diff --git a/AkiraPixelWind.sln b/AkiraPixelWind.sln index dc39c0d..114be59 100644 --- a/AkiraPixelWind.sln +++ b/AkiraPixelWind.sln @@ -7,11 +7,15 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Runtime", "Axibug.Ru EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug", "Axibug.csproj", "{1C6A6544-CF52-D2FA-C49F-74768676B988}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{DCCC4B6C-854C-8A1A-E177-44093267F831}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Editor", "Game.Editor.csproj", "{98FBFC68-818B-0A9E-7472-D409D606C424}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Editor", "Unity.AssetBundleBrowser.Editor.csproj", "{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}" EndProject 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and Shader Graph.' + linkText: + url: + - heading: + text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.' + linkText: + url: + - heading: + text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.' + linkText: + url: + - heading: + text: 'To read more about URP and its built-in features, see the ' + linkText: URP documentation. + url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html + - heading: + text: 'For more information about Shader Graph, see the ' + linkText: Shader Graph documentation + url: https://docs.unity3d.com/Packages/com.unity.shadergraph@latest + loadedLayout: 1 diff --git a/Assets/Readme.asset.meta b/Assets/Readme.asset.meta new file mode 100644 index 0000000..0f2df39 --- /dev/null +++ b/Assets/Readme.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 83c2ed844a8c74b779a4c823d16594b1 +timeCreated: 1484217493 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes.meta b/Assets/Scenes.meta index ce18ceb..cfaa6ba 100644 --- a/Assets/Scenes.meta +++ b/Assets/Scenes.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 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b/Assets/Scripts/SimpleCameraController.cs new file mode 100644 index 0000000..c878e02 --- /dev/null +++ b/Assets/Scripts/SimpleCameraController.cs @@ -0,0 +1,303 @@ +#if ENABLE_INPUT_SYSTEM +using UnityEngine.InputSystem; +#endif + +using UnityEngine; + +namespace UnityTemplateProjects +{ + public class SimpleCameraController : MonoBehaviour + { + class CameraState + { + public float yaw; + public float pitch; + public float roll; + public float x; + public float y; + public float z; + + public void SetFromTransform(Transform t) + { + pitch = t.eulerAngles.x; + yaw = t.eulerAngles.y; + roll = t.eulerAngles.z; + x = t.position.x; + y = t.position.y; + z = t.position.z; + } + + public void Translate(Vector3 translation) + { + Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; + + x += rotatedTranslation.x; + y += rotatedTranslation.y; + z += rotatedTranslation.z; + } + + public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) + { + yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); + pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); + roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); + + x = Mathf.Lerp(x, target.x, positionLerpPct); + y = Mathf.Lerp(y, target.y, positionLerpPct); + z = Mathf.Lerp(z, target.z, positionLerpPct); + } + + public void UpdateTransform(Transform t) + { + t.eulerAngles = new Vector3(pitch, yaw, roll); + t.position = new Vector3(x, y, z); + } + } + + const float k_MouseSensitivityMultiplier = 0.01f; + + CameraState m_TargetCameraState = new CameraState(); + CameraState m_InterpolatingCameraState = new CameraState(); + + [Header("Movement Settings")] + [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] + public float boost = 3.5f; + + [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] + public float positionLerpTime = 0.2f; + + [Header("Rotation Settings")] + [Tooltip("Multiplier for the sensitivity of the rotation.")] + public float mouseSensitivity = 60.0f; + + [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] + public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); + + [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] + public float rotationLerpTime = 0.01f; + + [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] + public bool invertY = false; + +#if ENABLE_INPUT_SYSTEM + InputAction movementAction; + InputAction verticalMovementAction; + InputAction lookAction; + InputAction boostFactorAction; + bool mouseRightButtonPressed; + + void Start() + { + var map = new InputActionMap("Simple Camera Controller"); + + lookAction = map.AddAction("look", binding: "/delta"); + movementAction = map.AddAction("move", binding: "/leftStick"); + verticalMovementAction = map.AddAction("Vertical Movement"); + boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll"); + + lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)"); + movementAction.AddCompositeBinding("Dpad") + .With("Up", "/w") + .With("Up", "/upArrow") + .With("Down", "/s") + .With("Down", "/downArrow") + .With("Left", "/a") + .With("Left", "/leftArrow") + .With("Right", "/d") + .With("Right", "/rightArrow"); + verticalMovementAction.AddCompositeBinding("Dpad") + .With("Up", "/pageUp") + .With("Down", "/pageDown") + .With("Up", "/e") + .With("Down", "/q") + .With("Up", "/rightshoulder") + .With("Down", "/leftshoulder"); + boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)"); + + movementAction.Enable(); + lookAction.Enable(); + verticalMovementAction.Enable(); + boostFactorAction.Enable(); + } +#endif + + void OnEnable() + { + m_TargetCameraState.SetFromTransform(transform); + m_InterpolatingCameraState.SetFromTransform(transform); + } + + Vector3 GetInputTranslationDirection() + { + Vector3 direction = Vector3.zero; +#if ENABLE_INPUT_SYSTEM + var moveDelta = movementAction.ReadValue(); + direction.x = moveDelta.x; + direction.z = moveDelta.y; + direction.y = verticalMovementAction.ReadValue().y; +#else + if (Input.GetKey(KeyCode.W)) + { + direction += Vector3.forward; + } + if (Input.GetKey(KeyCode.S)) + { + direction += Vector3.back; + } + if (Input.GetKey(KeyCode.A)) + { + direction += Vector3.left; + } + if (Input.GetKey(KeyCode.D)) + { + direction += Vector3.right; + } + if (Input.GetKey(KeyCode.Q)) + { + direction += Vector3.down; + } + if (Input.GetKey(KeyCode.E)) + { + direction += Vector3.up; + } +#endif + return direction; + } + + void Update() + { + // Exit Sample + + if (IsEscapePressed()) + { + Application.Quit(); + #if UNITY_EDITOR + UnityEditor.EditorApplication.isPlaying = false; + #endif + } + + // Hide and lock cursor when right mouse button pressed + if (IsRightMouseButtonDown()) + { + Cursor.lockState = CursorLockMode.Locked; + } + + // Unlock and show cursor when right mouse button released + if (IsRightMouseButtonUp()) + { + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } + + // Rotation + if (IsCameraRotationAllowed()) + { + var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity; + if (invertY) + mouseMovement.y = -mouseMovement.y; + + var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); + + m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; + m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; + } + + // Translation + var translation = GetInputTranslationDirection() * Time.deltaTime; + + // Speed up movement when shift key held + if (IsBoostPressed()) + { + translation *= 10.0f; + } + + // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) + boost += GetBoostFactor(); + translation *= Mathf.Pow(2.0f, boost); + + m_TargetCameraState.Translate(translation); + + // Framerate-independent interpolation + // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time + var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); + var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); + m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); + + m_InterpolatingCameraState.UpdateTransform(transform); + } + + float GetBoostFactor() + { +#if ENABLE_INPUT_SYSTEM + return boostFactorAction.ReadValue().y * 0.01f; +#else + return Input.mouseScrollDelta.y * 0.01f; +#endif + } + + Vector2 GetInputLookRotation() + { + // try to compensate the diff between the two input systems by multiplying with empirical values +#if ENABLE_INPUT_SYSTEM + var delta = lookAction.ReadValue(); + delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system. + delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes. + return delta; +#else + return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); +#endif + } + + bool IsBoostPressed() + { +#if ENABLE_INPUT_SYSTEM + bool boost = Keyboard.current != null ? 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b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs @@ -0,0 +1,158 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Reflection; + +[CustomEditor(typeof(Readme))] +[InitializeOnLoad] +public class ReadmeEditor : Editor { + + static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; + + static float kSpace = 16f; + + static ReadmeEditor() + { + EditorApplication.delayCall += SelectReadmeAutomatically; + } + + static void SelectReadmeAutomatically() + { + if (!SessionState.GetBool(kShowedReadmeSessionStateName, false )) + { + var readme = SelectReadme(); + SessionState.SetBool(kShowedReadmeSessionStateName, true); + + if (readme && !readme.loadedLayout) + { + LoadLayout(); + readme.loadedLayout = true; + } + } + } + + static void LoadLayout() + { + var assembly = typeof(EditorApplication).Assembly; + var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); + var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); + method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false}); + } + + [MenuItem("Tutorial/Show Tutorial Instructions")] + static Readme SelectReadme() + { + var ids = AssetDatabase.FindAssets("Readme t:Readme"); + if (ids.Length == 1) + { + var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); + + Selection.objects = new UnityEngine.Object[]{readmeObject}; + + return (Readme)readmeObject; + } + else + { + Debug.Log("Couldn't find a readme"); + return null; + } + } + + protected override void OnHeaderGUI() + { + var readme = (Readme)target; + Init(); + + var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f); + + GUILayout.BeginHorizontal("In BigTitle"); + { + GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); + GUILayout.Label(readme.title, TitleStyle); + } + GUILayout.EndHorizontal(); + } + + public override void OnInspectorGUI() + { + var readme = (Readme)target; + Init(); + + foreach (var section in readme.sections) + { + if (!string.IsNullOrEmpty(section.heading)) + { + GUILayout.Label(section.heading, HeadingStyle); + } + if (!string.IsNullOrEmpty(section.text)) + { + GUILayout.Label(section.text, BodyStyle); + } + if (!string.IsNullOrEmpty(section.linkText)) + { + if (LinkLabel(new GUIContent(section.linkText))) + { + Application.OpenURL(section.url); + } + } + GUILayout.Space(kSpace); + } + } + + + bool m_Initialized; + + GUIStyle LinkStyle { get { return m_LinkStyle; } } + [SerializeField] GUIStyle m_LinkStyle; + + GUIStyle TitleStyle { get { return m_TitleStyle; } } + [SerializeField] GUIStyle m_TitleStyle; + + GUIStyle HeadingStyle { get { return m_HeadingStyle; } } + [SerializeField] GUIStyle m_HeadingStyle; + + GUIStyle BodyStyle { get { return m_BodyStyle; } } + [SerializeField] GUIStyle m_BodyStyle; + + void Init() + { + if (m_Initialized) + return; + m_BodyStyle = new GUIStyle(EditorStyles.label); + m_BodyStyle.wordWrap = true; + m_BodyStyle.fontSize = 14; + + m_TitleStyle = new GUIStyle(m_BodyStyle); + m_TitleStyle.fontSize = 26; + + m_HeadingStyle = new GUIStyle(m_BodyStyle); + m_HeadingStyle.fontSize = 18 ; + + m_LinkStyle = new GUIStyle(m_BodyStyle); + m_LinkStyle.wordWrap = false; + // Match selection color which works nicely for both light and dark skins + m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f); + m_LinkStyle.stretchWidth = false; + + m_Initialized = true; + } + + bool LinkLabel (GUIContent label, params GUILayoutOption[] options) + { + var position = GUILayoutUtility.GetRect(label, LinkStyle, options); + + Handles.BeginGUI (); + Handles.color = LinkStyle.normal.textColor; + Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); + Handles.color = Color.white; + Handles.EndGUI (); + + EditorGUIUtility.AddCursorRect (position, MouseCursor.Link); + + return GUI.Button (position, label, LinkStyle); + } +} + diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta new file mode 100644 index 0000000..f038618 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 476cc7d7cd9874016adc216baab94a0a +timeCreated: 1484146680 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs new file mode 100644 index 0000000..48843db --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Readme.cs @@ -0,0 +1,14 @@ +using System; +using UnityEngine; + +public class Readme : ScriptableObject { + public Texture2D icon; + public string title; + public Section[] sections; + public bool loadedLayout; + + [Serializable] + public class Section { + public string heading, text, linkText, url; + } +} diff --git a/Assets/TutorialInfo/Scripts/Readme.cs.meta b/Assets/TutorialInfo/Scripts/Readme.cs.meta new file mode 100644 index 0000000..0dd2604 --- /dev/null +++ b/Assets/TutorialInfo/Scripts/Readme.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: fcf7219bab7fe46a1ad266029b2fee19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: + - icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3} + executionOrder: 0 + icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Axibug.Editor.csproj b/Axibug.Editor.csproj index 8dce53f..2fa8a44 100644 --- a/Axibug.Editor.csproj +++ b/Axibug.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER + UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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+ + + F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll + + + F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll + + + F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll Library\ScriptAssemblies\Unity.TextMeshPro.dll diff --git a/Packages/manifest.json b/Packages/manifest.json index 731c78b..bb594b2 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -4,6 +4,7 @@ "com.unity.ide.rider": "2.0.7", "com.unity.ide.visualstudio": "2.0.14", "com.unity.ide.vscode": "1.2.5", + "com.unity.render-pipelines.universal": "10.9.0", "com.unity.test-framework": "1.1.31", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.4.8", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 62b223a..b0c8422 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -41,6 +41,42 @@ "dependencies": {}, "url": "https://packages.unity.cn" }, + "com.unity.mathematics": { + "version": "1.1.0", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.cn" + }, + "com.unity.render-pipelines.core": { + "version": "10.9.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.ugui": "1.0.0", + "com.unity.modules.physics": "1.0.0", + "com.unity.modules.jsonserialize": "1.0.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.render-pipelines.universal": { + "version": "10.9.0", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.mathematics": "1.1.0", + "com.unity.render-pipelines.core": "10.9.0", + "com.unity.shadergraph": "10.9.0" + }, + "url": "https://packages.unity.cn" + }, + "com.unity.searcher": { + "version": "4.3.2", + "depth": 2, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.cn" + }, "com.unity.services.core": { "version": "1.0.1", "depth": 1, @@ -50,6 +86,16 @@ }, "url": "https://packages.unity.cn" }, + "com.unity.shadergraph": { + "version": "10.9.0", + "depth": 1, + "source": "registry", + "dependencies": { + "com.unity.render-pipelines.core": "10.9.0", + "com.unity.searcher": "4.3.2" + }, + "url": "https://packages.unity.cn" + }, "com.unity.test-framework": { "version": "1.1.31", "depth": 0, diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index 07ebfb0..27287fe 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -16,4 +16,4 @@ AudioManager: m_AmbisonicDecoderPlugin: m_DisableAudio: 0 m_VirtualizeEffects: 1 - m_RequestedDSPBufferSize: 1024 + m_RequestedDSPBufferSize: 0 diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index cdc1f3e..5d5bacb 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,7 +3,7 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 13 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 @@ -14,14 +14,15 @@ PhysicsManager: m_QueriesHitBackfaces: 0 m_QueriesHitTriggers: 1 m_EnableAdaptiveForce: 0 - m_ClothInterCollisionDistance: 0 - m_ClothInterCollisionStiffness: 0 + m_ClothInterCollisionDistance: 0.1 + m_ClothInterCollisionStiffness: 0.2 m_ContactsGeneration: 1 m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 + m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -31,4 +32,5 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_DefaultMaxAngluarSpeed: 7 + m_SolverType: 0 + m_DefaultMaxAngularSpeed: 7 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..a1403b8 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,8 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/MainScene.unity + guid: d1c3109bdb54ad54c8a2b2838528e640 m_configObjects: {} diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index de5d0b2..05db6c8 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -2,8 +2,9 @@ %TAG !u! tag:unity3d.com,2011: --- !u!159 &1 EditorSettings: + m_AssetPipelineMode: 1 m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 10 m_ExternalVersionControlSupport: Visible Meta Files m_SerializationMode: 2 m_LineEndingsForNewScripts: 0 @@ -16,7 +17,7 @@ EditorSettings: m_EtcTextureFastCompressor: 1 m_EtcTextureNormalCompressor: 2 m_EtcTextureBestCompressor: 4 - m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref + m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp m_ProjectGenerationRootNamespace: m_CollabEditorSettings: inProgressEnabled: 1 @@ -27,4 +28,4 @@ EditorSettings: m_EnterPlayModeOptions: 3 m_ShowLightmapResolutionOverlay: 1 m_UseLegacyProbeSampleCount: 0 - m_SerializeInlineMappingsOnOneLine: 1 \ No newline at end of file + m_SerializeInlineMappingsOnOneLine: 1 diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 43369e3..db10dd6 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -35,10 +35,15 @@ GraphicsSettings: - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - m_CustomRenderPipeline: {fileID: 0} + m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, + type: 2} m_TransparencySortMode: 0 m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_DefaultRenderingPath: 1 @@ -57,7 +62,7 @@ GraphicsSettings: m_FogKeepExp: 1 m_FogKeepExp2: 1 m_AlbedoSwatchInfos: [] - m_LightsUseLinearIntensity: 0 + m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 0 m_LogWhenShaderIsCompiled: 0 - m_AllowEnlightenSupportForUpgradedProject: 0 + m_AllowEnlightenSupportForUpgradedProject: 1 diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset index 17c8f53..b16147e 100644 --- a/ProjectSettings/InputManager.asset +++ b/ProjectSettings/InputManager.asset @@ -293,3 +293,195 @@ InputManager: type: 0 axis: 0 joyNum: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 1 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left ctrl + altNegativeButton: + altPositiveButton: joystick button 8 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Enable Debug Button 2 + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: backspace + altNegativeButton: + altPositiveButton: joystick button 9 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Reset + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left alt + altNegativeButton: + altPositiveButton: joystick button 1 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Next + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page down + altNegativeButton: + altPositiveButton: joystick button 5 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Previous + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: page up + altNegativeButton: + altPositiveButton: joystick button 4 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Validate + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: return + altNegativeButton: + altPositiveButton: joystick button 0 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Persistent + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: right shift + altNegativeButton: + altPositiveButton: joystick button 2 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Multiplier + descriptiveName: + descriptiveNegativeName: + negativeButton: + positiveButton: left shift + altNegativeButton: + altPositiveButton: joystick button 3 + gravity: 0 + dead: 0 + sensitivity: 0 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 0 + axis: 0 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Vertical + descriptiveName: + descriptiveNegativeName: + negativeButton: down + positiveButton: up + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 6 + joyNum: 0 + - serializedVersion: 3 + m_Name: Debug Horizontal + descriptiveName: + descriptiveNegativeName: + negativeButton: left + positiveButton: right + altNegativeButton: + altPositiveButton: + gravity: 1000 + dead: 0.001 + sensitivity: 1000 + snap: 0 + invert: 0 + type: 2 + axis: 5 + joyNum: 0 diff --git a/ProjectSettings/PresetManager.asset b/ProjectSettings/PresetManager.asset index 67a94da..10a1b07 100644 --- a/ProjectSettings/PresetManager.asset +++ b/ProjectSettings/PresetManager.asset @@ -3,5 +3,25 @@ --- !u!1386491679 &1 PresetManager: m_ObjectHideFlags: 0 - serializedVersion: 2 - m_DefaultPresets: {} + m_DefaultList: + - type: + m_NativeTypeID: 108 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + defaultPresets: + - m_Preset: {fileID: 2655988077585873504, guid: 463065d4f17d1d94d848aa127b94dd43, + type: 2} + - type: + m_NativeTypeID: 1020 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + defaultPresets: + - m_Preset: {fileID: 2655988077585873504, guid: e7689051185d12f4298e1ebb2693a29f, + type: 2} + - type: + m_NativeTypeID: 1006 + m_ManagedTypePPtr: {fileID: 0} + m_ManagedTypeFallback: + defaultPresets: + - m_Preset: {fileID: 2655988077585873504, guid: e8537455c6c08bd4e8bf0be3707da685, + type: 2} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 209a354..19ddc0e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -4,7 +4,7 @@ PlayerSettings: m_ObjectHideFlags: 0 serializedVersion: 22 - productGUID: e2eca09447ccadd4fa2c37bfa9228197 + productGUID: b81a0ca3a6954734398dda8de8a1eeb7 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 AndroidEnableSustainedPerformanceMode: 0 @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: DefaultCompany - productName: AkiraPixelWind + productName: URPTEST defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -48,12 +48,12 @@ PlayerSettings: m_SloganImage: {fileID: 0} m_SloganHeight: 150 m_HolographicTrackingLossScreen: {fileID: 0} - defaultScreenWidth: 1024 - defaultScreenHeight: 768 + defaultScreenWidth: 1920 + defaultScreenHeight: 1080 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 - m_ActiveColorSpace: 0 + m_ActiveColorSpace: 1 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 @@ -71,9 +71,9 @@ PlayerSettings: preserveFramebufferAlpha: 0 disableDepthAndStencilBuffers: 0 androidStartInFullscreen: 1 - androidRenderOutsideSafeArea: 1 + androidRenderOutsideSafeArea: 0 androidUseSwappy: 1 - androidBlitType: 0 + androidBlitType: 1 androidResizableWindow: 0 androidDefaultWindowWidth: 1920 androidDefaultWindowHeight: 1080 @@ -125,7 +125,7 @@ PlayerSettings: xboxOneEnableTypeOptimization: 0 xboxOnePresentImmediateThreshold: 0 switchQueueCommandMemory: 0 - switchQueueControlMemory: 16384 + switchQueueControlMemory: 0 switchQueueComputeMemory: 262144 switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 @@ -158,7 +158,7 @@ PlayerSettings: enableFrameTimingStats: 0 useHDRDisplay: 0 D3DHDRBitDepth: 0 - m_ColorGamuts: 00000000 + m_ColorGamuts: 0000000003000000 targetPixelDensity: 30 resolutionScalingMode: 0 androidSupportedAspectRatio: 1 @@ -182,7 +182,7 @@ PlayerSettings: CreateWallpaper: 0 APKExpansionFiles: 0 keepLoadedShadersAlive: 0 - StripUnusedMeshComponents: 1 + StripUnusedMeshComponents: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 iOSTargetOSVersionString: 11.0 @@ -242,8 +242,8 @@ PlayerSettings: iOSAutomaticallyDetectAndAddCapabilities: 1 appleEnableProMotion: 0 shaderPrecisionModel: 0 - clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea - templatePackageId: com.unity.template.3d@5.0.4 + clonedFromGUID: 9870af204204ab84596f8a656f2f2ce6 + templatePackageId: com.unity.template.universal@10.9.1 templateDefaultScene: Assets/Scenes/SampleScene.unity useCustomMainManifest: 0 useCustomLauncherManifest: 0 @@ -275,7 +275,7 @@ PlayerSettings: AndroidMinifyRelease: 0 AndroidMinifyDebug: 0 AndroidValidateAppBundleSize: 1 - AndroidAppBundleSizeToValidate: 150 + AndroidAppBundleSizeToValidate: 100 m_BuildTargetIcons: [] m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: @@ -285,10 +285,10 @@ PlayerSettings: - m_BuildTarget: tvOS m_StaticBatching: 1 m_DynamicBatching: 0 - - m_BuildTarget: Android + - m_BuildTarget: iPhone m_StaticBatching: 1 m_DynamicBatching: 0 - - m_BuildTarget: iPhone + - m_BuildTarget: Android m_StaticBatching: 1 m_DynamicBatching: 0 - m_BuildTarget: WebGL @@ -328,24 +328,19 @@ PlayerSettings: - m_BuildTarget: XboxOnePlayer m_GraphicsJobMode: 0 m_BuildTargetGraphicsAPIs: - - m_BuildTarget: AndroidPlayer - m_APIs: 150000000b000000 - m_Automatic: 0 - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 - m_BuildTarget: AppleTVSupport m_APIs: 10000000 m_Automatic: 1 + - m_BuildTarget: AndroidPlayer + m_APIs: 150000000b000000 + m_Automatic: 0 - m_BuildTarget: WebGLSupport m_APIs: 0b000000 - m_Automatic: 1 - m_BuildTargetVRSettings: - - m_BuildTarget: Standalone - m_Enabled: 0 - m_Devices: - - Oculus - - OpenVR + m_Automatic: 0 + m_BuildTargetVRSettings: [] openGLRequireES31: 0 openGLRequireES31AEP: 0 openGLRequireES32: 0 @@ -354,7 +349,9 @@ PlayerSettings: Android: 1 iPhone: 1 tvOS: 1 - m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupLightmapEncodingQuality: + - m_BuildTarget: Standalone + m_EncodingQuality: 1 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetNormalMapEncoding: [] playModeTestRunnerEnabled: 0 @@ -581,7 +578,18 @@ PlayerSettings: ps4AllowPS5Detection: 0 ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 - ps4IncludedModules: [] + ps4IncludedModules: + - libc.prx + - libSceAudioLatencyEstimation.prx + - libSceFace.prx + - libSceFaceTracker.prx + - libSceFios2.prx + - libSceHand.prx + - libSceHandTracker.prx + - libSceHeadTracker.prx + - libSceJobManager.prx + - libSceNpToolkit2.prx + - libSceS3DConversion.prx ps4attribVROutputEnabled: 0 monoEnv: splashScreenBackgroundSourceLandscape: {fileID: 0} @@ -606,7 +614,8 @@ PlayerSettings: scriptingDefineSymbols: {} additionalCompilerArguments: {} platformArchitecture: {} - scriptingBackend: {} + scriptingBackend: + Standalone: 0 il2cppCompilerConfiguration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} @@ -620,17 +629,18 @@ PlayerSettings: gcIncremental: 1 assemblyVersionValidation: 1 gcWBarrierValidation: 0 - apiCompatibilityLevelPerPlatform: {} + apiCompatibilityLevelPerPlatform: + Standalone: 3 m_RenderingPath: 1 m_MobileRenderingPath: 1 - metroPackageName: Template_3D + metroPackageName: Template_Lightweight metroPackageVersion: metroCertificatePath: metroCertificatePassword: metroCertificateSubject: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 - metroApplicationDescription: Template_3D + metroApplicationDescription: Template_Lightweight wsaImages: {} metroTileShortName: metroTileShowName: 0 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 7b7658d..fff7191 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,43 +4,8 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 5 + m_CurrentQuality: 2 m_QualitySettings: - - serializedVersion: 2 - name: Very Low - pixelLightCount: 0 - shadows: 0 - shadowResolution: 0 - shadowProjection: 1 - shadowCascades: 1 - shadowDistance: 15 - shadowNearPlaneOffset: 3 - shadowCascade2Split: 0.33333334 - shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 0 - blendWeights: 1 - textureQuality: 1 - anisotropicTextures: 0 - antiAliasing: 0 - softParticles: 0 - softVegetation: 0 - realtimeReflectionProbes: 0 - billboardsFaceCameraPosition: 0 - vSyncCount: 0 - lodBias: 0.3 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 4 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 - excludedTargetPlatforms: [] - serializedVersion: 2 name: Low pixelLightCount: 0 @@ -53,7 +18,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 0 antiAliasing: 0 @@ -75,6 +40,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: a31e9f9f9c9d4b9429ed0d1234e22103, type: 2} excludedTargetPlatforms: [] - serializedVersion: 2 name: Medium @@ -88,7 +54,7 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 antiAliasing: 0 @@ -110,6 +76,7 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: d847b876476d3d6468f5dfcd34266f96, type: 2} excludedTargetPlatforms: [] - serializedVersion: 2 name: High @@ -123,10 +90,10 @@ QualitySettings: shadowCascade2Split: 0.33333334 shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 - blendWeights: 2 + skinWeights: 2 textureQuality: 0 anisotropicTextures: 1 - antiAliasing: 0 + antiAliasing: 2 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1 @@ -145,88 +112,20 @@ QualitySettings: asyncUploadBufferSize: 16 asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 - excludedTargetPlatforms: [] - - serializedVersion: 2 - name: Very High - pixelLightCount: 3 - shadows: 2 - shadowResolution: 2 - shadowProjection: 1 - shadowCascades: 2 - shadowDistance: 70 - shadowNearPlaneOffset: 3 - shadowCascade2Split: 0.33333334 - shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 1 - blendWeights: 4 - textureQuality: 0 - anisotropicTextures: 2 - antiAliasing: 2 - softParticles: 1 - softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 - vSyncCount: 1 - lodBias: 1.5 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 1024 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 - excludedTargetPlatforms: [] - - serializedVersion: 2 - name: Ultra - pixelLightCount: 4 - shadows: 2 - shadowResolution: 2 - shadowProjection: 1 - shadowCascades: 4 - shadowDistance: 150 - shadowNearPlaneOffset: 3 - shadowCascade2Split: 0.33333334 - shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} - shadowmaskMode: 1 - blendWeights: 4 - textureQuality: 0 - anisotropicTextures: 2 - antiAliasing: 2 - softParticles: 1 - softVegetation: 1 - realtimeReflectionProbes: 1 - billboardsFaceCameraPosition: 1 - vSyncCount: 1 - lodBias: 2 - maximumLODLevel: 0 - streamingMipmapsActive: 0 - streamingMipmapsAddAllCameras: 1 - streamingMipmapsMemoryBudget: 512 - streamingMipmapsRenderersPerFrame: 512 - streamingMipmapsMaxLevelReduction: 2 - streamingMipmapsMaxFileIORequests: 1024 - particleRaycastBudget: 4096 - asyncUploadTimeSlice: 2 - asyncUploadBufferSize: 16 - asyncUploadPersistentBuffer: 1 - resolutionScalingFixedDPIFactor: 1 + customRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2} excludedTargetPlatforms: [] m_PerPlatformDefaultQuality: - Android: 2 - Lumin: 5 - Nintendo 3DS: 5 - Nintendo Switch: 5 - PS4: 5 - PSP2: 2 - Stadia: 5 - Standalone: 5 - WebGL: 3 - Windows Store Apps: 5 - XboxOne: 5 - iPhone: 2 - tvOS: 2 + Android: 1 + GameCoreScarlett: 2 + GameCoreXboxOne: 2 + Lumin: 2 + Nintendo Switch: 2 + PS4: 2 + PS5: 2 + Stadia: 2 + Standalone: 2 + WebGL: 1 + Windows Store Apps: 2 + XboxOne: 2 + iPhone: 1 + tvOS: 1 diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset index 558a017..06bcc6d 100644 --- a/ProjectSettings/TimeManager.asset +++ b/ProjectSettings/TimeManager.asset @@ -4,6 +4,6 @@ TimeManager: m_ObjectHideFlags: 0 Fixed Timestep: 0.02 - Maximum Allowed Timestep: 0.33333334 + Maximum Allowed Timestep: 0.1 m_TimeScale: 1 Maximum Particle Timestep: 0.03 diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset new file mode 100644 index 0000000..3077404 --- /dev/null +++ b/ProjectSettings/URPProjectSettings.asset @@ -0,0 +1,15 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 61 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3} + m_Name: + m_EditorClassIdentifier: + m_LastMaterialVersion: 4 diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index b2f8bbe..45c0490 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -14,7 +14,7 @@ UnityConnectSettings: m_CNConfigUrl: https://cdp.cloud.unity.cn/config m_TestInitMode: 0 CrashReportingSettings: - m_EventUrl: https://perf-events.cloud.unity.cn + m_EventUrl: https://perf-events.cloud.unity3d.com m_Enabled: 0 m_LogBufferSize: 10 m_CaptureEditorExceptions: 1 diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset index 3a95c98..6e0eaca 100644 --- a/ProjectSettings/VFXManager.asset +++ b/ProjectSettings/VFXManager.asset @@ -6,7 +6,6 @@ VFXManager: m_IndirectShader: {fileID: 0} m_CopyBufferShader: {fileID: 0} m_SortShader: {fileID: 0} - m_StripUpdateShader: {fileID: 0} m_RenderPipeSettingsPath: m_FixedTimeStep: 0.016666668 m_MaxDeltaTime: 0.05 diff --git a/Unity.AssetBundleBrowser.Editor.csproj b/Unity.AssetBundleBrowser.Editor.csproj index 432e979..0cc297a 100644 --- a/Unity.AssetBundleBrowser.Editor.csproj +++ b/Unity.AssetBundleBrowser.Editor.csproj @@ -22,7 +22,7 @@ full false Temp\Bin\Debug\ - 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+ UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER 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