服务器 推帧策略修改提交

This commit is contained in:
sin365 2025-01-26 11:52:45 +08:00
parent 53e09dd282
commit fb05c22235
2 changed files with 67 additions and 32 deletions

View File

@ -465,8 +465,13 @@ namespace AxibugEmuOnline.Server
//取玩家操作数据中的第一个
ServerInputSnapShot temp = new ServerInputSnapShot();
temp.all = msg.InputData;
//room.SetPlayerInput(_c.RoomState.PlayerIdx, msg.FrameID, temp);
#region
room.SetPlayerInput(_c.UID, msg.FrameID, temp);
#endregion
#region
/*
//是否需要推帧
if (room.GetNeedForwardTick(msg.FrameID, out long forwaFrame))
{
@ -490,6 +495,8 @@ namespace AxibugEmuOnline.Server
//虽然不推帧但是存入Input
room.SetPlayerInput(_c.UID, msg.FrameID, temp);
}
*/
#endregion
if (room.LastTestRecv != room.mCurrInputData.all)
{
@ -599,8 +606,8 @@ namespace AxibugEmuOnline.Server
int roomid = mKeyRoomList[i];
if (!mDictRoom.TryGetValue(roomid, out Data_RoomData room) || room.GameState < RoomGameState.InOnlineGame)
continue;
//更新帧
//room.TakeFrame();
//更新帧(服务器主动跑时用)
room.TakeFrame();
//广播
room.SynInputData();
}
@ -632,7 +639,7 @@ namespace AxibugEmuOnline.Server
public Queue<(uint, ServerInputSnapShot)> mInputQueue;
public List<double> send2time;
const int SynLimitOnSec = 63;
const int SynLimitOnSec = 61;
object synInputLock = new object();
//TODO
@ -1037,10 +1044,11 @@ namespace AxibugEmuOnline.Server
UpdateRoomForwardNum();
uint StartForwardFrames = (SrvForwardFrames * 2) + 5;
StartForwardFrames = Math.Min(10, StartForwardFrames);
StartForwardFrames = Math.Max(10, StartForwardFrames);
//服务器提前跑帧数
for (int i = 0; i < SrvForwardFrames; i++)
for (int i = 0; i < StartForwardFrames; i++)
TakeFrame();
AppSrv.g_Log.Info($"房间初始提前量=>{StartForwardFrames},当前延迟提前量=>{SrvForwardFrames}");
}
public void TakeFrame()
@ -1066,39 +1074,61 @@ namespace AxibugEmuOnline.Server
/// </summary>
public void SynInputData()
{
List<(uint frameId, ServerInputSnapShot inputdata)> temp = null;
List<(uint frameId, ServerInputSnapShot inputdata)> temp = new List<(uint frameId, ServerInputSnapShot inputdata)>();
bool flagInitList = false;
lock (synInputLock)
{
double timeNow = AppSrv.g_Tick.timeNow;
while (mInputQueue.Count > 0)
{
if (send2time.Count >= SynLimitOnSec)
{
//AppSrv.g_Log.Info($"{timeNow} - {send2time[0]} =>{timeNow - send2time[0]}");
if (timeNow - send2time[0] < 1f) //最早的历史发送还在一秒之内
break;
else
send2time.RemoveAt(0);
}
if (!flagInitList)
{
flagInitList = true;
//temp = new List<(uint frameId, ServerInputSnapShot inputdata)>();
temp = ObjectPoolAuto.AcquireList<(uint frameId, ServerInputSnapShot inputdata)>();
}
temp.Add(mInputQueue.Dequeue());
send2time.Add(timeNow);
}
#region
//double timeNow = AppSrv.g_Tick.timeNow;
//while (mInputQueue.Count > 0)
//{
// if (send2time.Count >= SynLimitOnSec)
// {
// //AppSrv.g_Log.Info($"{timeNow} - {send2time[0]} =>{timeNow - send2time[0]}");
// if (timeNow - send2time[0] < 1f) //最早的历史发送还在一秒之内
// break;
// else
// send2time.RemoveAt(0);
// }
// if (!flagInitList)
// {
// flagInitList = true;
// //temp = new List<(uint frameId, ServerInputSnapShot inputdata)>();
// temp = ObjectPoolAuto.AcquireList<(uint frameId, ServerInputSnapShot inputdata)>();
// }
// temp.Add(mInputQueue.Dequeue());
// send2time.Add(timeNow);
//}
//第二种限制速率办法
//int SendCount = 0; ;
//while (mInputQueue.Count > 0)
//{
// SendCount++;
// temp.Add(mInputQueue.Dequeue());
// if (SendCount >= SynLimitOnSec)
// {
// AppSrv.g_Log.Debug($"outSide SendCount=>{SendCount},morequeue.count->{mInputQueue.Count}");
// break;
// }
//}
#endregion
int SendCount = 0; ;
while (mInputQueue.Count > 0)
{
SendCount++;
temp.Add(mInputQueue.Dequeue());
if (SendCount >= SynLimitOnSec)
{
AppSrv.g_Log.Debug($"outSide SendCount=>{SendCount},morequeue.count->{mInputQueue.Count}");
break;
}
}
}
if (!flagInitList)
return;
//if (!flagInitList)
// return;
for (int i = 0; i < temp.Count; i++)
{
@ -1270,7 +1300,7 @@ namespace AxibugEmuOnline.Server
return true;
}
#endregion
public void SetPlayerInput(long UID, uint LocalJoyIdx, ServerInputSnapShot clieninput)
public void SetPlayerInput(long UID, uint FrameID, ServerInputSnapShot clieninput)
{
for (uint i = 0; i < PlayerSlot.Count(); i++)
{
@ -1301,6 +1331,9 @@ namespace AxibugEmuOnline.Server
{
this.ScreenRaw = NextStateRaw;
}
#region
public bool GetNeedForwardTick(uint clientFrame, out long forwaFrame)
{
forwaFrame = 0;
@ -1310,6 +1343,7 @@ namespace AxibugEmuOnline.Server
forwaFrame = targetFrame - mCurrServerFrameId;
return forwaFrame > 0;
}
#endregion
#endregion
}

View File

@ -27,7 +27,8 @@ namespace AxibugEmuOnline.Server.Manager
mAREList32ms = new List<AutoResetEvent>();
mAREList2000ms = new List<AutoResetEvent>();
mTimer16ms = new System.Timers.Timer(16);//实例化Timer类设置间隔时间为10000毫秒
//mTimer16ms = new System.Timers.Timer(16);//实例化Timer类设置间隔时间为10000毫秒
mTimer16ms = new System.Timers.Timer(16.666f);//实例化Timer类设置间隔时间为10000毫秒
mTimer16ms.Elapsed += new System.Timers.ElapsedEventHandler((source, e) => { UpdateARE(mAREList16ms); });//到达时间的时候执行事件;
mTimer16ms.AutoReset = true;//设置是执行一次false还是一直执行(true)
mTimer16ms.Enabled = true;//是否执行System.Timers.Timer.Elapsed事件