using System.Collections.Generic; using UnityEngine; namespace AxibugEmuOnline.Client { public class NormalChanger : CommandChanger { Dictionary m_uiKeyMapper = new Dictionary(); public NormalChanger() { m_uiKeyMapper[KeyCode.A] = EnumCommand.SelectItemLeft; m_uiKeyMapper[KeyCode.D] = EnumCommand.SelectItemRight; m_uiKeyMapper[KeyCode.W] = EnumCommand.SelectItemUp; m_uiKeyMapper[KeyCode.S] = EnumCommand.SelectItemDown; m_uiKeyMapper[KeyCode.K] = EnumCommand.Enter; m_uiKeyMapper[KeyCode.L] = EnumCommand.Back; m_uiKeyMapper[KeyCode.I] = EnumCommand.OptionMenu; m_uiKeyMapper[KeyCode.LeftArrow] = EnumCommand.SelectItemLeft; m_uiKeyMapper[KeyCode.RightArrow] = EnumCommand.SelectItemRight; m_uiKeyMapper[KeyCode.UpArrow] = EnumCommand.SelectItemUp; m_uiKeyMapper[KeyCode.DownArrow] = EnumCommand.SelectItemDown; m_uiKeyMapper[KeyCode.Return] = EnumCommand.Enter; m_uiKeyMapper[KeyCode.Escape] = EnumCommand.Back; m_uiKeyMapper[KeyCode.RightShift] = EnumCommand.OptionMenu; m_uiKeyMapper[KeyCode.LeftShift] = EnumCommand.OptionMenu; if (Application.platform == RuntimePlatform.PSP2) { m_uiKeyMapper[Common.PSVitaKey.Left] = EnumCommand.SelectItemLeft; m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight; m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp; m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown; m_uiKeyMapper[Common.PSVitaKey.Circle] = EnumCommand.Enter; m_uiKeyMapper[Common.PSVitaKey.Cross] = EnumCommand.Back; m_uiKeyMapper[Common.PSVitaKey.Triangle] = EnumCommand.OptionMenu; } //PC XBOX //m_uiKeyMapper[Common.PC_XBOXKEY.Left] = EnumCommand.SelectItemLeft; //m_uiKeyMapper[Common.PSVitaKey.Right] = EnumCommand.SelectItemRight; //m_uiKeyMapper[Common.PSVitaKey.Up] = EnumCommand.SelectItemUp; //m_uiKeyMapper[Common.PSVitaKey.Down] = EnumCommand.SelectItemDown; m_uiKeyMapper[Common.PC_XBOXKEY.MenuBtn] = EnumCommand.Enter; m_uiKeyMapper[Common.PC_XBOXKEY.ViewBtn] = EnumCommand.Back; m_uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu; } public override object GetConfig() => m_uiKeyMapper; } }