完善Switch NSP Repack
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@ -14,6 +14,9 @@
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/AxibugEmuOnline.Client/ProjectSettings/AutoStreamingSettings.asset
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/AxibugEmuOnline.Client/Logs
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/AxibugEmuOnline.Client/Assets/AxiProjectTools/AxiNSPack/switch_keys/*.keys
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/AxibugEmuOnline.Client/Assets/AxiProjectTools/AxiNSPack/switch_keys/*.keys.meta
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/virtuanessrc097-master
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/AxibugEmuOnline.Server/config.cfg
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/AxibugEmuOnline.Server/bin/
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@ -1,23 +1,24 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System;
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using UnityEditor;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using UnityEditor;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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namespace AxibugEmuOnline.Editors
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{
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public class AxibugNSPTools : Editor
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{
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static string WorkRoot = Path.GetFullPath(Path.Combine(Application.dataPath,"AxiProjectTools/AxiNSPack"));
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static string WorkRoot = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack"));
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static string switch_keys = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack/switch_keys"));
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static string hacpack_root = Path.GetFullPath(Path.Combine(Application.dataPath, "AxiProjectTools/AxiNSPack/hacpack"));
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static Dictionary<string, string> tools = new Dictionary<string, string>();
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static string prodKeysPath;
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[MenuItem("Axibug移植工具/Switch/AxibugNSPTools/RepackNSP")]
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[MenuItem("Axibug移植工具/Switch/AxibugNSPTools/RepackNSP(仅重新构建NPS)")]
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static void RepackNSP()
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{
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if (!CheckEnvironmentVariable())
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@ -25,7 +26,7 @@ namespace AxibugEmuOnline.Editors
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string path = EditorUtility.OpenFilePanel(
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title: "选择 .nsp 文件",
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directory: Path.Combine(Application.dataPath,".."), // 默认路径为项目 Assets 目录
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directory: Path.Combine(Application.dataPath, ".."), // 默认路径为项目 Assets 目录
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extension: "nsp" // 限制文件类型为 .nsp
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);
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@ -34,6 +35,62 @@ namespace AxibugEmuOnline.Editors
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RepackNSP(path);
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}
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[MenuItem("Axibug移植工具/Switch/AxibugNSPTools/Build With RepackNSP(打包NSP并重新构建NPS)")]
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static void BuildWithRepackNSP()
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{
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if (!CheckEnvironmentVariable())
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return;
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if (!EditorUtility.DisplayDialog("确认包信息", $"继续打包?", "继续", "取消"))
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return;
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var levels = new List<string>();
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foreach (var scene in EditorBuildSettings.scenes)
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{
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if (scene.enabled)
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levels.Add(scene.path);
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}
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var buildOpt = EditorUserBuildSettings.development ? BuildOptions.Development : BuildOptions.None;
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if (EditorUserBuildSettings.buildWithDeepProfilingSupport)
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buildOpt |= BuildOptions.EnableDeepProfilingSupport;
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if (EditorUserBuildSettings.allowDebugging)
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buildOpt |= BuildOptions.AllowDebugging;
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//勾选构建NSP包
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EditorUserBuildSettings.switchCreateRomFile = true;
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#if UNITY_2018_1_OR_NEWER && !UNITY_6000_0_OR_NEWER
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string titleid = PlayerSettings.Switch.applicationID;
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#else
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string titleid = "null";
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#endif
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string targetName = $"{Application.productName}_{titleid}.nsp";
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string _locationPathName = $"Output/NSPBuild/{targetName}";
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var options = new BuildPlayerOptions
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{
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scenes = levels.ToArray(),
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locationPathName = _locationPathName,
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target = BuildTarget.Switch,
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options = buildOpt
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};
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try
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{
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BuildReport report = BuildPipeline.BuildPlayer(options);
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}
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catch(Exception ex)
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{
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Debug.LogError($"[AxibugNSPTools] Unity Build NSP 错误:{ex.ToString()}");
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return;
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}
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string NSPFullPath = Path.GetFullPath(Path.Combine(Application.dataPath, "..", _locationPathName));
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RepackNSP(NSPFullPath);
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}
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static bool CheckEnvironmentVariable()
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{
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// 获取环境变量(需要添加环境变量检查)
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@ -66,7 +123,7 @@ namespace AxibugEmuOnline.Editors
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// 获取环境变量(需要添加环境变量检查)
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string sdkRoot = Environment.GetEnvironmentVariable("NINTENDO_SDK_ROOT");
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tools["authoringTool"] = Path.Combine(sdkRoot, "Tools/CommandLineTools/AuthoringTool/AuthoringTool.exe");
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tools["hacPack"] = hacpack_root;
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tools["hacPack"] = Path.Combine(hacpack_root, "hacpack");
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#endregion
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#region 处理NSP文件路径
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@ -76,21 +133,30 @@ namespace AxibugEmuOnline.Editors
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#endregion
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#region 提取Title ID
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string titleID = ExtractTitleID(nspFilePath) ?? ManualTitleIDInput();
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string titleID = ExtractTitleID(nspFilePath);
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if (string.IsNullOrEmpty(titleID))
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{
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Debug.LogError($"[AxibugNSPTools]NSP文件名一部分,必须包含TitleID");
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return;
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}
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Debug.Log($"[AxibugNSPTools]Using Title ID: {titleID}");
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#endregion
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"清理临时目录", 0);
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#region 清理临时目录
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CleanDirectory(Path.Combine(nspParentDir, "repacker_extract"));
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CleanDirectory(Path.Combine(Path.GetTempPath(), "NCA"));
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CleanDirectory(Path.Combine(WorkRoot, "hacpack_backup"));
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#endregion
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"解包NSP文件", 0.2f);
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#region 解包NSP文件
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string extractPath = Path.Combine(nspParentDir, "repacker_extract");
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ExecuteCommand($"{tools["authoringTool"]} extract -o \"{extractPath}\" \"{nspFilePath}\"");
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var (controlPath, programPath) = FindNACPAndNPDPaths(extractPath);
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string controlPath = null;
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string programPath = null;
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FindNACPAndNPDPaths(extractPath, ref controlPath, ref programPath);
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if (controlPath == null || programPath == null)
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{
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Debug.LogError("[AxibugNSPTools] Critical directory structure not found!");
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@ -100,12 +166,17 @@ namespace AxibugEmuOnline.Editors
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#region 重建NCA/NSP
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string tmpPath = Path.Combine(Path.GetTempPath(), "NCA");
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.6f);
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string programNCA = BuildProgramNCA(tmpPath, titleID, programPath);
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.7f);
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string controlNCA = BuildControlNCA(tmpPath, titleID, controlPath);
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NCA", 0.8f);
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BuildMetaNCA(tmpPath, titleID, programNCA, controlNCA);
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NSP", 0.9f);
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string outputNSP = BuildFinalNSP(nspFilePath, nspParentDir, tmpPath, titleID);
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EditorUtility.DisplayProgressBar("AxibugNSPTools", $"重建NSP", 1f);
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Debug.Log($"[AxibugNSPTools]Repacking completed: {outputNSP}");
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EditorUtility.ClearProgressBar();
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#endregion
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}
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@ -122,11 +193,6 @@ namespace AxibugEmuOnline.Editors
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return match.Success ? match.Value : null;
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}
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static string ManualTitleIDInput()
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{
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Console.Write("Enter Title ID manually: ");
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return Console.ReadLine().Trim();
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}
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static void CleanDirectory(string path)
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{
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@ -137,16 +203,15 @@ namespace AxibugEmuOnline.Editors
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}
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}
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static (string, string) FindNACPAndNPDPaths(string basePath)
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static void FindNACPAndNPDPaths(string basePath, ref string controlPath, ref string programPath)
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{
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foreach (var dir in Directory.GetDirectories(basePath))
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{
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if (File.Exists(Path.Combine(dir, "fs0/control.nacp")))
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return (dir, null);
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controlPath = dir;
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if (File.Exists(Path.Combine(dir, "fs0/main.npdm")))
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return (null, dir);
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programPath = dir;
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}
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return (null, null);
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}
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static string ExecuteCommand(string command)
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@ -225,6 +290,7 @@ namespace AxibugEmuOnline.Editors
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$"--type nca --ncatype control --romfsdir \"{controlDir}/fs0\"";
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string output = ExecuteCommand($"{tools["hacPack"]} {args}");
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return ParseNCAOutput(output, "Control");
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}
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@ -254,7 +320,6 @@ namespace AxibugEmuOnline.Editors
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{
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var line = output.Split('\n')
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.FirstOrDefault(l => l.Contains($"Created {type} NCA:"));
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return line?.Split(':').Last().Trim();
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}
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#endregion
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userData:
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assetBundleVariant:
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