35 lines
717 B
C#
35 lines
717 B
C#
using Axibug.Runtime;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using Axibug.Resources;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics.SymbolStore;
|
|
using System.Runtime.Remoting.Metadata.W3cXsd2001;
|
|
|
|
namespace Game
|
|
{
|
|
public class BulletMgrComponent : GameComponent
|
|
{
|
|
public PrefabPoolForPath _BulletPool;
|
|
|
|
class BullteInfo
|
|
{
|
|
|
|
}
|
|
|
|
|
|
private void OnEnable()
|
|
{
|
|
_BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE,
|
|
Common.GetBulletProfabPath("1"));
|
|
}
|
|
|
|
void NewBullet()
|
|
{
|
|
GameObject obj = _BulletPool.GetAnyHide();
|
|
obj.GetHashCode();
|
|
}
|
|
}
|
|
}
|
|
|