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9272f98631
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规范服务端代码,使用.Net9的Lock对象
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2025-03-13 17:18:32 +08:00 |
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fef8fe42a8
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å¤多平台打包
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2025-03-12 13:06:57 +08:00 |
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3ffa4e77c1
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fixed
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2025-03-11 15:41:05 +08:00 |
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7eee0cd767
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完善Switch NSP Repack
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2025-03-11 14:33:20 +08:00 |
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5d8645a1dd
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新增 axibug switch repack tool
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2025-03-11 12:00:17 +08:00 |
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374d496d67
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移除EssGee的Xinput依赖
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2025-03-07 18:23:18 +08:00 |
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b13763ebee
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Android 打包 顺带完善
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2025-03-07 15:32:47 +08:00 |
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b3b72440f5
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虚拟摇杆支持(包括XMB时)
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2025-03-07 13:28:35 +08:00 |
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6f9d77704e
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InputNameSpace
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2025-03-06 23:23:21 +08:00 |
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f7633ea341
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封装GUI虚拟按键功能组件
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2025-03-06 23:11:54 +08:00 |
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41b0562f7c
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统一所有平台设置到Input管理
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2025-03-06 22:11:24 +08:00 |
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493a5de19f
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Input完善和SFX完善
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2025-03-06 15:55:07 +08:00 |
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9221806669
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SFX fixed,AxiAxis统一
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2025-03-06 14:37:50 +08:00 |
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1e502e1777
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音频音效,AxiInput统一Axis
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2025-03-06 10:26:17 +08:00 |
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fd739b3d45
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引入XMB音效
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2025-03-05 18:03:41 +08:00 |
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ad6d34ad13
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fixed axiinput
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2025-03-05 18:03:06 +08:00 |
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7832b9979c
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XMB界面Input也统一设置
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2025-03-05 13:11:36 +08:00 |
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49875351c3
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实现统一的Input管理,KeyCode,Axis,Ugui虚拟按钮,做统一封装,外部不关心,另外MAME核心的Input已经换成这套
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2025-03-05 00:09:07 +08:00 |
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b0d1cc6131
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readme
|
2025-02-26 20:13:30 +08:00 |
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113a66288b
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readme
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2025-02-26 20:08:36 +08:00 |
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c7fdd3d1a0
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readme
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2025-02-26 20:07:53 +08:00 |
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a8d35386da
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readme
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2025-02-26 20:07:18 +08:00 |
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b83093439c
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readme
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2025-02-26 20:00:27 +08:00 |
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af3a9986c2
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使用Protobuff作为Essgee核心即时存档和byte[]的互转,避免C#横跨多版本造成的转换byte差异
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2025-02-25 16:56:11 +08:00 |
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008a9bf6a5
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初步实现GB即时存档
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2025-02-25 16:51:52 +08:00 |
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48f465c35e
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修为内置连接池
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2025-02-25 10:31:51 +08:00 |
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f1850ac37e
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api性能优化
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2025-02-24 20:32:25 +08:00 |
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f54e6f2dc4
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essgee画面问题
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2025-02-22 00:33:24 +08:00 |
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72edf02773
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支持GAMEBOY
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2025-02-21 13:25:54 +08:00 |
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99a986f801
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Essgss.Unity进一步接入,列表,渲染,。全局核心录音
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2025-02-20 18:29:10 +08:00 |
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3bda78d3e5
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进一步接入Essgss.Unity,键值和即时存档
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2025-02-17 17:48:48 +08:00 |
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6b5b5931c1
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gitignore
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2025-02-14 16:29:46 +08:00 |
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c5d4fdb3a0
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.
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2025-02-14 16:26:04 +08:00 |
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011b58c437
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忽略
|
2025-02-14 16:17:07 +08:00 |
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69dd59e0f6
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接入Essgss.Unity到本项目
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2025-02-14 16:09:33 +08:00 |
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d4ba9c0ccb
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归档数据库结构,增加索引,优化查询
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2025-02-05 11:56:51 +08:00 |
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6326f22234
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readme
|
2025-02-01 00:53:10 +08:00 |
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0e7e593312
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-02-01 00:48:37 +08:00 |
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dfb064fe7f
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readme
|
2025-02-01 00:48:11 +08:00 |
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62c6854172
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Merge pull request 'master' (#92) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #92
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2025-01-26 15:05:11 +08:00 |
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0813e4af5d
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server 提交按键
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2025-01-26 15:04:34 +08:00 |
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70fb6154ec
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NetReplay增加FrameProfiler(未实装)
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2025-01-26 15:04:26 +08:00 |
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7ed40210fd
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收到房间数据后不再判断slot信息是否改变,全量推送
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2025-01-26 14:50:33 +08:00 |
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34fccd457a
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修改120回到60
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2025-01-26 14:12:49 +08:00 |
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fb05c22235
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服务器 推帧策略修改提交
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2025-01-26 11:52:45 +08:00 |
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53e09dd282
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Merge pull request 'master' (#91) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #91
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2025-01-26 11:06:25 +08:00 |
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1090fb4da7
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IEmuCore 推帧,跳帧抽象,不再需要IEmuCore依赖monobehaviour的update推帧
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2025-01-26 10:51:06 +08:00 |
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5ae970673a
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-01-26 09:40:20 +08:00 |
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a04d1f4243
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修改同步策略,本地跳帧策略基于forward
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2025-01-26 09:39:34 +08:00 |
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8970c7e335
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滤镜再增加一个(当然,跟psv没关系)
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2025-01-25 16:14:10 +08:00 |
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