APU_MMC5移植完成,nes20db.xml移到工程根目录,避免打包

This commit is contained in:
ALIENJACK\alien 2024-08-07 11:30:18 +08:00
parent 8952b842b1
commit d668f7d8df
6 changed files with 71 additions and 2720 deletions

File diff suppressed because it is too large Load Diff

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@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 31d7b6b33f06e3d468b409ab9e71bf1f
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,5 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using System;
using System.IO;
using System.Xml.Linq;
using UnityEngine;
using VirtualNes.Core;
@ -74,8 +75,8 @@ namespace AxibugEmuOnline.Client
var db = Resources.Load<RomDB>("NES/ROMDB");
db.Clear();
var dbFile = Resources.Load<TextAsset>("NES/nes20db");
var xml = XDocument.Parse(dbFile.text);
var xmlStr = File.ReadAllText("nes20db.xml");
var xml = XDocument.Parse(xmlStr);
var games = xml.Element("nes20db").Elements("game");
foreach (var game in games)
{
@ -84,9 +85,11 @@ namespace AxibugEmuOnline.Client
var mapper = int.Parse($"{game.Element("pcb").Attribute("mapper").Value}");
if (mapper > 255) continue;
db.AddInfo(new RomDB.RomInfo { CRC = crc, Mapper = mapper });
}
UnityEditor.EditorUtility.SetDirty(db);
UnityEditor.AssetDatabase.SaveAssets();
}
#endif

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@ -7,6 +7,12 @@ namespace VirtualNes.Core
private FDSSOUND fds = new FDSSOUND();
private FDSSOUND fds_sync = new FDSSOUND();
public APU_FDS()
{
fds.ZeroMemory();
fds_sync.ZeroMemory();
}
public override void Reset(float fClock, int nRate)
{
//todo : 实现
@ -94,6 +100,36 @@ namespace VirtualNes.Core
public int now_volume;
public int now_freq;
public int output;
public void ZeroMemory()
{
Array.Clear(reg, 0, reg.Length);
volenv_mode = 0;
volenv_gain = 0;
volenv_decay = 0;
volenv_phaseacc = 0.0;
swpenv_mode = 0;
swpenv_gain = 0;
swpenv_decay = 0;
swpenv_phaseacc = 0.0;
envelope_enable = 0;
envelope_speed = 0;
wave_setup = 0;
master_volume = 0;
Array.Clear(main_wavetable, 0, main_wavetable.Length);
main_enable = 0;
main_frequency = 0;
main_addr = 0;
Array.Clear(lfo_wavetable, 0, lfo_wavetable.Length);
lfo_enable = 0;
lfo_frequency = 0;
lfo_addr = 0;
lfo_phaseacc = 0.0;
sweep_bias = 0;
now_volume = 0;
now_freq = 0;
output = 0;
}
}
}
}

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@ -270,6 +270,35 @@ namespace VirtualNes.Core
return 0;
}
public override int GetFreq(int channel)
{
if (channel == 0 || channel == 1)
{
RECTANGLE ch = null;
if (channel == 0) ch = ch0;
else ch = ch1;
if (ch.enable == 0 || ch.vbl_length <= 0)
return 0;
if (ch.freq < INT2FIX(8))
return 0;
if (ch.fixed_envelope != 0)
{
if (ch.volume == 0)
return 0;
}
else
{
if ((0x0F - ch.env_vol) == 0)
return 0;
}
return (int)(256.0f * cpu_clock / (FIX2INT(ch.freq) * 16.0f));
}
return 0;
}
private int RectangleRender(RECTANGLE ch)
{
if (ch.enable == 0 || ch.vbl_length <= 0)
@ -358,7 +387,7 @@ namespace VirtualNes.Core
Array.Clear(dummy, 0, dummy.Length);
vbl_length = 0;
}
}
}
public class RECTANGLE
{