Merge branch 'master' of http://git.axibug.com/sin365/AxibugEmuOnline
# Conflicts: # AxibugEmuOnline.Client/Assets/Script/AppMain/Filter/FilterManager.cs
This commit is contained in:
commit
6775c1279e
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs
Normal file
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs
Normal file
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||||
namespace AxibugCom { public class AxiImage : UnityEngine.UI.Image {} }
|
11
AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiImage.cs.meta
Normal file
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Normal file
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namespace AxibugCom { public class AxiInputField : UnityEngine.UI.InputField {} }
|
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namespace AxibugCom { public class AxiLayoutElement : UnityEngine.UI.LayoutElement {} }
|
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namespace AxibugCom { public class AxiRawImage : UnityEngine.UI.RawImage {} }
|
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiShadow.cs
Normal file
1
AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiShadow.cs
Normal file
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namespace AxibugCom { public class AxiShadow : UnityEngine.UI.Shadow {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiSlider.cs
Normal file
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiSlider.cs
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namespace AxibugCom { public class AxiSlider : UnityEngine.UI.Slider {} }
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namespace AxibugCom { public class AxiStandaloneInputModule : UnityEngine.EventSystems.StandaloneInputModule {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiText.cs
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiText.cs
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namespace AxibugCom { public class AxiText : UnityEngine.UI.Text {} }
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AxibugEmuOnline.Client.PSVita/Assets/AxiCom/AxiText.cs.meta
Normal file
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namespace AxibugCom { public class AxiVerticalLayoutGroup : UnityEngine.UI.VerticalLayoutGroup {} }
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120
AxibugEmuOnline.Client.PSVita/Assets/AxiComToolCache.asset
Normal file
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2109
AxibugEmuOnline.Client.PSVita/Assets/AxiPSVita/AxiPSVita.unity
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2109
AxibugEmuOnline.Client.PSVita/Assets/AxiPSVita/AxiPSVita.unity
Normal file
File diff suppressed because it is too large
Load Diff
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123
AxibugEmuOnline.Client.PSVita/Assets/AxiPSVita/PSVLauncher.cs
Normal file
123
AxibugEmuOnline.Client.PSVita/Assets/AxiPSVita/PSVLauncher.cs
Normal file
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|
||||
using AxibugEmuOnline.Client.ClientCore;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using static AxibugEmuOnline.Client.HttpAPI;
|
||||
|
||||
|
||||
public class PSVLauncher : MonoBehaviour
|
||||
{
|
||||
public UnityEngine.UI.Button btnInfo;
|
||||
public UnityEngine.UI.Button InitAPP;
|
||||
public UnityEngine.UI.Button btnHttpTest;
|
||||
public UnityEngine.UI.Button btnHttpTest10;
|
||||
public UnityEngine.UI.Button btnTaskTest;
|
||||
public UnityEngine.UI.Button btnTaskTest2;
|
||||
public UnityEngine.UI.Button btnPSVHUD;
|
||||
public UnityEngine.UI.Button btnStart;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
||||
DontDestroyOnLoad(this);
|
||||
|
||||
btnInfo.onClick.AddListener(() =>
|
||||
{
|
||||
Debug.Log($"SystemInfo.deviceUniqueIdentifier ->" + SystemInfo.deviceUniqueIdentifier);
|
||||
Debug.Log($"systemLanguage ->" + UnityEngine.PSVita.Utility.systemLanguage);
|
||||
Debug.Log($"skuFlags ->" + UnityEngine.PSVita.Utility.skuFlags);
|
||||
}
|
||||
);
|
||||
|
||||
InitAPP.onClick.AddListener(() =>
|
||||
{
|
||||
App.Init(new AxibugEmuOnline.Client.Initer());
|
||||
});
|
||||
btnHttpTest.onClick.AddListener(() => StartCoroutine(StartNetInit()));
|
||||
btnHttpTest10.onClick.AddListener(() =>
|
||||
{
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
StartCoroutine(StartNetInit());
|
||||
}
|
||||
);
|
||||
|
||||
btnTaskTest.onClick.AddListener(() =>
|
||||
{
|
||||
PSVThread.DoTask(() => DoWork(null));
|
||||
|
||||
//Task task = new Task(() =>
|
||||
//{
|
||||
// Thread.Sleep(1000);
|
||||
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{1000}");
|
||||
// Thread.Sleep(1000);
|
||||
// Debug.Log($"{Thread.CurrentThread.ManagedThreadId}->{2000}");
|
||||
//});
|
||||
//task.Start();
|
||||
});
|
||||
|
||||
btnPSVHUD.onClick.AddListener(() => {
|
||||
UnityEngine.PSVita.Diagnostics.enableHUD = true;
|
||||
});
|
||||
|
||||
btnTaskTest2.onClick.AddListener(() =>
|
||||
{
|
||||
ThreadPool.QueueUserWorkItem(DoWork);
|
||||
}
|
||||
);
|
||||
|
||||
btnStart.onClick.AddListener(()
|
||||
=>
|
||||
{
|
||||
SceneManager.LoadScene("AxibugEmuOnline.Client");
|
||||
});
|
||||
}
|
||||
|
||||
static void DoWork(object state)
|
||||
{
|
||||
// 这里是线程池中的工作代码
|
||||
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} start");
|
||||
// 模拟一些工作
|
||||
Thread.Sleep(2000);
|
||||
Debug.Log($"thread id: {Thread.CurrentThread.ManagedThreadId} end");
|
||||
}
|
||||
|
||||
static IEnumerator StartNetInit()
|
||||
{
|
||||
int platform = 0;
|
||||
AxiHttpProxy.SendWebRequestProxy request = AxiHttpProxy.Get($"{"http://emu.axibug.com/api"}/CheckStandInfo?platform={platform}&version={Application.version}");
|
||||
yield return request.SendWebRequest;
|
||||
if (!request.downloadHandler.isDone)
|
||||
yield break;
|
||||
|
||||
if (request.downloadHandler.Err != null)
|
||||
{
|
||||
Debug.LogError(request.downloadHandler.Err);
|
||||
yield break;
|
||||
}
|
||||
|
||||
AxiHttpProxy.ShowAxiHttpDebugInfo(request.downloadHandler);
|
||||
Resp_CheckStandInfo resp = JsonUtility.FromJson<Resp_CheckStandInfo>(request.downloadHandler.text);
|
||||
|
||||
//需要更新
|
||||
if (resp.needUpdateClient == 1)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
yield return null;
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f98de16d25b8f5148866d0c02a514502
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,32 +4,27 @@
|
||||
RenderTexture:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Render Texture
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_Name: VideoTexture
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
m_ForcedFallbackFormat: 4
|
||||
m_DownscaleFallback: 0
|
||||
m_IsAlphaChannelOptional: 0
|
||||
serializedVersion: 3
|
||||
m_Width: 256
|
||||
m_Height: 240
|
||||
m_Width: 960
|
||||
m_Height: 544
|
||||
m_AntiAliasing: 1
|
||||
m_MipCount: -1
|
||||
m_DepthFormat: 0
|
||||
m_ColorFormat: 8
|
||||
m_ColorFormat: 20
|
||||
m_MipMap: 0
|
||||
m_GenerateMips: 1
|
||||
m_SRGB: 0
|
||||
m_UseDynamicScale: 0
|
||||
m_BindMS: 0
|
||||
m_EnableCompatibleFormat: 1
|
||||
m_TextureSettings:
|
||||
serializedVersion: 2
|
||||
m_FilterMode: 1
|
||||
m_Aniso: 0
|
||||
m_Aniso: 1
|
||||
m_MipBias: 0
|
||||
m_WrapU: 1
|
||||
m_WrapV: 1
|
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d4a385f133f9074583d64ab2172a03b
|
||||
guid: 3d77df0fa731c3b458e8a1d50eb1a1b3
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 8400000
|
||||
mainObjectFileID: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4f704ae4b4f98ae41a0bce26658850c1
|
||||
guid: e745b95dbce117b48b4bd17df06ed302
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1bb2987740587b44e90ef7dfc1832a23
|
||||
guid: 292b282919a768c4fa6b8adb858daa95
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
@ -0,0 +1,26 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
[CreateAssetMenu(fileName = "CrossMapCfg", menuName = "Tools/AxiPrefabCachec", order = 0)]
|
||||
public class AxiPrefabCache : ScriptableObject
|
||||
{
|
||||
public List<AxiPrefabCache_Com2GUID> caches = new List<AxiPrefabCache_Com2GUID>();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class AxiPrefabCache_Com2GUID
|
||||
{
|
||||
public string SrcFullName;
|
||||
public string SrcName;
|
||||
public string GUID;
|
||||
public string ToName;
|
||||
public string ToPATH;
|
||||
public string ToGUID;
|
||||
public MonoScript monoScript;
|
||||
}
|
||||
#endif
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47ae96bfd5393694da28c22ab2ccfb7c
|
@ -0,0 +1,416 @@
|
||||
#if UNITY_EDITOR
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
using UnityEngine;
|
||||
|
||||
public class AxiProjectTools : EditorWindow
|
||||
{
|
||||
static string cachecfgPath = "Assets/AxiComToolCache.asset";
|
||||
static string toolSenceName = "AxiProjectTools";
|
||||
static string outCsDir = Application.dataPath + "/AxiCom/";
|
||||
static Dictionary<string, AxiPrefabCache_Com2GUID> ComType2GUID = new Dictionary<string, AxiPrefabCache_Com2GUID>();
|
||||
|
||||
static void GoTAxiProjectToolsSence()
|
||||
{
|
||||
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||
foreach (string guid in sceneGuids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (path.Contains(toolSenceName))
|
||||
{
|
||||
EditorSceneManager.OpenScene(path);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MenuItem("Axibug移植工具/[1]采集所有预制体和场景下的UGUI组件")]
|
||||
public static void Part1()
|
||||
{
|
||||
GoTAxiProjectToolsSence();
|
||||
ComType2GUID.Clear();
|
||||
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||
foreach (string guid in sceneGuids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (path.Contains(toolSenceName))
|
||||
continue;
|
||||
|
||||
EditorSceneManager.OpenScene(path);
|
||||
|
||||
// 创建一个列表来存储根节点
|
||||
List<GameObject> rootNodes = new List<GameObject>();
|
||||
|
||||
// 遍历场景中的所有对象
|
||||
GameObject[] allObjects = FindObjectsOfType<GameObject>();
|
||||
foreach (GameObject obj in allObjects)
|
||||
{
|
||||
// 检查对象是否有父对象
|
||||
if (obj.transform.parent == null)
|
||||
{
|
||||
// 如果没有父对象,则它是一个根节点
|
||||
rootNodes.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var node in rootNodes)
|
||||
LoopPrefabNode(path, node, 0);
|
||||
}
|
||||
|
||||
|
||||
string[] prefabGuids = AssetDatabase.FindAssets("t:Prefab");
|
||||
foreach (string guid in prefabGuids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
GetPrefab(path);
|
||||
}
|
||||
|
||||
AxiPrefabCache cache = ScriptableObject.CreateInstance<AxiPrefabCache>();
|
||||
foreach (var data in ComType2GUID)
|
||||
cache.caches.Add(data.Value);
|
||||
AssetDatabase.CreateAsset(cache, cachecfgPath);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
GoTAxiProjectToolsSence();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [1]采集所有预制体和场景下的UGUI组件</color>");
|
||||
}
|
||||
|
||||
static void GetPrefab(string path)
|
||||
{
|
||||
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(path);
|
||||
LoopPrefabNode(path, prefab.gameObject, 0);
|
||||
}
|
||||
static void LoopPrefabNode(string rootPath, GameObject trans, int depth)
|
||||
{
|
||||
string nodename = $"{rootPath}>{trans.name}";
|
||||
#if UNITY_2018_4_OR_NEWER
|
||||
GameObject prefabRoot = trans.gameObject;
|
||||
int comCount = prefabRoot.GetComponentCount();
|
||||
for (int i = 0; i < comCount; i++)
|
||||
{
|
||||
var com = prefabRoot.GetComponentAtIndex(i);
|
||||
if (com == null)
|
||||
continue;
|
||||
|
||||
MonoBehaviour monoCom = com as MonoBehaviour;
|
||||
if (monoCom == null)
|
||||
continue;
|
||||
Type monoType = monoCom.GetType();
|
||||
if (!monoType.Assembly.FullName.Contains("UnityEngine.UI"))
|
||||
continue;
|
||||
// 获取MonoScript资源
|
||||
MonoScript monoScript = MonoScript.FromMonoBehaviour(monoCom);
|
||||
if (monoScript != null)
|
||||
{
|
||||
// 获取MonoScript资源的GUID
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
|
||||
Debug.Log($"{nodename} | <color=#FFF333>[{monoType.Name}]</color> <color=#FF0000>{guid}</color><color=#00FF00>({monoType.FullName})</color>");
|
||||
ComType2GUID[monoType.FullName] =
|
||||
new AxiPrefabCache_Com2GUID()
|
||||
{
|
||||
SrcFullName = monoType.FullName,
|
||||
SrcName = monoType.Name,
|
||||
GUID = guid,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("!!!! 没得");
|
||||
}
|
||||
}
|
||||
|
||||
//遍历
|
||||
foreach (Transform child in trans.transform)
|
||||
LoopPrefabNode(nodename, child.gameObject, depth + 1);
|
||||
#else
|
||||
Debug.Log("低版本不要执行本函数");
|
||||
#endif
|
||||
}
|
||||
|
||||
[MenuItem("Axibug移植工具/[2]生成中间脚本代码")]
|
||||
public static void Part2()
|
||||
{
|
||||
if (UnityEngine.Windows.Directory.Exists(outCsDir))
|
||||
UnityEngine.Windows.Directory.Delete(outCsDir);
|
||||
Directory.CreateDirectory(outCsDir);
|
||||
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||
foreach (var data in cache.caches)
|
||||
{
|
||||
string toName = "Axi" + data.SrcName;
|
||||
string toPath = outCsDir + toName + ".cs";
|
||||
string codeStr = "namespace AxibugCom { public class " + toName + " : " + data.SrcFullName + " {} }";
|
||||
try
|
||||
{
|
||||
System.IO.File.WriteAllText(toPath, codeStr);
|
||||
data.ToName = toName;
|
||||
data.ToPATH = toPath;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError("写入失败" + ex.ToString());
|
||||
}
|
||||
}
|
||||
Debug.Log("写入完毕");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [2]生成中间脚本代码</color>");
|
||||
}
|
||||
|
||||
[MenuItem("Axibug移植工具/[3]收集生成的脚本")]
|
||||
public static void Part3()
|
||||
{
|
||||
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||
List<MonoScript> allMonoScripts = FindAllAssetsOfType<MonoScript>();
|
||||
foreach (var data in cache.caches)
|
||||
{
|
||||
MonoScript monoScript = allMonoScripts.FirstOrDefault(w => w.name == data.ToName);
|
||||
if (monoScript == null)
|
||||
{
|
||||
Debug.LogError("没找到" + data.ToName);
|
||||
continue;
|
||||
}
|
||||
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(monoScript));
|
||||
data.ToGUID = guid;
|
||||
data.monoScript = monoScript;
|
||||
}
|
||||
Debug.Log("写入完毕");
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [3]收集生成的脚本</color>");
|
||||
}
|
||||
|
||||
static List<T> FindAllAssetsOfType<T>() where T : UnityEngine.Object
|
||||
{
|
||||
List<T> assets = new List<T>();
|
||||
|
||||
string[] allGuids = AssetDatabase.FindAssets("");
|
||||
foreach (string guid in allGuids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (path.EndsWith(".cs") || path.EndsWith(".js") || path.EndsWith(".boo")) // Unity支持多种脚本语言,但现代Unity主要使用C#
|
||||
{
|
||||
T asset = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||
if (asset != null)
|
||||
{
|
||||
assets.Add(asset);
|
||||
}
|
||||
}
|
||||
}
|
||||
return assets;
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Axibug移植工具/[4]替换所有预制体和场景中的组件")]
|
||||
public static void Part4()
|
||||
{
|
||||
AxiPrefabCache cache = AssetDatabase.LoadAssetAtPath<AxiPrefabCache>(cachecfgPath);
|
||||
Dictionary<string, string> tempReplaceDict = new Dictionary<string, string>();
|
||||
foreach (var data in cache.caches)
|
||||
{
|
||||
tempReplaceDict[data.GUID] = data.ToGUID;
|
||||
}
|
||||
ProcessAllPrefabs("*.prefab", tempReplaceDict);
|
||||
ProcessAllPrefabs("*.unity", tempReplaceDict);
|
||||
ProcessAllPrefabs("*.anim", tempReplaceDict);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [4]替换所有预制体和场景中的组件</color>");
|
||||
}
|
||||
|
||||
static void ProcessAllPrefabs(string form, Dictionary<string, string> tempReplaceDict, bool reverse = false)
|
||||
{
|
||||
List<GameObject> prefabs = new List<GameObject>();
|
||||
var resourcesPath = Application.dataPath;
|
||||
var absolutePaths = Directory.GetFiles(resourcesPath, form, SearchOption.AllDirectories);
|
||||
for (int i = 0; i < absolutePaths.Length; i++)
|
||||
{
|
||||
Debug.Log("prefab name: " + absolutePaths[i]);
|
||||
foreach (var VARIABLE in tempReplaceDict)
|
||||
{
|
||||
string oldValue = reverse ? VARIABLE.Value : VARIABLE.Key;
|
||||
string newValue = reverse ? VARIABLE.Key : VARIABLE.Value;
|
||||
ReplaceValue(absolutePaths[i], oldValue, newValue);
|
||||
}
|
||||
EditorUtility.DisplayProgressBar("处理预制体……", "处理预制体中……", (float)i / absolutePaths.Length);
|
||||
}
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 替换值
|
||||
/// </summary>
|
||||
/// <param name="strFilePath">文件路径</param>
|
||||
static void ReplaceValue(string strFilePath, string oldLine, string newLine)
|
||||
{
|
||||
if (File.Exists(strFilePath))
|
||||
{
|
||||
string[] lines = File.ReadAllLines(strFilePath);
|
||||
for (int i = 0; i < lines.Length; i++)
|
||||
{
|
||||
lines[i] = lines[i].Replace(oldLine, newLine);
|
||||
}
|
||||
File.WriteAllLines(strFilePath, lines);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Axibug移植工具/[5]UnPack所有嵌套预制体和场景中的预制体")]
|
||||
public static void UnpackPrefabs()
|
||||
{
|
||||
|
||||
#if UNITY_2018_4_OR_NEWER
|
||||
GoTAxiProjectToolsSence();
|
||||
string[] allAssetPaths = AssetDatabase.GetAllAssetPaths();
|
||||
int prefabCount = 0;
|
||||
|
||||
foreach (string path in allAssetPaths)
|
||||
{
|
||||
if (Path.GetExtension(path).Equals(".prefab"))
|
||||
{
|
||||
Debug.Log($"Unpacking {path}");
|
||||
UnpackPrefab(path);
|
||||
prefabCount++;
|
||||
}
|
||||
}
|
||||
Debug.Log($"{prefabCount}个预制体Unpack");
|
||||
|
||||
string[] sceneGuids = AssetDatabase.FindAssets("t:scene");
|
||||
foreach (string guid in sceneGuids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
if (path.Contains(toolSenceName))
|
||||
continue;
|
||||
|
||||
EditorSceneManager.OpenScene(path);
|
||||
Scene currentScene = SceneManager.GetActiveScene();
|
||||
GameObject[] rootObjects = currentScene.GetRootGameObjects();
|
||||
foreach (GameObject rootObj in rootObjects)
|
||||
{
|
||||
// 遍历场景中的所有对象
|
||||
TraverseHierarchy(rootObj);
|
||||
}
|
||||
// Save the scene // 获取当前打开的场景
|
||||
currentScene = EditorSceneManager.GetActiveScene();
|
||||
// 保存场景到文件(默认路径和名称)
|
||||
bool success = EditorSceneManager.SaveScene(currentScene, currentScene.path);
|
||||
|
||||
Debug.Log($"{currentScene.name}场景中 所有物体Unpack");
|
||||
}
|
||||
|
||||
GoTAxiProjectToolsSence();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [5]UnPack所有预制体</color>");
|
||||
#else
|
||||
Debug.Log("低版本不要执行本函数");
|
||||
#endif
|
||||
}
|
||||
|
||||
static void UnpackPrefab(string prefabPath)
|
||||
{
|
||||
#if UNITY_2018_4_OR_NEWER
|
||||
GameObject prefabInstance = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||
if (prefabInstance == null)
|
||||
{
|
||||
Debug.LogError($"Failed to load prefab at path: {prefabPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
var obj = GameObject.Instantiate(prefabInstance, null);
|
||||
TraverseHierarchy(obj);
|
||||
PrefabUtility.SaveAsPrefabAsset(obj, prefabPath);
|
||||
GameObject.DestroyImmediate(obj);
|
||||
#else
|
||||
Debug.Log("低版本不要执行本函数");
|
||||
#endif
|
||||
}
|
||||
|
||||
static void TraverseHierarchy(GameObject obj)
|
||||
{
|
||||
#if UNITY_2018_4_OR_NEWER
|
||||
// 检查该对象是否是预制体的实例
|
||||
if (PrefabUtility.IsPartOfPrefabInstance(obj))
|
||||
{
|
||||
// 将预制体实例转换为普通游戏对象
|
||||
PrefabUtility.UnpackPrefabInstance(obj, PrefabUnpackMode.Completely, InteractionMode.AutomatedAction);
|
||||
Debug.Log("Prefab instance converted to game object: " + obj.name);
|
||||
}
|
||||
|
||||
// 递归遍历子对象
|
||||
for (int i = 0; i < obj.transform.childCount; i++)
|
||||
{
|
||||
TraverseHierarchy(obj.transform.GetChild(i).gameObject);
|
||||
}
|
||||
#else
|
||||
Debug.Log("低版本不要执行本函数");
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Axibug移植工具/[6]修复Sprite")]
|
||||
public static void FixMultipleMaterialSprites()
|
||||
{
|
||||
string[] guids = AssetDatabase.FindAssets("t:sprite");
|
||||
List<Sprite> spritesToFix = new List<Sprite>();
|
||||
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
string path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
Sprite sprite = AssetDatabase.LoadAssetAtPath<Sprite>(path);
|
||||
|
||||
// 检查是否有多个材质
|
||||
if (IsUsingMultipleMaterials(sprite))
|
||||
{
|
||||
spritesToFix.Add(sprite);
|
||||
Debug.Log("Found sprite with multiple materials: " + path);
|
||||
}
|
||||
}
|
||||
|
||||
// 修复每个找到的Sprite
|
||||
foreach (var sprite in spritesToFix)
|
||||
{
|
||||
FixSprite(sprite);
|
||||
}
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
Debug.Log("<Color=#FFF333>处理完毕 [6]修复Sprite</color>");
|
||||
}
|
||||
|
||||
private static bool IsUsingMultipleMaterials(Sprite sprite)
|
||||
{
|
||||
if (sprite == null) return false;
|
||||
|
||||
// 获取精灵的材质
|
||||
var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite)) as TextureImporter;
|
||||
|
||||
return textureImporter != null && textureImporter.spriteImportMode == SpriteImportMode.Multiple;
|
||||
}
|
||||
|
||||
private static void FixSprite(Sprite sprite)
|
||||
{
|
||||
// 获取Sprite的路径
|
||||
string path = AssetDatabase.GetAssetPath(sprite);
|
||||
var textureImporter = AssetImporter.GetAtPath(path) as TextureImporter;
|
||||
|
||||
if (textureImporter != null)
|
||||
{
|
||||
// 保存当前切割信息
|
||||
SpriteMetaData[] originalMetaData = textureImporter.spritesheet;
|
||||
|
||||
// 临时禁用Sprite导入
|
||||
textureImporter.spriteImportMode = SpriteImportMode.None;
|
||||
textureImporter.SaveAndReimport();
|
||||
|
||||
// 重新启用Sprite导入并保持原样切割参数
|
||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||
textureImporter.spritesheet = originalMetaData; // 恢复原来的切割信息
|
||||
|
||||
// 重新导入以应用更改
|
||||
textureImporter.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 01c95f5e03a338749b54784eb6420d04
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 97287d4650544eb4daa041e4a384a06b
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guid: 11a59d59d152c214bb99a09f4d795c21
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||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
@ -13,7 +13,7 @@ OcclusionCullingSettings:
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--- !u!104 &2
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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serializedVersion: 10
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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@ -38,13 +38,12 @@ RenderSettings:
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 12
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m_GIWorkflowMode: 1
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serializedVersion: 13
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serializedVersion: 2
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m_BounceScale: 1
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@ -67,9 +66,6 @@ LightmapSettings:
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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@ -89,22 +85,22 @@ LightmapSettings:
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m_PVREnvironmentMIS: 1
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringGaussRadiusIndirect: 1
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m_PVRFilteringGaussRadiusAO: 1
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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serializedVersion: 2
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serializedVersion: 2
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serializedVersion: 3
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agentTypeID: 0
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agentRadius: 0.5
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agentHeight: 2
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@ -117,13 +113,13 @@ NavMeshSettings:
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manualTileSize: 0
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accuratePlacement: 0
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buildHeightMesh: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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debug:
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m_NavMeshData: {fileID: 0}
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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@ -131,8 +127,100 @@ GameObject:
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- component: {fileID: 708549046}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1760378052}
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--- !u!20 &1760378054
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Camera:
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m_CorrespondingSourceObject: {fileID: 0}
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m_ShutterSpeed: 0.005
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m_BarrelClipping: 0.25
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far clip plane: 1000
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field of view: 60
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orthographic size: 5
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m_CullingMask:
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m_TargetTexture: {fileID: 0}
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m_AllowDynamicResolution: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1760378055
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1760378052}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!1 &1948026923
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m_ObjectHideFlags: 0
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@ -140,17 +228,16 @@ GameObject:
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--- !u!108 &708549045
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--- !u!108 &1948026924
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Light:
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@ -200,225 +287,30 @@ Light:
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--- !u!4 &708549046
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--- !u!4 &1948026925
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1359344831}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &4232056520998800727
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PrefabInstance:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_Modifications:
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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value: 3
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536011, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4232056521131536013, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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propertyPath: m_Name
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value: NesEmulator
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: f8bea3f8aa351bb46ada33b2274729ea, type: 3}
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m_Roots:
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- {fileID: 1760378055}
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- {fileID: 1948026925}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 8cc6e346f997e294c9dcea50436c1757
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guid: f578c65afd0d1c84b9b59664106fab66
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DefaultImporter:
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externalObjects: {}
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userData:
|
@ -1,9 +1,9 @@
|
||||
{
|
||||
"name": "AxibugEmuOnline.Editor",
|
||||
"rootNamespace": "AxibugEmuOnline.Editors",
|
||||
"references": [
|
||||
"AxibugEmuOnline.Client"
|
||||
],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
@ -12,5 +12,7 @@
|
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"overrideReferences": false,
|
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"precompiledReferences": [],
|
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"autoReferenced": true,
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"defineConstraints": []
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"defineConstraints": [],
|
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"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
using AxibugEmuOnline.Client;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AxibugEmuOnline.Editors
|
||||
{
|
||||
[CustomEditor(typeof(CommandDispatcher))]
|
||||
@ -13,8 +15,8 @@ namespace AxibugEmuOnline.Editors
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
var dispacather = target as CommandDispatcher;
|
||||
|
||||
dispacather.GetRegisters(out var normal, out var solo);
|
||||
IReadOnlyList<CommandExecuter> normal; IReadOnlyList<CommandExecuter> solo;
|
||||
dispacather.GetRegisters(out normal, out solo);
|
||||
|
||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||
EditorGUILayout.LabelField("NORMAL");
|
@ -0,0 +1,3 @@
|
||||
{
|
||||
"name": "AxiReplay"
|
||||
}
|
@ -60,7 +60,7 @@ namespace AxiReplay
|
||||
if (!bNetInit)
|
||||
{
|
||||
data = default(ReplayStep);
|
||||
frameDiff = default;
|
||||
frameDiff = default(int);
|
||||
inputDiff = false;
|
||||
return false;
|
||||
}
|
||||
@ -73,7 +73,7 @@ namespace AxiReplay
|
||||
if (!bNetInit)
|
||||
{
|
||||
data = default(ReplayStep);
|
||||
frameDiff = default;
|
||||
frameDiff = default(int);
|
||||
inputDiff = false;
|
||||
return false;
|
||||
}
|
@ -0,0 +1,158 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace AxiReplay
|
||||
{
|
||||
public class ReplayWriter : IReplayWriter
|
||||
{
|
||||
public ReplayData.ReplayFormat mFormat { get; private set; }
|
||||
public Encoding TexEncoding { get; private set; }
|
||||
ReplayHandler handler;
|
||||
string mTitle;
|
||||
string mNote;
|
||||
int mAllFrame;
|
||||
int mAllTime;
|
||||
long mData;
|
||||
int mSingleInputLenght;
|
||||
int mSingleDataLenght;
|
||||
MemoryStream mStream;
|
||||
BinaryWriter mBinaryWriter;
|
||||
|
||||
int mCurrFrame;
|
||||
UInt64 mCurrInput;
|
||||
ReplayStep wirteStep;
|
||||
|
||||
List<string> dbgList = new List<string>();
|
||||
|
||||
public ReplayWriter(string Title, string Note, ReplayData.ReplayFormat format, Encoding encoding)
|
||||
{
|
||||
mTitle = Title;
|
||||
mNote = Note;
|
||||
TexEncoding = encoding;
|
||||
mFormat = format;
|
||||
switch (mFormat)
|
||||
{
|
||||
case ReplayData.ReplayFormat.FM32IP64: mSingleInputLenght = sizeof(UInt64); break;
|
||||
case ReplayData.ReplayFormat.FM32IP32: mSingleInputLenght = sizeof(UInt32); break;
|
||||
case ReplayData.ReplayFormat.FM32IP16: mSingleInputLenght = sizeof(UInt16); break;
|
||||
case ReplayData.ReplayFormat.FM32IPBYTE: mSingleInputLenght = sizeof(byte); break;
|
||||
}
|
||||
mSingleDataLenght = (sizeof(UInt32)) + mSingleInputLenght;
|
||||
|
||||
mStream = new MemoryStream();
|
||||
mBinaryWriter = new BinaryWriter(mStream);
|
||||
|
||||
mCurrFrame = -1;
|
||||
mCurrInput = int.MaxValue;
|
||||
wirteStep = new ReplayStep();
|
||||
|
||||
dbgList.Clear();
|
||||
|
||||
}
|
||||
|
||||
int byFrameIdx = 0;
|
||||
/// <summary>
|
||||
/// 往前推进帧的,指定帧下标
|
||||
/// </summary>
|
||||
/// <param name="frameInput"></param>
|
||||
public void NextFramebyFrameIdx(int FrameID, UInt64 frameInput)
|
||||
{
|
||||
TakeFrame(FrameID - byFrameIdx, frameInput);
|
||||
byFrameIdx = FrameID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 往前推进1帧的Input
|
||||
/// </summary>
|
||||
/// <param name="frameInput"></param>
|
||||
public void NextFrame(UInt64 frameInput)
|
||||
{
|
||||
TakeFrame(1, frameInput);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 往前推进指定帧数量的Input
|
||||
/// </summary>
|
||||
/// <param name="frameInput"></param>
|
||||
public void TakeFrame(int addFrame, UInt64 frameInput)
|
||||
{
|
||||
if (addFrame < 0)
|
||||
{
|
||||
|
||||
}
|
||||
mCurrFrame += addFrame;
|
||||
if (mCurrInput == frameInput)
|
||||
return;
|
||||
mCurrInput = frameInput;
|
||||
|
||||
wirteStep.FrameStartID = mCurrFrame;
|
||||
wirteStep.InPut = mCurrInput;
|
||||
dbgList.Add($"{mCurrFrame} | {mCurrInput}");
|
||||
|
||||
switch (mFormat)
|
||||
{
|
||||
case ReplayData.ReplayFormat.FM32IP64:
|
||||
mBinaryWriter.Write(wirteStep.FrameStartID);
|
||||
mBinaryWriter.Write(wirteStep.InPut);
|
||||
break;
|
||||
case ReplayData.ReplayFormat.FM32IP32:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 4);
|
||||
break;
|
||||
case ReplayData.ReplayFormat.FM32IP16:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 2);
|
||||
break;
|
||||
case ReplayData.ReplayFormat.FM32IPBYTE:
|
||||
mBinaryWriter.Write(BitConverter.GetBytes(wirteStep.All64Data), 0, 4 + 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveData(string path, bool bWithDump = false, string dumppath = null)
|
||||
{
|
||||
byte[] titleData; int titleLenghtWithEnd;
|
||||
ReplayData.GetStringByteData(mTitle, out titleData, out titleLenghtWithEnd, TexEncoding);
|
||||
byte[] noteData; int noteLenghtWithEnd;
|
||||
ReplayData.GetStringByteData(mNote, out noteData, out noteLenghtWithEnd, TexEncoding);
|
||||
|
||||
ReplayHandler handler = new ReplayHandler();
|
||||
handler.Format = (int)this.mFormat;
|
||||
handler.DataOffset = ReplayData.HandlerLenght;
|
||||
handler.CreateTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
handler.AllFrame = wirteStep.FrameStartID;
|
||||
handler.SingleLenght = mSingleDataLenght;
|
||||
|
||||
using (FileStream fs = new FileStream(path, FileMode.Create))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
//写入Handler
|
||||
bw.Write(ReplayData.GetHandlerData(handler));
|
||||
//写入Data
|
||||
bw.Write(mStream.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
if (bWithDump)
|
||||
{
|
||||
List<string> temp = new List<string>();
|
||||
temp.Add($"Format => {handler.Format}");
|
||||
temp.Add($"DataOffset => {handler.DataOffset}");
|
||||
temp.Add($"CreateTime => {handler.CreateTime}");
|
||||
temp.Add($"AllFrame => {handler.AllFrame}");
|
||||
temp.Add($"SingleLenght => {handler.SingleLenght}");
|
||||
dbgList.InsertRange(0, temp);
|
||||
File.WriteAllLines(dumppath, dbgList);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
mStream.Dispose();
|
||||
mBinaryWriter.Dispose();
|
||||
//TODO
|
||||
}
|
||||
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 59 KiB |
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user