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@ -22,7 +22,7 @@
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|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
@ -686,9 +692,6 @@
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
@ -710,9 +713,6 @@
|
||||
<Reference Include="Unity.ShaderGraph.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
|
@ -2,6 +2,9 @@ using Axibug.Runtime;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using Axibug.Resources;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.SymbolStore;
|
||||
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
@ -9,6 +12,8 @@ namespace Game
|
||||
{
|
||||
public bool bLoadFinish { get;private set; } = false;
|
||||
|
||||
public int mMapId { get; private set; } = 0;
|
||||
List<GameObject> MapGoList = new List<GameObject>();
|
||||
/// <summary>
|
||||
/// ³öÉúµã
|
||||
/// </summary>
|
||||
@ -22,12 +27,26 @@ namespace Game
|
||||
public void LoadMap(int MapId)
|
||||
{
|
||||
bLoadFinish = false;
|
||||
if (mMapId != MapId)
|
||||
RemoveMapGameObjs();
|
||||
mMapId = MapId;
|
||||
//TODO Òì²½
|
||||
GameObject mapgo = CloneMap(MapId);
|
||||
SpawnPos = mapgo.transform.Find("SpawnPos").transform.position;
|
||||
MapGoList.Add(mapgo);
|
||||
bLoadFinish = true;
|
||||
}
|
||||
|
||||
public void RemoveMapGameObjs()
|
||||
{
|
||||
mMapId = 0;
|
||||
for (int i = 0; i < MapGoList.Count; i++)
|
||||
{
|
||||
Destroy(MapGoList[i]);
|
||||
}
|
||||
MapGoList.Clear();
|
||||
}
|
||||
|
||||
private GameObject CloneMap(int MapId)
|
||||
{
|
||||
string rootPath = "Assets/GameAssets";
|
||||
|
8
Assets/Scripts/Main/Definition/DataStruct/Role.meta
Normal file
8
Assets/Scripts/Main/Definition/DataStruct/Role.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9643ebc13eee7143a90fca74afb40dc
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
345
Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
Normal file
345
Assets/Scripts/Main/Definition/DataStruct/Role/RoleData.cs
Normal file
@ -0,0 +1,345 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
//角色经验
|
||||
public class S_ROLE_EXP
|
||||
{
|
||||
public int level;//等级
|
||||
public int exp;//经验
|
||||
|
||||
public void Init()
|
||||
{
|
||||
level = 0;
|
||||
exp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//角色经济
|
||||
public class S_ROLE_ECON
|
||||
{
|
||||
public long gold;//金币
|
||||
public long vcoin;//元宝
|
||||
public long silverCoin;//银币
|
||||
public void Init()
|
||||
{
|
||||
gold = 0;
|
||||
vcoin = 0;
|
||||
silverCoin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//角色生命信息
|
||||
public class S_ROLE_LIFE
|
||||
{
|
||||
public int curHP;
|
||||
public int curMP;
|
||||
public int maxHP;
|
||||
public int maxMP;
|
||||
public void Init()
|
||||
{
|
||||
curHP = 0;
|
||||
curMP = 0;
|
||||
maxHP = 0;
|
||||
maxMP = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//角色状态信息
|
||||
public class S_ROLE_STATUS
|
||||
{
|
||||
public int state;//状态
|
||||
public int face;//朝向
|
||||
public int mapid;//地图ID
|
||||
|
||||
public Vector3 rot;//旋转
|
||||
public Vector3 pos;
|
||||
public Vector3 targetpos;//目标位置
|
||||
public void Init()
|
||||
{
|
||||
state = 0;
|
||||
face = 0;
|
||||
mapid = 0;
|
||||
pos.x = 0;
|
||||
pos.y = 0;
|
||||
pos.z = 0;
|
||||
targetpos.x = 0;
|
||||
targetpos.y = 0;
|
||||
targetpos.z = 0;
|
||||
|
||||
rot.x = 0; rot.y = 0; rot.z = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//角色先天属性 出身即有的
|
||||
public class S_ROLE_INNATE
|
||||
{
|
||||
public Int64 roleid;//角色id
|
||||
public int job;//职业
|
||||
public int sex;//性别
|
||||
public string nick;//昵称
|
||||
public void Init()
|
||||
{
|
||||
roleid = 0;
|
||||
job = 0;
|
||||
sex = 0;
|
||||
nick = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//1级战斗属性
|
||||
public class S_ROLE_BATTLEATTR_1ST
|
||||
{
|
||||
public uint Strength;//力量
|
||||
public uint Agility;//敏捷
|
||||
public uint Intellect;//智力
|
||||
public uint Constitution;//体质
|
||||
|
||||
public void Init()
|
||||
{
|
||||
Strength = 0;
|
||||
Agility = 0;
|
||||
Intellect = 0;
|
||||
Constitution = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//战斗属性
|
||||
public class S_ROLE_BATTLEATTR
|
||||
{
|
||||
public int pAtkMin; //最小物理攻击
|
||||
public int pAtkMax; //最大物理攻击
|
||||
|
||||
public int PDef; //物理防御
|
||||
public int Hit; //命中值
|
||||
public int Dodge; //闪避值
|
||||
public int CritRate; //暴击率(百分比)
|
||||
public int Speed; //移动速度
|
||||
public int StiffnessRes; //僵直耐性
|
||||
public int FireRes; //火焰抗性
|
||||
public int IceRes; //冰霜抗性
|
||||
public int FlashRes; //闪电抗性
|
||||
public int PoisonRes; //毒素抗性
|
||||
public int FirePAtk; //火系物攻
|
||||
public int IcePAtk; //冰系物攻
|
||||
public int FlashPAtk; //电系物攻
|
||||
public int PoisonPAtk; //毒系物攻
|
||||
public int FireMAtkMin; //最小火系法攻
|
||||
public int FireMAtkMax; //最大火系法攻
|
||||
public int IceMAtkMin; //最小冰系法攻
|
||||
public int IceMAtkMax; //最大冰系法攻
|
||||
public int FlashMAtkMin; //最小电系法攻
|
||||
public int FlashMAtkMax; //最大电系法攻
|
||||
public int PoisonMAtkMin; //最小毒系法攻
|
||||
public int PoisonMAtkMax; //最大毒系法攻
|
||||
|
||||
|
||||
public void Init()
|
||||
{
|
||||
pAtkMin = 0;
|
||||
pAtkMax = 0;
|
||||
PDef = 0;
|
||||
Hit = 0;
|
||||
Dodge = 0;
|
||||
CritRate = 0;
|
||||
Speed = 0;
|
||||
StiffnessRes = 0;
|
||||
FireRes = 0;
|
||||
IceRes = 0;
|
||||
FlashRes = 0;
|
||||
PoisonRes = 0;
|
||||
FirePAtk = 0;
|
||||
IcePAtk = 0;
|
||||
FlashPAtk = 0;
|
||||
PoisonPAtk = 0;
|
||||
FireMAtkMin = 0;
|
||||
FireMAtkMax = 0;
|
||||
IceMAtkMin = 0;
|
||||
IceMAtkMax = 0;
|
||||
FlashMAtkMin = 0;
|
||||
FlashMAtkMax = 0;
|
||||
PoisonMAtkMin = 0;
|
||||
PoisonMAtkMax = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//社交类属性
|
||||
public class S_ROLE_SOCIALATTR
|
||||
{
|
||||
public uint headId;
|
||||
public uint headFrameId;
|
||||
public uint title;
|
||||
public int reputation;//声望
|
||||
public int activation;//活跃度
|
||||
public uint crimeValue;//罪恶值
|
||||
public int vitality;// 活力,TODO暂时放在社交属性里,待完善
|
||||
public void Init()
|
||||
{
|
||||
headId = 0;
|
||||
headFrameId = 0;
|
||||
title = 0;
|
||||
reputation = 0;
|
||||
activation = 0;
|
||||
crimeValue = 0;
|
||||
vitality = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public class S_ROLE_TEMP_Skill
|
||||
{
|
||||
public int scriptindex;//技能脚本
|
||||
public float time_temp;//技能冷却时间
|
||||
//public SkillConfig script_skill;//技能脚本
|
||||
//public Skill_LevelConfig script_level;//技能等级脚本
|
||||
public void Init()
|
||||
{
|
||||
scriptindex = 0;
|
||||
time_temp = 0;
|
||||
//script_skill = null;
|
||||
//script_level = null;
|
||||
}
|
||||
};
|
||||
|
||||
//攻击锁定
|
||||
public class S_LOCK_DATA
|
||||
{
|
||||
public byte lock_state;
|
||||
public byte lock_skillindex;
|
||||
public int lock_skillid;
|
||||
public byte lock_type;
|
||||
public int lock_index;
|
||||
public Vector3 lock_targetpos;
|
||||
public int lock_distance;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
lock_state = 0;
|
||||
lock_skillid = -1;
|
||||
lock_skillindex = 0;
|
||||
lock_type = 0;
|
||||
lock_index = -1;
|
||||
lock_targetpos.x = 0;
|
||||
lock_targetpos.y = 0;
|
||||
lock_targetpos.z = 0;
|
||||
lock_distance = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//玩家临时数据
|
||||
public class S_ROLE_TEMP
|
||||
{
|
||||
public float heartTime;
|
||||
public float skill_PublicTime;
|
||||
public S_LOCK_DATA lockData;//攻击锁定
|
||||
public S_ROLE_TEMP_Skill[] skill;
|
||||
|
||||
public S_ROLE_TEMP()
|
||||
{
|
||||
lockData = new S_LOCK_DATA();
|
||||
skill = new S_ROLE_TEMP_Skill[ConstClass.MAXSKILLCOUNT];
|
||||
for (int i = 0; i < ConstClass.MAXSKILLCOUNT; i++)
|
||||
skill[i] = new S_ROLE_TEMP_Skill();
|
||||
}
|
||||
public void Init()
|
||||
{
|
||||
heartTime = 0;
|
||||
skill_PublicTime = 0;
|
||||
}
|
||||
public void UpdateHeartTime()
|
||||
{
|
||||
heartTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class S_ROLE_SKILLHUB
|
||||
{
|
||||
public void Init()
|
||||
{
|
||||
attributePoint = 0;
|
||||
skillPoint = 0;
|
||||
talentPoint = 0;
|
||||
}
|
||||
|
||||
public uint attributePoint; //剩余属性点
|
||||
public uint skillPoint; //剩余技能点
|
||||
public uint talentPoint; //当前天赋点
|
||||
}
|
||||
|
||||
public class S_ROLE_SKILL
|
||||
{
|
||||
public int id;
|
||||
public int level;
|
||||
public int index;
|
||||
public int shortcut;
|
||||
|
||||
public void Init()
|
||||
{
|
||||
id = 0;
|
||||
level = 0;
|
||||
index = 0;
|
||||
shortcut = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//移动控制数据
|
||||
public class S_ROLE_MOVE
|
||||
{
|
||||
public int state;//状态
|
||||
public int oldstate;//历史状态
|
||||
public float speed;//速度
|
||||
public float face;//方向 = y轴
|
||||
public Vector3 pos;//坐标
|
||||
public float syncTime;//同步时间
|
||||
|
||||
public void Init()
|
||||
{
|
||||
state = 0;
|
||||
oldstate = 0;
|
||||
speed = 0;
|
||||
face = 0;
|
||||
syncTime = 0;
|
||||
pos.x = 0; pos.y = 0; pos.z = 0;
|
||||
}
|
||||
}
|
||||
|
||||
//主控玩家角色数据
|
||||
public class S_ROLE_SELF : S_ROLE_BASE
|
||||
{
|
||||
public S_ROLE_ECON econ;//经济
|
||||
public S_ROLE_SKILL[] skill;
|
||||
public S_ROLE_SKILLHUB skillhub;//技能面板用属性
|
||||
public MainPlayerDataSet myDataSet => (MainPlayerDataSet)this.dataSet;
|
||||
|
||||
//玩家显示
|
||||
public MyView myView;
|
||||
|
||||
public S_ROLE_MOVE move;
|
||||
public S_ROLE_SELF()
|
||||
{
|
||||
move = new S_ROLE_MOVE();
|
||||
econ = new S_ROLE_ECON();
|
||||
skill = new S_ROLE_SKILL[ConstClass.MAXSKILLCOUNT];
|
||||
skillhub = new S_ROLE_SKILLHUB();
|
||||
for (int i = 0; i < ConstClass.MAXSKILLCOUNT; i++)
|
||||
{
|
||||
skill[i] = new S_ROLE_SKILL();
|
||||
}
|
||||
}
|
||||
override public void Init()
|
||||
{
|
||||
base.Init();
|
||||
exp.Init();
|
||||
move.Init();
|
||||
econ.Init();
|
||||
skillhub.Init();
|
||||
for (int i = 0; i < ConstClass.MAXSKILLCOUNT; i++) skill[i].Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47a26fe725f76f84689fa8e3fc60c2df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
75
Assets/Scripts/Main/Definition/DataStruct/Role/RoleType.cs
Normal file
75
Assets/Scripts/Main/Definition/DataStruct/Role/RoleType.cs
Normal file
@ -0,0 +1,75 @@
|
||||
namespace Game.HotFix
|
||||
{
|
||||
/// <summary>
|
||||
/// 职业类型
|
||||
/// </summary>
|
||||
public enum eJob
|
||||
{
|
||||
/// <summary>
|
||||
/// 通用
|
||||
/// </summary>
|
||||
Currency = 0,
|
||||
/// <summary>
|
||||
/// 战士
|
||||
/// </summary>
|
||||
Warrior = 1,
|
||||
/// <summary>
|
||||
/// 法师
|
||||
/// </summary>
|
||||
Master = 2,
|
||||
/// <summary>
|
||||
/// 射手
|
||||
/// </summary>
|
||||
Shooter = 4,
|
||||
}
|
||||
|
||||
/// 战士子职业
|
||||
public enum eSubWarrior
|
||||
{
|
||||
DZ, //刀战
|
||||
FZ, //斧战
|
||||
QZ, //枪战
|
||||
SD, //双刀
|
||||
MAX
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 性别类型
|
||||
/// </summary>
|
||||
public enum eSex
|
||||
{
|
||||
/// <summary>
|
||||
/// 男
|
||||
/// </summary>
|
||||
Male = 1,
|
||||
/// <summary>
|
||||
/// 女
|
||||
/// </summary>
|
||||
Female = 2,
|
||||
}
|
||||
|
||||
|
||||
// 角色类型 节点类型
|
||||
public enum E_NODE_TYPE
|
||||
{
|
||||
N_FREE = 0x00,
|
||||
N_ROLE, // 玩家
|
||||
N_MONSTER,
|
||||
N_NPC,
|
||||
N_PET,
|
||||
N_PROP,
|
||||
N_MAINPLAYER,
|
||||
N_TRANSPORT_POINT,//传送点
|
||||
};
|
||||
|
||||
|
||||
// 查看其他角色显示类型 预请求网络数据
|
||||
public enum E_READY_GET_NET_OTHERROLE_TYPE
|
||||
{
|
||||
N_FREE = 0x00,
|
||||
N_SHOW_OTHER_HEADUI = 0x01,
|
||||
N_SHOW_OTHER_ROLE_INFO = 0x02,
|
||||
};
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ca8ba71a16a2e647bb7850bad7a8bd2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,90 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.HotFix
|
||||
{
|
||||
//玩家角色数据
|
||||
public class S_ROLE_BASE
|
||||
{
|
||||
//玩家数据
|
||||
public S_ACCOUNT_BASE mem;//账号信息
|
||||
public S_ROLE_INNATE innate;//先天属性
|
||||
public S_ROLE_STATUS status;//状态
|
||||
public S_ROLE_LIFE life;//生命
|
||||
public S_ROLE_EXP exp;//经验
|
||||
|
||||
public S_ROLE_BATTLEATTR_1ST battleattr1st;//1级战斗属性
|
||||
public S_ROLE_BATTLEATTR battleattr;
|
||||
public S_ROLE_SOCIALATTR socialattr;//社交属性
|
||||
|
||||
public S_ROLE_TEMP tmp;//临时数据
|
||||
public S_ROLE_BOARDCAST bc;//玩家广播区域
|
||||
|
||||
public S_ROLE_EQUIPMENT equi;//装备数据
|
||||
|
||||
//玩家BUFF
|
||||
public BuffData buff;
|
||||
//玩家显示
|
||||
public UserView userview;
|
||||
//方便读取,一个通用的View
|
||||
public CharacterView characterview;
|
||||
|
||||
public PetMgr petMgr;
|
||||
|
||||
/// <summary>
|
||||
/// 数据处理类
|
||||
/// </summary>
|
||||
public ICharData dataSet;
|
||||
|
||||
public bool isEntryWorld;
|
||||
|
||||
public BackpackData Backpack;
|
||||
|
||||
public S_ROLE_BASE()
|
||||
{
|
||||
mem = new S_ACCOUNT_BASE();
|
||||
innate = new S_ROLE_INNATE();
|
||||
status = new S_ROLE_STATUS();
|
||||
life = new S_ROLE_LIFE();
|
||||
exp = new S_ROLE_EXP();
|
||||
|
||||
battleattr1st = new S_ROLE_BATTLEATTR_1ST();
|
||||
battleattr = new S_ROLE_BATTLEATTR();
|
||||
socialattr = new S_ROLE_SOCIALATTR();
|
||||
equi = new S_ROLE_EQUIPMENT();
|
||||
|
||||
tmp = new S_ROLE_TEMP();
|
||||
bc = new S_ROLE_BOARDCAST();
|
||||
buff = new BuffData();
|
||||
|
||||
isEntryWorld = false;
|
||||
|
||||
Backpack = new BackpackData();
|
||||
|
||||
petMgr = new PetMgr();
|
||||
}
|
||||
|
||||
virtual public void Init()
|
||||
{
|
||||
mem.Init();
|
||||
status.Init();
|
||||
life.Init();
|
||||
exp.Init();
|
||||
tmp.Init();
|
||||
bc.Init();
|
||||
buff.Init();
|
||||
|
||||
battleattr1st.Init();
|
||||
socialattr.Init();
|
||||
equi.Init();
|
||||
|
||||
userview = null;
|
||||
|
||||
Backpack.Init();
|
||||
|
||||
petMgr.Init();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c6dd3ca0badc70240b238a27c95d5a39
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -22,7 +22,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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@ -53,7 +53,7 @@
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@ -75,244 +75,244 @@
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@ -396,353 +399,359 @@
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@ -352,353 +352,359 @@
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|
Loading…
Reference in New Issue
Block a user