Android 打包 顺带完善
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@ -119,6 +119,51 @@ NavMeshSettings:
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@ -163,12 +208,24 @@ MonoBehaviour:
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- {fileID: 4800000, guid: d96e49db3173e49a4a0fcf6125cc7f4e, type: 3}
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IMPORTENT: {fileID: 4747871931704546037, guid: e6f56a07c0ec38946a0257a1e0b8926d, type: 3}
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debugger: {fileID: 408101312}
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bTestSkipWebApiToConServer: 0
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mTestSrvIP: 192.168.0.47
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bUseLocalWebApi: 0
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mLocalWebApi: http://localhost:5051
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--- !u!1 &1498586261
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@ -219,3 +276,4 @@ SceneRoots:
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- {fileID: 1335662459}
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- {fileID: 408101311}
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@ -31,6 +31,7 @@ namespace AxiInputSP.Setting
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//TODO 待补全
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controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PC_XBOXKEY.L));
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controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByKeyCode(PC_XBOXKEY.R));
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controllers[0].SetKey((ulong)EnumCommand.OptionMenu, AxiInputEx.ByUGUIBtn(AxiInputUGuiBtnType.HOME));
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controllers[0].ColletAllKey();
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}
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@ -1,3 +1,4 @@
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#if UNITY_EDITOR
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using AxiInputSP.UGUI;
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using UnityEditor;
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using UnityEditorInternal;
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@ -65,4 +66,5 @@ namespace AxibugEmuOnline.Editors
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}
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}
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}
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}
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}
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#endif
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436
AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs
Normal file
436
AxibugEmuOnline.Client/Assets/Script/AppMain/DebuggerByGUI.cs
Normal file
@ -0,0 +1,436 @@
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using UnityEngine;
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using System.Collections.Generic;
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using System;
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using UnityEngine.Profiling;
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public class DebuggerByGUI : MonoBehaviour
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{
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/// <summary>
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/// 是否允许调试
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/// </summary>
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public bool AllowDebugging = true;
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private DebugType _debugType = DebugType.Console;
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private List<LogData> _logInformations = new List<LogData>();
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private int _currentLogIndex = -1;
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private int _infoLogCount = 0;
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private int _warningLogCount = 0;
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private int _errorLogCount = 0;
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private int _fatalLogCount = 0;
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private bool _showInfoLog = true;
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private bool _showWarningLog = true;
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private bool _showErrorLog = true;
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private bool _showFatalLog = true;
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private Vector2 _scrollLogView = Vector2.zero;
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private Vector2 _scrollCurrentLogView = Vector2.zero;
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private Vector2 _scrollSystemView = Vector2.zero;
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private bool _expansion = false;
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private Rect _windowRect = new Rect(0, 0, 100, 60);
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private int _fps = 0;
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private Color _fpsColor = Color.white;
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private int _frameNumber = 0;
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private float _lastShowFPSTime = 0f;
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private void Start()
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{
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DontDestroyOnLoad(this.gameObject);
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if (AllowDebugging)
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{
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Application.logMessageReceived += LogHandler;
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}
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}
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private void Update()
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{
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if (AllowDebugging)
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{
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_frameNumber += 1;
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float time = Time.realtimeSinceStartup - _lastShowFPSTime;
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if (time >= 1)
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{
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_fps = (int)(_frameNumber / time);
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_frameNumber = 0;
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_lastShowFPSTime = Time.realtimeSinceStartup;
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}
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}
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}
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private void OnDestory()
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{
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if (AllowDebugging)
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{
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Application.logMessageReceived -= LogHandler;
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}
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}
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bool bUnityWaterFrist = false;
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private void LogHandler(string condition, string stackTrace, LogType type)
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{
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if (condition.Contains("UnityWater") || stackTrace.Contains("UnityWater"))
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{
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if(bUnityWaterFrist)
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return;
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bUnityWaterFrist = true;
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}
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LogData log = new LogData();
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log.time = DateTime.Now.ToString("HH:mm:ss");
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log.message = condition;
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log.stackTrace = stackTrace;
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if (type == LogType.Assert)
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{
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log.type = "Fatal";
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_fatalLogCount += 1;
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}
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else if (type == LogType.Exception || type == LogType.Error)
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{
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log.type = "Error";
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_errorLogCount += 1;
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}
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else if (type == LogType.Warning)
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{
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log.type = "Warning";
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_warningLogCount += 1;
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}
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else if (type == LogType.Log)
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{
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log.type = "Info";
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_infoLogCount += 1;
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}
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_logInformations.Add(log);
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if (_warningLogCount > 0)
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{
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_fpsColor = Color.yellow;
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}
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if (_errorLogCount > 0)
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{
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_fpsColor = Color.red;
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}
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}
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private void OnGUI()
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{
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if (AllowDebugging)
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{
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if (_expansion)
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{
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_windowRect = GUI.Window(0, _windowRect, ExpansionGUIWindow, "DEBUGGER");
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}
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else
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{
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_windowRect = GUI.Window(0, _windowRect, ShrinkGUIWindow, "DEBUGGER");
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}
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}
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}
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private void ExpansionGUIWindow(int windowId)
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{
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GUI.DragWindow(new Rect(0, 0, 10000, 20));
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#region title
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GUILayout.BeginHorizontal();
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GUI.contentColor = _fpsColor;
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if (GUILayout.Button("FPS:" + _fps, GUILayout.Height(30)))
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{
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_expansion = false;
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_windowRect.width = 100;
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_windowRect.height = 60;
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}
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GUI.contentColor = (_debugType == DebugType.Console ? Color.white : Color.gray);
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if (GUILayout.Button("Console", GUILayout.Height(30)))
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{
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_debugType = DebugType.Console;
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}
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GUI.contentColor = (_debugType == DebugType.Memory ? Color.white : Color.gray);
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if (GUILayout.Button("Memory", GUILayout.Height(30)))
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{
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_debugType = DebugType.Memory;
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}
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GUI.contentColor = (_debugType == DebugType.System ? Color.white : Color.gray);
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if (GUILayout.Button("System", GUILayout.Height(30)))
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{
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_debugType = DebugType.System;
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}
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GUI.contentColor = (_debugType == DebugType.Screen ? Color.white : Color.gray);
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if (GUILayout.Button("Screen", GUILayout.Height(30)))
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{
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_debugType = DebugType.Screen;
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}
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GUI.contentColor = (_debugType == DebugType.Quality ? Color.white : Color.gray);
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if (GUILayout.Button("Quality", GUILayout.Height(30)))
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{
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_debugType = DebugType.Quality;
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}
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GUI.contentColor = (_debugType == DebugType.Environment ? Color.white : Color.gray);
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if (GUILayout.Button("Environment", GUILayout.Height(30)))
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{
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_debugType = DebugType.Environment;
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}
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GUI.contentColor = Color.white;
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GUILayout.EndHorizontal();
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#endregion
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#region console
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if (_debugType == DebugType.Console)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Clear"))
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{
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_logInformations.Clear();
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_fatalLogCount = 0;
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_warningLogCount = 0;
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_errorLogCount = 0;
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_infoLogCount = 0;
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_currentLogIndex = -1;
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_fpsColor = Color.white;
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}
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GUI.contentColor = (_showInfoLog ? Color.white : Color.gray);
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_showInfoLog = GUILayout.Toggle(_showInfoLog, "Info [" + _infoLogCount + "]");
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GUI.contentColor = (_showWarningLog ? Color.white : Color.gray);
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_showWarningLog = GUILayout.Toggle(_showWarningLog, "Warning [" + _warningLogCount + "]");
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GUI.contentColor = (_showErrorLog ? Color.white : Color.gray);
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_showErrorLog = GUILayout.Toggle(_showErrorLog, "Error [" + _errorLogCount + "]");
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GUI.contentColor = (_showFatalLog ? Color.white : Color.gray);
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_showFatalLog = GUILayout.Toggle(_showFatalLog, "Fatal [" + _fatalLogCount + "]");
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GUI.contentColor = Color.white;
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GUILayout.EndHorizontal();
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_scrollLogView = GUILayout.BeginScrollView(_scrollLogView, "Box", GUILayout.Height(165));
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for (int i = 0; i < _logInformations.Count; i++)
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{
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bool show = false;
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Color color = Color.white;
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switch (_logInformations[i].type)
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{
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case "Fatal":
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show = _showFatalLog;
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color = Color.red;
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break;
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case "Error":
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show = _showErrorLog;
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color = Color.red;
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break;
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case "Info":
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show = _showInfoLog;
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color = Color.white;
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break;
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case "Warning":
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show = _showWarningLog;
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color = Color.yellow;
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break;
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default:
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break;
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}
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if (show)
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Toggle(_currentLogIndex == i, ""))
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{
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_currentLogIndex = i;
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}
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GUI.contentColor = color;
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GUILayout.Label("[" + _logInformations[i].type + "] ");
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GUILayout.Label("[" + _logInformations[i].time + "] ");
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GUILayout.Label(_logInformations[i].message);
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GUILayout.FlexibleSpace();
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GUI.contentColor = Color.white;
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GUILayout.EndHorizontal();
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}
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}
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GUILayout.EndScrollView();
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_scrollCurrentLogView = GUILayout.BeginScrollView(_scrollCurrentLogView, "Box", GUILayout.Height(100));
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if (_currentLogIndex != -1)
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{
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GUILayout.Label(_logInformations[_currentLogIndex].message + "\r\n\r\n" + _logInformations[_currentLogIndex].stackTrace);
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}
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GUILayout.EndScrollView();
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}
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#endregion
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#region memory
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else if (_debugType == DebugType.Memory)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Label("Memory Information");
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GUILayout.EndHorizontal();
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GUILayout.BeginVertical("Box");
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#if UNITY_5
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GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemory() / 1000000 + "MB");
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GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemory() / 1000000 + "MB");
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GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemory() / 1000000 + "MB");
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GUILayout.Label("总Mono堆内存:" + Profiler.GetMonoHeapSize() / 1000000 + "MB");
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GUILayout.Label("已占用Mono堆内存:" + Profiler.GetMonoUsedSize() / 1000000 + "MB");
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#endif
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#if UNITY_7
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GUILayout.Label("总内存:" + Profiler.GetTotalReservedMemoryLong() / 1000000 + "MB");
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GUILayout.Label("已占用内存:" + Profiler.GetTotalAllocatedMemoryLong() / 1000000 + "MB");
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GUILayout.Label("空闲中内存:" + Profiler.GetTotalUnusedReservedMemoryLong() / 1000000 + "MB");
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GUILayout.Label("总Mono堆内存:" + Profiler.GetMonoHeapSizeLong() / 1000000 + "MB");
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GUILayout.Label("已占用Mono堆内存:" + Profiler.GetMonoUsedSizeLong() / 1000000 + "MB");
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#endif
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GUILayout.EndVertical();
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|
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GUILayout.BeginHorizontal();
|
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if (GUILayout.Button("卸载未使用的资源"))
|
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{
|
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Resources.UnloadUnusedAssets();
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}
|
||||
GUILayout.EndHorizontal();
|
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|
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GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("使用GC垃圾回收"))
|
||||
{
|
||||
GC.Collect();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endregion
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||||
|
||||
#region system
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||||
else if (_debugType == DebugType.System)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("System Information");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
_scrollSystemView = GUILayout.BeginScrollView(_scrollSystemView, "Box");
|
||||
GUILayout.Label("操作系统:" + SystemInfo.operatingSystem);
|
||||
GUILayout.Label("系统内存:" + SystemInfo.systemMemorySize + "MB");
|
||||
GUILayout.Label("处理器:" + SystemInfo.processorType);
|
||||
GUILayout.Label("处理器数量:" + SystemInfo.processorCount);
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||||
GUILayout.Label("显卡:" + SystemInfo.graphicsDeviceName);
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||||
GUILayout.Label("显卡类型:" + SystemInfo.graphicsDeviceType);
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||||
GUILayout.Label("显存:" + SystemInfo.graphicsMemorySize + "MB");
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||||
GUILayout.Label("显卡标识:" + SystemInfo.graphicsDeviceID);
|
||||
GUILayout.Label("显卡供应商:" + SystemInfo.graphicsDeviceVendor);
|
||||
GUILayout.Label("显卡供应商标识码:" + SystemInfo.graphicsDeviceVendorID);
|
||||
GUILayout.Label("设备模式:" + SystemInfo.deviceModel);
|
||||
GUILayout.Label("设备名称:" + SystemInfo.deviceName);
|
||||
GUILayout.Label("设备类型:" + SystemInfo.deviceType);
|
||||
GUILayout.Label("设备标识:" + SystemInfo.deviceUniqueIdentifier);
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||||
GUILayout.EndScrollView();
|
||||
}
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||||
#endregion
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||||
|
||||
#region screen
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||||
else if (_debugType == DebugType.Screen)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Screen Information");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginVertical("Box");
|
||||
GUILayout.Label("DPI:" + Screen.dpi);
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||||
GUILayout.Label("分辨率:" + Screen.currentResolution.ToString());
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||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("全屏"))
|
||||
{
|
||||
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, !Screen.fullScreen);
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endregion
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||||
|
||||
#region Quality
|
||||
else if (_debugType == DebugType.Quality)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Quality Information");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginVertical("Box");
|
||||
string value = "";
|
||||
if (QualitySettings.GetQualityLevel() == 0)
|
||||
{
|
||||
value = " [最低]";
|
||||
}
|
||||
else if (QualitySettings.GetQualityLevel() == QualitySettings.names.Length - 1)
|
||||
{
|
||||
value = " [最高]";
|
||||
}
|
||||
|
||||
GUILayout.Label("图形质量:" + QualitySettings.names[QualitySettings.GetQualityLevel()] + value);
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("降低一级图形质量"))
|
||||
{
|
||||
QualitySettings.DecreaseLevel();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("提升一级图形质量"))
|
||||
{
|
||||
QualitySettings.IncreaseLevel();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Environment
|
||||
else if (_debugType == DebugType.Environment)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Environment Information");
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginVertical("Box");
|
||||
GUILayout.Label("项目名称:" + Application.productName);
|
||||
#if UNITY_5
|
||||
GUILayout.Label("项目ID:" + Application.bundleIdentifier);
|
||||
#endif
|
||||
#if UNITY_7
|
||||
GUILayout.Label("项目ID:" + Application.identifier);
|
||||
#endif
|
||||
GUILayout.Label("项目版本:" + Application.version);
|
||||
GUILayout.Label("Unity版本:" + Application.unityVersion);
|
||||
GUILayout.Label("公司名称:" + Application.companyName);
|
||||
GUILayout.EndVertical();
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("退出程序"))
|
||||
{
|
||||
Application.Quit();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
private void ShrinkGUIWindow(int windowId)
|
||||
{
|
||||
GUI.DragWindow(new Rect(0, 0, 10000, 20));
|
||||
|
||||
GUI.contentColor = _fpsColor;
|
||||
if (GUILayout.Button("FPS:" + _fps, GUILayout.Width(80), GUILayout.Height(30)))
|
||||
{
|
||||
_expansion = true;
|
||||
_windowRect.width = 600;
|
||||
_windowRect.height = 360;
|
||||
}
|
||||
GUI.contentColor = Color.white;
|
||||
}
|
||||
}
|
||||
public struct LogData
|
||||
{
|
||||
public string time;
|
||||
public string type;
|
||||
public string message;
|
||||
public string stackTrace;
|
||||
}
|
||||
public enum DebugType
|
||||
{
|
||||
Console,
|
||||
Memory,
|
||||
System,
|
||||
Screen,
|
||||
Quality,
|
||||
Environment
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e96aeece13cf7354390e892fd61111b4
|
@ -165,7 +165,7 @@ namespace AxibugEmuOnline.Client
|
||||
public void Dispose()
|
||||
{
|
||||
StopGame();
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
@ -196,15 +196,14 @@ namespace AxibugEmuOnline.Client
|
||||
UnityEditor.EditorUtility.SetDirty(db);
|
||||
UnityEditor.AssetDatabase.SaveAssets();
|
||||
}
|
||||
#endif
|
||||
|
||||
public Texture OutputPixel => VideoProvider.OutputPixel;
|
||||
public RawImage DrawCanvas => VideoProvider.Drawer;
|
||||
public void GetAudioParams(out int frequency, out int channels)
|
||||
{
|
||||
AudioProvider.GetAudioParams(out frequency, out channels);
|
||||
}
|
||||
|
||||
public Texture OutputPixel => VideoProvider.OutputPixel;
|
||||
public RawImage DrawCanvas => VideoProvider.Drawer;
|
||||
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AxibugEmuOnline.Client
|
||||
@ -11,9 +12,13 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
public static string dev_UUID;
|
||||
|
||||
[SerializeField]
|
||||
List<Shader> SHADER;
|
||||
|
||||
[SerializeField]
|
||||
GameObject IMPORTENT;
|
||||
|
||||
public DebuggerByGUI debugger;
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
@ -27,9 +32,10 @@ namespace AxibugEmuOnline.Client
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
GameObject.DontDestroyOnLoad(debugger);
|
||||
bool UseJoyStack = false;
|
||||
|
||||
if (Application.platform == RuntimePlatform.Android)
|
||||
if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.WindowsEditor)
|
||||
{
|
||||
UseJoyStack = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user