using Axibug.Runtime; using UnityEngine; using UnityEditor; using Axibug.Resources; using System.Collections.Generic; using System.Diagnostics.SymbolStore; using System.Runtime.Remoting.Metadata.W3cXsd2001; namespace Game { public class BulletMgrComponent : GameComponent { public PrefabPoolForPath _BulletPool; class BullteInfo { } private void OnEnable() { _BulletPool = new PrefabPoolForPath(this.transform, E_PREFAB_TYPE.NONE, Common.GetBulletProfabPath("1")); } void NewBullet() { GameObject obj = _BulletPool.GetAnyHide(); obj.GetHashCode(); } } }