Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
This commit is contained in:
commit
5ae970673a
@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace AxiReplay
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{
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@ -23,7 +24,7 @@ namespace AxiReplay
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/// <summary>
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/// 网络数据队列
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/// </summary>
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Queue<ReplayStep> mNetReplayQueue = new Queue<ReplayStep>();
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public Queue<ReplayStep> mNetReplayQueue { get; private set; } = new Queue<ReplayStep>();
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/// <summary>
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/// 当前数据
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/// </summary>
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@ -45,9 +46,11 @@ namespace AxiReplay
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mCurrReplay.FrameStartID = int.MinValue;
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bNetInit = false;
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}
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public void InData(ReplayStep inputData, int ServerFrameIdx)
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public void InData(ReplayStep inputData, int ServerFrameIdx, uint ServerForwardCount)
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{
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mRemoteForwardCount = (int)ServerForwardCount;
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mNetReplayQueue.Enqueue(inputData);
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Debug.Log($"InData=>{inputData.FrameStartID} QCount = >{mNetReplayQueue.Count}");
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mRemoteFrameIdx = inputData.FrameStartID;
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if (!bNetInit)
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{
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@ -89,8 +92,9 @@ namespace AxiReplay
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bool TakeFrameToTargetFrame(int targetFrame, out ReplayStep data, out int bFrameDiff, out bool inputDiff)
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{
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bool result;
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inputDiff = false;
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if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
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inputDiff = false;
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//if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count > 0)
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if (targetFrame == mNextReplay.FrameStartID && targetFrame <= mRemoteFrameIdx && mNetReplayQueue.Count >= mRemoteForwardCount)
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{
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//当前帧追加
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mCurrClientFrameIdx = targetFrame;
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@ -112,7 +116,7 @@ namespace AxiReplay
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public int GetSkipFrameCount()
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{
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if(!bNetInit)
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if (!bNetInit)
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return 0;
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//本地队列差异高于服务器提前量的值
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int moreNum = mDiffFrameCount - mRemoteForwardCount;
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@ -125,13 +129,23 @@ namespace AxiReplay
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int skip = 0;
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if (mDiffFrameCount > short.MaxValue) skip = 0;
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else if (moreNum <= 1) skip = 0;
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else if (moreNum <= 3) skip = 2;
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else if (moreNum <= 6) skip = 2;
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else if (moreNum <= 20) skip = moreNum / 2; //20帧以内,平滑跳帧数
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else if (moreNum <= mRemoteForwardCount) skip = 0;
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else if (moreNum <= mRemoteForwardCount + 2) skip = 0;
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else if (moreNum <= mRemoteForwardCount + 5) skip = 1;
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else if (moreNum <= mRemoteForwardCount + 6) skip = 2;
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else if (moreNum <= mRemoteForwardCount + 20) skip = moreNum / 2; //20帧以内,平滑跳帧数
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else skip = moreNum;//完全追上
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return skip;
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//int skip = 0;
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//if (mDiffFrameCount > short.MaxValue) skip = 0;
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//else if (moreNum <= 1) skip = 0;
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//else if (moreNum <= 3) skip = 2;
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//else if (moreNum <= 6) skip = 2;
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//else if (moreNum <= 20) skip = moreNum / 2; //20帧以内,平滑跳帧数
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//else skip = moreNum;//完全追上
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//return skip;
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//var frameGap = mDiffFrameCount;
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//if (frameGap > 10000) return 0;
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//if (frameGap <= 2) skip = 0;
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@ -46,6 +46,7 @@ namespace MAME.Core
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Thread.Sleep(20);
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State.loadstate_callback.Invoke(sr);
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Mame.postload();
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mameMainMotion.ResetFreameIndex();
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Thread.Sleep(20);
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Mame.paused = false;
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}
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@ -289,6 +289,15 @@ namespace MAME.Core
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}
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}
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public void ResetFreameIndex()
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{
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Mame.paused = true;
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Thread.Sleep(20);
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Video.screenstate.frame_number = 0;
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Thread.Sleep(20);
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Mame.paused = false;
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}
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private void itemSelect()
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{
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switch (Machine.sBoard)
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@ -262,9 +262,9 @@ RectTransform:
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m_Father: {fileID: 3471319444171359701}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 454.963, y: -46.19702}
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m_SizeDelta: {x: 871.1646, y: 70.007}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 2.8257446, y: -46.19702}
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m_SizeDelta: {x: -33.109863, y: 70.007}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &3471319444327146580
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CanvasRenderer:
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@ -296,10 +296,10 @@ MonoBehaviour:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_FontSize: 41
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m_FontSize: 18
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 10
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m_MinSize: 1
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m_MaxSize: 107
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m_Alignment: 0
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m_AlignByGeometry: 0
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@ -163,8 +163,6 @@ public class UMAME : MonoBehaviour, IEmuCore
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}
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void Update()
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{
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mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")}");
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if (!bInGame)
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return;
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@ -176,13 +174,15 @@ public class UMAME : MonoBehaviour, IEmuCore
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}
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mUniVideoPlayer.ApplyFilterEffect();
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mUniVideoPlayer.ApplyScreenScaler();
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mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")} ,Idx:{App.roomMgr.netReplay?.mCurrClientFrameIdx},RIdx:{App.roomMgr.netReplay?.mRemoteFrameIdx},RForward:{App.roomMgr.netReplay?.mRemoteForwardCount} ,RD:{App.roomMgr.netReplay?.mRemoteForwardCount} ,D:{App.roomMgr.netReplay?.mDiffFrameCount} ,Q:{App.roomMgr.netReplay?.mNetReplayQueue.Count}");
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}
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//是否跳帧,单机无效
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void FixEmulatorFrame()
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{
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var skipFrameCount = App.roomMgr.netReplay.GetSkipFrameCount();
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if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount}");
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if (skipFrameCount > 0) App.log.Debug($"SKIP FRAME : {skipFrameCount} ,CF:{App.roomMgr.netReplay.mCurrClientFrameIdx},RFIdx:{App.roomMgr.netReplay.mRemoteFrameIdx},RForward:{App.roomMgr.netReplay.mRemoteForwardCount} ,queue:{App.roomMgr.netReplay.mNetReplayQueue.Count}");
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for (var i = 0; i < skipFrameCount; i++)
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if (!PushEmulatorFrame())
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break;
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@ -327,7 +327,7 @@ namespace AxibugEmuOnline.Client.Manager
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{
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UserDataBase newplayer = App.user.GetUserByUid(newJoin);
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string newplayerName = newplayer != null ? newplayer.NickName : "Player";
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OverlayManager.PopTip($"[{newplayer}]进入房间");
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OverlayManager.PopTip($"[{newplayer.NickName}]进入房间");
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Eventer.Instance.PostEvent(EEvent.OnOtherPlayerJoinRoom, newJoin);
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}
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@ -527,7 +527,7 @@ namespace AxibugEmuOnline.Client.Manager
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TestAllData = msg.InputData;
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App.log.Debug($"ServerFrameID->{msg.ServerFrameID} FrameID->{msg.FrameID} ClientFrame->{netReplay.mCurrClientFrameIdx} InputData->{msg.InputData}");
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}
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netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID);
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netReplay.InData(new ReplayStep() { FrameStartID = (int)msg.FrameID, InPut = msg.InputData }, (int)msg.ServerFrameID, msg.ServerForwardCount);
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}
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public void SendScreen(byte[] RenderBuffer)
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@ -83,7 +83,7 @@ namespace AxibugEmuOnline.Client.Network
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{
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//抛出网络数据
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//网络线程直接抛
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if (CMDID == (int)CommandID.CmdPing || CMDID == (int)CommandID.CmdPong)
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if (CMDID <= (int)CommandID.CmdPong)
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NetMsg.Instance.PostNetMsgEvent(CMDID, ERRCODE, data);
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else//加入队列,主线程来取
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NetMsg.Instance.EnqueueNesMsg(CMDID, ERRCODE, data);
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