AxibugEmuOnline/AxibugEmuOnline.Client/Assets/Script/UI/InGameUI/InGameUI_SaveState.cs

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using AxibugEmuOnline.Client.ClientCore;
using System.Diagnostics;
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using System.Security.Cryptography;
using System.Text;
namespace AxibugEmuOnline.Client
{
public class InGameUI_SaveState : ExecuteMenu
{
private InGameUI m_gameUI;
public InGameUI_SaveState(InGameUI gameUI) : base("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", null)
{
m_gameUI = gameUI;
}
public override void OnExcute()
{
Stopwatch sw = Stopwatch.StartNew();
switch (m_gameUI.RomFile.Platform)
{
case EnumPlatform.NES:
var state = m_gameUI.GetCore<NesEmulator>().NesCore.GetState();
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m_gameUI.SaveQuickState(state);
break;
}
sw.Stop();
App.log.Info($"{m_gameUI.RomFile.Platform}====><3E><>ȡ<EFBFBD><C8A1><EFBFBD>պ<EFBFBD>ʱ:{sw.Elapsed.TotalMilliseconds}ms");
}
}
}