整理
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@ -46,7 +46,7 @@ public class UMAME : MonoBehaviour
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#elif UNITY_ANDROID
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#elif UNITY_ANDROID
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public static string EmuDataPath => Application.persistentDataPath;
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public static string EmuDataPath => Application.persistentDataPath;
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#elif UNITY_PSP2
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#elif UNITY_PSP2
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public static string EmuDataPath => Application.dataPath;
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public static string EmuDataPath => "ux0:data/MAME.Unity";
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#else
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#else
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public static string EmuDataPath => Application.persistentDataPath;
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public static string EmuDataPath => Application.persistentDataPath;
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#endif
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#endif
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@ -1,9 +1,7 @@
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using AxiReplay;
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using MAME.Core;
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using MAME.Core;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Runtime.InteropServices.ComTypes;
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using UnityEngine;
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using UnityEngine;
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public class KeyCodeCore : IKeyboard
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public class KeyCodeCore : IKeyboard
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