AkiraPixelWind/Assets/Scripts/Main/Map/SpawnPoint/MapSpawnShow.cs

25 lines
587 B
C#

using UnityEngine;
public class MapSpawnShow : MonoBehaviour
{
[HideInInspector]
public MapMonsterCfg mapMonsterCfg;
private void OnDrawGizmos()
{
if (mapMonsterCfg)
{
foreach (var step in mapMonsterCfg.StepList)
{
foreach (var point in step.SpawnPoints)
{
Gizmos.color = Color.green;
Gizmos.DrawCube(point.Pos, new Vector3(0.5f, 0.5f, 0.5f));
Gizmos.DrawIcon(point.Pos, "myicon.png");
}
}
}
}
}