滤镜增加通用参数RenderScale
优化滤镜机制
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@ -9,17 +9,23 @@ namespace AxibugEmuOnline.Client
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{
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public abstract class FilterEffect
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{
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public BoolParameter Enable = new BoolParameter(false);
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public bool Enable { get; set; }
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[Range(0.1f, 4f)]
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public FloatParameter RenderScale;
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public abstract string Name { get; }
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public IReadOnlyCollection<EditableParamerter> EditableParam => m_editableParamList.AsReadOnly();
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List<EditableParamerter> m_editableParamList;
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Material m_material;
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protected virtual float m_defaultRenderScale { get => 1f; }
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protected abstract string ShaderName { get; }
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private static int m_iResolutionID = Shader.PropertyToID("_iResolution");
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public FilterEffect()
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{
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RenderScale = new FloatParameter(m_defaultRenderScale);
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GetEditableFilterParamters();
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m_material = new Material(Shader.Find(ShaderName));
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OnInit(m_material);
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@ -31,7 +37,6 @@ namespace AxibugEmuOnline.Client
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{
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var parameters = (from t in GetType().GetFields(BindingFlags.Instance | BindingFlags.Public)
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where t.FieldType.IsSubclassOf(typeof(FilterParameter))
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where t.DeclaringType.IsSubclassOf(typeof(FilterEffect))
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orderby t.MetadataToken
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select t);
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@ -54,7 +59,7 @@ namespace AxibugEmuOnline.Client
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public void Render(Texture src, RenderTexture result)
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{
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m_material.SetVector("_iResolution", new Vector4(result.width, result.height));
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m_material.SetVector(m_iResolutionID, new Vector4(result.width, result.height));
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OnRenderer(m_material, src, result);
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}
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@ -4,7 +4,9 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.UI;
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using static AxibugEmuOnline.Client.FilterEffect;
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using static AxibugEmuOnline.Client.FilterManager;
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namespace AxibugEmuOnline.Client
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{
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@ -48,34 +50,63 @@ namespace AxibugEmuOnline.Client
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}
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private RenderTexture result = null;
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public Texture ExecuteFilterRender(Texture src)
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public void ExecuteFilterRender(Texture src, RawImage renderGraphic)
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{
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if (result == null)
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{
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result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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}
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else if (result.width != Screen.width || result.height != Screen.height)
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{
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RenderTexture.ReleaseTemporary(result);
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result = RenderTexture.GetTemporary(Screen.width, Screen.height);
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}
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bool anyFilterEnable = false;
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//获得激活的滤镜
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Filter activeFilter = null;
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foreach (var filter in Filters)
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{
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if (!filter.m_setting.Enable.GetValue()) continue;
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filter.m_setting.Render(src, result);
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anyFilterEnable = true;
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if (!filter.m_setting.Enable) continue;
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activeFilter = filter;
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break;
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}
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if (anyFilterEnable)
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return result;
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else
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return src;
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if (activeFilter == null)
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{
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renderGraphic.texture = src;
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return;
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}
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var resolution = GetRawImageScreenResolution(renderGraphic);
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int resWidth = (int)(resolution.x * activeFilter.m_setting.RenderScale.GetValue());
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int resHeight = (int)(resolution.y * activeFilter.m_setting.RenderScale.GetValue());
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if (result == null)
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{
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result = RenderTexture.GetTemporary(resWidth, resHeight);
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}
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else if (result.width != resWidth || result.height != resHeight)
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{
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RenderTexture.ReleaseTemporary(result);
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result = RenderTexture.GetTemporary(resWidth, resHeight);
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}
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activeFilter.m_setting.Render(src, result);
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renderGraphic.texture = result;
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}
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Vector2 GetRawImageScreenResolution(RawImage rawImage)
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{
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// 获取 RawImage 的 RectTransform
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RectTransform rectTransform = rawImage.rectTransform;
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// 获取 RawImage 在屏幕上的四个顶点的世界坐标
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Vector3[] corners = new Vector3[4];
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rectTransform.GetWorldCorners(corners);
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// 左下角和右上角的屏幕坐标
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Vector2 bottomLeft = RectTransformUtility.WorldToScreenPoint(rawImage.canvas.worldCamera, corners[0]);
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Vector2 topRight = RectTransformUtility.WorldToScreenPoint(rawImage.canvas.worldCamera, corners[2]);
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// 计算宽度和高度
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float width = topRight.x - bottomLeft.x;
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float height = topRight.y - bottomLeft.y;
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return new Vector2(width, height);
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}
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/// <summary> 关闭滤镜预览 </summary>
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public void ShutDownFilterPreview()
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{
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@ -96,8 +127,8 @@ namespace AxibugEmuOnline.Client
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{
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foreach (var selfFiler in Filters)
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{
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if (selfFiler != filter) selfFiler.m_setting.Enable.Override(false);
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else selfFiler.m_setting.Enable.Override(true);
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if (selfFiler != filter) selfFiler.m_setting.Enable = false;
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else selfFiler.m_setting.Enable = true;
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}
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}
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@ -108,7 +139,7 @@ namespace AxibugEmuOnline.Client
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{
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//关闭所有后处理效果
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foreach (var filter in Filters)
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filter.m_setting.Enable.Override(false);
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filter.m_setting.Enable = false;
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}
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/// <summary>
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@ -37,7 +37,6 @@ public sealed class FixingPixelArtGrille : FilterEffect
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protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
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{
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renderMat.SetVector("_iResolution", new Vector4(result.width, result.height, 0, 0));
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renderMat.SetVector("_res", new Vector4(DrawResolution.GetValue().x, DrawResolution.GetValue().y, 0, 0));
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renderMat.SetFloat("_hardScan", HardScan.GetValue());
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renderMat.SetFloat("_hardPix", HardPix.GetValue());
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@ -9,7 +9,6 @@ public sealed class LCDPostEffect : FilterEffect
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protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
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{
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renderMat.SetVector("_iResolution", new Vector4(result.width, result.height, 0, 0));
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Graphics.Blit(src, result, renderMat);
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}
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}
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@ -13,11 +13,9 @@ public sealed class MattiasCRT : FilterEffect
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private LocalKeyword _kw_qualityLow;
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private LocalKeyword _kw_qualityMid;
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private LocalKeyword _kw_qualityHigh;
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private int _pid_iResolution;
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protected override void OnInit(Material renderMat)
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{
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_pid_iResolution = Shader.PropertyToID("_iResolution");
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_kw_qualityLow = new LocalKeyword(renderMat.shader, "_QUALITY_LOW");
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_kw_qualityMid = new LocalKeyword(renderMat.shader, "_QUALITY_MID");
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_kw_qualityHigh = new LocalKeyword(renderMat.shader, "_QUALITY_HIGH");
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@ -25,7 +23,6 @@ public sealed class MattiasCRT : FilterEffect
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protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
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{
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renderMat.SetVector(_pid_iResolution, new Vector4(result.width, result.height, 0, 0));
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renderMat.DisableKeyword(_kw_qualityLow);
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renderMat.DisableKeyword(_kw_qualityMid);
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renderMat.DisableKeyword(_kw_qualityHigh);
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@ -1,4 +1,4 @@
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using Assets.Script.AppMain.Filter;
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using Assets.Script.AppMain.Filter;
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using AxibugEmuOnline.Client;
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using UnityEngine;
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using UnityEngine.Rendering;
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@ -47,7 +47,6 @@ public class RetroArchMattiasCRTGlow : FilterEffect
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m_multipPassCmd.Clear();
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m_multipPassCmd.GetTemporaryRT(m_wrapRT, result.width, result.height);
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renderMat.SetVector("_iResolution", new Vector2(result.width, result.height));
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renderMat.SetFloat(m_gamma_ID, InputGamma.GetValue());
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renderMat.SetFloat(m_horiz_gauss_width_ID, GaussianWidth.GetValue());
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@ -16,6 +16,6 @@ public class UIFilterPreviewer : MonoBehaviour
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private void Update()
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{
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m_rawImg.texture = App.filter.ExecuteFilterRender(m_src);
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App.filter.ExecuteFilterRender(m_src, m_rawImg);
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}
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}
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@ -79,7 +79,7 @@ namespace AxibugEmuOnline.Client
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public void ApplyFilterEffect()
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{
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Image.texture = App.filter.ExecuteFilterRender(rt_gpu);
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App.filter.ExecuteFilterRender(rt_gpu, Image);
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}
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private unsafe void PrepareUI(uint* screenData)
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