(tex2D(_BumpMap, input.textures.xy + float2(_FaceUVSpeedX, _FaceUVSpeedY) * _Time.y)).xyz;
bump *= lerp(_BumpFace, _BumpOutline, saturate(sd + outline * 0.5));
n = normalize(n- bump);
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), -1.0));
float3 col = GetSpecular(n, light);
faceColor.rgb += col*faceColor.a;
faceColor.rgb *= 1-(dot(n, light)*_Diffuse);
faceColor.rgb *= lerp(_Ambient, 1, n.z*n.z);
fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
#endif
#if UNDERLAY_ON
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * saturate(d - input.texcoord2.w) * (1 - faceColor.a);
#endif
#if UNDERLAY_INNER
float d = tex2D(_MainTex, input.texcoord2.xy).a * input.texcoord2.z;
faceColor += input.underlayColor * (1 - saturate(d - input.texcoord2.w)) * saturate(1 - sd) * (1 - faceColor.a);
#endif
#if GLOW_ON
float4 glowColor = GetGlowColor(sd, scale);
faceColor.rgb += glowColor.rgb * glowColor.a;
#endif
// Alternative implementation to UnityGet2DClipping with support for softness.
#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(input.mask.xy)) * input.mask.zw);
faceColor *= m.x * m.y;
#endif
//#if UNITY_UI_ALPHACLIP
// clip(faceColor.a - 0.001);
//#endif
return faceColor;
}
#endif
#if defined(UI_BLUR)
fixed4 Tex2DBlurring (pixel_t IN, half2 blur, half4 mask)
{
#if FASTBLUR && EX
const int KERNEL_SIZE = 5;
const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
#elif MEDIUMBLUR && EX
const int KERNEL_SIZE = 9;
const float KERNEL_[9] = { 0.0438, 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719, 0.0438};
#elif DETAILBLUR && EX
const int KERNEL_SIZE = 13;
const float KERNEL_[13] = { 0.0438, 0.1138, 0.2486, 0.4566, 0.7046, 0.9141, 1.0, 0.9141, 0.7046, 0.4566, 0.2486, 0.1138, 0.0438};
#elif FASTBLUR
const int KERNEL_SIZE = 3;
const float KERNEL_[3] = { 0.4566, 1.0, 0.4566};
#elif MEDIUMBLUR
const int KERNEL_SIZE = 5;
const float KERNEL_[5] = { 0.2486, 0.7046, 1.0, 0.7046, 0.2486};
#elif DETAILBLUR
const int KERNEL_SIZE = 7;
const float KERNEL_[7] = { 0.1719, 0.4566, 0.8204, 1.0, 0.8204, 0.4566, 0.1719};
#else
const int KERNEL_SIZE = 1;
const float KERNEL_[1] = { 1.0 };
#endif
float4 o = 0;
float sum = 0;
float2 shift = 0;
half alpha = IN.color.a;
half2 texcood = UV(IN);
#if UNDERLAY_ON
half2 texcood2 = UV2(IN);
#endif
for(int x = 0; x < KERNEL_SIZE; x++)
{
shift.x = blur.x * (float(x) - KERNEL_SIZE/2);
for(int y = 0; y < KERNEL_SIZE; y++)
{
shift.y = blur.y * (float(y) - KERNEL_SIZE/2);
float2 uv = texcood + shift;
float weight = KERNEL_[x] * KERNEL_[y];
sum += weight;
UV(IN).xy = uv;
IN.color.a = weight;
#if UNDERLAY_ON
UV2(IN).xy = texcood2 + shift;
#endif
#if EX
fixed masked = min(mask.x <= uv.x, uv.x <= mask.z) * min(mask.y <= uv.y, uv.y <= mask.w);
o += lerp(fixed4(0, 0, 0, 0), PixShader(IN) * weight, masked);
#else
o += PixShader(IN) * weight;
#endif
}
}
IN.color.a = alpha;
return o / sum;// * alpha;
}
fixed4 Tex2DBlurring (pixel_t IN, half2 blur)
{
return Tex2DBlurring(IN, blur, half4(0,0,1,1));
}
#endif
#endif // UI_EFFECT_TMPRO_INCLUDED

View File

@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: c6f704fc82d194f60ac2b8884db48ffe
timeCreated: 1487915863
licenseType: Pro
ShaderImporter:
defaultTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,7 +6,7 @@ TextureImporter:
213: -5607665484935864214
second: 1uacdrk5ajfqttmocoj8n1fguv-c2507e1f253341b4207000b9f5fe358b_0
externalObjects: {}
serializedVersion: 11
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -23,10 +23,12 @@ TextureImporter:
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -65,8 +67,10 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 3
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
@ -76,9 +80,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
@ -88,9 +93,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
@ -100,10 +106,11 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
@ -112,6 +119,7 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
@ -128,6 +136,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -139,6 +148,7 @@ TextureImporter:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
@ -148,9 +158,12 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
spriteCustomMetadata:
entries: []
nameFileIdTable:
1uacdrk5ajfqttmocoj8n1fguv-c2507e1f253341b4207000b9f5fe358b_0: -5607665484935864214
mipmapLimitGroupName:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -165,7 +165,7 @@ TextureImporter:
213: -2811571389252335670
second: 6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_53
externalObjects: {}
serializedVersion: 11
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -182,10 +182,12 @@ TextureImporter:
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -224,8 +226,10 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 3
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
@ -235,9 +239,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
@ -247,9 +252,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
@ -259,6 +265,7 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
@ -275,6 +282,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -296,6 +304,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -317,6 +326,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -338,6 +348,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -359,6 +370,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -380,6 +392,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -401,6 +414,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -422,6 +436,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -443,6 +458,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -464,6 +480,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -485,6 +502,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -506,6 +524,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -527,6 +546,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -548,6 +568,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -569,6 +590,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -590,6 +612,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -611,6 +634,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -632,6 +656,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -653,6 +678,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -674,6 +700,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -695,6 +722,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -716,6 +744,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -737,6 +766,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -758,6 +788,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -779,6 +810,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -800,6 +832,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -821,6 +854,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -842,6 +876,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -863,6 +898,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -884,6 +920,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -905,6 +942,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -926,6 +964,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -947,6 +986,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -968,6 +1008,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -989,6 +1030,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1010,6 +1052,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1031,6 +1074,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1052,6 +1096,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1073,6 +1118,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1094,6 +1140,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1115,6 +1162,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1136,6 +1184,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1157,6 +1206,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1178,6 +1228,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1199,6 +1250,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1220,6 +1272,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1241,6 +1294,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1262,6 +1316,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1283,6 +1338,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1304,6 +1360,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1325,6 +1382,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1346,6 +1404,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1367,6 +1426,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1388,6 +1448,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -1919,6 +1980,7 @@ TextureImporter:
- {x: -171, y: 342}
- {x: -174, y: 339}
- {x: -173, y: 339}
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
@ -1928,9 +1990,65 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
spriteCustomMetadata:
entries: []
nameFileIdTable:
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_0: 7665297941653243114
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_1: -2412944145381371751
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_10: 5118644077100750541
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_11: -7229163220818308577
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_12: -9120600793784221690
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_13: -2965399405385539181
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_14: 5890682809854816866
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_15: -5417909841277648442
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_16: -665050849695395008
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_17: 8682034241610782507
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_18: -6573334790318447088
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_19: 5059980875731502256
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_2: 8228730565043098574
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_20: -7628388697099029080
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_21: 7170745494925433077
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_22: -2571023184296165555
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_23: -9192091367895293934
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_24: -848421759184358351
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_25: 9196411889247722995
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_26: 561609785760361907
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_27: -3531842527505809125
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_28: -9089168110512617150
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_29: -2889922845592434480
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_3: -4367146705986076312
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_30: -5976518448480754117
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_31: 734113830533174147
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_32: 1733158932351378369
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_33: 5209310801971091685
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_34: 2322582001942222071
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_35: 8793726190578518524
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_36: 8655294034446077772
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_37: 6926578295133225156
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_38: -1023481969782777897
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_39: 7396147576320674940
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_4: -3387028827871034133
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_40: -4033469010363751939
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_41: 5274365655463907642
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_42: -2467852506163787726
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_43: 5515399202704813096
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_44: -5924611699074615935
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_45: 8421009961591445557
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_46: 6004397793811865258
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_47: -8913036746241933309
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_48: 989669249371308002
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_49: -3624656263914950298
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_5: 8919398700965861057
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_50: -7607456627298300113
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_51: -1609881186388565241
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_52: -3532837954792265543
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_53: -2811571389252335670
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_6: 3289497763870857541
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_7: 478874488427336611
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_8: 4258782385970040740
6rf7oodogdjj94kre161mjq6bn-74e93e8b5108d6763a22df752eb86134_9: 7822982110854853509
mipmapLimitGroupName:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -69,7 +69,7 @@ TextureImporter:
213: 4452512340041527070
second: misc_10
externalObjects: {}
serializedVersion: 11
serializedVersion: 13
mipmaps:
mipMapMode: 0
enableMipMap: 0
@ -86,10 +86,12 @@ TextureImporter:
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@ -128,8 +130,10 @@ TextureImporter:
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 1
platformSettings:
- serializedVersion: 3
- serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
@ -139,9 +143,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
@ -151,9 +156,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
- serializedVersion: 4
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
@ -163,10 +169,11 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
- serializedVersion: 4
buildTarget: iOS
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
@ -175,6 +182,7 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
@ -191,6 +199,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -212,6 +221,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -233,6 +243,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -254,6 +265,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -275,6 +287,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -296,6 +309,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -317,6 +331,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -338,6 +353,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -359,6 +375,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -380,6 +397,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -401,6 +419,7 @@ TextureImporter:
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
customData:
outline: []
physicsShape: []
tessellationDetail: 0
@ -412,6 +431,7 @@ TextureImporter:
edges: []
weights: []
outline: []
customData:
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
@ -421,9 +441,22 @@ TextureImporter:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
spriteCustomMetadata:
entries: []
nameFileIdTable:
misc_0: 5770958956045166959
misc_1: -9177418277584700315
misc_10: 4452512340041527070
misc_2: 3445910035351170775
misc_3: 8671351589016534120
misc_4: 173538500886388945
misc_5: -4076281113925471536
misc_6: 7637870703528583553
misc_7: -3818157907930065138
misc_8: -3356990613430728209
misc_9: 8307504999820893422
mipmapLimitGroupName:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,5 +1,101 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &641655917557919365
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8076039040411293610}
- component: {fileID: 5134109762184965835}
- component: {fileID: 7696329068044618742}
- component: {fileID: 7528460265644215627}
m_Layer: 5
m_Name: expandArrow (1)
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!224 &8076039040411293610
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641655917557919365}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4264754383554125665}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: 0.000061035156, y: -0.0000019073486}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &5134109762184965835
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641655917557919365}
m_CullTransparentMesh: 1
--- !u!114 &7696329068044618742
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641655917557919365}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 561609785760361907, guid: d518d00d4940e854bbe45d9ef891401a, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &7528460265644215627
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 641655917557919365}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 0
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: 1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &782102846085628909
GameObject:
m_ObjectHideFlags: 0
@ -29,9 +125,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2780569438310375802}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -127,9 +223,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4478785627166277610}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -239,8 +335,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 4264754383554125665}
- component: {fileID: 1867204054070772534}
- component: {fileID: 9114498533396602649}
- component: {fileID: 8983615257379814102}
m_Layer: 5
m_Name: expandArrow
@ -256,56 +350,19 @@ RectTransform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1501213187178026014}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8076039040411293610}
m_Father: {fileID: 2780569438310375802}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -5, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 1, y: 0.5}
--- !u!222 &1867204054070772534
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1501213187178026014}
m_CullTransparentMesh: 1
--- !u!114 &9114498533396602649
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1501213187178026014}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 561609785760361907, guid: d518d00d4940e854bbe45d9ef891401a, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &8983615257379814102
MonoBehaviour:
m_ObjectHideFlags: 0
@ -318,12 +375,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
m_Name:
m_EditorClassIdentifier:
m_IgnoreLayout: 1
m_IgnoreLayout: 0
m_MinWidth: -1
m_MinHeight: -1
m_PreferredWidth: -1
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_PreferredWidth: 20
m_PreferredHeight: 20
m_FlexibleWidth: 1
m_FlexibleHeight: -1
m_LayoutPriority: 1
--- !u!1 &1731066637017514641
@ -358,9 +415,9 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 4478785627166277610}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
@ -427,7 +484,7 @@ MonoBehaviour:
m_LayoutPriority: 1
--- !u!95 &8744505332349586225
Animator:
serializedVersion: 3
serializedVersion: 7
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
@ -440,10 +497,13 @@ Animator:
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_AnimatePhysics: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!225 &2568349821411169439
CanvasGroup:
m_ObjectHideFlags: 0
@ -496,12 +556,12 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6503369113137645357}
- {fileID: 1714682891259844147}
- {fileID: 4264754383554125665}
m_Father: {fileID: 4478785627166277610}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -522,7 +582,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Padding:
m_Left: 20
m_Right: 20
m_Right: 10
m_Top: 10
m_Bottom: 10
m_ChildAlignment: 3
@ -579,12 +639,12 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 8581099496228509946}
- {fileID: 2780569438310375802}
- {fileID: 2404013603202822047}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -695,9 +755,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2780569438310375802}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}

View File

@ -27,11 +27,11 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3531919739979819162}
- {fileID: 3531919738411886375}
- {fileID: 3531919739979819162}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -57,6 +57,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3531919739338806919}
m_Modifications:
- target: {fileID: 1471584936616359931, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
@ -276,12 +277,10 @@ PrefabInstance:
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
--- !u!224 &3531919738411886375 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
m_PrefabInstance: {fileID: 1091051462859282637}
m_PrefabAsset: {fileID: 0}
--- !u!114 &3531919738411886374 stripped
MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 4478785627166277611, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
@ -293,11 +292,17 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d9077edba700447499a21395109542df, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!224 &3531919738411886375 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 4478785627166277610, guid: d3c2508a55398a24db5d68f68d2702ea, type: 3}
m_PrefabInstance: {fileID: 1091051462859282637}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &6972157500961473863
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3531919739338806919}
m_Modifications:
- target: {fileID: 5891255890837614044, guid: 179ef233a0b40a74f8df0748c664b5e8, type: 3}
@ -393,6 +398,9 @@ PrefabInstance:
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 179ef233a0b40a74f8df0748c664b5e8, type: 3}
--- !u!224 &3531919739979819162 stripped
RectTransform:

View File

@ -13,7 +13,7 @@ OcclusionCullingSettings:
--- !u!104 &2
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 10
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_GIWorkflowMode: 1
serializedVersion: 13
m_BakeOnSceneLoad: 0
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2
m_MixedBakeMode: 2
m_BakeBackend: 1
@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
@ -153,6 +149,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
@ -182,18 +179,20 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 74796456}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1335662459}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &730698711
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1599240741}
m_Modifications:
- target: {fileID: 16705587872320209, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
@ -14957,6 +14956,9 @@ PrefabInstance:
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 450328d5a907c8249a60bc3980ba66f6, type: 3}
--- !u!225 &730698712 stripped
CanvasGroup:
@ -14998,10 +15000,10 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1471857115}
m_Father: {fileID: 1335662459}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -15065,7 +15067,9 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 1
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 1
m_TargetDisplay: 0
@ -15110,9 +15114,11 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1335662458}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1639312037}
- {fileID: 1475480929}
@ -15121,7 +15127,6 @@ Transform:
- {fileID: 1599240741}
- {fileID: 1124446957}
m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1335662460
MonoBehaviour:
@ -15174,12 +15179,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1427887268}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1335662459}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1471857114
GameObject:
@ -15210,9 +15216,9 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1124446957}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -15296,12 +15302,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1475480928}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.98, y: 20.14, z: 6.23}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1335662459}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1475480930
MonoBehaviour:
@ -15334,9 +15341,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@ -15463,12 +15478,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1498586261}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1599240737
GameObject:
@ -15546,7 +15562,9 @@ Canvas:
m_OverrideSorting: 0
m_OverridePixelPerfect: 0
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 1
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 1
m_TargetDisplay: 0
@ -15560,12 +15578,12 @@ RectTransform:
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0, y: 0, z: 0}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 1983793178}
- {fileID: 939125854}
- {fileID: 1318590597}
m_Father: {fileID: 1335662459}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@ -15612,9 +15630,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@ -15648,12 +15674,13 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1639312034}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1335662459}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!224 &1983793178 stripped
RectTransform:
@ -15665,6 +15692,7 @@ PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1599240741}
m_Modifications:
- target: {fileID: 1963501579241001456, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
@ -15760,12 +15788,16 @@ PrefabInstance:
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 334eee9f85f308347844f8f5e99167c3, type: 3}
--- !u!1001 &3531919738450164441
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 1599240741}
m_Modifications:
- target: {fileID: 1796925837646122750, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
@ -15908,6 +15940,34 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3750163693177751468, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 6153230212222214112, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchorMax.y
value: 0
@ -15932,5 +15992,50 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9167054165049020263, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9167054165049020263, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_SizeDelta.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 9203258396597355653, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1de15a80c8c1aa94486563740a15d91c, type: 3}
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
m_Roots:
- {fileID: 1498586263}
- {fileID: 1335662459}

View File

@ -5,7 +5,6 @@ using System.IO;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Rendering.PostProcessing;
using static AxibugEmuOnline.Client.HttpAPI;
using static AxibugEmuOnline.Client.Manager.LogManager;
@ -57,7 +56,7 @@ namespace AxibugEmuOnline.Client.ClientCore
CacheMgr = new CacheManager();
roomMgr = new AppRoom();
share = new AppShare();
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview,initer.m_xmbBg);
filter = new FilterManager(initer.m_filterVolume, initer.m_filterPreview, initer.m_xmbBg);
var go = new GameObject("[AppAxibugEmuOnline]");
GameObject.DontDestroyOnLoad(go);
tickLoop = go.AddComponent<TickLoop>();
@ -67,8 +66,8 @@ namespace AxibugEmuOnline.Client.ClientCore
{
//PSV 等平台需要手动创建目录
PersistentDataPathDir();
}
}
var importNode = GameObject.Find("IMPORTENT");
if (importNode != null) GameObject.DontDestroyOnLoad(importNode);

View File

@ -5,8 +5,7 @@ namespace AxibugEmuOnline.Client
{
public abstract class CommandChanger : IKeyMapperChanger
{
public string Name { get; private set; }
public string Name => GetType().Name;
public abstract object GetConfig();
}
}

View File

@ -5,6 +5,7 @@ namespace AxibugEmuOnline.Client
{
public class GamingChanger : CommandChanger
{
Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
public GamingChanger()
{

View File

@ -70,8 +70,6 @@ namespace AxibugEmuOnline.Client.Manager
InGameUI.Instance.Hide();
LaunchUI.Instance.ShowMainMenu();
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
}
public void ResetGame()

View File

@ -14,6 +14,7 @@ namespace AxibugEmuOnline.Client
private List<Filter> m_filters;
private Dictionary<EnumPlatform, Filter> m_filterPlatforms = new Dictionary<EnumPlatform, Filter>();
private AlphaWraper m_previewFilterWraper;
FilterRomSetting m_filterRomSetting;
/// <summary>
/// 滤镜列表
/// </summary>
@ -23,6 +24,8 @@ namespace AxibugEmuOnline.Client
{
m_filterPorfile = filterVolume.profile;
m_filters = m_filterPorfile.settings.Where(setting => setting is FilterEffect).Select(setting => new Filter(setting as FilterEffect)).ToList();
var json = PlayerPrefs.GetString(nameof(FilterRomSetting));
m_filterRomSetting = JsonUtility.FromJson<FilterRomSetting>(json) ?? new FilterRomSetting();
m_previewFilterWraper = new AlphaWraper(mainBg, filterPreview, false);
ShutDownFilterPreview();
@ -64,12 +67,48 @@ namespace AxibugEmuOnline.Client
setting.enabled.Override(false);
}
/// <summary>
/// 为指定rom设置滤镜以及滤镜的预设
/// </summary>
/// <param name="rom">rom对象</param>
/// <param name="filter">滤镜</param>
/// <param name="preset">滤镜预设</param>
public void SetupFilter(RomFile rom, Filter filter, FilterPreset preset)
{
m_filterRomSetting.Setup(rom, filter, preset);
string json = m_filterRomSetting.ToJson();
PlayerPrefs.SetString(nameof(FilterRomSetting), json);
}
/// <summary>
/// 获得指定rom配置的滤镜设置
/// </summary>
/// <param name="rom">rom对象</param>
/// <returns>此元组任意内任意成员都有可能为空</returns>
public (Filter filter, FilterPreset preset) GetFilterSetting(RomFile rom)
{
var value = m_filterRomSetting.Get(rom);
Filter filter = null;
FilterPreset preset = null;
filter = Filters.FirstOrDefault(f => f.Name == value.filterName);
if (filter != null)
{
preset = filter.Presets.FirstOrDefault(p => p.Name == value.filterName);
}
return (filter, preset);
}
public class Filter
{
public string Name => m_setting.Name;
public IReadOnlyCollection<EditableParamerter> Paramerters => m_setting.EditableParam;
/// <summary> 滤镜预设 </summary>
public List<FilterPreset> Presets = new List<FilterPreset>();
/// <summary> 滤镜默认预设 </summary>
public FilterPreset DefaultPreset = new FilterPreset("DEFAULT");
internal FilterEffect m_setting;
@ -184,5 +223,66 @@ namespace AxibugEmuOnline.Client
m_cacheReady = true;
}
}
[Serializable]
public class FilterRomSetting
{
[SerializeField]
private List<int> m_romID;
[SerializeField]
private List<Item> m_items;
bool m_cacheReady = false;
Dictionary<int, Item> m_cache;
public void Setup(RomFile rom, Filter filter, FilterPreset preset)
{
prepareCache();
if (filter == null)
m_cache.Remove(rom.ID);
else
m_cache[rom.ID] = new Item { FilterName = filter.Name, PresetName = preset != null ? preset.Name : null };
}
public string ToJson()
{
prepareCache();
m_romID = m_cache.Keys.ToList();
m_items = m_cache.Values.ToList();
return JsonUtility.ToJson(this);
}
public (string filterName, string presetName) Get(RomFile rom)
{
prepareCache();
m_cache.TryGetValue(rom.ID, out var item);
return (item.FilterName, item.PresetName);
}
private void prepareCache()
{
if (m_cacheReady) return;
if (m_items == null) m_items = new List<Item>();
if (m_romID == null) m_romID = new List<int>();
m_cache = new Dictionary<int, Item>();
for (int i = 0; i < m_romID.Count && i < m_items.Count; i++)
{
m_cache[m_romID[i]] = m_items[i];
}
m_cacheReady = true;
}
[Serializable]
struct Item
{
public string FilterName;
public string PresetName;
}
}
}
}

View File

@ -2,20 +2,24 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NesEmulator_Screen
m_Shader: {fileID: 4800000, guid: b351396ff606116478d7f4412abe4e2e, type: 3}
m_ShaderKeywords:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
@ -59,6 +63,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BumpScale: 1
- _ColorMask: 15
@ -87,3 +92,4 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1

View File

@ -4,44 +4,119 @@ using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using VirtualNes.Core;
using static UnityEngine.UI.CanvasScaler;
namespace AxibugEmuOnline.Client
{
public class VideoProvider : MonoBehaviour
{
#region UI_REF
public NesEmulator NesEmu;
public Canvas DrawCanvas;
public RawImage Image;
#endregion
private IntPtr wrapTexBufferPointer;
private Texture2D wrapTex;
private int TexBufferSize;
private Texture2D pPal;
#region GPU_TURBO
//图像数据字节数
private int TexBufferSize_gpu;
//图像数据指针
private IntPtr wrapTexBufferPointer_gpu;
//Unity 2D纹理对象,用于UI上绘制最终输出画面
private Texture2D wrapTex_gpu;
//nes调色板数据,已转换为unity纹理对象
private Texture2D pPal_gpu;
private Material GPUTurboMat_gpu;
#endregion
#region CPU
//图像数据字节数
private int TexBufferSize_cpu;
//图像数据指针
private GCHandle wrapTexBufferGH;
private IntPtr wrapTexBufferPointer_cpu;
//Unity 2D纹理对象,用于UI上绘制最终输出画面
private Texture2D wrapTex_cpu;
#endregion
public bool GPUTurbo = true;
private void Awake()
{
DrawCanvas.worldCamera = Camera.main;
GPUTurboMat_gpu = Image.material;
}
private void OnDestroy()
{
if (wrapTexBufferGH.IsAllocated)
wrapTexBufferGH.Free();
}
public unsafe void SetDrawData(uint* screenData)
{
if (wrapTex == null)
PrepareUI(screenData);
if (GPUTurbo) PrepareForGPU(screenData);
else PrepareForCPU(screenData);
if (GPUTurbo)
{
wrapTex = new Texture2D(272, 240, TextureFormat.RGBA32, false);
wrapTex.filterMode = FilterMode.Point;
wrapTex_gpu.LoadRawTextureData(wrapTexBufferPointer_gpu, TexBufferSize_gpu);
wrapTex_gpu.Apply();
}
else
{
wrapTex_cpu.LoadRawTextureData(wrapTexBufferPointer_cpu, TexBufferSize_cpu);
wrapTex_cpu.Apply();
}
}
wrapTexBufferPointer = (IntPtr)screenData;
private unsafe void PrepareUI(uint* screenData)
{
if (GPUTurbo)
{
if (Image.material != GPUTurboMat_gpu) Image.material = GPUTurboMat_gpu;
Image.texture = wrapTex;
Image.material.SetTexture("_MainTex", wrapTex);
if (wrapTex_gpu == null)
{
wrapTex_gpu = new Texture2D(PPU.SCREEN_WIDTH, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
wrapTex_gpu.filterMode = FilterMode.Point;
wrapTexBufferPointer_gpu = (IntPtr)screenData;
TexBufferSize = wrapTex.width * wrapTex.height * 4;
TexBufferSize_gpu = wrapTex_gpu.width * wrapTex_gpu.height * 4;
}
if (Image.texture != wrapTex_gpu) Image.texture = wrapTex_gpu;
}
else
{
if (Image.material == GPUTurboMat_gpu) Image.material = null;
if (wrapTex_cpu == null)
{
wrapTex_cpu = new Texture2D(PPU.SCREEN_WIDTH - 16, PPU.SCREEN_HEIGHT, TextureFormat.RGBA32, false);
wrapTex_cpu.filterMode = FilterMode.Point;
uint[] cpuTexBuffer = new uint[wrapTex_cpu.width * wrapTex_cpu.height];
wrapTexBufferGH = GCHandle.Alloc(cpuTexBuffer, GCHandleType.Pinned);
wrapTexBufferPointer_cpu = wrapTexBufferGH.AddrOfPinnedObject();
TexBufferSize_cpu = cpuTexBuffer.Length * 4;
}
if (Image.texture != wrapTex_cpu) Image.texture = wrapTex_cpu;
}
}
private unsafe void PrepareForGPU(uint* screenData)
{
if (pPal_gpu == null)
{
var palRaw = PaletteDefine.m_cnPalette[0];
pPal = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
pPal.filterMode = FilterMode.Point;
pPal_gpu = new Texture2D(palRaw.Length, 1, TextureFormat.RGBA32, false);
pPal_gpu.filterMode = FilterMode.Point;
for (int i = 0; i < palRaw.Length; i++)
{
uint colorRaw = palRaw[i];
@ -51,14 +126,48 @@ namespace AxibugEmuOnline.Client
temp.g = argbColor[1] / 255f;
temp.b = argbColor[0] / 255f;
temp.a = 1;
pPal.SetPixel(i, 0, temp);
pPal_gpu.SetPixel(i, 0, temp);
}
pPal.Apply();
Image.material.SetTexture("_PalTex", pPal);
pPal_gpu.Apply();
GPUTurboMat_gpu.SetTexture("_PalTex", pPal_gpu);
}
}
wrapTex.LoadRawTextureData(wrapTexBufferPointer, TexBufferSize);
wrapTex.Apply();
private unsafe void PrepareForCPU(uint* screenData)
{
int pScn = 0;
int width;
var Dst = (uint*)wrapTexBufferPointer_cpu;
var pDst = 0;
var palRaw = PaletteDefine.m_cnPalette[0];
for (int line = 0; line < PPU.SCREEN_HEIGHT; line++)
{
width = PPU.SCREEN_WIDTH - 16;
while (width > 0)
{
var edx = screenData[pScn + 8];
uint index = edx & 0xFF;
var colorData = palRaw[index];
//dst中颜色排列为abgr,而colorData排列为argb
uint r = (colorData & 0x00FF0000) >> 16; // 提取Red通道
uint g = (colorData & 0x0000FF00) >> 8; // 提取Green通道
uint b = (colorData & 0x000000FF); // 提取Blue通道
uint abgr = 0xFF000000 | (b << 16) | (g << 8) | (r << 0);
Dst[pDst] = abgr;
pScn += 1;
pDst += 1;
width -= 1;
}
pScn += 16;
}
}
}
}

View File

@ -4,6 +4,7 @@ namespace AxibugEmuOnline.Client
{
public interface IKeyMapperChanger
{
string Name { get; }
object GetConfig();
}
public interface ICommandListener

View File

@ -38,6 +38,7 @@ namespace AxibugEmuOnline.Client
m_stepPerformer = new StepPerformer(this);
//menus.Add(new InGameUI_FilterSetting(this));
menus.Add(new InGameUI_Reset(this));
menus.Add(new InGameUI_SaveState(this));
menus.Add(new InGameUI_LoadState(this));
@ -84,6 +85,16 @@ namespace AxibugEmuOnline.Client
Eventer.Instance.RegisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
gameObject.SetActiveEx(true);
var filterSetting = App.filter.GetFilterSetting(currentRom);
if (filterSetting.filter != null)
{
var filter = filterSetting.filter;
var preset = filterSetting.preset ?? filter.DefaultPreset;
filter.ApplyPreset(preset);
App.filter.EnableFilter(filter);
}
}
private void OnServerStepUpdate(int step)
@ -95,6 +106,8 @@ namespace AxibugEmuOnline.Client
{
CommandDispatcher.Instance.UnRegistController(this);
gameObject.SetActiveEx(false);
App.filter.ShutDownFilter();
}
protected override void OnCmdOptionMenu()
@ -120,8 +133,6 @@ namespace AxibugEmuOnline.Client
Eventer.Instance.UnregisterEvent<int>(EEvent.OnRoomWaitStepChange, OnServerStepUpdate);
App.roomMgr.SendLeavnRoom();
App.emu.StopGame();
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
}
}
}

View File

@ -38,6 +38,12 @@ namespace AxibugEmuOnline.Client
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
}
private void Update()
{
if (CommandDispatcher.Instance.Current == CommandDispatcher.Instance.Gaming && App.emu.Core.IsNull())
CommandDispatcher.Instance.Current = CommandDispatcher.Instance.Normal;
}
public void HideMainMenu()
{
BG.gameObject.SetActiveEx(false);

View File

@ -218,6 +218,10 @@ namespace AxibugEmuOnline.Client
{
if (m_bPoped)
{
Vector2 start = new Vector2(-MenuRoot.rect.width, MenuRoot.anchoredPosition.y);
Vector2 end = new Vector2(0, MenuRoot.anchoredPosition.y);
ReleaseRuntimeMenus();
m_runtimeMenuItems.Clear();
@ -225,8 +229,7 @@ namespace AxibugEmuOnline.Client
CommandDispatcher.Instance.UnRegistController(this);
Canvas.ForceUpdateCanvases();
Vector2 start = new Vector2(-MenuRoot.rect.width, MenuRoot.anchoredPosition.y);
Vector2 end = new Vector2(0, MenuRoot.anchoredPosition.y);
DOTween.To(
() => start,
(value) =>

View File

@ -49,6 +49,8 @@ namespace AxibugEmuOnline.Client
public override bool OnEnterItem()
{
if (m_romFile == null) return false;
if (!m_romFile.RomReady)
{
m_romFile.BeginDownload();

View File

@ -12,7 +12,7 @@ namespace AxibugEmuOnline.Client
private RectTransform m_parent;
[SerializeField]
private RectTransform m_selectArrow;
private RectTransform m_selectArrow;
[SerializeField]
float ArrowOffset = 50;
[SerializeField]
@ -102,8 +102,12 @@ namespace AxibugEmuOnline.Client
srollRect.content.anchoredPosition += new Vector2(0, gap);
else
{
var srcPos = m_selectArrow.position;
var endValue = srollRect.content.anchoredPosition + new Vector2(0, gap);
DOTween.To(() => srollRect.content.anchoredPosition, (x) => srollRect.content.anchoredPosition = x, endValue, 0.125f);
var tween = DOTween.To(
() => srollRect.content.anchoredPosition,
(x) => srollRect.content.anchoredPosition = x,
endValue, 0.125f);
}
}

View File

@ -1,6 +1,5 @@

using System;
using System.IO;
using VirtualNes.Core.Debug;
namespace VirtualNes.Core

View File

@ -1,5 +1,4 @@
using System;
using System.IO;
namespace VirtualNes.Core
{

View File

@ -1,5 +1,4 @@
using System;
using static VirtualNes.Core.APU_FME7;
namespace VirtualNes.Core
{

View File

@ -1,7 +1,4 @@
using System;
using System.IO;
namespace VirtualNes.Core
namespace VirtualNes.Core
{
public abstract class APU_INTERFACE : IStateBufferObject
{

View File

@ -1,8 +1,5 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace VirtualNes.Core
{

View File

@ -1,5 +1,4 @@
using System;
using System.IO;
namespace VirtualNes.Core
{

View File

@ -1,5 +1,4 @@
using System;
using System.IO;
using VirtualNes.Core.Emu2413;
namespace VirtualNes.Core

View File

@ -1,6 +1,4 @@
using System;
namespace VirtualNes.Core
namespace VirtualNes.Core
{

View File

@ -295,9 +295,9 @@ namespace VirtualNes.Core
p[20] = irq_preset;
p[21] = irq_preset_vbl;
//*((DWORD*)&p[22]) = vb0;
BitConverter.GetBytes(vb0).CopyTo(p,22);
BitConverter.GetBytes(vb0).CopyTo(p, 22);
//*((DWORD*)&p[26]) = vb1;
BitConverter.GetBytes(vb1).CopyTo(p,26);
BitConverter.GetBytes(vb1).CopyTo(p, 26);
}
//void Mapper012::LoadState(LPBYTE p)

View File

@ -422,8 +422,8 @@ namespace VirtualNes.Core
{
//x24c02.Load(&p[16]);
//x24c01.Load(&p[48]);
x24c02.Load(p+16);
x24c01.Load(p+48);
x24c02.Load(p + 16);
x24c01.Load(p + 48);
}
}
}

View File

@ -409,7 +409,7 @@ namespace VirtualNes.Core
//irq_counter = *(WORD*)&p[4];
irq_counter = BitConverter.ToUInt16(p, 4);
//::memcpy(exram, &p[8], sizeof(exram));
Array.Copy(p,exram,exram.Length);
Array.Copy(p, exram, exram.Length);
}

View File

@ -81,7 +81,7 @@ namespace VirtualNes.Core
{
irq_enable = p[0];
//irq_line = *(INT*)&p[1];
irq_line = BitConverter.ToInt32(p,1);
irq_line = BitConverter.ToInt32(p, 1);
}
public override bool IsStateSave()

View File

@ -220,10 +220,10 @@ namespace VirtualNes.Core
p[1] = reg[1];
p[2] = reg[2];
//*(INT*)&p[3] = chr_bank;
BitConverter.GetBytes(chr_bank).CopyTo(p,3);
BitConverter.GetBytes(chr_bank).CopyTo(p, 3);
p[7] = irq_enable;
//*(INT*)&p[8] = irq_counter;
BitConverter.GetBytes(irq_counter).CopyTo(p,8);
BitConverter.GetBytes(irq_counter).CopyTo(p, 8);
}
//void Mapper083::LoadState(LPBYTE p)

View File

@ -103,7 +103,7 @@ namespace VirtualNes.Core
prg_sel = p[0];
irq_enable = p[1];
//irq_counter = *(INT*)&p[2];
irq_counter = BitConverter.ToInt32 (p, 2);
irq_counter = BitConverter.ToInt32(p, 2);
}
public override bool IsStateSave()
{

View File

@ -1,9 +1,7 @@
//////////////////////////////////////////////////////////////////////////
// Mapper168 Subor (PPUExtLatch) //
//////////////////////////////////////////////////////////////////////////
using VirtualNes.Core.Debug;
using static VirtualNes.MMU;
using BYTE = System.Byte;
using INT = System.Int32;
namespace VirtualNes.Core

View File

@ -1,8 +1,4 @@
using VirtualNes.Core.Debug;
using static VirtualNes.MMU;
using BYTE = System.Byte;
using INT = System.Int32;
namespace VirtualNes.Core
namespace VirtualNes.Core
{
public class _Mapper : Mapper
{

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace VirtualNes.Core
namespace VirtualNes.Core
{
public struct FILEHDR2 : IStateBufferObject
{

View File

@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VirtualNes.Core
namespace VirtualNes.Core
{
public struct SNDSTAT : IStateBufferObject
{