AkiraPixelWind/Assets/Scripts/Main/Definition/DataStruct/Role/S_ROLE_BASE.cs
2023-01-03 23:53:30 +08:00

40 lines
940 B
C#

namespace Game
{
//玩家角色数据
public class S_ROLE_BASE
{
//玩家数据
public S_ROLE_INNATE innate;//先天属性
public S_ROLE_STATUS status;//状态
public S_ROLE_LIFE life;//生命
public S_ROLE_EXP exp;//经验
public S_ROLE_BATTLEATTR_1ST battleattr1st;//1级战斗属性
public S_ROLE_BATTLEATTR battleattr;
public bool isEntryWorld;
public S_ROLE_BASE()
{
innate = new S_ROLE_INNATE();
status = new S_ROLE_STATUS();
life = new S_ROLE_LIFE();
exp = new S_ROLE_EXP();
battleattr1st = new S_ROLE_BATTLEATTR_1ST();
battleattr = new S_ROLE_BATTLEATTR();
isEntryWorld = false;
}
virtual public void Init()
{
status.Init();
life.Init();
exp.Init();
battleattr1st.Init();
}
}
}