AkiraPixelWind/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_BASE.cs

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2023-01-03 23:53:30 +08:00
namespace Game
2023-01-03 18:32:48 +08:00
{
//<2F><><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public class S_ROLE_BASE
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public S_ROLE_INNATE innate;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public S_ROLE_STATUS status;//״̬
public S_ROLE_LIFE life;//<2F><><EFBFBD><EFBFBD>
public S_ROLE_EXP exp;//<2F><><EFBFBD><EFBFBD>
public S_ROLE_BATTLEATTR_1ST battleattr1st;//1<><31>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public S_ROLE_BATTLEATTR battleattr;
public bool isEntryWorld;
public S_ROLE_BASE()
{
innate = new S_ROLE_INNATE();
status = new S_ROLE_STATUS();
life = new S_ROLE_LIFE();
exp = new S_ROLE_EXP();
battleattr1st = new S_ROLE_BATTLEATTR_1ST();
battleattr = new S_ROLE_BATTLEATTR();
isEntryWorld = false;
}
virtual public void Init()
{
status.Init();
life.Init();
exp.Init();
battleattr1st.Init();
}
}
}