fuck InputSystem!
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08bdb552c9
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{
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"name": "Keyboard",
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{
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"isOR": false
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{
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"devices": [
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{
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"devicePath": "<XInputController>",
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"isOptional": false,
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"isOR": false
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}
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]
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},
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{
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"name": "PlayStation Controller",
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"bindingGroup": "PlayStation Controller",
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"devices": [
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{
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"devicePath": "<DualShockGamepad>",
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"isOptional": false,
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"isOR": false
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@ -5,7 +5,6 @@ using System.IO;
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||||
using System.Threading.Tasks;
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||||
using UnityEngine;
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||||
using UnityEngine.Networking;
|
||||
using UnityEngine.Scripting;
|
||||
using static AxibugEmuOnline.Client.HttpAPI;
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||||
using static AxibugEmuOnline.Client.Manager.LogManager;
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||||
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||||
@ -38,11 +37,6 @@ namespace AxibugEmuOnline.Client.ClientCore
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||||
#else
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public static string PersistentDataPath => Application.persistentDataPath;
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#endif
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//[Preserve]
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//[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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public static void Init()
|
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{
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settings = new AppSettings();
|
||||
@ -162,7 +156,7 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
}
|
||||
static void OnNoSugarNetLog(int LogLevel, string msg)
|
||||
{
|
||||
E_LogType logType =(E_LogType)LogLevel;
|
||||
E_LogType logType = (E_LogType)LogLevel;
|
||||
switch (logType)
|
||||
{
|
||||
case E_LogType.Debug:
|
||||
|
@ -15,6 +15,7 @@ namespace AxibugEmuOnline.Client
|
||||
void SetupScheme();
|
||||
void StartGame(RomFile romFile);
|
||||
void DoReset();
|
||||
EnumPlatform Platform { get; }
|
||||
uint Frame { get; }
|
||||
}
|
||||
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class GamingChanger : CommandChanger
|
||||
{
|
||||
public override object GetConfig()
|
||||
{
|
||||
return "UI_InGame";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e5b6687e9412f174d82b2c15f1efc4a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,10 +0,0 @@
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class NormalChanger : CommandChanger
|
||||
{
|
||||
public override object GetConfig()
|
||||
{
|
||||
return "UI_Normal";
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8aa965a6a15aa1a4195977111b1ec13b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxiReplay;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -57,7 +56,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
|
||||
public EmulatorConfig Config { get; private set; } = new EmulatorConfig();
|
||||
|
||||
public NesControllerMapper ControllerMapper { get; private set; } = new NesControllerMapper();
|
||||
public void PrepareDirectory(string directPath)
|
||||
{
|
||||
Directory.CreateDirectory($"{App.PersistentDataPath}/{directPath}");
|
||||
@ -115,7 +114,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
else m_sampledState = default;
|
||||
|
||||
var localState = NesControllerMapper.Get().CreateState();
|
||||
var localState = ControllerMapper.CreateState();
|
||||
var rawData = ToNet(localState);
|
||||
if (LastTestInput != rawData)
|
||||
{
|
||||
@ -126,7 +125,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
else
|
||||
{
|
||||
m_sampledState = NesControllerMapper.Get().CreateState();
|
||||
m_sampledState = ControllerMapper.CreateState();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using VirtualNes.Core;
|
||||
|
||||
@ -8,36 +7,10 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class NesControllerMapper
|
||||
{
|
||||
private static readonly string ConfigFilePath = $"{App.PersistentDataPath}/NES/ControllerMapper.json";
|
||||
|
||||
public MapperSetter Player1 = new MapperSetter();
|
||||
public MapperSetter Player2 = new MapperSetter();
|
||||
public MapperSetter Player3 = new MapperSetter();
|
||||
public MapperSetter Player4 = new MapperSetter();
|
||||
|
||||
public NesControllerMapper()
|
||||
{
|
||||
Player1.UP.keyCode = KeyCode.W;
|
||||
Player1.DOWN.keyCode = KeyCode.S;
|
||||
Player1.LEFT.keyCode = KeyCode.A;
|
||||
Player1.RIGHT.keyCode = KeyCode.D;
|
||||
Player1.B.keyCode = KeyCode.J;
|
||||
Player1.A.keyCode = KeyCode.K;
|
||||
Player1.SELECT.keyCode = KeyCode.V;
|
||||
Player1.START.keyCode = KeyCode.B;
|
||||
|
||||
//PC XBOX
|
||||
//Player1.B.keyCode = Common.PC_XBOXKEY.A;
|
||||
//Player1.A.keyCode = Common.PC_XBOXKEY.B;
|
||||
//Player1.SELECT.keyCode = Common.PC_XBOXKEY.ViewBtn;
|
||||
//Player1.START.keyCode = Common.PC_XBOXKEY.MenuBtn;
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
var jsonStr = JsonUtility.ToJson(this);
|
||||
File.WriteAllText(ConfigFilePath, jsonStr);
|
||||
}
|
||||
public MapperSetter Player1 = new MapperSetter(1);
|
||||
public MapperSetter Player2 = new MapperSetter(2);
|
||||
public MapperSetter Player3 = new MapperSetter(3);
|
||||
public MapperSetter Player4 = new MapperSetter(4);
|
||||
|
||||
public ControllerState CreateState()
|
||||
{
|
||||
@ -46,86 +19,189 @@ namespace AxibugEmuOnline.Client
|
||||
var state3 = Player3.GetButtons();
|
||||
var state4 = Player4.GetButtons();
|
||||
|
||||
return new ControllerState(state1, state2, state3, state4);
|
||||
var result = new ControllerState(state1, state2, state3, state4);
|
||||
return result;
|
||||
}
|
||||
|
||||
private static NesControllerMapper s_setting;
|
||||
public static NesControllerMapper Get()
|
||||
{
|
||||
if (s_setting == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var json = File.ReadAllText($"{App.PersistentDataPath}/Nes/ControllerMapper.json");
|
||||
s_setting = JsonUtility.FromJson<NesControllerMapper>(json);
|
||||
}
|
||||
catch
|
||||
{
|
||||
s_setting = new NesControllerMapper();
|
||||
}
|
||||
}
|
||||
|
||||
return s_setting;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class Mapper
|
||||
{
|
||||
public EnumButtonType buttonType;
|
||||
public KeyCode keyCode;
|
||||
MapperSetter m_setter;
|
||||
EnumButtonType m_buttonType;
|
||||
IKeyListener m_keyListener;
|
||||
int m_controllerIndex => m_setter.ControllerIndex;
|
||||
|
||||
public Mapper(EnumButtonType buttonType)
|
||||
public Mapper(MapperSetter setter, EnumButtonType buttonType)
|
||||
{
|
||||
this.buttonType = buttonType;
|
||||
m_setter = setter;
|
||||
m_buttonType = buttonType;
|
||||
|
||||
loadConfig();
|
||||
}
|
||||
|
||||
private void loadConfig()
|
||||
{
|
||||
m_keyListener = MapperSetter.GetKey_Legacy(m_controllerIndex, m_buttonType);
|
||||
|
||||
}
|
||||
|
||||
public EnumButtonType SampleKey()
|
||||
{
|
||||
return m_keyListener.IsPressing() ? m_buttonType : 0;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MapperSetter
|
||||
{
|
||||
public Mapper UP = new Mapper(EnumButtonType.UP);
|
||||
public Mapper DOWN = new Mapper(EnumButtonType.DOWN);
|
||||
public Mapper LEFT = new Mapper(EnumButtonType.LEFT);
|
||||
public Mapper RIGHT = new Mapper(EnumButtonType.RIGHT);
|
||||
public Mapper A = new Mapper(EnumButtonType.A);
|
||||
public Mapper B = new Mapper(EnumButtonType.B);
|
||||
public Mapper SELECT = new Mapper(EnumButtonType.SELECT);
|
||||
public Mapper START = new Mapper(EnumButtonType.START);
|
||||
public Mapper MIC = new Mapper(EnumButtonType.MIC);
|
||||
/// <summary> 控制器序号(手柄1,2,3,4) </summary>
|
||||
public int ControllerIndex { get; }
|
||||
public Mapper UP { get; private set; }
|
||||
public Mapper DOWN { get; private set; }
|
||||
public Mapper LEFT { get; private set; }
|
||||
public Mapper RIGHT { get; private set; }
|
||||
public Mapper A { get; private set; }
|
||||
public Mapper B { get; private set; }
|
||||
public Mapper SELECT { get; private set; }
|
||||
public Mapper START { get; private set; }
|
||||
public Mapper MIC { get; private set; }
|
||||
|
||||
public MapperSetter(int controllerIndex)
|
||||
{
|
||||
ControllerIndex = controllerIndex;
|
||||
UP = new Mapper(this, EnumButtonType.UP);
|
||||
DOWN = new Mapper(this, EnumButtonType.DOWN);
|
||||
LEFT = new Mapper(this, EnumButtonType.LEFT);
|
||||
RIGHT = new Mapper(this, EnumButtonType.RIGHT);
|
||||
A = new Mapper(this, EnumButtonType.A);
|
||||
B = new Mapper(this, EnumButtonType.B);
|
||||
SELECT = new Mapper(this, EnumButtonType.SELECT);
|
||||
START = new Mapper(this, EnumButtonType.START);
|
||||
MIC = new Mapper(this, EnumButtonType.MIC);
|
||||
}
|
||||
|
||||
public EnumButtonType GetButtons()
|
||||
{
|
||||
EnumButtonType res = 0;
|
||||
|
||||
if (Input.GetKey(UP.keyCode))
|
||||
res |= EnumButtonType.UP;
|
||||
|
||||
if (Input.GetKey(DOWN.keyCode))
|
||||
res |= EnumButtonType.DOWN;
|
||||
|
||||
if (Input.GetKey(LEFT.keyCode))
|
||||
res |= EnumButtonType.LEFT;
|
||||
|
||||
if (Input.GetKey(RIGHT.keyCode))
|
||||
res |= EnumButtonType.RIGHT;
|
||||
|
||||
if (Input.GetKey(A.keyCode))
|
||||
res |= EnumButtonType.A;
|
||||
|
||||
if (Input.GetKey(B.keyCode))
|
||||
res |= EnumButtonType.B;
|
||||
|
||||
if (Input.GetKey(SELECT.keyCode))
|
||||
res |= EnumButtonType.SELECT;
|
||||
|
||||
if (Input.GetKey(START.keyCode))
|
||||
res |= EnumButtonType.START;
|
||||
|
||||
if (Input.GetKey(MIC.keyCode))
|
||||
res |= EnumButtonType.MIC;
|
||||
res |= UP.SampleKey();
|
||||
res |= DOWN.SampleKey();
|
||||
res |= LEFT.SampleKey();
|
||||
res |= RIGHT.SampleKey();
|
||||
res |= A.SampleKey();
|
||||
res |= B.SampleKey();
|
||||
res |= SELECT.SampleKey();
|
||||
res |= START.SampleKey();
|
||||
res |= MIC.SampleKey();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public static IKeyListener GetKey_Legacy(int controllerInput, EnumButtonType nesConBtnType)
|
||||
{
|
||||
string configKey = $"NES_{controllerInput}_{nesConBtnType}";
|
||||
|
||||
if (PlayerPrefs.HasKey(configKey))
|
||||
{
|
||||
return new KeyListener_Legacy(PlayerPrefs.GetString(configKey));
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultKeyCode = GetDefaultKey();
|
||||
PlayerPrefs.SetString(configKey, defaultKeyCode.ToString());
|
||||
return defaultKeyCode;
|
||||
}
|
||||
|
||||
KeyListener_Legacy GetDefaultKey()
|
||||
{
|
||||
switch (controllerInput)
|
||||
{
|
||||
case 1:
|
||||
if (nesConBtnType == EnumButtonType.LEFT) return new KeyListener_Legacy(KeyCode.A, KeyCode.Joystick1Button12);
|
||||
if (nesConBtnType == EnumButtonType.RIGHT) return new KeyListener_Legacy(KeyCode.D, KeyCode.Joystick1Button13);
|
||||
if (nesConBtnType == EnumButtonType.UP) return new KeyListener_Legacy(KeyCode.W, KeyCode.Joystick1Button10);
|
||||
if (nesConBtnType == EnumButtonType.DOWN) return new KeyListener_Legacy(KeyCode.S, KeyCode.Joystick1Button11);
|
||||
if (nesConBtnType == EnumButtonType.START) return new KeyListener_Legacy(KeyCode.B, KeyCode.Joystick1Button7);
|
||||
if (nesConBtnType == EnumButtonType.SELECT) return new KeyListener_Legacy(KeyCode.V, KeyCode.Joystick1Button6);
|
||||
if (nesConBtnType == EnumButtonType.A) return new KeyListener_Legacy(KeyCode.K, KeyCode.Joystick1Button1);
|
||||
if (nesConBtnType == EnumButtonType.B) return new KeyListener_Legacy(KeyCode.J, KeyCode.Joystick1Button2);
|
||||
if (nesConBtnType == EnumButtonType.MIC) return new KeyListener_Legacy(KeyCode.M, KeyCode.Joystick1Button12);
|
||||
break;
|
||||
case 2:
|
||||
if (nesConBtnType == EnumButtonType.LEFT) return new KeyListener_Legacy(KeyCode.Delete, KeyCode.Joystick2Button12);
|
||||
if (nesConBtnType == EnumButtonType.RIGHT) return new KeyListener_Legacy(KeyCode.PageDown, KeyCode.Joystick2Button13);
|
||||
if (nesConBtnType == EnumButtonType.UP) return new KeyListener_Legacy(KeyCode.Home, KeyCode.Joystick2Button10);
|
||||
if (nesConBtnType == EnumButtonType.DOWN) return new KeyListener_Legacy(KeyCode.End, KeyCode.Joystick2Button11);
|
||||
if (nesConBtnType == EnumButtonType.START) return new KeyListener_Legacy(KeyCode.PageUp, KeyCode.Joystick2Button7);
|
||||
if (nesConBtnType == EnumButtonType.SELECT) return new KeyListener_Legacy(KeyCode.Insert, KeyCode.Joystick2Button6);
|
||||
if (nesConBtnType == EnumButtonType.A) return new KeyListener_Legacy(KeyCode.Keypad5, KeyCode.Joystick2Button1);
|
||||
if (nesConBtnType == EnumButtonType.B) return new KeyListener_Legacy(KeyCode.Keypad4, KeyCode.Joystick2Button2);
|
||||
if (nesConBtnType == EnumButtonType.MIC) return new KeyListener_Legacy(KeyCode.KeypadPeriod, KeyCode.Joystick2Button12);
|
||||
break;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public interface IKeyListener
|
||||
{
|
||||
bool IsPressing();
|
||||
}
|
||||
|
||||
public struct KeyListener_Legacy : IKeyListener
|
||||
{
|
||||
private KeyCode[] m_keys;
|
||||
|
||||
public KeyListener_Legacy(params KeyCode[] keys)
|
||||
{
|
||||
m_keys = keys;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从配置表字符串构建
|
||||
/// </summary>
|
||||
/// <param name="confStr">以:分割的键值字符串</param>
|
||||
public KeyListener_Legacy(string confStr)
|
||||
{
|
||||
m_keys = new KeyCode[2];
|
||||
|
||||
var temp = confStr.Split(':');
|
||||
m_keys = new KeyCode[temp.Length];
|
||||
for (int i = 0; i < temp.Length; i++)
|
||||
{
|
||||
if (int.TryParse(temp[i], out int result))
|
||||
m_keys[i] = (KeyCode)result;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsPressing()
|
||||
{
|
||||
if (m_keys == null || m_keys.Length == 0) return false;
|
||||
|
||||
foreach (var key in m_keys)
|
||||
{
|
||||
if (Input.GetKey(key)) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
if (m_keys == null || m_keys.Length == 0) return string.Empty;
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < m_keys.Length; i++)
|
||||
{
|
||||
var keyVal = (int)m_keys[i];
|
||||
sb.Append(keyVal);
|
||||
if (i != m_keys.Length - 1) sb.Append(':');
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using AxibugEmuOnline.Client.Common;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
@ -12,6 +11,8 @@ namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class NesEmulator : MonoBehaviour, IEmuCore
|
||||
{
|
||||
public EnumPlatform Platform => EnumPlatform.NES;
|
||||
|
||||
//模拟器核心实例化对象
|
||||
public NES NesCore { get; private set; }
|
||||
|
||||
@ -168,6 +169,8 @@ namespace AxibugEmuOnline.Client
|
||||
NesCore.LoadState(st);
|
||||
}
|
||||
|
||||
public uint Frame => NesCore.FrameCount;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// 编辑器用
|
||||
@ -197,7 +200,5 @@ namespace AxibugEmuOnline.Client
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
}
|
||||
#endif
|
||||
|
||||
public uint Frame => NesCore.FrameCount;
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
@ -18,8 +19,6 @@ namespace AxibugEmuOnline.Client
|
||||
/// <summary> 游戏中UI操作 </summary>
|
||||
public IKeyMapperChanger Gaming { get; private set; }
|
||||
|
||||
public bool LegacyInput;
|
||||
|
||||
private IKeyMapperChanger m_current;
|
||||
public IKeyMapperChanger Current
|
||||
{
|
||||
@ -37,22 +36,11 @@ namespace AxibugEmuOnline.Client
|
||||
Instance = this;
|
||||
|
||||
//初始化command监视器
|
||||
if (LegacyInput)
|
||||
m_listener = new CommandListener_Legacy();
|
||||
else
|
||||
m_listener = new CommandListener();
|
||||
m_listener = new CommandListener_Legacy();
|
||||
|
||||
//初始化键位修改器
|
||||
if (LegacyInput)
|
||||
{
|
||||
Normal = new NormalChanger_Legacy();
|
||||
Gaming = new GamingChanger_Legacy();
|
||||
}
|
||||
else
|
||||
{
|
||||
Normal = new NormalChanger();
|
||||
Gaming = new GamingChanger();
|
||||
}
|
||||
Normal = new NormalChanger_Legacy();
|
||||
Gaming = new GamingChanger_Legacy();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -49,6 +49,8 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public void ExecuteCommand(EnumCommand cmd, bool cancel)
|
||||
{
|
||||
if(cmd == EnumCommand.NONE) return;
|
||||
|
||||
if (!cancel)
|
||||
{
|
||||
switch (cmd)
|
||||
@ -118,6 +120,7 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public enum EnumCommand
|
||||
{
|
||||
NONE,
|
||||
SelectItemLeft,
|
||||
SelectItemRight,
|
||||
SelectItemUp,
|
||||
|
@ -1,65 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
{
|
||||
public class CommandListener : ICommandListener
|
||||
{
|
||||
private PlayerInput m_uiInput;
|
||||
private IEnumerable<CommandExecuter> m_executers;
|
||||
|
||||
public CommandListener()
|
||||
{
|
||||
m_uiInput = GameObject.FindGameObjectWithTag("UIInput").GetComponent<PlayerInput>();
|
||||
m_uiInput.onActionTriggered += M_uiInput_onActionTriggered;
|
||||
}
|
||||
public void Update(IEnumerable<CommandExecuter> executer)
|
||||
{
|
||||
m_executers = executer;
|
||||
}
|
||||
|
||||
private void M_uiInput_onActionTriggered(InputAction.CallbackContext obj)
|
||||
{
|
||||
CommandState? cs = null;
|
||||
switch (obj.action.phase)
|
||||
{
|
||||
case InputActionPhase.Started:
|
||||
cs = new CommandState { Cancel = false, Cmd = ToCommandEnum(obj.action.name) };
|
||||
break;
|
||||
case InputActionPhase.Canceled:
|
||||
cs = new CommandState { Cancel = true, Cmd = ToCommandEnum(obj.action.name) };
|
||||
break;
|
||||
}
|
||||
if (!cs.HasValue) return;
|
||||
|
||||
foreach (var exec in m_executers)
|
||||
{
|
||||
if (!exec.Enable) continue;
|
||||
exec.ExecuteCommand(cs.Value.Cmd, cs.Value.Cancel);
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyKeyMapper(IKeyMapperChanger changer)
|
||||
{
|
||||
var actionMapName = (string)changer.GetConfig();
|
||||
m_uiInput.SwitchCurrentActionMap(actionMapName);
|
||||
}
|
||||
|
||||
EnumCommand ToCommandEnum(string actionName)
|
||||
{
|
||||
return actionName switch
|
||||
{
|
||||
"SelectItemLeft" => EnumCommand.SelectItemLeft,
|
||||
"SelectItemRight" => EnumCommand.SelectItemRight,
|
||||
"SelectItemUp" => EnumCommand.SelectItemUp,
|
||||
"SelectItemDown" => EnumCommand.SelectItemDown,
|
||||
"Enter" => EnumCommand.Enter,
|
||||
"Back" => EnumCommand.Back,
|
||||
"OptionMenu" => EnumCommand.OptionMenu,
|
||||
_ => throw new Exception("Not Support Action")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a493da4af70f32a43b3c558d94cf23a4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -60,6 +60,7 @@ namespace VirtualNes.Core
|
||||
[Flags]
|
||||
public enum EnumButtonType
|
||||
{
|
||||
NONE = 0,
|
||||
UP = 1,
|
||||
DOWN = 2,
|
||||
LEFT = 4,
|
||||
|
@ -2,7 +2,6 @@
|
||||
"dependencies": {
|
||||
"com.unity.2d.sprite": "1.0.0",
|
||||
"com.unity.ide.visualstudio": "2.0.22",
|
||||
"com.unity.inputsystem": "1.3.0",
|
||||
"com.unity.postprocessing": "3.2.2",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
|
@ -22,15 +22,6 @@
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.inputsystem": {
|
||||
"version": "1.3.0",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.modules.uielements": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.cn"
|
||||
},
|
||||
"com.unity.postprocessing": {
|
||||
"version": "3.2.2",
|
||||
"depth": 0,
|
||||
|
Loading…
Reference in New Issue
Block a user