using UnityEngine; public class MapSpawnShow : MonoBehaviour { [HideInInspector] public MapMonsterCfg mapMonsterCfg; private void OnDrawGizmos() { if (mapMonsterCfg) { foreach (var step in mapMonsterCfg.StepList) { foreach (var point in step.SpawnPoints) { Gizmos.color = Color.green; Gizmos.DrawCube(point.Pos, new Vector3(0.5f, 0.5f, 0.5f)); Gizmos.DrawIcon(point.Pos, "myicon.png"); } } } } }