伤害字 | 地图字UI | 菜单UI

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sin365 2023-01-14 23:17:58 +08:00
parent 1c85a1383c
commit 0ce2eab33a
51 changed files with 4579 additions and 450 deletions

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@ -1,20 +0,0 @@
using UnityEditor;
using UnityEngine;
public class MapSpawnMenu : EditorWindow
{
[MenuItem("地图/刷怪点编辑")]
private static void ShowWindow()
{
//第一种
EditorWindow window = CreateWindow<MapSpawnTool>();
window.Show();
window.Focus();
//GameObject go = new GameObject();
//go.name = "SpawnTools";
//go.transform.position = Vector3.zero;
//go.AddComponent<MapSpawnTool>();
}
}

View File

@ -4,19 +4,61 @@ using UnityEngine;
public class MapSpawnTool : EditorWindow
{
MapMonsterCfg mapMonsterCfg;
MapMonsterCfg tempMapMonsterCfg;
MapSpawnShow mMapSpawnShow;
bool bInit = false;
Vector2 scrollPos;
private void OnEnable()
{
GameObject tr = GameObject.Find("SpawnTools");
if (tr) DestroyImmediate(tr);
GameObject go = new GameObject();
go.name = "SpawnTools";
go.transform.position = Vector3.zero;
mMapSpawnShow = go.AddComponent<MapSpawnShow>();
}
private void OnDisable()
{
GameObject tr = GameObject.Find("SpawnTools");
if (tr) DestroyImmediate(tr);
}
[MenuItem("地图/刷怪点编辑")]
private static void ShowWindow()
{
//第一种
EditorWindow window = CreateWindow<MapSpawnTool>();
window.Show();
window.Focus();
}
private void OnGUI()
{
mMapSpawnShow.mapMonsterCfg = mapMonsterCfg;
if (GUILayout.Button("新建"))
{
//按下按钮后执行的方法
mapMonsterCfg = new MapMonsterCfg();
mapMonsterCfg = new MapMonsterCfg() { MapID = 1};
tempMapMonsterCfg = null;
bInit = true;
}
tempMapMonsterCfg = EditorGUILayout.ObjectField(tempMapMonsterCfg, typeof(MapMonsterCfg), true) as MapMonsterCfg;
if (GUILayout.Button("载入"))
{
//按下按钮后执行的方法
if (tempMapMonsterCfg == null)
{
Debug.LogError("无选中对象");
return;
}
mapMonsterCfg = tempMapMonsterCfg;
bInit = true;
}
if (!bInit)
@ -24,21 +66,51 @@ public class MapSpawnTool : EditorWindow
mapMonsterCfg.MapID = EditorGUILayout.IntField("地图ID", mapMonsterCfg.MapID);
if (GUILayout.Button("保存到文件"))
if (GUILayout.Button("保存"))
{
AssetDatabase.CreateAsset(mapMonsterCfg, $"Assets/GameAssets/ScriptableObjectCfg/SpawnPoint/{mapMonsterCfg.MapID}.asset");
if (!tempMapMonsterCfg)
{
string path = $"Assets/GameAssets/ScriptableObjectCfg/SpawnPoint/{mapMonsterCfg.MapID}.asset";
Debug.Log("以保存到文件"+ path);
AssetDatabase.CreateAsset(mapMonsterCfg, path);
}
else
{
tempMapMonsterCfg = mapMonsterCfg;
Debug.Log("直接编辑Asset不需要保存");
}
}
EditorGUILayout.LabelField("本地图Step数量:"+ mapMonsterCfg.StepList.Count);
EditorGUILayout.LabelField("本地图Step数量:" + mapMonsterCfg.StepList.Count);
if (GUILayout.Button($" 新增Step"))
{ mapMonsterCfg.StepList.Add(new MapMonsterCfg_Step()); return; }
{
MapMonsterCfg_Step newsStep = new MapMonsterCfg_Step();
if (mapMonsterCfg.StepList != null && mapMonsterCfg.StepList.Count > 0)
{
var laststep = mapMonsterCfg.StepList[mapMonsterCfg.StepList.Count - 1];
newsStep.StepID = laststep.StepID + 1;
}
else
{
newsStep.StepID = 1;
}
mapMonsterCfg.StepList.Add(newsStep);
return;
}
(Color, Color) bcStep = (GUI.backgroundColor, GUI.color);
GUI.backgroundColor = Color.blue;
GUI.color = Color.blue;
EditorGUILayout.BeginVertical();
scrollPos =
EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Height(800));
foreach (var step in mapMonsterCfg.StepList)
{
@ -53,13 +125,30 @@ public class MapSpawnTool : EditorWindow
if (GUILayout.Button($"删除Step:{step.StepID}"))
{ mapMonsterCfg.StepList.Remove(step); return; }
(Color, Color) bcPoint = (GUI.backgroundColor, GUI.color);
GUI.backgroundColor = Color.green;
GUI.color = Color.green;
if (GUILayout.Button($"在Step{step.StepID} 中创建一个刷怪点"))
{ step.SpawnPoints.Add(new MapMonsterCfg_Spawn()); }
{
MapMonsterCfg_Spawn newspawn = new MapMonsterCfg_Spawn();
if (step.SpawnPoints != null && step.SpawnPoints.Count > 0)
{
var lastspawn = step.SpawnPoints[step.SpawnPoints.Count - 1];
newspawn.SpawnPointID = lastspawn.SpawnPointID + 1;
newspawn.MonsterCfgID = lastspawn.MonsterCfgID;
newspawn.Pos = lastspawn.Pos + new Vector3(1f, 0, 0f);
}
else
{
newspawn.SpawnPointID = 1;
newspawn.Pos = new Vector3(0, 1f, 0);
}
newspawn.MonsterCount = 1;
step.SpawnPoints.Add(newspawn);
}
foreach (var point in step.SpawnPoints)
{
@ -85,16 +174,22 @@ public class MapSpawnTool : EditorWindow
GUI.backgroundColor = bcStep.Item1;
GUI.color = bcStep.Item2;
#region
foreach (var step in mapMonsterCfg.StepList)
{
foreach (var point in step.SpawnPoints)
{
Gizmos.DrawCube(point.Pos, new Vector3(1, 1, 1));
}
}
#endregion
EditorGUILayout.EndScrollView();
EditorGUILayout.EndVertical();
}
void OpenAssetPath()
{
string absPath = EditorUtility.OpenFilePanel("Select Inventory Item List", "", "");
if (absPath.StartsWith(Application.dataPath))
{
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
mapMonsterCfg = AssetDatabase.LoadAssetAtPath(relPath, typeof(MapMonsterCfg)) as MapMonsterCfg;
if (mapMonsterCfg)
bInit = true;
}
}

View File

@ -15,9 +15,12 @@ namespace Game
{
public class BattleMgrComponent : GameComponent
{
public UnitPool<HPDamageShowUnit> _HpDamagePool;
private void Start()
{
AppEntry.Event.Subscribe(AttackHitEventArgs.EventId, OnAttackHitEventArgs);
_HpDamagePool = new UnitPool<HPDamageShowUnit>(GamePlayEntry.UI.m_NodeScreen);
}
private void OnAttackHitEventArgs(object sender, LogicEventArgs e)
@ -65,6 +68,8 @@ namespace Game
SetDamage(UnderAttack, Damage, out bool IsDead);
GamePlayEntry.Tips.ShowHint($"产生一次攻击,攻击者{Attacker.name} 受击者{UnderAttack.name},造成伤害{Damage}", eHintType.Warn);
}
//怪打人
else if (Attacker.RoleType == E_NODE_TYPE.N_MONSTER && UnderAttack.RoleType == E_NODE_TYPE.N_MAINPLAYER)
@ -87,6 +92,7 @@ namespace Game
}
/// <summary>
/// 受击
/// </summary>
@ -100,6 +106,8 @@ namespace Game
UnderAttack.BaseData.life.curHP -= DamageHP;
UnderAttack.BaseData.life.curHP = Math.Max(UnderAttack.BaseData.life.curHP, 0);
ShowDamageTipsUI(UnderAttack, DamageHP);
AppEntry.Event.Fire(null, HPMPChangeEventArgs.Create(UnderAttack.RoleType, UnderAttack.RoleID));
if (UnderAttack.BaseData.life.curHP > 0)
@ -114,6 +122,15 @@ namespace Game
}
}
private void ShowDamageTipsUI(RoleBase role,int DamageHP)
{
if (DamageHP > 0)
{
HPDamageShowUnit damage = _HpDamagePool.GetAnyHide();
damage.SetData(role.ModelTransfrom, "-" + DamageHP);
}
}
}
}

View File

@ -150,6 +150,7 @@ namespace Game
Update_Touch();
Update_Input();
Update_InputKeyCode();
//更新行为列表逻辑
mInputMotionData.Update_Logic();
}
@ -223,6 +224,17 @@ namespace Game
_Attack = Input.GetKeyDown(KeyCode.J);
}
void Update_InputKeyCode()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GamePlayEntry.UI.IsOpen<InGameMainMenuUI>())
GamePlayEntry.UI.Hide<InGameMainMenuUI>();
else
GamePlayEntry.UI.OpenUI<InGameMainMenuUI>();
}
}
#region
protected readonly Transform m_zoom = null;

View File

@ -19,7 +19,7 @@ namespace Game
/// </summary>
public Vector3 SpawnPos { get; private set; }
public List<Vector3> SpawnMonsterPos { get; private set; } = new List<Vector3>();
public MapMonsterCfg mapMonsterCfg { get; private set; }
// Start is called before the first frame update
void Start()
@ -35,14 +35,8 @@ namespace Game
//TODO Òì²½
GameObject mapgo = CloneMap(MapId);
SpawnPos = mapgo.transform.Find("SpawnPos").transform.position;
var SpawnMonster = mapgo.transform.Find("SpawnMonster");
SpawnMonsterPos.Clear();
for (int i = 0;i < SpawnMonster.childCount;i++)
{
if (SpawnMonster.GetChild(i).name.ToLower().Contains("pos"))
SpawnMonsterPos.Add(SpawnMonster.GetChild(i).position);
}
mapMonsterCfg = GamePlayEntry.Resources.LoadAsset("Assets/GameAssets/ScriptableObjectCfg/SpawnPoint/" + MapId + ".asset") as MapMonsterCfg;
MapGoList.Add(mapgo);
bLoadFinish = true;
@ -50,9 +44,13 @@ namespace Game
public void SpawnMapMonster()
{
for (int i = 0; i < SpawnMonsterPos.Count; i++)
for (int i = 0; i < mapMonsterCfg.StepList.Count; i++)
{
GamePlayEntry.RoleMgr.CreateMonster(SpawnMonsterPos[i]);
for (int j = 0; j < mapMonsterCfg.StepList[i].SpawnPoints.Count; j++)
{
MapMonsterCfg_Spawn Point = mapMonsterCfg.StepList[i].SpawnPoints[j];
GamePlayEntry.RoleMgr.CreateMonster("SlimeGreen", Point.Pos);
}
}
}

View File

@ -143,7 +143,7 @@ namespace Game
return role;
}
public MonsterRole CreateMonster(Vector3 SpawnPos)
public MonsterRole CreateMonster(string modelName,Vector3 SpawnPos)
{
//数据
S_ROLE_MONSTER data = new S_ROLE_MONSTER();
@ -168,7 +168,7 @@ namespace Game
data.life.maxMP = 100;
data.life.curMP = 100;
string ModelName = "SlimeGreen";//Ä£ÐÍÃû³Æ
string ModelName = modelName;//Ä£ÐÍÃû³Æ
//实例化角色
GameObject playergo = CloneRole(ModelName, GamePlayEntry.RoleMgr.transform);

View File

@ -112,6 +112,13 @@ namespace Game
AxibugLog.Debug("ÇåÀíMotionHistory");
}
public MontionkeyClass[] GetAllHistory()
{
return KeyHistory.ToArray();
}
public bool CheckHistoryLastMotion(E_MOTION_TYPE type)
{
if (KeyHistory.Count == 0)

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b059647bca8667642aa6e9b3ef08d089
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 513195979a7ae36468b6d681243fd076
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,24 @@
using UnityEngine;
public class MapSpawnShow : MonoBehaviour
{
[HideInInspector]
public MapMonsterCfg mapMonsterCfg;
private void OnDrawGizmos()
{
if (mapMonsterCfg)
{
foreach (var step in mapMonsterCfg.StepList)
{
foreach (var point in step.SpawnPoints)
{
Gizmos.color = Color.green;
Gizmos.DrawCube(point.Pos, new Vector3(0.5f, 0.5f, 0.5f));
Gizmos.DrawIcon(point.Pos, "myicon.png");
}
}
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: db6c3ef94c1f7964b991c74b08395648
guid: 2ca2400046df2ab41abdd768774fb669
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -17,6 +17,9 @@ public class ProcedureInGame : ProcedureBase
GamePlayEntry.MainPlayer.InGame = true;
GamePlayEntry.UI.OpenUI<MainUI>();
//GamePlayEntry.UI.OpenUI<PlayMotionHistoryUI>();
GamePlayEntry.UI.OpenUI<ScenesTipsUI>(eUINodeType.NodeUI,"行星-格利泽581g", "Planet - Gliese 581 g");
}
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f3fc71cd61db24343b743db9192eabe4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,80 @@
/*-------------------------------------------------------------------------------------
--- :
--- :
--- : 2023114
-------------------------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Game;
using TMPro;
using Axibug.Runtime;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class HPDamageShowUnit : MonoBehaviour
{
//UIAutoBuild_CtrlDefine
public TextMeshProUGUI tmpVal;
//UIAutoBuild_CtrlDefine
public Animator Anim;
public RectTransform rectTransform;
public Vector3 targetWorldPos;
public void Awake()
{
//UIAutoBuild_CtrlBind
Transform tf = transform;
tmpVal = tf.Find("tmpVal").GetComponent<TextMeshProUGUI>();
//UIAutoBuild_CtrlBind
Anim = tf.GetComponent<Animator>();
rectTransform = this.GetComponent<RectTransform>();
}
void OnEnable()
{
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
public void SetData(Transform transform,string HP)
{
SetData(transform.position, HP);
}
public void SetData(Vector3 worldPos, string HP)
{
// 转换为屏幕坐标
targetWorldPos = worldPos;
Vector3 Pos = Camera.main.WorldToScreenPoint(worldPos);
rectTransform.position = Pos;
tmpVal.text = HP;
Anim.Play("TextUp");
Invoke("EndEff", Anim.GetCurrentAnimatorStateInfo(0).length);
}
private void Update()
{
// 转换为屏幕坐标
rectTransform.position = Camera.main.WorldToScreenPoint(targetWorldPos);
}
public void EndEff()
{
this.gameObject.SetActive(false);
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9c284b549dc25004db1d05748187677b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,62 @@
/*-------------------------------------------------------------------------------------
--- :
--- :
--- : 2023114
-------------------------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Game;
using TMPro;
using Axibug.Runtime;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class InGameMainMenuUI : UIBase
{
//UIAutoBuild_CtrlDefine
public Transform tfMenuList;
public TextMeshProUGUI tmpVersion;
//UIAutoBuild_CtrlDefine
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
tfMenuList = tf.Find("BG/tfMenuList");
tmpVersion = tf.Find("BG/tmpVersion").GetComponent<TextMeshProUGUI>();
//UIAutoBuild_CtrlBind
}
void OnEnable()
{
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
void Start()
{
}
// 每次显示都执行, 可定义参数
public override void Show(params object[] _params)
{
base.Show(_params);
}
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6df5022ee430a2a4ebfdb7fac5893aeb
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serializedVersion: 2
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icon: {instanceID: 0}
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View File

@ -0,0 +1,81 @@
/*-------------------------------------------------------------------------------------
--- :
--- :
--- : 2023114
-------------------------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Game;
using TMPro;
using Axibug.Runtime;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class PlayMotionHistoryUI : UIBase
{
//UIAutoBuild_CtrlDefine
public TextMeshProUGUI tmpInfo;
//UIAutoBuild_CtrlDefine
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
tmpInfo = tf.Find("BG/tmpInfo").GetComponent<TextMeshProUGUI>();
//UIAutoBuild_CtrlBind
}
void OnEnable()
{
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
void Start()
{
}
// 每次显示都执行, 可定义参数
public override void Show(params object[] _params)
{
base.Show(_params);
}
private void Update()
{
ReflushMotionInfo();
}
void ReflushMotionInfo()
{
string TempStr = "";
MontionkeyClass[] motionArr = GamePlayEntry.Input.mInputMotionData.GetAllHistory();
for (int i = 0; i < motionArr.Length; i++)
{
if (i > 0)
TempStr += " > ";
TempStr = motionArr[i].MontionType.ToString();
}
tmpInfo.text = TempStr;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7d94984b5200d4f4597621736b9dcb5a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ac2a27d5c9a80ca448bb7a7e03853365
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,74 @@
/*-------------------------------------------------------------------------------------
--- :
--- :
--- : 2023114
-------------------------------------------------------------------------------------*/
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Game;
using TMPro;
using Axibug.Runtime;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class ScenesTipsUI : UIBase
{
//UIAutoBuild_CtrlDefine
public TextMeshProUGUI tmpTitle;
public TextMeshProUGUI tmpSubTitle;
//UIAutoBuild_CtrlDefine
public Animator Anim;
public RectTransform rectTransform;
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
tmpTitle = tf.Find("BG/tmpTitle").GetComponent<TextMeshProUGUI>();
tmpSubTitle = tf.Find("BG/tmpSubTitle").GetComponent<TextMeshProUGUI>();
//UIAutoBuild_CtrlBind
Anim = tf.GetComponent<Animator>();
rectTransform = this.GetComponent<RectTransform>();
}
void OnEnable()
{
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
void Start()
{
}
// 每次显示都执行, 可定义参数
public override void Show(params object[] _params)
{
base.Show(_params);
tmpTitle.text = _params[0].ToString();
tmpSubTitle.text = _params[1].ToString();
Anim.Play("ShowScenesAnim");
Invoke("EndEff", Anim.GetCurrentAnimatorStateInfo(0).length);
}
public void EndEff()
{
this.gameObject.SetActive(false);
}
}
}

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@ -0,0 +1,11 @@
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MonoImporter:
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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