AxibugEmuOnline/AxibugEmuOnline.Client.Transplant/Assets/Script/AppMain/IkeyMapperChanger/Legacy/GamingChanger.cs

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using System.Collections.Generic;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
public class GamingChanger : CommandChanger
{
Dictionary<KeyCode, EnumCommand> m_uiKeyMapper = new Dictionary<KeyCode, EnumCommand>();
public GamingChanger()
{
m_uiKeyMapper[KeyCode.Escape] = EnumCommand.OptionMenu;
if (Application.platform == RuntimePlatform.PSP2)
{
m_uiKeyMapper[Common.PSVitaKey.L] = EnumCommand.OptionMenu;
m_uiKeyMapper[Common.PSVitaKey.R] = EnumCommand.OptionMenu;
}
//PC XBOX
m_uiKeyMapper[Common.PC_XBOXKEY.Y] = EnumCommand.OptionMenu;
}
public override object GetConfig() => m_uiKeyMapper;
}
}