AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/IkeyMapperChanger/Legacy/NormalChanger.cs

55 lines
2.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class NormalChanger : CommandChanger
{
Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
public NormalChanger()
{
m_uiKeyMapper[KeyCode.A] = EnumCommand.SelectItemLeft;
m_uiKeyMapper[KeyCode.D] = EnumCommand.SelectItemRight;
m_uiKeyMapper[KeyCode.W] = EnumCommand.SelectItemUp;
m_uiKeyMapper[KeyCode.S] = EnumCommand.SelectItemDown;
m_uiKeyMapper[KeyCode.K] = EnumCommand.Enter;
m_uiKeyMapper[KeyCode.L] = EnumCommand.Back;
m_uiKeyMapper[KeyCode.I] = EnumCommand.OptionMenu;
m_uiKeyMapper[KeyCode.LeftArrow] = EnumCommand.SelectItemLeft;
m_uiKeyMapper[KeyCode.RightArrow] = EnumCommand.SelectItemRight;
m_uiKeyMapper[KeyCode.UpArrow] = EnumCommand.SelectItemUp;
m_uiKeyMapper[KeyCode.DownArrow] = EnumCommand.SelectItemDown;
m_uiKeyMapper[KeyCode.Return] = EnumCommand.Enter;
m_uiKeyMapper[KeyCode.Escape] = EnumCommand.Back;
m_uiKeyMapper[KeyCode.RightShift] = EnumCommand.OptionMenu;
m_uiKeyMapper[KeyCode.LeftShift] = EnumCommand.OptionMenu;
if (Application.platform == RuntimePlatform.PSP2)
{
m_uiKeyMapper[Common.PSVitaKey.Left] = EnumCommand.SelectItemLeft;
m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
m_uiKeyMapper[Common.PSVitaKey.Circle] = EnumCommand.Enter;
m_uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back;
m_uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu;
}
//PC XBOX
//m_uiKeyMapper[Common.PC_XBOXKEY.Left] = EnumCommand.SelectItemLeft;
//m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight;
//m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp;
//m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown;
m_uiKeyMapper[Common.PC_XBOXKEY.MenuBtn] = EnumCommand.Enter;
m_uiKeyMapper[Common.PC_XBOXKEY.ViewBtn] = EnumCommand.Back;
m_uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
}
public override object GetConfig() => m_uiKeyMapper;
}
}