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Update skill.html
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@ -298,13 +298,12 @@ ShowLinks(1, 17);
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<TD class="tb-cell1" rowspan="5">防御性能</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响防御怪物攻击时,由应对攻击造成的效果。<BR>
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通常情况下,威力值根据可防御的近战武器种类有如下的动作影响。<BR>
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此外,大剑的防御动作影响锋利度消耗量:微后退1点,小收招2点,大后退10点。<BR>
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<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
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<TBODY>
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<TR>
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<TD class="tb-th1" width="100">武器种类</TD>
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<TD class="tb-th1" width="100">威力值1〜15</TD>
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<TD class="tb-th1" width="90">威力值16〜39</TD>
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<TD class="tb-th1" width="100">威力值0〜14</TD>
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<TD class="tb-th1" width="90">威力值15〜39</TD>
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<TD class="tb-th1" width="90">威力值40以上</TD>
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</TR>
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<TR>
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@ -327,6 +326,7 @@ ShowLinks(1, 17);
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</TR>
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</TBODY>
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</TABLE>
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此外,大剑的防御动作影响锋利度消耗量:微后退1点,小收招2点,大后退10点。<BR>
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<font color="red">此技能对重弩的盾防御没有效果。</font><BR>
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</TD>
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</TR>
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@ -784,16 +784,16 @@ ShowLinks(1, 17);
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<TR>
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<TD id="0043" class="tb-cell2" rowspan="3">0043</TD>
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<TD class="tb-cell1" rowspan="3">耐力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响各类消耗耐力动作的消耗值/消耗速度。<BR>
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包括回避/后跳、防御的一次性耐力消耗与冲刺、加速攀爬、双剑鬼人化、长枪冲锋、锤与弓蓄力的持续性消耗。</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响持续性消耗耐力动作的耐力消耗速度。<BR>
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包括冲刺、加速攀爬、双剑鬼人化、长枪冲锋、锤与弓蓄力的持续性消耗。</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">+10以上:奔跑者</TD>
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<TD class="tb-cell1">耐力消耗值/消耗速度减半</TD>
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<TD class="tb-cell1">耐力消耗速度减半(近似值)</TD>
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</TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝足</TD>
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<TD class="tb-cell1">耐力消耗值/消耗速度增加至1.2倍</TD>
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<TD class="tb-cell1">耐力消耗速度增加至1.2倍(近似值)</TD>
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</TR>
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<TR>
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<TD id="001e" class="tb-cell2" rowspan="6">001e</TD>
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