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629cd16016
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修复状态机bug
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2025-08-18 18:27:28 +08:00 |
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15c64ae655
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增加登录时自动存档同步功能
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2025-08-18 17:20:45 +08:00 |
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a1fe8dff21
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增加RealisticCRT shader,来自godot
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2025-06-25 18:57:26 +08:00 |
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fbcaecf596
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remove shader RLPro 因为效果不理想
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2025-06-25 18:57:10 +08:00 |
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c69340f7b9
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Merge branch 'master' of http://git.axibug.com/alienjack/AxibugEmuOnline
# Conflicts:
# AxibugEmuOnline.Client/Assets/Script/AppMain/AxiPlayerPrefs/AxiPlayerPrefsForFileSystem.cs.meta
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2025-06-25 17:31:35 +08:00 |
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f4af119cdb
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CRT_easymode format
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2025-06-25 17:30:58 +08:00 |
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45d075722b
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帮皓月搽屁股
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2025-06-25 17:30:31 +08:00 |
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a596d199c2
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts:
# AxibugEmuOnline.Client/Assets/Script/AppMain/AxiPlayerPrefs/AxiPlayerPrefsForFileSystem.cs.meta
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2025-06-21 15:41:12 +08:00 |
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de7340ee39
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增加一个左上角状态栏UI,用于显示当前已连接的输入设备,修复独占性设备(手柄)被错误的binding到多个模拟器虚拟输入设备的问题
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2025-06-21 15:39:52 +08:00 |
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d1c150e1be
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补充shader引用
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2025-06-21 15:35:26 +08:00 |
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570419e2cc
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补全代码
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2025-06-20 18:58:29 +08:00 |
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caaad7a6bf
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实现PSVita背面触摸板子,模拟虚拟按键的功能
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2025-06-20 18:58:10 +08:00 |
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9995a784aa
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初始化提示
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2025-06-16 11:20:52 +08:00 |
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92169c2f87
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axio
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2025-06-16 11:15:21 +08:00 |
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59968bbd1f
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Merge pull request 'master' (#101) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #101
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2025-06-16 10:59:28 +08:00 |
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20b3d2e8ef
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完善AxiIO为Switch可用且健壮的代码
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2025-06-16 10:58:49 +08:00 |
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7b40e190d0
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引入AxiPlayerPrefs,替换现有PlayerPrefs,使用文件系统,替代不同平台的PlayerPrefs读写
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2025-06-16 10:56:21 +08:00 |
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631d4bb0bc
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移植retroarch中的crt-easymode shader效果
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2025-06-16 10:52:33 +08:00 |
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3cc79ca730
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将EssgeeKeyCore中所有按键绑定类的控制器槽位固定为4个
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2025-06-06 13:47:21 +08:00 |
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7d2b80ab55
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Merge branch 'master' of http://git.axibug.com/alienjack/AxibugEmuOnline
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2025-06-05 15:28:16 +08:00 |
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eaeb789513
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什么鬼namespace
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2025-06-05 15:28:09 +08:00 |
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235dc0ed39
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修复optionUI一系列表现bug
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2025-05-20 00:02:19 +08:00 |
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c8f0d77b34
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Client 存档功能 迭代
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2025-05-14 22:54:35 +08:00 |
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e6ef077f16
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Merge pull request 'master' (#98) from Alienjack/AxibugEmuOnline:master into master
Reviewed-on: #98
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2025-05-14 14:42:39 +08:00 |
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f3d246ab43
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Switch 定时Commit到存储池
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2025-05-14 14:08:19 +08:00 |
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0d3024521c
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网络建立连接断开连接,回到主线程处理
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2025-05-14 14:06:45 +08:00 |
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ef419928ed
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调整EmuCore基类中获取输入数据和推送的逻辑
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2025-05-06 12:00:47 +08:00 |
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eb6b25256b
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重构:AfterPushFrame修改为protected方法,原先跳帧逻辑从InGameUI移入EmuCore基类中实现,原先InGameUI.IsNetPlay移入EmuCore.IsNetPlay
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2025-05-06 10:43:20 +08:00 |
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6be11bdf42
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IEmuCore rename to EmuCore
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2025-05-06 10:41:25 +08:00 |
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97c278b4ec
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Merge branch 'master' into master
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2025-04-30 16:53:13 +08:00 |
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cc57a1e0df
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emucore基类替换
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2025-04-30 15:41:20 +08:00 |
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ace77987e4
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fix NesEmulator重构后处理输入数据bug
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2025-04-29 19:43:02 +08:00 |
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1ffa708e71
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NesEmulator重构
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2025-04-29 19:18:02 +08:00 |
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c7a4f1467a
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RLPRO_CRT滤镜完善
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2025-04-29 19:17:40 +08:00 |
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992adc115b
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NS fixed
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2025-04-29 16:42:39 +08:00 |
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902dc95d19
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IEmuCore从接口修改为抽象类
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2025-04-29 16:19:09 +08:00 |
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e5f497a163
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存档云同步状态UI提交
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2025-04-28 11:58:22 +08:00 |
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8fc65c2f70
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调整几个工具脚本的目录
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2025-04-28 11:20:45 +08:00 |
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fcd64a54f6
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完善RLPRO_CRT滤镜
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2025-04-27 15:06:42 +08:00 |
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e8fc45b006
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RLPro_Bleed rename to RLPRO_CRT
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2025-04-27 10:20:18 +08:00 |
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e8bac390af
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Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
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2025-04-25 16:28:13 +08:00 |
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412c9759df
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滤镜添加
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2025-04-25 16:27:57 +08:00 |
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213ed7163c
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补全Switch的Directory逻辑
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2025-04-25 14:39:11 +08:00 |
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24036739a7
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整个项目和核心都不再强依赖System.IO进行文件读写,为Switch坐准备
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2025-04-25 10:30:52 +08:00 |
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1f33d35394
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essgee fixed
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2025-04-24 19:53:55 +08:00 |
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e66740b8a9
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mame essgee 不强依赖System的文件读写
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2025-04-24 19:50:55 +08:00 |
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36b614c4a7
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主项目和VirtualNES.Core核心 NS下不再依赖system.io进行文件读写
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2025-04-24 16:34:09 +08:00 |
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d7fe849bb1
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除了核心之外的,已经包装了区分Switch和普通的IO
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2025-04-24 11:27:35 +08:00 |
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eb2f5d268c
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存档支持云同步
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2025-04-18 13:38:45 +08:00 |
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13cddd8a3b
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添加几个存档状态的图标资源
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2025-04-18 13:38:21 +08:00 |
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