axihttp 线程管理
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@ -11,8 +11,65 @@ using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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public static class PSVThread
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{
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static Thread psvThread = new Thread(Loop);
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static AutoResetEvent autoEvent = new AutoResetEvent(false);
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static Queue<Action> qActs = new Queue<Action>();
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static Queue<Action> qWork = new Queue<Action>();
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public static void DoTask(Action act)
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{
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#if UNITY_PSP2
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AddSingleTask(act);
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#else
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ThreadPool.QueueUserWorkItem(new WaitCallback((state) => act.Invoke()));
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#endif
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}
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#if UNITY_PSP2
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static bool bSingleInit = false;
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static void SingleInit()
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{
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if (bSingleInit) return;
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psvThread.Start();
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bSingleInit = true;
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}
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static void AddSingleTask(Action act)
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{
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SingleInit();
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lock (qActs)
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{
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qActs.Enqueue(act);
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}
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autoEvent.Set();
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}
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static void Loop()
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{
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while (autoEvent.WaitOne())
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{
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lock (qActs)
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{
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while (qActs.Count > 0) { qWork.Enqueue(qActs.Dequeue()); }
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}
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while (qWork.Count > 0)
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{
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Action act = qWork.Dequeue();
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try
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{
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act.Invoke();
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.Log(ex.ToString());
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}
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}
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}
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}
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#endif
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}
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public static class AxiHttp
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{
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@ -127,14 +184,15 @@ public static class AxiHttp
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AxiRespInfo respInfo = new AxiRespInfo();
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respInfo.downloadMode = AxiDownLoadMode.NotDownLoad;
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WaitAxiRequest respAsync = new WaitAxiRequest(respInfo);
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Task task = new Task(() => SendAxiRequest(url, ref respInfo));
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task.Start();
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//Task task = new Task(() => SendAxiRequest(url, ref respInfo));
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//task.Start()
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PSVThread.DoTask(() => SendAxiRequest(url, ref respInfo));
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return respAsync;
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}
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public static AxiRespInfo AxiDownload(string url)
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{
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AxiRespInfo respInfo = new AxiRespInfo();
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AxiRespInfo respInfo = new AxiRespInfo();
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respInfo.downloadMode = AxiDownLoadMode.DownLoadBytes;
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SendAxiRequest(url, ref respInfo);
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return respInfo;
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@ -142,19 +200,20 @@ public static class AxiHttp
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public static AxiRespInfo AxiDownloadAsync(string url)
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{
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AxiRespInfo respInfo = new AxiRespInfo();
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AxiRespInfo respInfo = new AxiRespInfo();
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respInfo.downloadMode = AxiDownLoadMode.DownLoadBytes;
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Task task = new Task(() => SendAxiRequest(url, ref respInfo));
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task.Start();
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//Task task = new Task(() => SendAxiRequest(url, ref respInfo));
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//task.Start();
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PSVThread.DoTask(() => SendAxiRequest(url, ref respInfo));
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return respInfo;
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}
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static void SendAxiRequest(string url, ref AxiRespInfo respinfo,int timeout = 1000 * 1000, string encoding = "UTF-8")
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static void SendAxiRequest(string url, ref AxiRespInfo respinfo, int timeout = 1000 * 1000, string encoding = "UTF-8")
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{
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if (url.ToLower().StartsWith("https://"))
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SendAxiRequestHttps(url, ref respinfo,timeout, encoding);// SendAxiRequestHttps(url, ref respinfo, timeout, encoding);
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SendAxiRequestHttps(url, ref respinfo, timeout, encoding);// SendAxiRequestHttps(url, ref respinfo, timeout, encoding);
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else
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SendAxiRequestHttp(url, ref respinfo,timeout, encoding);
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SendAxiRequestHttp(url, ref respinfo, timeout, encoding);
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}
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static void SendAxiRequestHttp(string url, ref AxiRespInfo respinfo, int timeout, string encoding)
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@ -735,6 +794,9 @@ public static class AxiHttp
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//}
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respinfo.isDone = true;
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}
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if (client != null)
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client.Dispose();
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}
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@ -1023,7 +1085,7 @@ public static class AxiHttp
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{
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try
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{
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Log($"convertToIntBy16 str- {str} lenght->{str.Length}");
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//Log($"convertToIntBy16 str- {str} lenght->{str.Length}");
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if (str.Length == 0)
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return 0;
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return Convert.ToInt32(str, 16);
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@ -1,4 +1,3 @@
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using System.Collections;
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using UnityEngine;
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using static AxiHttp;
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@ -46,6 +45,8 @@ public static class AxiHttpProxy
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public static void ShowAxiHttpDebugInfo(AxiRespInfo resp)
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{
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#if UNITY_EDITOR
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Debug.Log($"");
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Debug.Log($"==== request ====");
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Debug.Log($"url =>{resp.url}");
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@ -70,6 +71,23 @@ public static class AxiHttpProxy
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Debug.Log($"respInfo.fileName =>{resp.fileName}");
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Debug.Log($"respInfo.NeedloadedLenght =>{resp.NeedloadedLenght}");
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Debug.Log($"respInfo.loadedLenght =>{resp.loadedLenght}");
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#else
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Debug.Log($"==== request url => { resp.url}");
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Debug.Log($"code =>{resp.code}");
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Debug.Log($"respInfo.bTimeOut =>{resp.bTimeOut}");
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Debug.Log($"==== response ====");
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if (resp.downloadMode == AxiDownLoadMode.NotDownLoad)
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{
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Debug.Log($"body_text =>{resp.body}");
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Debug.Log($"body_text.Length =>{resp.body.Length}");
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}
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else
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{
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Debug.Log($"==== download ====");
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Debug.Log($"respInfo.loadedLenght =>{resp.loadedLenght}");
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}
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#endif
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//if (resp.downloadMode == AxiDownLoadMode.DownLoadBytes)
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//{
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// if (resp.bTimeOut)
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