Merge pull request 'UpToURP' (#1) from UpToURP into master
Reviewed-on: #1
This commit is contained in:
commit
b528548a7f
@ -7,11 +7,15 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Runtime", "Axibug.Ru
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|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug", "Axibug.csproj", "{1C6A6544-CF52-D2FA-C49F-74768676B988}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug", "Axibug.csproj", "{1C6A6544-CF52-D2FA-C49F-74768676B988}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{DCCC4B6C-854C-8A1A-E177-44093267F831}"
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||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Editor", "Game.Editor.csproj", "{98FBFC68-818B-0A9E-7472-D409D606C424}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Editor", "Unity.AssetBundleBrowser.Editor.csproj", "{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Editor", "Unity.AssetBundleBrowser.Editor.csproj", "{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}"
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||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Editor", "Game.Editor.csproj", "{98FBFC68-818B-0A9E-7472-D409D606C424}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}"
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||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{A168D890-7B12-8BE2-A4ED-EF58FC71CA47}"
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||||||
EndProject
|
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -31,18 +35,26 @@ Global
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{98FBFC68-818B-0A9E-7472-D409D606C424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{98FBFC68-818B-0A9E-7472-D409D606C424}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
{98FBFC68-818B-0A9E-7472-D409D606C424}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{98FBFC68-818B-0A9E-7472-D409D606C424}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
{98FBFC68-818B-0A9E-7472-D409D606C424}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98FBFC68-818B-0A9E-7472-D409D606C424}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98FBFC68-818B-0A9E-7472-D409D606C424}.Release|Any CPU.Build.0 = Release|Any CPU
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{98FBFC68-818B-0A9E-7472-D409D606C424}.Release|Any CPU.Build.0 = Release|Any CPU
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{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}.Release|Any CPU.Build.0 = Release|Any CPU
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{627D77F4-C9BE-84D3-DB10-6046CB23071E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{627D77F4-C9BE-84D3-DB10-6046CB23071E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{627D77F4-C9BE-84D3-DB10-6046CB23071E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{627D77F4-C9BE-84D3-DB10-6046CB23071E}.Release|Any CPU.Build.0 = Release|Any CPU
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{A168D890-7B12-8BE2-A4ED-EF58FC71CA47}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A168D890-7B12-8BE2-A4ED-EF58FC71CA47}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A168D890-7B12-8BE2-A4ED-EF58FC71CA47}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A168D890-7B12-8BE2-A4ED-EF58FC71CA47}.Release|Any CPU.Build.0 = Release|Any CPU
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795
Assembly-CSharp-Editor.csproj
Normal file
795
Assembly-CSharp-Editor.csproj
Normal file
@ -0,0 +1,795 @@
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<?xml version="1.0" encoding="utf-8"?>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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||||||
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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||||||
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<FileAlignment>512</FileAlignment>
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||||||
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<DebugType>full</DebugType>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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title: Universal Render Pipeline Template
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text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
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linkText:
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linkText: URP documentation.
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8
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303
Assets/Scripts/SimpleCameraController.cs
Normal file
303
Assets/Scripts/SimpleCameraController.cs
Normal file
@ -0,0 +1,303 @@
|
|||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace UnityTemplateProjects
|
||||||
|
{
|
||||||
|
public class SimpleCameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
class CameraState
|
||||||
|
{
|
||||||
|
public float yaw;
|
||||||
|
public float pitch;
|
||||||
|
public float roll;
|
||||||
|
public float x;
|
||||||
|
public float y;
|
||||||
|
public float z;
|
||||||
|
|
||||||
|
public void SetFromTransform(Transform t)
|
||||||
|
{
|
||||||
|
pitch = t.eulerAngles.x;
|
||||||
|
yaw = t.eulerAngles.y;
|
||||||
|
roll = t.eulerAngles.z;
|
||||||
|
x = t.position.x;
|
||||||
|
y = t.position.y;
|
||||||
|
z = t.position.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Translate(Vector3 translation)
|
||||||
|
{
|
||||||
|
Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
|
||||||
|
|
||||||
|
x += rotatedTranslation.x;
|
||||||
|
y += rotatedTranslation.y;
|
||||||
|
z += rotatedTranslation.z;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
|
||||||
|
{
|
||||||
|
yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
|
||||||
|
pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
|
||||||
|
roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
|
||||||
|
|
||||||
|
x = Mathf.Lerp(x, target.x, positionLerpPct);
|
||||||
|
y = Mathf.Lerp(y, target.y, positionLerpPct);
|
||||||
|
z = Mathf.Lerp(z, target.z, positionLerpPct);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateTransform(Transform t)
|
||||||
|
{
|
||||||
|
t.eulerAngles = new Vector3(pitch, yaw, roll);
|
||||||
|
t.position = new Vector3(x, y, z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const float k_MouseSensitivityMultiplier = 0.01f;
|
||||||
|
|
||||||
|
CameraState m_TargetCameraState = new CameraState();
|
||||||
|
CameraState m_InterpolatingCameraState = new CameraState();
|
||||||
|
|
||||||
|
[Header("Movement Settings")]
|
||||||
|
[Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
|
||||||
|
public float boost = 3.5f;
|
||||||
|
|
||||||
|
[Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
|
||||||
|
public float positionLerpTime = 0.2f;
|
||||||
|
|
||||||
|
[Header("Rotation Settings")]
|
||||||
|
[Tooltip("Multiplier for the sensitivity of the rotation.")]
|
||||||
|
public float mouseSensitivity = 60.0f;
|
||||||
|
|
||||||
|
[Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
|
||||||
|
public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
|
||||||
|
|
||||||
|
[Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
|
||||||
|
public float rotationLerpTime = 0.01f;
|
||||||
|
|
||||||
|
[Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
|
||||||
|
public bool invertY = false;
|
||||||
|
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
InputAction movementAction;
|
||||||
|
InputAction verticalMovementAction;
|
||||||
|
InputAction lookAction;
|
||||||
|
InputAction boostFactorAction;
|
||||||
|
bool mouseRightButtonPressed;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
var map = new InputActionMap("Simple Camera Controller");
|
||||||
|
|
||||||
|
lookAction = map.AddAction("look", binding: "<Mouse>/delta");
|
||||||
|
movementAction = map.AddAction("move", binding: "<Gamepad>/leftStick");
|
||||||
|
verticalMovementAction = map.AddAction("Vertical Movement");
|
||||||
|
boostFactorAction = map.AddAction("Boost Factor", binding: "<Mouse>/scroll");
|
||||||
|
|
||||||
|
lookAction.AddBinding("<Gamepad>/rightStick").WithProcessor("scaleVector2(x=15, y=15)");
|
||||||
|
movementAction.AddCompositeBinding("Dpad")
|
||||||
|
.With("Up", "<Keyboard>/w")
|
||||||
|
.With("Up", "<Keyboard>/upArrow")
|
||||||
|
.With("Down", "<Keyboard>/s")
|
||||||
|
.With("Down", "<Keyboard>/downArrow")
|
||||||
|
.With("Left", "<Keyboard>/a")
|
||||||
|
.With("Left", "<Keyboard>/leftArrow")
|
||||||
|
.With("Right", "<Keyboard>/d")
|
||||||
|
.With("Right", "<Keyboard>/rightArrow");
|
||||||
|
verticalMovementAction.AddCompositeBinding("Dpad")
|
||||||
|
.With("Up", "<Keyboard>/pageUp")
|
||||||
|
.With("Down", "<Keyboard>/pageDown")
|
||||||
|
.With("Up", "<Keyboard>/e")
|
||||||
|
.With("Down", "<Keyboard>/q")
|
||||||
|
.With("Up", "<Gamepad>/rightshoulder")
|
||||||
|
.With("Down", "<Gamepad>/leftshoulder");
|
||||||
|
boostFactorAction.AddBinding("<Gamepad>/Dpad").WithProcessor("scaleVector2(x=1, y=4)");
|
||||||
|
|
||||||
|
movementAction.Enable();
|
||||||
|
lookAction.Enable();
|
||||||
|
verticalMovementAction.Enable();
|
||||||
|
boostFactorAction.Enable();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
m_TargetCameraState.SetFromTransform(transform);
|
||||||
|
m_InterpolatingCameraState.SetFromTransform(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 GetInputTranslationDirection()
|
||||||
|
{
|
||||||
|
Vector3 direction = Vector3.zero;
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
var moveDelta = movementAction.ReadValue<Vector2>();
|
||||||
|
direction.x = moveDelta.x;
|
||||||
|
direction.z = moveDelta.y;
|
||||||
|
direction.y = verticalMovementAction.ReadValue<Vector2>().y;
|
||||||
|
#else
|
||||||
|
if (Input.GetKey(KeyCode.W))
|
||||||
|
{
|
||||||
|
direction += Vector3.forward;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.S))
|
||||||
|
{
|
||||||
|
direction += Vector3.back;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.A))
|
||||||
|
{
|
||||||
|
direction += Vector3.left;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.D))
|
||||||
|
{
|
||||||
|
direction += Vector3.right;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.Q))
|
||||||
|
{
|
||||||
|
direction += Vector3.down;
|
||||||
|
}
|
||||||
|
if (Input.GetKey(KeyCode.E))
|
||||||
|
{
|
||||||
|
direction += Vector3.up;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
return direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
// Exit Sample
|
||||||
|
|
||||||
|
if (IsEscapePressed())
|
||||||
|
{
|
||||||
|
Application.Quit();
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hide and lock cursor when right mouse button pressed
|
||||||
|
if (IsRightMouseButtonDown())
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Unlock and show cursor when right mouse button released
|
||||||
|
if (IsRightMouseButtonUp())
|
||||||
|
{
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rotation
|
||||||
|
if (IsCameraRotationAllowed())
|
||||||
|
{
|
||||||
|
var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity;
|
||||||
|
if (invertY)
|
||||||
|
mouseMovement.y = -mouseMovement.y;
|
||||||
|
|
||||||
|
var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
|
||||||
|
|
||||||
|
m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
|
||||||
|
m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Translation
|
||||||
|
var translation = GetInputTranslationDirection() * Time.deltaTime;
|
||||||
|
|
||||||
|
// Speed up movement when shift key held
|
||||||
|
if (IsBoostPressed())
|
||||||
|
{
|
||||||
|
translation *= 10.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
|
||||||
|
boost += GetBoostFactor();
|
||||||
|
translation *= Mathf.Pow(2.0f, boost);
|
||||||
|
|
||||||
|
m_TargetCameraState.Translate(translation);
|
||||||
|
|
||||||
|
// Framerate-independent interpolation
|
||||||
|
// Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
|
||||||
|
var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
|
||||||
|
var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
|
||||||
|
m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
|
||||||
|
|
||||||
|
m_InterpolatingCameraState.UpdateTransform(transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
float GetBoostFactor()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return boostFactorAction.ReadValue<Vector2>().y * 0.01f;
|
||||||
|
#else
|
||||||
|
return Input.mouseScrollDelta.y * 0.01f;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 GetInputLookRotation()
|
||||||
|
{
|
||||||
|
// try to compensate the diff between the two input systems by multiplying with empirical values
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
var delta = lookAction.ReadValue<Vector2>();
|
||||||
|
delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system.
|
||||||
|
delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes.
|
||||||
|
return delta;
|
||||||
|
#else
|
||||||
|
return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsBoostPressed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false;
|
||||||
|
boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false;
|
||||||
|
return boost;
|
||||||
|
#else
|
||||||
|
return Input.GetKey(KeyCode.LeftShift);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsEscapePressed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetKey(KeyCode.Escape);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsCameraRotationAllowed()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||||
|
canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false;
|
||||||
|
return canRotate;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButton(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsRightMouseButtonDown()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonDown(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
bool IsRightMouseButtonUp()
|
||||||
|
{
|
||||||
|
#if ENABLE_INPUT_SYSTEM
|
||||||
|
return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false;
|
||||||
|
#else
|
||||||
|
return Input.GetMouseButtonUp(1);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
11
Assets/Scripts/SimpleCameraController.cs.meta
Normal file
11
Assets/Scripts/SimpleCameraController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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m_MarginRight: 0
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m_MarginTop: 0
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y: -101
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width: 485.5
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m_MinimalGUI: 1
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m_LastWindowPixelSize: {x: 1942, y: 842}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000000000100000100
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--- !u!114 &16
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 1
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m_Script: {fileID: 12013, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_AutoRepaintOnSceneChange: 1
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Scene
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m_Image: {fileID: 2318424515335265636, guid: 0000000000000000d000000000000000,
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type: 0}
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height: 445
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m_SceneLighting: 1
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lastFramingTime: 0
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m_2DMode: 0
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m_isRotationLocked: 0
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m_AudioPlay: 0
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m_Position:
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m_Target: {x: 0, y: 0, z: 0}
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speed: 2
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m_Value: {x: 0, y: 0, z: 0}
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m_RenderMode: 0
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m_ValidateTrueMetals: 0
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m_SceneViewState:
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showFog: 1
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showMaterialUpdate: 0
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showSkybox: 1
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showFlares: 1
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showImageEffects: 1
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grid:
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xGrid:
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m_Target: 0
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speed: 2
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m_Value: 0
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yGrid:
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m_Target: 1
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speed: 2
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m_Value: 1
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zGrid:
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m_Target: 0
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m_Value: 0
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m_Rotation:
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m_Value: {x: -0.08717229, y: 0.89959055, z: -0.21045254, w: -0.3726226}
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m_Target: 10
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speed: 2
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m_Ortho:
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m_Target: 0
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speed: 2
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m_Value: 0
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m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
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m_ReplacementShader: {fileID: 0}
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m_ViewIsLockedToObject: 0
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--- !u!114 &17
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 1
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m_Script: {fileID: 12061, guid: 0000000000000000e000000000000000, type: 0}
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m_Name:
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m_EditorClassIdentifier:
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m_AutoRepaintOnSceneChange: 0
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Hierarchy
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m_Image: {fileID: -590624980919486359, guid: 0000000000000000d000000000000000,
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type: 0}
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y: 19
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width: 286
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height: 445
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m_TreeViewState:
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|
scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 68fbffff
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m_LastClickedID: -1176
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m_ExpandedIDs: 7efbffff00000000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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m_OriginalName:
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m_EditFieldRect:
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serializedVersion: 2
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m_UserData: 0
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m_IsWaitingForDelay: 0
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m_IsRenaming: 0
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m_IsRenamingFilename: 0
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m_ClientGUIView: {fileID: 0}
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m_SearchString:
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m_ExpandedScenes:
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-
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m_CurrenRootInstanceID: 0
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m_Locked: 0
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m_CurrentSortingName: TransformSorting
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8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
8
Assets/TutorialInfo/Layout.wlt.meta
Normal file
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fileFormatVersion: 2
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guid: eabc9546105bf4accac1fd62a63e88e6
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licenseType: Store
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/TutorialInfo/Scripts.meta
Normal file
9
Assets/TutorialInfo/Scripts.meta
Normal file
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fileFormatVersion: 2
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guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
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folderAsset: yes
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timeCreated: 1475835190
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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|
assetBundleVariant:
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9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
9
Assets/TutorialInfo/Scripts/Editor.meta
Normal file
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|
fileFormatVersion: 2
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guid: 3ad9b87dffba344c89909c6d1b1c17e1
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folderAsset: yes
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timeCreated: 1475593892
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licenseType: Store
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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158
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
158
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
@ -0,0 +1,158 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
[CustomEditor(typeof(Readme))]
|
||||||
|
[InitializeOnLoad]
|
||||||
|
public class ReadmeEditor : Editor {
|
||||||
|
|
||||||
|
static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
|
||||||
|
|
||||||
|
static float kSpace = 16f;
|
||||||
|
|
||||||
|
static ReadmeEditor()
|
||||||
|
{
|
||||||
|
EditorApplication.delayCall += SelectReadmeAutomatically;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SelectReadmeAutomatically()
|
||||||
|
{
|
||||||
|
if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
|
||||||
|
{
|
||||||
|
var readme = SelectReadme();
|
||||||
|
SessionState.SetBool(kShowedReadmeSessionStateName, true);
|
||||||
|
|
||||||
|
if (readme && !readme.loadedLayout)
|
||||||
|
{
|
||||||
|
LoadLayout();
|
||||||
|
readme.loadedLayout = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void LoadLayout()
|
||||||
|
{
|
||||||
|
var assembly = typeof(EditorApplication).Assembly;
|
||||||
|
var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
|
||||||
|
var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
|
||||||
|
method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("Tutorial/Show Tutorial Instructions")]
|
||||||
|
static Readme SelectReadme()
|
||||||
|
{
|
||||||
|
var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
||||||
|
if (ids.Length == 1)
|
||||||
|
{
|
||||||
|
var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
||||||
|
|
||||||
|
Selection.objects = new UnityEngine.Object[]{readmeObject};
|
||||||
|
|
||||||
|
return (Readme)readmeObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Couldn't find a readme");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHeaderGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
|
||||||
|
|
||||||
|
GUILayout.BeginHorizontal("In BigTitle");
|
||||||
|
{
|
||||||
|
GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
||||||
|
GUILayout.Label(readme.title, TitleStyle);
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
var readme = (Readme)target;
|
||||||
|
Init();
|
||||||
|
|
||||||
|
foreach (var section in readme.sections)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(section.heading))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.heading, HeadingStyle);
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(section.text))
|
||||||
|
{
|
||||||
|
GUILayout.Label(section.text, BodyStyle);
|
||||||
|
}
|
||||||
|
if (!string.IsNullOrEmpty(section.linkText))
|
||||||
|
{
|
||||||
|
if (LinkLabel(new GUIContent(section.linkText)))
|
||||||
|
{
|
||||||
|
Application.OpenURL(section.url);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GUILayout.Space(kSpace);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool m_Initialized;
|
||||||
|
|
||||||
|
GUIStyle LinkStyle { get { return m_LinkStyle; } }
|
||||||
|
[SerializeField] GUIStyle m_LinkStyle;
|
||||||
|
|
||||||
|
GUIStyle TitleStyle { get { return m_TitleStyle; } }
|
||||||
|
[SerializeField] GUIStyle m_TitleStyle;
|
||||||
|
|
||||||
|
GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
|
||||||
|
[SerializeField] GUIStyle m_HeadingStyle;
|
||||||
|
|
||||||
|
GUIStyle BodyStyle { get { return m_BodyStyle; } }
|
||||||
|
[SerializeField] GUIStyle m_BodyStyle;
|
||||||
|
|
||||||
|
void Init()
|
||||||
|
{
|
||||||
|
if (m_Initialized)
|
||||||
|
return;
|
||||||
|
m_BodyStyle = new GUIStyle(EditorStyles.label);
|
||||||
|
m_BodyStyle.wordWrap = true;
|
||||||
|
m_BodyStyle.fontSize = 14;
|
||||||
|
|
||||||
|
m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_TitleStyle.fontSize = 26;
|
||||||
|
|
||||||
|
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_HeadingStyle.fontSize = 18 ;
|
||||||
|
|
||||||
|
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
||||||
|
m_LinkStyle.wordWrap = false;
|
||||||
|
// Match selection color which works nicely for both light and dark skins
|
||||||
|
m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
|
||||||
|
m_LinkStyle.stretchWidth = false;
|
||||||
|
|
||||||
|
m_Initialized = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
|
||||||
|
{
|
||||||
|
var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
||||||
|
|
||||||
|
Handles.BeginGUI ();
|
||||||
|
Handles.color = LinkStyle.normal.textColor;
|
||||||
|
Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
|
||||||
|
Handles.color = Color.white;
|
||||||
|
Handles.EndGUI ();
|
||||||
|
|
||||||
|
EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
|
||||||
|
|
||||||
|
return GUI.Button (position, label, LinkStyle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 476cc7d7cd9874016adc216baab94a0a
|
||||||
|
timeCreated: 1484146680
|
||||||
|
licenseType: Store
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
14
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
14
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Readme : ScriptableObject {
|
||||||
|
public Texture2D icon;
|
||||||
|
public string title;
|
||||||
|
public Section[] sections;
|
||||||
|
public bool loadedLayout;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Section {
|
||||||
|
public string heading, text, linkText, url;
|
||||||
|
}
|
||||||
|
}
|
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcf7219bab7fe46a1ad266029b2fee19
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
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|||||||
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@ -22,7 +22,7 @@
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|
||||||
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|
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||||||
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|
||||||
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||||||
@ -53,270 +53,273 @@
|
|||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
900
Game.csproj
900
Game.csproj
File diff suppressed because it is too large
Load Diff
@ -4,6 +4,7 @@
|
|||||||
"com.unity.ide.rider": "2.0.7",
|
"com.unity.ide.rider": "2.0.7",
|
||||||
"com.unity.ide.visualstudio": "2.0.14",
|
"com.unity.ide.visualstudio": "2.0.14",
|
||||||
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||||||
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|
||||||
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||||||
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|
||||||
"com.unity.timeline": "1.4.8",
|
"com.unity.timeline": "1.4.8",
|
||||||
|
@ -41,6 +41,42 @@
|
|||||||
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|
"dependencies": {},
|
||||||
"url": "https://packages.unity.cn"
|
"url": "https://packages.unity.cn"
|
||||||
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|
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|
||||||
|
"com.unity.mathematics": {
|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
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||||||
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|
||||||
|
},
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
"dependencies": {
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
|
"com.unity.render-pipelines.universal": {
|
||||||
|
"version": "10.9.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
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||||||
|
"dependencies": {
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||||||
|
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|
||||||
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|
||||||
|
"com.unity.shadergraph": "10.9.0"
|
||||||
|
},
|
||||||
|
"url": "https://packages.unity.cn"
|
||||||
|
},
|
||||||
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Android: 2
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|
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|
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|
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|
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|
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|
XboxOne: 2
|
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|
iPhone: 1
|
||||||
|
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|
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15
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15
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|
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@ -6,7 +6,6 @@ VFXManager:
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<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||||
|
@ -6,10 +6,10 @@ EditorUserSettings:
|
|||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
RecentlyUsedScenePath-0:
|
RecentlyUsedScenePath-0:
|
||||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
value: 22424703114646680e0b0227036c72111f19563f22213229
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedScenePath-1:
|
RecentlyUsedScenePath-1:
|
||||||
value: 22424703114646680e0b0227036c72111f19563f22213229
|
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||||
flags: 0
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
|
Loading…
Reference in New Issue
Block a user