AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Plugins/Coffee/UIExtensions/UIEffect/CHANGELOG.md

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Changelog

v3.2.0 (2019-07-17)

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Breaking changes:

  • UICapturedImage: Immediate capturing option is removed as it does not work on many platforms #161

Implemented enhancements:

  • Add demo for Unity 2018+ and TMPro 1.2+ #166

Fixed bugs:

  • UIDissolve's "Reverse Play" option works only in OnEnable #183
  • CanvasGroup.alpha does not affect #180
  • UIShiny effect remain on screen after calling Stop() #165
  • Material caching is not working properly #163
  • Add a null check to TMPro sprite asset material checking #176 (Oskiii)

v3.1.0 (2019-03-10)

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Support TextMeshPro!

  • All components are supported
  • Advanced blur is supported for Unity 2017.1+

For details to use, see Usage with TextMeshPro

NOTE: Unity 5.x will not be supported in the near future

Implemented enhancements:

  • Support TextMeshPro #137
  • add reverse animation option to UIDissolve #153 (antpaw)

v3.0.4 (2019-02-15)

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Implemented enhancements:

  • add initial play animation delay option to UIShiny #147 (antpaw)

Fixed bugs:

  • UIEffectCapturedImage.effectColor does not work as expected #148
  • fix warnings #146 (antpaw)

v3.0.3 (2019-01-21)

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Fixed bugs:

  • UIHsvModifier works only on gamma-space #145

v3.0.2 (2019-01-15)

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Fixed bugs:

  • UIEffect & UIHsvModifier & UITransitionEffect Strange action #144

v3.0.1 (2018-11-07)

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Fixed bugs:

  • Compile error in 2018.3 #139

v3.0.0 (2018-10-09)

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New architecture: easier, faster and more beautiful.

  • Simple & easy-to-use
  • 20% faster
  • High precision parameter

Immediate capturing (UIEffectCapturedImage option)

  • Capture the previous frame immediately without any camera.
  • You no longer have to wait one frame to capture!
  • NOTE: LWRP, WebGL and Unity 5.x for iOS/Mac are not supported.

Advanced blur (UIEffect option)

  • Remove common artifacts in the blur effect for uGUI.
  • It is effective for small padding size atlases, including dynamic fonts!

Breaking changes:

  • UIEffectCapturedImage: Remove 'TargetTexture' feature #136
  • Remove 'additional shadow' in UIShadow component #110
  • Remove 'custom effect' feature in UIEffect component #98
  • Remove 'shadow effect' feature in UIEffect component #97
  • Remove 'hue effect' in UIEffect component #91
  • Remove 'cutoff' and 'mono' effect in UIEffect component #78
  • New architecture: Shared texture for effect parameter #63
  • Change: Change ToneMode to EffectMode #61
  • Separate shadow effect to other component #52
  • Use the graphic color as effect color, to reduce parameters #50

Implemented enhancements:

  • UITransitionEffect: "Pass ray on hidden" option #135
  • Add component menu in editor #133
  • UITransitionEffect: Add Show/Hide method #132
  • UIEffectCapturedImage: Immediate capturing #130
  • Improve blurring for atlas #95
  • Use Canvas.willRenderCanvases event instead of Update method #87

Closed issues:

  • Add tooltip #92
  • UIShiny: change parameter name highlight to gloss #93

v2.8.3 (2018-09-29)

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Fixed bugs:

  • UIEffectCapturedImage: Black screen with Unity 2018.1+ editor on Windows #131

v2.8.2 (2018-09-26)

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Fixed bugs:

  • UICapturedEffectImage does not work with 'ScreenSpace - Overlay' in edit mode #128
  • The UIEffectCapturedImage is upside down with 'ScreenSpace - Overlay' mode #127
  • When "UI-Effect.mat" is created automatically, Unity hangs up. #126
  • UICapturedEffectImage does not work with Lightweight Render Pipeline LWRP #125

v2.8.1 (2018-08-17)

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Fixed bugs:

  • Demo "Transition capture & dissolve" is incorrect #119

v2.8.0 (2018-08-14)

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  • Create a screen transition!
    8 -08-2018 19-29-38

  • Some updates make UIEffectCapturedImage easier to use!

Implemented enhancements:

  • UIEffectCapturedImage: Supports 'ScreenSpace - Overlay' #115
  • UIEffectCapturedImage: Keep aspect ratio #114
  • UIEffectCapturedImage: 'Capture on enable' option #113
  • UITransitionEffect: Change transition texture #111

Closed issues:

  • UIEffectCapturedImage: change parameter name keepCanvasSize to fitToScreen #116

v2.7.1 (2018-08-06)

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Fixed bugs:

  • In v2.7.0, UIEffectCapturedImage is flipped vertically on Windows #112

v2.7.0 (2018-07-26)

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UIHsvModifier: Modify hue, saturation, and value as you like!

  • Note: Hue mode in UIEffect component will be obsolete in the near future. Please use UIHsvModifier component instead.
  • Note: Cutoff and Mono mode in UIEffect component will be obsolete in the near future. Please use UITransitionEffect component instead.

Implemented enhancements:

  • UIEffectCapturedImage: Support target RenderTexture to use external component #108
  • Transition effect as other component #105
  • Use multi-pass blurring to capture screenshot #96
  • Feature: HSV modifier #44

Fixed bugs:

  • UIEffectCapturedImage: ColorMode is not working #109
  • UIDissolve is not maskable #101

v2.6.2 (2018-07-18)

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Fixed bugs:

  • Shader has compile errors in D3D9 or D3D11_9X(WSA) #99

v2.6.1 (2018-06-14)

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Fixed bugs:

  • Errors occurred on build v2.6.0 #90

v2.6.0 (2018-06-14)

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Blurring effect has been improved about 6 times faster!

You can change noise texture for dissolve effect from inspector or script!

Implemented enhancements:

  • Improve blurring performance #88
  • Separate the effect with a character #86
  • Change dissolve texture #75

Closed issues:

  • Change BlurMode correctly #84
  • Refactoring to prepare v3.0.0 #83
  • Change ColorMode correctly #51

v2.5.2 (2018-06-07)

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Fixed bugs:

  • When UIEFFECT\_SEPARATE symbol is defined, UIDissolve does not work well #85

v2.5.1 (2018-05-31)

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Fixed bugs:

v2.5.0 (2018-05-31)

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Shiny effect has been update!

v2.5.0

  • NOTE: UIEffect.shadow*** will be obsolete in the near future. Please use UIShadow component instead.
  • NOTE: UIEffect.custom*** will be obsolete in the near future. Please use UICustomEffect component (experimental) instead.

Implemented enhancements:

  • UIDissolve: Play effect from script/inspector #81
  • UIShiny: Play effect from script/inspector #80
  • During play mode, you can change the effect type, color type, and blur type in Editor #73
  • Add shadow effect as other component #72
  • UIShiny : Visual update #68
  • Add Custom effect as other component #60

Fixed bugs:

  • UIDissolve: When width=1 and location=0, image is lacked #79

Closed issues:

  • UIEffect inherit UIEffectBase #74
  • Change directory structure #56

v2.4.1 (2018-05-29)

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Fixed bugs:

  • UIEffectCapturedImage: The result image is flipped vertically #69

v2.4.0 (2018-05-21)

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UIDissolve has been updated!

v2.4.0 editor

Implemented enhancements:

  • UIDissolve: Add color mode option. #64

v2.3.2 (2018-05-21)

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Closed issues:

  • Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically other method #65

v2.3.1 (2018-05-10)

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Fixed bugs:

  • UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically on Windows #62

v2.3.0 (2018-05-08)

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New components has been available!

  • UIShiny : Shiny effect WITHOUT Mask component. This will suppress extra draw calls and improve performance.
  • UIDissolve : Dissolve effect WITHOUT material instancing. This will suppress extra draw calls and improve performance.
  • UIFlip : Flip graphic horizontal/vertical.

v2.3.0

Implemented enhancements:

  • Feature: Flip horizontal/vertical #47
  • Feature: Dissolve #45
  • Feature: Shining effect #9

v2.2.0 (2018-04-12)

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Implemented enhancements:

  • Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. #46
  • Feature: UIEffectCapturedImage supports keep canvas size. #54
  • Feature: UIEffectCapturedImage supports Quality Type to easy setup. #53

Fixed bugs:

  • Bug: Color effect on shadow is incorrect. #55

Closed issues:

  • Change: Reduce the pixelation effect when tone level = 1. #57

v2.1.0 (2018-04-04)

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Implemented enhancements:

  • Feature: UIEffectCapturedImage support iterative operation #48

v2.0.0 (2018-01-25)

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Breaking changes:

  • Important: Unity 5.3.x & 5.4.x are no longer supported. #40

Implemented enhancements:

  • Improve: Reduce the materials. Too many effect materials are exist. #15

Closed issues:

  • Change: Change namespace to Coffee.UIExtensions #6

v1.6.1 (2018-01-25)

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Fixed bugs:

  • Bug: Cannot access protected member UnityEngine.UI.BaseMeshEffect.graphic #41

v1.6.0 (2018-01-18)

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Fixed bugs:

  • Bug: Pixelization is incorrect. #34

Closed issues:

  • Change: UIEffect inherit BaseMeshEffect. #35
  • Change: Blur level range to [0-1] #32
  • Change: ShadowMode -> ShadowStyle #18

v1.5.1 (2018-01-18)

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Fixed bugs:

  • Bug: An error occurs when no effect is specified for UICapturedImage. #36

v1.5.0 (2018-01-16)

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Implemented enhancements:

  • Feature: ShadowMode 'Shadow 3' #11
  • Feature: Hue #8
  • Feature: Gradient #7

v1.4.4 (2018-01-16)

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Fixed bugs:

  • Bug: Error has occur on edit prefab. #27

v1.4.3 (2018-01-15)

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Fixed bugs:

  • Bug: Color effect is incorrect. #19

v1.4.2 (2018-01-14)

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Implemented enhancements:

  • Feature: ColorMode Override #12

Fixed bugs:

  • Bug: Error has occur OnAfterDeserialize in editor. #16

v1.4.1 (2018-01-10)

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v1.4.0 (2018-01-07)

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Implemented enhancements:

  • Feature: Exclude unused shader variants from build. #5

v1.3.0 (2018-01-06)

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v1.2.0 (2018-01-05)

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Implemented enhancements:

  • Feature: Fast multiple shadow effect. #2

Fixed bugs:

  • Pixelaration shifts to the lower right. #4

v1.1.0 (2017-08-17)

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Implemented enhancements:

  • Feature: Pixelization effect #1

v1.0.0 (2017-03-01)

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* This Changelog was automatically generated by github_changelog_generator