2024-09-13 13:28:33 +08:00
|
|
|
|
using AxibugEmuOnline.Client.ClientCore;
|
|
|
|
|
using System.Diagnostics;
|
2024-09-23 18:15:34 +08:00
|
|
|
|
using System.Runtime.InteropServices;
|
2024-09-14 09:46:49 +08:00
|
|
|
|
using System.Security.Cryptography;
|
|
|
|
|
using System.Text;
|
2024-09-13 13:28:33 +08:00
|
|
|
|
|
|
|
|
|
namespace AxibugEmuOnline.Client
|
|
|
|
|
{
|
|
|
|
|
public class InGameUI_SaveState : ExecuteMenu
|
|
|
|
|
{
|
|
|
|
|
private InGameUI m_gameUI;
|
|
|
|
|
|
2024-11-08 11:49:33 +08:00
|
|
|
|
public override bool Visible => !m_gameUI.IsNetPlay;
|
2024-09-14 15:32:29 +08:00
|
|
|
|
|
2024-09-13 13:28:33 +08:00
|
|
|
|
public InGameUI_SaveState(InGameUI gameUI) : base("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", null)
|
|
|
|
|
{
|
|
|
|
|
m_gameUI = gameUI;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void OnExcute()
|
|
|
|
|
{
|
2024-11-08 11:49:33 +08:00
|
|
|
|
if (m_gameUI.IsNetPlay) return;
|
2024-11-08 11:38:32 +08:00
|
|
|
|
|
2024-09-13 13:28:33 +08:00
|
|
|
|
Stopwatch sw = Stopwatch.StartNew();
|
2024-09-23 18:15:34 +08:00
|
|
|
|
object state = m_gameUI.Core.GetState();
|
2024-11-08 16:23:26 +08:00
|
|
|
|
|
2024-09-23 18:15:34 +08:00
|
|
|
|
m_gameUI.SaveQuickState(state);
|
2024-09-13 13:28:33 +08:00
|
|
|
|
sw.Stop();
|
|
|
|
|
App.log.Info($"{m_gameUI.RomFile.Platform}====><3E><>ȡ<EFBFBD><C8A1><EFBFBD>պ<EFBFBD>ʱ:{sw.Elapsed.TotalMilliseconds}ms");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|