2023-01-03 23:53:30 +08:00
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namespace Game
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2023-01-03 18:32:48 +08:00
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{
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//<2F><><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
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public class S_ROLE_BASE
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ROLE_INNATE innate;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ROLE_STATUS status;//״̬
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public S_ROLE_LIFE life;//<2F><><EFBFBD><EFBFBD>
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public S_ROLE_EXP exp;//<2F><><EFBFBD><EFBFBD>
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public S_ROLE_BATTLEATTR_1ST battleattr1st;//1<><31>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ROLE_BATTLEATTR battleattr;
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public bool isEntryWorld;
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public S_ROLE_BASE()
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{
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innate = new S_ROLE_INNATE();
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status = new S_ROLE_STATUS();
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life = new S_ROLE_LIFE();
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exp = new S_ROLE_EXP();
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battleattr1st = new S_ROLE_BATTLEATTR_1ST();
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battleattr = new S_ROLE_BATTLEATTR();
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isEntryWorld = false;
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}
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virtual public void Init()
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{
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status.Init();
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life.Init();
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exp.Init();
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battleattr1st.Init();
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}
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}
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}
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