Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts: # AxibugEmuOnline.Client/Assets/Script/AppMain/Filter/FilterManager.cs
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namespace AxibugCom { public class AxiCanvasScaler : UnityEngine.UI.CanvasScaler {} }
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namespace AxibugCom { public class AxiContentSizeFitter : UnityEngine.UI.ContentSizeFitter {} }
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namespace AxibugCom { public class AxiEventSystem : UnityEngine.EventSystems.EventSystem {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs
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namespace AxibugCom { public class AxiImage : UnityEngine.UI.Image {} }
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11
AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs.meta
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namespace AxibugCom { public class AxiInputField : UnityEngine.UI.InputField {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiShadow.cs
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiSlider.cs
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiSlider.cs
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namespace AxibugCom { public class AxiStandaloneInputModule : UnityEngine.EventSystems.StandaloneInputModule {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiText.cs
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namespace AxibugCom { public class AxiText : UnityEngine.UI.Text {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiText.cs.meta
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2109
AxibugEmuOnline.Client.PSVita/Assets/AxiPSVita/AxiPSVita.unity
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using AxibugEmuOnline.Client.ClientCore;
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using System;
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||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using static AxibugEmuOnline.Client.HttpAPI;
|
||||||
|
|
||||||
|
|
||||||
|
public class PSVLauncher : MonoBehaviour
|
||||||
|
{
|
||||||
|
public UnityEngine.UI.Button btnInfo;
|
||||||
|
public UnityEngine.UI.Button InitAPP;
|
||||||
|
public UnityEngine.UI.Button btnHttpTest;
|
||||||
|
public UnityEngine.UI.Button btnHttpTest10;
|
||||||
|
public UnityEngine.UI.Button btnTaskTest;
|
||||||
|
public UnityEngine.UI.Button btnTaskTest2;
|
||||||
|
public UnityEngine.UI.Button btnPSVHUD;
|
||||||
|
public UnityEngine.UI.Button btnStart;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
DontDestroyOnLoad(this);
|
||||||
|
|
||||||
|
btnInfo.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
Debug.Log($"SystemInfo.deviceUniqueIdentifier ->" + SystemInfo.deviceUniqueIdentifier);
|
||||||
|
Debug.Log($"systemLanguage ->" + UnityEngine.PSVita.Utility.systemLanguage);
|
||||||
|
Debug.Log($"skuFlags ->" + UnityEngine.PSVita.Utility.skuFlags);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
InitAPP.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
App.Init(new AxibugEmuOnline.Client.Initer());
|
||||||
|
});
|
||||||
|
btnHttpTest.onClick.AddListener(() => StartCoroutine(StartNetInit()));
|
||||||
|
btnHttpTest10.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
StartCoroutine(StartNetInit());
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
btnTaskTest.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
PSVThread.DoTask(() => DoWork(null));
|
||||||
|
|
||||||
|
//Task task = new Task(() =>
|
||||||
|
//{
|
||||||
|
// Thread.Sleep(1000);
|
||||||
|
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{1000}");
|
||||||
|
// Thread.Sleep(1000);
|
||||||
|
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{2000}");
|
||||||
|
//});
|
||||||
|
//task.Start();
|
||||||
|
});
|
||||||
|
|
||||||
|
btnPSVHUD.onClick.AddListener(() => {
|
||||||
|
UnityEngine.PSVita.Diagnostics.enableHUD = true;
|
||||||
|
});
|
||||||
|
|
||||||
|
btnTaskTest2.onClick.AddListener(() =>
|
||||||
|
{
|
||||||
|
ThreadPool.QueueUserWorkItem(DoWork);
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
btnStart.onClick.AddListener(()
|
||||||
|
=>
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("AxibugEmuOnline.Client");
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DoWork(object state)
|
||||||
|
{
|
||||||
|
// 这里是线程池中的工作代码
|
||||||
|
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} start");
|
||||||
|
// 模拟一些工作
|
||||||
|
Thread.Sleep(2000);
|
||||||
|
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} end");
|
||||||
|
}
|
||||||
|
|
||||||
|
static IEnumerator StartNetInit()
|
||||||
|
{
|
||||||
|
int platform = 0;
|
||||||
|
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{"http://emu.axibug.com/api"}/CheckStandInfo?platform={platform}&version={Application.version}");
|
||||||
|
yield return request.SendWebRequest;
|
||||||
|
if (!request.downloadHandler.isDone)
|
||||||
|
yield break;
|
||||||
|
|
||||||
|
if (request.downloadHandler.Err != null)
|
||||||
|
{
|
||||||
|
Debug.LogError(request.downloadHandler.Err);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
AxiHttpProxy.ShowAxiHttpDebugInfo(request.downloadHandler);
|
||||||
|
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
|
||||||
|
|
||||||
|
//需要更新
|
||||||
|
if (resp.needUpdateClient == 1)
|
||||||
|
{
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f98de16d25b8f5148866d0c02a514502
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -4,32 +4,27 @@
|
|||||||
RenderTexture:
|
RenderTexture:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_Name: VideoTexture
|
||||||
m_Name: New Render Texture
|
|
||||||
m_ImageContentsHash:
|
m_ImageContentsHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 00000000000000000000000000000000
|
Hash: 00000000000000000000000000000000
|
||||||
m_ForcedFallbackFormat: 4
|
m_ForcedFallbackFormat: 4
|
||||||
m_DownscaleFallback: 0
|
m_DownscaleFallback: 0
|
||||||
m_IsAlphaChannelOptional: 0
|
m_Width: 960
|
||||||
serializedVersion: 3
|
m_Height: 544
|
||||||
m_Width: 256
|
|
||||||
m_Height: 240
|
|
||||||
m_AntiAliasing: 1
|
m_AntiAliasing: 1
|
||||||
m_MipCount: -1
|
|
||||||
m_DepthFormat: 0
|
m_DepthFormat: 0
|
||||||
m_ColorFormat: 8
|
m_ColorFormat: 20
|
||||||
m_MipMap: 0
|
m_MipMap: 0
|
||||||
m_GenerateMips: 1
|
m_GenerateMips: 1
|
||||||
m_SRGB: 0
|
m_SRGB: 0
|
||||||
m_UseDynamicScale: 0
|
m_UseDynamicScale: 0
|
||||||
m_BindMS: 0
|
m_BindMS: 0
|
||||||
m_EnableCompatibleFormat: 1
|
|
||||||
m_TextureSettings:
|
m_TextureSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_FilterMode: 1
|
m_FilterMode: 1
|
||||||
m_Aniso: 0
|
m_Aniso: 1
|
||||||
m_MipBias: 0
|
m_MipBias: 0
|
||||||
m_WrapU: 1
|
m_WrapU: 1
|
||||||
m_WrapV: 1
|
m_WrapV: 1
|
@ -1,8 +1,8 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5d4a385f133f9074583d64ab2172a03b
|
guid: 3d77df0fa731c3b458e8a1d50eb1a1b3
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 8400000
|
mainObjectFileID: 0
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
assetBundleVariant:
|
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4f704ae4b4f98ae41a0bce26658850c1
|
guid: e745b95dbce117b48b4bd17df06ed302
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1bb2987740587b44e90ef7dfc1832a23
|
guid: 292b282919a768c4fa6b8adb858daa95
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
@ -0,0 +1,26 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "CrossMapCfg", menuName = "Tools/AxiPrefabCachec", order = 0)]
|
||||||
|
public class AxiPrefabCache : ScriptableObject
|
||||||
|
{
|
||||||
|
public List<AxiPrefabCache_Com2GUID> caches = new List<AxiPrefabCache_Com2GUID>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class AxiPrefabCache_Com2GUID
|
||||||
|
{
|
||||||
|
public string SrcFullName;
|
||||||
|
public string SrcName;
|
||||||
|
public string GUID;
|
||||||
|
public string ToName;
|
||||||
|
public string ToPATH;
|
||||||
|
public string ToGUID;
|
||||||
|
public MonoScript monoScript;
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 47ae96bfd5393694da28c22ab2ccfb7c
|
@ -0,0 +1,416 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AxiProjectTools : EditorWindow
|
||||||
|
{
|
||||||
|
static string cachecfgPath = "Assets/AxiComToolCache.asset";
|
||||||
|
static string toolSenceName = "AxiProjectTools";
|
||||||
|
static string outCsDir = Application.dataPath + "/AxiCom/";
|
||||||
|
static Dictionary<string, AxiPrefabCache_Com2GUID> ComType2GUID = new Dictionary<string, AxiPrefabCache_Com2GUID>();
|
||||||
|
|
||||||
|
static void GoTAxiProjectToolsSence()
|
||||||
|
{
|
||||||
|
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||||
|
foreach (string guid in sceneGuids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (path.Contains(toolSenceName))
|
||||||
|
{
|
||||||
|
EditorSceneManager.OpenScene(path);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[1]采集所有预制体和场景下的UGUI组件")]
|
||||||
|
public static void Part1()
|
||||||
|
{
|
||||||
|
GoTAxiProjectToolsSence();
|
||||||
|
ComType2GUID.Clear();
|
||||||
|
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||||
|
foreach (string guid in sceneGuids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (path.Contains(toolSenceName))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EditorSceneManager.OpenScene(path);
|
||||||
|
|
||||||
|
// 创建一个列表来存储根节点
|
||||||
|
List<GameObject> rootNodes = new List<GameObject>();
|
||||||
|
|
||||||
|
// 遍历场景中的所有对象
|
||||||
|
GameObject[] allObjects = FindObjectsOfType<GameObject>();
|
||||||
|
foreach (GameObject obj in allObjects)
|
||||||
|
{
|
||||||
|
// 检查对象是否有父对象
|
||||||
|
if (obj.transform.parent == null)
|
||||||
|
{
|
||||||
|
// 如果没有父对象,则它是一个根节点
|
||||||
|
rootNodes.Add(obj);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var node in rootNodes)
|
||||||
|
LoopPrefabNode(path, node, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
string[] prefabGuids = AssetDatabase.FindAssets("t:Prefab");
|
||||||
|
foreach (string guid in prefabGuids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
GetPrefab(path);
|
||||||
|
}
|
||||||
|
|
||||||
|
AxiPrefabCache cache = ScriptableObject.CreateInstance<AxiPrefabCache>();
|
||||||
|
foreach (var data in ComType2GUID)
|
||||||
|
cache.caches.Add(data.Value);
|
||||||
|
AssetDatabase.CreateAsset(cache, cachecfgPath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
GoTAxiProjectToolsSence();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [1]采集所有预制体和场景下的UGUI组件</color>");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GetPrefab(string path)
|
||||||
|
{
|
||||||
|
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
||||||
|
LoopPrefabNode(path, prefab.gameObject, 0);
|
||||||
|
}
|
||||||
|
static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
|
||||||
|
{
|
||||||
|
string nodename = $"{rootPath}>{trans.name}";
|
||||||
|
#if UNITY_2018_4_OR_NEWER
|
||||||
|
GameObject prefabRoot = trans.gameObject;
|
||||||
|
int comCount = prefabRoot.GetComponentCount();
|
||||||
|
for (int i = 0; i < comCount; i++)
|
||||||
|
{
|
||||||
|
var com = prefabRoot.GetComponentAtIndex(i);
|
||||||
|
if (com == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MonoBehaviour monoCom = com as MonoBehaviour;
|
||||||
|
if (monoCom == null)
|
||||||
|
continue;
|
||||||
|
Type monoType = monoCom.GetType();
|
||||||
|
if (!monoType.Assembly.FullName.Contains("UnityEngine.UI"))
|
||||||
|
continue;
|
||||||
|
// 获取MonoScript资源
|
||||||
|
MonoScript monoScript = MonoScript.FromMonoBehaviour(monoCom);
|
||||||
|
if (monoScript != null)
|
||||||
|
{
|
||||||
|
// 获取MonoScript资源的GUID
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
|
||||||
|
Debug.Log($"{nodename} | <color=#FFF333>[{monoType.Name}]</color> <color=#FF0000>{guid}</color><color=#00FF00>({monoType.FullName})</color>");
|
||||||
|
ComType2GUID[monoType.FullName] =
|
||||||
|
new AxiPrefabCache_Com2GUID()
|
||||||
|
{
|
||||||
|
SrcFullName = monoType.FullName,
|
||||||
|
SrcName = monoType.Name,
|
||||||
|
GUID = guid,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("!!!! 没得");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//遍历
|
||||||
|
foreach (Transform child in trans.transform)
|
||||||
|
LoopPrefabNode(nodename, child.gameObject, depth + 1);
|
||||||
|
#else
|
||||||
|
Debug.Log("低版本不要执行本函数");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[2]生成中间脚本代码")]
|
||||||
|
public static void Part2()
|
||||||
|
{
|
||||||
|
if (UnityEngine.Windows.Directory.Exists(outCsDir))
|
||||||
|
UnityEngine.Windows.Directory.Delete(outCsDir);
|
||||||
|
Directory.CreateDirectory(outCsDir);
|
||||||
|
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||||
|
foreach (var data in cache.caches)
|
||||||
|
{
|
||||||
|
string toName = "Axi" + data.SrcName;
|
||||||
|
string toPath = outCsDir + toName + ".cs";
|
||||||
|
string codeStr = "namespace AxibugCom { public class " + toName + " : " + data.SrcFullName + " {} }";
|
||||||
|
try
|
||||||
|
{
|
||||||
|
System.IO.File.WriteAllText(toPath, codeStr);
|
||||||
|
data.ToName = toName;
|
||||||
|
data.ToPATH = toPath;
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError("写入失败" + ex.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.Log("写入完毕");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [2]生成中间脚本代码</color>");
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[3]收集生成的脚本")]
|
||||||
|
public static void Part3()
|
||||||
|
{
|
||||||
|
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||||
|
List<MonoScript> allMonoScripts = FindAllAssetsOfType<MonoScript>();
|
||||||
|
foreach (var data in cache.caches)
|
||||||
|
{
|
||||||
|
MonoScript monoScript = allMonoScripts.FirstOrDefault(w => w.name == data.ToName);
|
||||||
|
if (monoScript == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("没找到" + data.ToName);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
|
||||||
|
data.ToGUID = guid;
|
||||||
|
data.monoScript = monoScript;
|
||||||
|
}
|
||||||
|
Debug.Log("写入完毕");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [3]收集生成的脚本</color>");
|
||||||
|
}
|
||||||
|
|
||||||
|
static List<T> FindAllAssetsOfType<T>() where T : UnityEngine.Object
|
||||||
|
{
|
||||||
|
List<T> assets = new List<T>();
|
||||||
|
|
||||||
|
string[] allGuids = AssetDatabase.FindAssets("");
|
||||||
|
foreach (string guid in allGuids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (path.EndsWith(".cs") || path.EndsWith(".js") || path.EndsWith(".boo")) // Unity支持多种脚本语言,但现代Unity主要使用C#
|
||||||
|
{
|
||||||
|
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||||
|
if (asset != null)
|
||||||
|
{
|
||||||
|
assets.Add(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return assets;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[4]替换所有预制体和场景中的组件")]
|
||||||
|
public static void Part4()
|
||||||
|
{
|
||||||
|
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||||
|
Dictionary<string, string> tempReplaceDict = new Dictionary<string, string>();
|
||||||
|
foreach (var data in cache.caches)
|
||||||
|
{
|
||||||
|
tempReplaceDict[data.GUID] = data.ToGUID;
|
||||||
|
}
|
||||||
|
ProcessAllPrefabs("*.prefab", tempReplaceDict);
|
||||||
|
ProcessAllPrefabs("*.unity", tempReplaceDict);
|
||||||
|
ProcessAllPrefabs("*.anim", tempReplaceDict);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [4]替换所有预制体和场景中的组件</color>");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ProcessAllPrefabs(string form, Dictionary<string, string> tempReplaceDict, bool reverse = false)
|
||||||
|
{
|
||||||
|
List<GameObject> prefabs = new List<GameObject>();
|
||||||
|
var resourcesPath = Application.dataPath;
|
||||||
|
var absolutePaths = Directory.GetFiles(resourcesPath, form, SearchOption.AllDirectories);
|
||||||
|
for (int i = 0; i < absolutePaths.Length; i++)
|
||||||
|
{
|
||||||
|
Debug.Log("prefab name: " + absolutePaths[i]);
|
||||||
|
foreach (var VARIABLE in tempReplaceDict)
|
||||||
|
{
|
||||||
|
string oldValue = reverse ? VARIABLE.Value : VARIABLE.Key;
|
||||||
|
string newValue = reverse ? VARIABLE.Key : VARIABLE.Value;
|
||||||
|
ReplaceValue(absolutePaths[i], oldValue, newValue);
|
||||||
|
}
|
||||||
|
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
|
||||||
|
}
|
||||||
|
EditorUtility.ClearProgressBar();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 替换值
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="strFilePath">文件路径</param>
|
||||||
|
static void ReplaceValue(string strFilePath, string oldLine, string newLine)
|
||||||
|
{
|
||||||
|
if (File.Exists(strFilePath))
|
||||||
|
{
|
||||||
|
string[] lines = File.ReadAllLines(strFilePath);
|
||||||
|
for (int i = 0; i < lines.Length; i++)
|
||||||
|
{
|
||||||
|
lines[i] = lines[i].Replace(oldLine, newLine);
|
||||||
|
}
|
||||||
|
File.WriteAllLines(strFilePath, lines);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[5]UnPack所有嵌套预制体和场景中的预制体")]
|
||||||
|
public static void UnpackPrefabs()
|
||||||
|
{
|
||||||
|
|
||||||
|
#if UNITY_2018_4_OR_NEWER
|
||||||
|
GoTAxiProjectToolsSence();
|
||||||
|
string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
|
||||||
|
int prefabCount = 0;
|
||||||
|
|
||||||
|
foreach (string path in allAssetPaths)
|
||||||
|
{
|
||||||
|
if (Path.GetExtension(path).Equals(".prefab"))
|
||||||
|
{
|
||||||
|
Debug.Log($"Unpacking {path}");
|
||||||
|
UnpackPrefab(path);
|
||||||
|
prefabCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Debug.Log($"{prefabCount}个预制体Unpack");
|
||||||
|
|
||||||
|
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||||
|
foreach (string guid in sceneGuids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
if (path.Contains(toolSenceName))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
EditorSceneManager.OpenScene(path);
|
||||||
|
Scene currentScene = SceneManager.GetActiveScene();
|
||||||
|
GameObject[] rootObjects = currentScene.GetRootGameObjects();
|
||||||
|
foreach (GameObject rootObj in rootObjects)
|
||||||
|
{
|
||||||
|
// 遍历场景中的所有对象
|
||||||
|
TraverseHierarchy(rootObj);
|
||||||
|
}
|
||||||
|
// Save the scene // 获取当前打开的场景
|
||||||
|
currentScene = EditorSceneManager.GetActiveScene();
|
||||||
|
// 保存场景到文件(默认路径和名称)
|
||||||
|
bool success = EditorSceneManager.SaveScene(currentScene, currentScene.path);
|
||||||
|
|
||||||
|
Debug.Log($"{currentScene.name}场景中 所有物体Unpack");
|
||||||
|
}
|
||||||
|
|
||||||
|
GoTAxiProjectToolsSence();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [5]UnPack所有预制体</color>");
|
||||||
|
#else
|
||||||
|
Debug.Log("低版本不要执行本函数");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static void UnpackPrefab(string prefabPath)
|
||||||
|
{
|
||||||
|
#if UNITY_2018_4_OR_NEWER
|
||||||
|
GameObject prefabInstance = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||||
|
if (prefabInstance == null)
|
||||||
|
{
|
||||||
|
Debug.LogError($"Failed to load prefab at path: {prefabPath}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var obj = GameObject.Instantiate(prefabInstance, null);
|
||||||
|
TraverseHierarchy(obj);
|
||||||
|
PrefabUtility.SaveAsPrefabAsset(obj, prefabPath);
|
||||||
|
GameObject.DestroyImmediate(obj);
|
||||||
|
#else
|
||||||
|
Debug.Log("低版本不要执行本函数");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static void TraverseHierarchy(GameObject obj)
|
||||||
|
{
|
||||||
|
#if UNITY_2018_4_OR_NEWER
|
||||||
|
// 检查该对象是否是预制体的实例
|
||||||
|
if (PrefabUtility.IsPartOfPrefabInstance(obj))
|
||||||
|
{
|
||||||
|
// 将预制体实例转换为普通游戏对象
|
||||||
|
PrefabUtility.UnpackPrefabInstance(obj, PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
|
||||||
|
Debug.Log("Prefab instance converted to game object: " + obj.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 递归遍历子对象
|
||||||
|
for (int i = 0; i < obj.transform.childCount; i++)
|
||||||
|
{
|
||||||
|
TraverseHierarchy(obj.transform.GetChild(i).gameObject);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
Debug.Log("低版本不要执行本函数");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[MenuItem("Axibug移植工具/[6]修复Sprite")]
|
||||||
|
public static void FixMultipleMaterialSprites()
|
||||||
|
{
|
||||||
|
string[] guids = AssetDatabase.FindAssets("t:sprite");
|
||||||
|
List<Sprite> spritesToFix = new List<Sprite>();
|
||||||
|
|
||||||
|
foreach (string guid in guids)
|
||||||
|
{
|
||||||
|
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||||
|
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
|
||||||
|
|
||||||
|
// 检查是否有多个材质
|
||||||
|
if (IsUsingMultipleMaterials(sprite))
|
||||||
|
{
|
||||||
|
spritesToFix.Add(sprite);
|
||||||
|
Debug.Log("Found sprite with multiple materials: " + path);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 修复每个找到的Sprite
|
||||||
|
foreach (var sprite in spritesToFix)
|
||||||
|
{
|
||||||
|
FixSprite(sprite);
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
Debug.Log("<Color=#FFF333>处理完毕 [6]修复Sprite</color>");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool IsUsingMultipleMaterials(Sprite sprite)
|
||||||
|
{
|
||||||
|
if (sprite == null) return false;
|
||||||
|
|
||||||
|
// 获取精灵的材质
|
||||||
|
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
|
||||||
|
|
||||||
|
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void FixSprite(Sprite sprite)
|
||||||
|
{
|
||||||
|
// 获取Sprite的路径
|
||||||
|
string path = AssetDatabase.GetAssetPath(sprite);
|
||||||
|
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
|
||||||
|
|
||||||
|
if (textureImporter != null)
|
||||||
|
{
|
||||||
|
// 保存当前切割信息
|
||||||
|
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
|
||||||
|
|
||||||
|
// 临时禁用Sprite导入
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.None;
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
|
||||||
|
// 重新启用Sprite导入并保持原样切割参数
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||||
|
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
|
||||||
|
|
||||||
|
// 重新导入以应用更改
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01c95f5e03a338749b54784eb6420d04
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 97287d4650544eb4daa041e4a384a06b
|
guid: 11a59d59d152c214bb99a09f4d795c21
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
@ -13,7 +13,7 @@ OcclusionCullingSettings:
|
|||||||
--- !u!104 &2
|
--- !u!104 &2
|
||||||
RenderSettings:
|
RenderSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 9
|
serializedVersion: 10
|
||||||
m_Fog: 0
|
m_Fog: 0
|
||||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
m_FogMode: 3
|
m_FogMode: 3
|
||||||
@ -38,13 +38,12 @@ RenderSettings:
|
|||||||
m_ReflectionIntensity: 1
|
m_ReflectionIntensity: 1
|
||||||
m_CustomReflection: {fileID: 0}
|
m_CustomReflection: {fileID: 0}
|
||||||
m_Sun: {fileID: 0}
|
m_Sun: {fileID: 0}
|
||||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
|
||||||
m_UseRadianceAmbientProbe: 0
|
m_UseRadianceAmbientProbe: 0
|
||||||
--- !u!157 &3
|
--- !u!157 &3
|
||||||
LightmapSettings:
|
LightmapSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 12
|
serializedVersion: 13
|
||||||
m_GIWorkflowMode: 1
|
m_BakeOnSceneLoad: 0
|
||||||
m_GISettings:
|
m_GISettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_BounceScale: 1
|
m_BounceScale: 1
|
||||||
@ -67,9 +66,6 @@ LightmapSettings:
|
|||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_LightmapsBakeMode: 1
|
m_LightmapsBakeMode: 1
|
||||||
m_TextureCompression: 1
|
m_TextureCompression: 1
|
||||||
m_FinalGather: 0
|
|
||||||
m_FinalGatherFiltering: 1
|
|
||||||
m_FinalGatherRayCount: 256
|
|
||||||
m_ReflectionCompression: 2
|
m_ReflectionCompression: 2
|
||||||
m_MixedBakeMode: 2
|
m_MixedBakeMode: 2
|
||||||
m_BakeBackend: 1
|
m_BakeBackend: 1
|
||||||
@ -89,22 +85,22 @@ LightmapSettings:
|
|||||||
m_PVREnvironmentMIS: 1
|
m_PVREnvironmentMIS: 1
|
||||||
m_PVRCulling: 1
|
m_PVRCulling: 1
|
||||||
m_PVRFilteringGaussRadiusDirect: 1
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
m_PVRFilteringGaussRadiusIndirect: 5
|
m_PVRFilteringGaussRadiusIndirect: 1
|
||||||
m_PVRFilteringGaussRadiusAO: 2
|
m_PVRFilteringGaussRadiusAO: 1
|
||||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
m_ExportTrainingData: 0
|
m_ExportTrainingData: 0
|
||||||
m_TrainingDataDestination: TrainingData
|
m_TrainingDataDestination: TrainingData
|
||||||
m_LightProbeSampleCountMultiplier: 4
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
m_LightingDataAsset: {fileID: 0}
|
m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_LightingSettings: {fileID: 0}
|
m_LightingSettings: {fileID: 0}
|
||||||
--- !u!196 &4
|
--- !u!196 &4
|
||||||
NavMeshSettings:
|
NavMeshSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_BuildSettings:
|
m_BuildSettings:
|
||||||
serializedVersion: 2
|
serializedVersion: 3
|
||||||
agentTypeID: 0
|
agentTypeID: 0
|
||||||
agentRadius: 0.5
|
agentRadius: 0.5
|
||||||
agentHeight: 2
|
agentHeight: 2
|
||||||
@ -117,13 +113,13 @@ NavMeshSettings:
|
|||||||
cellSize: 0.16666667
|
cellSize: 0.16666667
|
||||||
manualTileSize: 0
|
manualTileSize: 0
|
||||||
tileSize: 256
|
tileSize: 256
|
||||||
accuratePlacement: 0
|
buildHeightMesh: 0
|
||||||
maxJobWorkers: 0
|
maxJobWorkers: 0
|
||||||
preserveTilesOutsideBounds: 0
|
preserveTilesOutsideBounds: 0
|
||||||
debug:
|
debug:
|
||||||
m_Flags: 0
|
m_Flags: 0
|
||||||
m_NavMeshData: {fileID: 0}
|
m_NavMeshData: {fileID: 0}
|
||||||
--- !u!1 &708549044
|
--- !u!1 &1760378052
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
@ -131,8 +127,100 @@ GameObject:
|
|||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 708549046}
|
- component: {fileID: 1760378055}
|
||||||
- component: {fileID: 708549045}
|
- component: {fileID: 1760378054}
|
||||||
|
- component: {fileID: 1760378053}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!81 &1760378053
|
||||||
|
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|
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|
||||||
m_RemovedComponents: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
|
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 8cc6e346f997e294c9dcea50436c1757
|
guid: f578c65afd0d1c84b9b59664106fab66
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
@ -1,9 +1,9 @@
|
|||||||
{
|
{
|
||||||
"name": "AxibugEmuOnline.Editor",
|
"name": "AxibugEmuOnline.Editor",
|
||||||
|
"rootNamespace": "AxibugEmuOnline.Editors",
|
||||||
"references": [
|
"references": [
|
||||||
"AxibugEmuOnline.Client"
|
"AxibugEmuOnline.Client"
|
||||||
],
|
],
|
||||||
"optionalUnityReferences": [],
|
|
||||||
"includePlatforms": [
|
"includePlatforms": [
|
||||||
"Editor"
|
"Editor"
|
||||||
],
|
],
|
||||||
@ -12,5 +12,7 @@
|
|||||||
"overrideReferences": false,
|
"overrideReferences": false,
|
||||||
"precompiledReferences": [],
|
"precompiledReferences": [],
|
||||||
"autoReferenced": true,
|
"autoReferenced": true,
|
||||||
"defineConstraints": []
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
}
|
}
|
@ -1,6 +1,8 @@
|
|||||||
using AxibugEmuOnline.Client;
|
using AxibugEmuOnline.Client;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace AxibugEmuOnline.Editors
|
namespace AxibugEmuOnline.Editors
|
||||||
{
|
{
|
||||||
[CustomEditor(typeof(CommandDispatcher))]
|
[CustomEditor(typeof(CommandDispatcher))]
|
||||||
@ -13,8 +15,8 @@ namespace AxibugEmuOnline.Editors
|
|||||||
if (!Application.isPlaying) return;
|
if (!Application.isPlaying) return;
|
||||||
|
|
||||||
var dispacather = target as CommandDispatcher;
|
var dispacather = target as CommandDispatcher;
|
||||||
|
IReadOnlyList<CommandExecuter> normal; IReadOnlyList<CommandExecuter> solo;
|
||||||
dispacather.GetRegisters(out var normal, out var solo);
|
dispacather.GetRegisters(out normal, out solo);
|
||||||
|
|
||||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||||
EditorGUILayout.LabelField("NORMAL");
|
EditorGUILayout.LabelField("NORMAL");
|
@ -0,0 +1,3 @@
|
|||||||
|
{
|
||||||
|
"name": "AxiReplay"
|
||||||
|
}
|
@ -60,7 +60,7 @@ namespace AxiReplay
|
|||||||
if (!bNetInit)
|
if (!bNetInit)
|
||||||
{
|
{
|
||||||
data = default(ReplayStep);
|
data = default(ReplayStep);
|
||||||
frameDiff = default;
|
frameDiff = default(int);
|
||||||
inputDiff = false;
|
inputDiff = false;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -73,7 +73,7 @@ namespace AxiReplay
|
|||||||
if (!bNetInit)
|
if (!bNetInit)
|
||||||
{
|
{
|
||||||
data = default(ReplayStep);
|
data = default(ReplayStep);
|
||||||
frameDiff = default;
|
frameDiff = default(int);
|
||||||
inputDiff = false;
|
inputDiff = false;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
@ -0,0 +1,158 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
|
namespace AxiReplay
|
||||||
|
{
|
||||||
|
public class ReplayWriter : IReplayWriter
|
||||||
|
{
|
||||||
|
public ReplayData.ReplayFormat mFormat { get; private set; }
|
||||||
|
public Encoding TexEncoding { get; private set; }
|
||||||
|
ReplayHandler handler;
|
||||||
|
string mTitle;
|
||||||
|
string mNote;
|
||||||
|
int mAllFrame;
|
||||||
|
int mAllTime;
|
||||||
|
long mData;
|
||||||
|
int mSingleInputLenght;
|
||||||
|
int mSingleDataLenght;
|
||||||
|
MemoryStream mStream;
|
||||||
|
BinaryWriter mBinaryWriter;
|
||||||
|
|
||||||
|
int mCurrFrame;
|
||||||
|
UInt64 mCurrInput;
|
||||||
|
ReplayStep wirteStep;
|
||||||
|
|
||||||
|
List<string> dbgList = new List<string>();
|
||||||
|
|
||||||
|
public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
|
||||||
|
{
|
||||||
|
mTitle = Title;
|
||||||
|
mNote = Note;
|
||||||
|
TexEncoding = encoding;
|
||||||
|
mFormat = format;
|
||||||
|
switch (mFormat)
|
||||||
|
{
|
||||||
|
case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
|
||||||
|
}
|
||||||
|
mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
|
||||||
|
|
||||||
|
mStream = new MemoryStream();
|
||||||
|
mBinaryWriter = new BinaryWriter(mStream);
|
||||||
|
|
||||||
|
mCurrFrame = -1;
|
||||||
|
mCurrInput = int.MaxValue;
|
||||||
|
wirteStep = new ReplayStep();
|
||||||
|
|
||||||
|
dbgList.Clear();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int byFrameIdx = 0;
|
||||||
|
/// <summary>
|
||||||
|
/// 往前推进帧的,指定帧下标
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameInput"></param>
|
||||||
|
public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
|
||||||
|
{
|
||||||
|
TakeFrame(FrameID - byFrameIdx, frameInput);
|
||||||
|
byFrameIdx = FrameID;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 往前推进1帧的Input
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameInput"></param>
|
||||||
|
public void NextFrame(UInt64 frameInput)
|
||||||
|
{
|
||||||
|
TakeFrame(1, frameInput);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 往前推进指定帧数量的Input
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="frameInput"></param>
|
||||||
|
public void TakeFrame(int addFrame, UInt64 frameInput)
|
||||||
|
{
|
||||||
|
if (addFrame < 0)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
mCurrFrame += addFrame;
|
||||||
|
if (mCurrInput == frameInput)
|
||||||
|
return;
|
||||||
|
mCurrInput = frameInput;
|
||||||
|
|
||||||
|
wirteStep.FrameStartID = mCurrFrame;
|
||||||
|
wirteStep.InPut = mCurrInput;
|
||||||
|
dbgList.Add($"{mCurrFrame} | {mCurrInput}");
|
||||||
|
|
||||||
|
switch (mFormat)
|
||||||
|
{
|
||||||
|
case ReplayData.ReplayFormat.FM32IP64:
|
||||||
|
mBinaryWriter.Write(wirteStep.FrameStartID);
|
||||||
|
mBinaryWriter.Write(wirteStep.InPut);
|
||||||
|
break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IP32:
|
||||||
|
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
|
||||||
|
break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IP16:
|
||||||
|
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
|
||||||
|
break;
|
||||||
|
case ReplayData.ReplayFormat.FM32IPBYTE:
|
||||||
|
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SaveData(string path, bool bWithDump = false, string dumppath = null)
|
||||||
|
{
|
||||||
|
byte[] titleData; int titleLenghtWithEnd;
|
||||||
|
ReplayData.GetStringByteData(mTitle, out titleData, out titleLenghtWithEnd, TexEncoding);
|
||||||
|
byte[] noteData; int noteLenghtWithEnd;
|
||||||
|
ReplayData.GetStringByteData(mNote, out noteData, out noteLenghtWithEnd, TexEncoding);
|
||||||
|
|
||||||
|
ReplayHandler handler = new ReplayHandler();
|
||||||
|
handler.Format = (int)this.mFormat;
|
||||||
|
handler.DataOffset = ReplayData.HandlerLenght;
|
||||||
|
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||||
|
handler.AllFrame = wirteStep.FrameStartID;
|
||||||
|
handler.SingleLenght = mSingleDataLenght;
|
||||||
|
|
||||||
|
using (FileStream fs = new FileStream(path, FileMode.Create))
|
||||||
|
{
|
||||||
|
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||||
|
{
|
||||||
|
//写入Handler
|
||||||
|
bw.Write(ReplayData.GetHandlerData(handler));
|
||||||
|
//写入Data
|
||||||
|
bw.Write(mStream.ToArray());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bWithDump)
|
||||||
|
{
|
||||||
|
List<string> temp = new List<string>();
|
||||||
|
temp.Add($"Format => {handler.Format}");
|
||||||
|
temp.Add($"DataOffset => {handler.DataOffset}");
|
||||||
|
temp.Add($"CreateTime => {handler.CreateTime}");
|
||||||
|
temp.Add($"AllFrame => {handler.AllFrame}");
|
||||||
|
temp.Add($"SingleLenght => {handler.SingleLenght}");
|
||||||
|
dbgList.InsertRange(0, temp);
|
||||||
|
File.WriteAllLines(dumppath, dbgList);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
mStream.Dispose();
|
||||||
|
mBinaryWriter.Dispose();
|
||||||
|
//TODO
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
File diff suppressed because it is too large
Load Diff
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user