35 lines
717 B
C#
35 lines
717 B
C#
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using Axibug.Runtime;
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using UnityEngine;
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using UnityEditor;
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using Axibug.Resources;
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using System.Collections.Generic;
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using System.Diagnostics.SymbolStore;
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using System.Runtime.Remoting.Metadata.W3cXsd2001;
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namespace Game
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{
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public class BulletMgrComponent : GameComponent
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{
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public PrefabPoolForPath _BulletPool;
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class BullteInfo
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{
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}
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private void OnEnable()
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{
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_BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE,
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Common.GetBulletProfabPath("1"));
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}
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void NewBullet()
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{
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GameObject obj = _BulletPool.GetAnyHide();
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obj.GetHashCode();
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}
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}
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}
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