91 lines
2.1 KiB
C#
91 lines
2.1 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Game.HotFix
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{
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//<2F><><EFBFBD>ҽ<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
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public class S_ROLE_BASE
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{
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ACCOUNT_BASE mem;//<2F>˺<EFBFBD><CBBA><EFBFBD>Ϣ
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public S_ROLE_INNATE innate;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ROLE_STATUS status;//״̬
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public S_ROLE_LIFE life;//<2F><><EFBFBD><EFBFBD>
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public S_ROLE_EXP exp;//<2F><><EFBFBD><EFBFBD>
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public S_ROLE_BATTLEATTR_1ST battleattr1st;//1<><31>ս<EFBFBD><D5BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public S_ROLE_BATTLEATTR battleattr;
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public S_ROLE_SOCIALATTR socialattr;//<2F>罻<EFBFBD><E7BDBB><EFBFBD><EFBFBD>
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public S_ROLE_TEMP tmp;//<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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public S_ROLE_BOARDCAST bc;//<2F><><EFBFBD>ҹ㲥<D2B9><E3B2A5><EFBFBD><EFBFBD>
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public S_ROLE_EQUIPMENT equi;//װ<><D7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD>BUFF
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public BuffData buff;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ
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public UserView userview;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>һ<EFBFBD><D2BB>ͨ<EFBFBD>õ<EFBFBD>View
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public CharacterView characterview;
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public PetMgr petMgr;
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/// <summary>
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/// <20><><EFBFBD>ݴ<EFBFBD><DDB4><EFBFBD><EFBFBD><EFBFBD>
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/// </summary>
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public ICharData dataSet;
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public bool isEntryWorld;
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public BackpackData Backpack;
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public S_ROLE_BASE()
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{
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mem = new S_ACCOUNT_BASE();
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innate = new S_ROLE_INNATE();
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status = new S_ROLE_STATUS();
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life = new S_ROLE_LIFE();
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exp = new S_ROLE_EXP();
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battleattr1st = new S_ROLE_BATTLEATTR_1ST();
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battleattr = new S_ROLE_BATTLEATTR();
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socialattr = new S_ROLE_SOCIALATTR();
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equi = new S_ROLE_EQUIPMENT();
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tmp = new S_ROLE_TEMP();
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bc = new S_ROLE_BOARDCAST();
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buff = new BuffData();
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isEntryWorld = false;
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Backpack = new BackpackData();
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petMgr = new PetMgr();
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}
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virtual public void Init()
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{
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mem.Init();
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status.Init();
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life.Init();
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exp.Init();
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tmp.Init();
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bc.Init();
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buff.Init();
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battleattr1st.Init();
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socialattr.Init();
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equi.Init();
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userview = null;
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Backpack.Init();
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petMgr.Init();
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}
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}
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}
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