Merge branch 'master' into master
This commit is contained in:
commit
97c278b4ec
AxibugEmuOnline.Client/Assets
@ -2,6 +2,7 @@
|
||||
using nn.fs;
|
||||
#endif
|
||||
|
||||
using nn.fs;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text.RegularExpressions;
|
||||
@ -13,6 +14,61 @@ public class AxiNSIO
|
||||
#if UNITY_SWITCH
|
||||
private FileHandle fileHandle = new nn.fs.FileHandle();
|
||||
#endif
|
||||
|
||||
static object commitLock = new object();
|
||||
|
||||
static bool bDirty = false;
|
||||
|
||||
bool CommitSave()
|
||||
{
|
||||
lock (commitLock)
|
||||
{
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
|
||||
// 阻止用户在保存时,退出游戏 Switch 条例 0080
|
||||
UnityEngine.Switch.Notification.EnterExitRequestHandlingSection();
|
||||
nn.Result ret = FileSystem.Commit(save_name);
|
||||
|
||||
if (!ret.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + ret.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
|
||||
// 停止阻止用户退出游戏
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
|
||||
bDirty = false;
|
||||
return true;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SetCommitDirty()
|
||||
{
|
||||
lock (commitLock)
|
||||
{
|
||||
bDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyAutoCommit()
|
||||
{
|
||||
bool temp;
|
||||
lock (commitLock)
|
||||
{
|
||||
temp = bDirty;
|
||||
}
|
||||
|
||||
if (temp)
|
||||
{
|
||||
CommitSave();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 检查Path是否存在
|
||||
/// </summary>
|
||||
@ -53,8 +109,11 @@ public class AxiNSIO
|
||||
/// <returns></returns>
|
||||
public bool CreateDir(string filePath)
|
||||
{
|
||||
lock (commitLock)
|
||||
{
|
||||
|
||||
#if !UNITY_SWITCH
|
||||
return false;
|
||||
return false;
|
||||
#else
|
||||
// 使用封装函数检查和创建父目录
|
||||
if (!EnsureParentDirectory(filePath, true))
|
||||
@ -64,6 +123,7 @@ public class AxiNSIO
|
||||
}
|
||||
return true;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -88,16 +148,20 @@ public class AxiNSIO
|
||||
AxiNS.instance.wait.AddWait(wait);
|
||||
return wait;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 保存并创建文件(如果目录不存在回先自动创建目录)
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="immediatelyCommit">是否立即Commit到物理存储</param>
|
||||
/// <returns></returns>
|
||||
public bool FileToSaveWithCreate(string filePath, byte[] data)
|
||||
public bool FileToSaveWithCreate(string filePath, byte[] data, bool immediatelyCommit = true)
|
||||
{
|
||||
lock (commitLock)
|
||||
{
|
||||
#if !UNITY_SWITCH
|
||||
return false;
|
||||
return false;
|
||||
#else
|
||||
if (!AxiNS.instance.mount.SaveIsMount)
|
||||
{
|
||||
@ -181,24 +245,24 @@ public class AxiNSIO
|
||||
|
||||
nn.fs.File.Close(fileHandle);
|
||||
|
||||
//必须得提交,否则没有真实写入
|
||||
result = FileSystem.Commit(save_name);
|
||||
//result.abortUnlessSuccess();
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
UnityEngine.Debug.Log($"FileSystem.Commit({save_name}) 成功: ");
|
||||
|
||||
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// 停止阻止用户退出游戏
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
if(immediatelyCommit)
|
||||
{
|
||||
//必须得提交,否则没有真实写入
|
||||
return CommitSave();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetCommitDirty();
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 保存并创建文件(如果目录不存在回先自动创建目录)
|
||||
@ -232,7 +296,7 @@ public class AxiNSIO
|
||||
}
|
||||
public bool LoadSwitchDataFile(string filename, out byte[] outputData)
|
||||
{
|
||||
#if !UNITY_SWITCH
|
||||
#if !UNITY_SWITCH || UNITY_EDITOR
|
||||
outputData = null;
|
||||
return false;
|
||||
#else
|
||||
@ -292,7 +356,8 @@ public class AxiNSIO
|
||||
|
||||
public bool GetDirectoryFiles(string path, out string[] entrys)
|
||||
{
|
||||
#if !UNITY_SWITCH
|
||||
#if !UNITY_SWITCH || UNITY_EDITOR
|
||||
|
||||
entrys = null;
|
||||
return false;
|
||||
#else
|
||||
@ -302,7 +367,7 @@ public class AxiNSIO
|
||||
|
||||
public bool GetDirectoryDirs(string path, out string[] entrys)
|
||||
{
|
||||
#if !UNITY_SWITCH
|
||||
#if !UNITY_SWITCH || UNITY_EDITOR
|
||||
entrys = null;
|
||||
return false;
|
||||
#else
|
||||
@ -311,38 +376,70 @@ public class AxiNSIO
|
||||
}
|
||||
|
||||
#if UNITY_SWITCH
|
||||
public bool GetDirectoryEntrys(string path, nn.fs.OpenDirectoryMode type, out string[] entrys)
|
||||
public bool GetDirectoryEntrys(string path, nn.fs.OpenDirectoryMode type, out string[] entrys)
|
||||
{
|
||||
entrys = null;
|
||||
return false;
|
||||
nn.fs.DirectoryHandle dirHandle = new nn.fs.DirectoryHandle();
|
||||
nn.Result result = nn.fs.Directory.Open(ref dirHandle, path, type);
|
||||
if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
|
||||
{
|
||||
UnityEngine.Debug.Log($"目录 {path} 不存在");
|
||||
entrys = null;
|
||||
return false;
|
||||
}
|
||||
long entryCount = 0;
|
||||
nn.fs.Directory.GetEntryCount(ref entryCount, dirHandle);
|
||||
nn.fs.DirectoryEntry[] dirEntries = new nn.fs.DirectoryEntry[entryCount];
|
||||
long actualEntries = 0;
|
||||
nn.fs.Directory.Read(ref actualEntries, dirEntries, dirHandle, entryCount);
|
||||
nn.fs.DirectoryHandle eHandle = new nn.fs.DirectoryHandle();
|
||||
nn.Result result = nn.fs.Directory.Open(ref eHandle, path, type);
|
||||
if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
|
||||
{
|
||||
UnityEngine.Debug.Log($"目录 {path} 不存在");
|
||||
entrys = null;
|
||||
return false;
|
||||
}
|
||||
long entryCount = 0;
|
||||
nn.fs.Directory.GetEntryCount(ref entryCount, eHandle);
|
||||
nn.fs.DirectoryEntry[] entries = new nn.fs.DirectoryEntry[entryCount];
|
||||
long actualEntries = 0;
|
||||
nn.fs.Directory.Read(ref actualEntries, entries, eHandle, entryCount);
|
||||
|
||||
entrys = new string[actualEntries];
|
||||
for (int i = 0; i < actualEntries; i++)
|
||||
{
|
||||
entrys[i] = dirEntries[i].name;
|
||||
}
|
||||
nn.fs.Directory.Close(dirHandle);
|
||||
for (int i = 0; i < actualEntries; i++)
|
||||
{
|
||||
entrys[i] = System.IO.Path.Combine(path, entries[i].name);
|
||||
}
|
||||
nn.fs.Directory.Close(eHandle);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#if UNITY_SWITCH
|
||||
public bool GetDirectoryEntrysFullRecursion(string path, out string[] entrys)
|
||||
{
|
||||
nn.fs.DirectoryHandle eHandle = new nn.fs.DirectoryHandle();
|
||||
nn.Result result = nn.fs.Directory.Open(ref eHandle, path, OpenDirectoryMode.All);
|
||||
if (nn.fs.FileSystem.ResultPathNotFound.Includes(result))
|
||||
{
|
||||
UnityEngine.Debug.Log($"目录 {path} 不存在");
|
||||
entrys = null;
|
||||
return false;
|
||||
}
|
||||
long entryCount = 0;
|
||||
nn.fs.Directory.GetEntryCount(ref entryCount, eHandle);
|
||||
nn.fs.DirectoryEntry[] entries = new nn.fs.DirectoryEntry[entryCount];
|
||||
long actualEntries = 0;
|
||||
nn.fs.Directory.Read(ref actualEntries, entries, eHandle, entryCount);
|
||||
|
||||
List<string> temp = new List<string>();
|
||||
for (int i = 0; i < actualEntries; i++)
|
||||
{
|
||||
string singlePath = System.IO.Path.Combine(path, entries[i].name);
|
||||
temp.Add(singlePath);
|
||||
if (entries[i].entryType == EntryType.Directory && GetDirectoryEntrysFullRecursion(singlePath, out string[] singleEntryList))
|
||||
{
|
||||
temp.AddRange(singleEntryList);
|
||||
}
|
||||
}
|
||||
nn.fs.Directory.Close(eHandle);
|
||||
entrys = temp.ToArray();
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
public IEnumerable<string> EnumerateFiles(string path, string searchPattern)
|
||||
{
|
||||
#if !UNITY_SWITCH
|
||||
yield break;
|
||||
#if !UNITY_SWITCH || UNITY_EDITOR
|
||||
yield break;
|
||||
#else
|
||||
// 将通配符转换为正则表达式(支持*和?)
|
||||
var regexPattern = "^" +
|
||||
@ -390,18 +487,12 @@ public class AxiNSIO
|
||||
UnityEngine.Debug.LogError($"nn.fs.File.Delete 失败 {filename} : result=>{result.GetErrorInfo()}");
|
||||
return false;
|
||||
}
|
||||
result = nn.fs.FileSystem.Commit(save_name);
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// End preventing the user from quitting the game while saving.
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
return CommitSave();
|
||||
|
||||
#endif
|
||||
}
|
||||
@ -432,18 +523,12 @@ public class AxiNSIO
|
||||
UnityEngine.Debug.LogError($"nn.fs.File.Delete 失败 {filename} : result=>{result.GetErrorInfo()}");
|
||||
return false;
|
||||
}
|
||||
result = nn.fs.FileSystem.Commit(save_name);
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// End preventing the user from quitting the game while saving.
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
return CommitSave();
|
||||
#endif
|
||||
}
|
||||
public AxiNSWait_DeletePathDir DeletePathDirAsync(string filename)
|
||||
@ -479,18 +564,12 @@ public class AxiNSIO
|
||||
UnityEngine.Debug.LogError($"nn.fs.File.DeleteRecursively 失败 {filename} : result=>{result.GetErrorInfo()}");
|
||||
return false;
|
||||
}
|
||||
result = nn.fs.FileSystem.Commit(save_name);
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// End preventing the user from quitting the game while saving.
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
return CommitSave();
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -520,18 +599,12 @@ public class AxiNSIO
|
||||
UnityEngine.Debug.LogError($"nn.fs.File.DeleteRecursively 失败 {filename} : result=>{result.GetErrorInfo()}");
|
||||
return false;
|
||||
}
|
||||
result = nn.fs.FileSystem.Commit(save_name);
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// End preventing the user from quitting the game while saving.
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
return CommitSave();
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -557,18 +630,13 @@ public class AxiNSIO
|
||||
UnityEngine.Debug.LogError($"nn.fs.File.Rename 失败 {oldpath} to {newpath} : result=>{result.GetErrorInfo()}");
|
||||
return false;
|
||||
}
|
||||
result = nn.fs.FileSystem.Commit(save_name);
|
||||
if (!result.IsSuccess())
|
||||
{
|
||||
UnityEngine.Debug.LogError($"FileSystem.Commit({save_name}) 失败: " + result.GetErrorInfo());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
#if UNITY_SWITCH && !UNITY_EDITOR
|
||||
// End preventing the user from quitting the game while saving.
|
||||
UnityEngine.Switch.Notification.LeaveExitRequestHandlingSection();
|
||||
#endif
|
||||
return CommitSave();
|
||||
|
||||
#endif
|
||||
}
|
||||
bool EnsureParentDirectory(string filePath, bool bAutoCreateDir = true)
|
||||
|
@ -1,6 +1,5 @@
|
||||
#if UNITY_SWITCH
|
||||
using nn.account;
|
||||
using static AxiHttp;
|
||||
#endif
|
||||
public class AxiNSMount
|
||||
{
|
||||
|
@ -49,6 +49,10 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
public static SonyVitaCommonDialog sonyVitaCommonDialog;
|
||||
#endif
|
||||
|
||||
#if UNITY_SWITCH
|
||||
public static SwitchCommon switchCommon;
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
@ -138,10 +142,15 @@ namespace AxibugEmuOnline.Client.ClientCore
|
||||
// Directory.CreateDirectory("ux0:data/AxibugEmu");
|
||||
|
||||
#if UNITY_PSP2
|
||||
//创建PSV弹窗UI
|
||||
sonyVitaCommonDialog = new GameObject().AddComponent<SonyVitaCommonDialog>();
|
||||
//释放解码 FMV的26M内存,一般游戏用不上(PSP才用那破玩意儿)
|
||||
UnityEngine.PSVita.PSVitaVideoPlayer.TransferMemToMonoHeap();
|
||||
//创建PSV弹窗UI
|
||||
sonyVitaCommonDialog = new GameObject().AddComponent<SonyVitaCommonDialog>();
|
||||
#endif
|
||||
|
||||
#if UNITY_SWITCH
|
||||
//创建创建Switch
|
||||
switchCommon = new GameObject().AddComponent<SwitchCommon>();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Sony.Vita.Dialog;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AxiIO
|
||||
{
|
||||
@ -43,9 +44,15 @@ namespace AxiIO
|
||||
return AxiIO.io.file_ReadBytesToArr(filePath, readToArr, start, len);
|
||||
}
|
||||
|
||||
internal static void WriteAllBytes(string path, byte[] data)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="path"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="ImmediatelyCommit">是否立即Commit到物理存储(目前只有NS对本参数有效)</param>
|
||||
internal static void WriteAllBytes(string path, byte[] data, bool ImmediatelyCommit = true)
|
||||
{
|
||||
AxiIO.io.file_WriteAllBytes(path, data);
|
||||
AxiIO.io.file_WriteAllBytes(path, data, ImmediatelyCommit);
|
||||
}
|
||||
|
||||
internal static void WriteAllBytesFromStream(string path, System.IO.MemoryStream ms)
|
||||
|
@ -26,7 +26,13 @@ namespace AxiIO
|
||||
return System.IO.Directory.Exists(dirpath);
|
||||
}
|
||||
|
||||
public void file_WriteAllBytes(string filePath, byte[] data)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="immediatelyCommit">是否立即Commit到物理存储(C#原生这里不需要)</param>
|
||||
public void file_WriteAllBytes(string filePath, byte[] data, bool immediatelyCommit = true)
|
||||
{
|
||||
System.IO.File.WriteAllBytes(filePath, data);
|
||||
}
|
||||
|
@ -12,7 +12,13 @@ namespace AxiIO
|
||||
byte[] file_ReadAllBytes(string filePath);
|
||||
bool file_Exists(string filePath);
|
||||
void file_Delete(string filePath);
|
||||
void file_WriteAllBytes(string filePath, byte[] data);
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="immediatelyCommit">是否立即Commit到物理存储(目前只有NS对本参数有效)</param>
|
||||
void file_WriteAllBytes(string filePath, byte[] data, bool immediatelyCommit = true);
|
||||
void file_WriteAllBytes(string filePath, System.IO.MemoryStream ms);
|
||||
int file_ReadBytesToArr(string filePath, byte[] readToArr, int start, int len);
|
||||
string[] dir_GetDirectories(string path);
|
||||
|
@ -70,7 +70,13 @@ namespace AxiIO
|
||||
return templen;
|
||||
}
|
||||
|
||||
public void file_WriteAllBytes(string filePath, byte[] data)
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="filePath"></param>
|
||||
/// <param name="data"></param>
|
||||
/// <param name="immediatelyCommit">是否立即Commit到物理存储</param>
|
||||
public void file_WriteAllBytes(string filePath, byte[] data, bool immediatelyCommit = true)
|
||||
{
|
||||
AxiNS.instance.io.FileToSaveWithCreate(filePath, data);
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace AxibugEmuOnline.Client
|
||||
if (!request.downloadHandler.bHadErr)
|
||||
{
|
||||
AxiIO.Directory.CreateDirectory(path);
|
||||
AxiIO.File.WriteAllBytes($"{path}/{url.GetHashCode()}", request.downloadHandler.data);
|
||||
AxiIO.File.WriteAllBytes($"{path}/{url.GetHashCode()}", request.downloadHandler.data, false);
|
||||
callback.Invoke(request.downloadHandler.data);
|
||||
}
|
||||
else
|
||||
|
@ -15,6 +15,7 @@ namespace AxibugEmuOnline.Client
|
||||
public static Action LoopAction_tick;
|
||||
public static Action LoopAction_1s;
|
||||
public static Action LoopAction_3s;
|
||||
public static Action LoopAction_15s;
|
||||
public Stopwatch sw = Stopwatch.StartNew();
|
||||
public TimeSpan LastStartPingTime;
|
||||
public int LastPingSeed;
|
||||
@ -42,6 +43,7 @@ namespace AxibugEmuOnline.Client
|
||||
}
|
||||
float LastLoopTime_1s;
|
||||
float LastLoopTime_3s;
|
||||
float LastLoopTime_15s;
|
||||
private void Update()
|
||||
{
|
||||
NetMsg.Instance.DequeueNesMsg();
|
||||
@ -59,6 +61,12 @@ namespace AxibugEmuOnline.Client
|
||||
LastLoopTime_3s = Time.time;
|
||||
LoopAction_3s?.Invoke();
|
||||
}
|
||||
|
||||
if (Time.time - LastLoopTime_15s > 15)
|
||||
{
|
||||
LastLoopTime_15s = Time.time;
|
||||
LoopAction_15s?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
void OnApplicationQuit()
|
||||
|
@ -0,0 +1,21 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using UnityEngine;
|
||||
public class SwitchCommon : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
TickLoop.LoopAction_15s += ApplyCommit;
|
||||
}
|
||||
|
||||
void OnDisable()
|
||||
{
|
||||
TickLoop.LoopAction_15s -= ApplyCommit;
|
||||
}
|
||||
|
||||
private void ApplyCommit()
|
||||
{
|
||||
#if UNITY_SWITCH
|
||||
AxiNS.instance.io.ApplyAutoCommit();
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user