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拣食 > 随捡随食
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@ -241,7 +241,7 @@
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</TD>
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<TD class="tb-cell2"><A href="skname.html#0058" target="skname">饱腹+1</A></TD>
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<TD class="tb-cell2"><A href="skname.html#0059" target="skname">饱腹+2</A></TD>
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<TD class="tb-cell2"><A href="skname.html#005A" target="skname">拣食</A></TD>
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<TD class="tb-cell2"><A href="skname.html#005A" target="skname">随捡随食</A></TD>
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</TR>
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<TR>
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<TD class="tb-cell2" colspan="3">-</TD>
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@ -305,7 +305,7 @@
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<TD class="tb-cell3h">食用烤肉类耐力上限额外提高50点</TD>
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</TR>
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<TR>
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<TD id='005A'class="tb-cell3h">拣食</TD>
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<TD id='005A'class="tb-cell3h">随捡随食</TD>
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<TD class="tb-cell3h">食用回复物品时有1/3的概率提高耐力上限25点</TD>
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</TR>
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<TR>
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@ -1186,7 +1186,7 @@ skillNam[86] = new String("散弹攻击力UP");
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skillNam[87] = new String("饥饿倍加×1.5");
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skillNam[88] = new String("饱腹+1");
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skillNam[89] = new String("饱腹+2");
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skillNam[90] = new String("拣食");
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skillNam[90] = new String("随捡随食");
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skillNam[91] = new String("防御+15");
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skillNam[92] = new String("防御+20");
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skillNam[93] = new String("防御-10");
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@ -99,7 +99,7 @@ a:hover, a:active { text-decoration: underline; }
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</HEAD>
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<BODY>
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<H3>物品使用效果一览</H3>
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<FONT size="-1"><B>拣食</B>技能发动的情况下,<B>拣食</B>栏标注●的物品使用时,耐力上限有1/3的概率提高25点。<BR>
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<FONT size="-1"><B>随捡随食</B>技能发动的情况下,<B>随捡随食</B>栏标注●的物品使用时,耐力上限有1/3的概率提高25点。<BR>
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<B>饱腹+1</B>技能发动的情况下,<B>饱腹</B>栏标注●的物品使用时,耐力上限提高25点。<BR>
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<B>饱腹+2</B>技能发动的情况下,<B>饱腹</B>栏标注●的物品使用时,耐力上限提高50点。<BR>
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</FONT>
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@ -110,7 +110,7 @@ a:hover, a:active { text-decoration: underline; }
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<TH class="tb-th1" width="35">No.</TH>
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<TH class="tb-th1" width="105">使用アイテム</TH>
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<TH class="tb-th1" width="430">効果</TH>
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<TH class="tb-th1" width="60">拣食</TH>
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<TH class="tb-th1" width="60">随捡随食</TH>
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<TH width="60" class="tb-th1">饱腹</TH>
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</TR>
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<TR>
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