diff --git a/AkiraPixelWind.sln b/AkiraPixelWind.sln
index dc39c0d..114be59 100644
--- a/AkiraPixelWind.sln
+++ b/AkiraPixelWind.sln
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+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{DCCC4B6C-854C-8A1A-E177-44093267F831}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Editor", "Game.Editor.csproj", "{98FBFC68-818B-0A9E-7472-D409D606C424}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Editor", "Unity.AssetBundleBrowser.Editor.csproj", "{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}"
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+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}"
+EndProject
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diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 25af95a..2a90b9d 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -22,7 +22,7 @@
full
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prompt
4
0169
@@ -53,242 +53,243 @@
2020.3.33f1c2
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Assets\Plugins\Google.Protobuf\System.Memory.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
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Library\ScriptAssemblies\Unity.VSCode.Editor.dll
+
+ Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Shaders.dll
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+ Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Runtime.dll
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Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll
Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll
-
- Library\ScriptAssemblies\Unity.Timeline.Editor.dll
-
Library\ScriptAssemblies\Unity.Timeline.dll
Library\ScriptAssemblies\Unity.TextMeshPro.dll
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+ Library\ScriptAssemblies\Unity.Searcher.Editor.dll
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+ Library\ScriptAssemblies\Unity.RenderPipelines.Core.Runtime.dll
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Library\ScriptAssemblies\UnityEditor.UI.dll
@@ -683,9 +690,36 @@
Library\ScriptAssemblies\Unity.Rider.Editor.dll
+
+ Library\ScriptAssemblies\Unity.RenderPipelines.Core.ShaderLibrary.dll
+
Library\ScriptAssemblies\UnityEngine.UI.dll
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+ Library\ScriptAssemblies\Unity.Mathematics.dll
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+ Library\ScriptAssemblies\Unity.ShaderGraph.Editor.dll
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+ Library\ScriptAssemblies\Unity.RenderPipelines.Universal.Editor.dll
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+ Library\ScriptAssemblies\Unity.RenderPipeline.Universal.ShaderLibrary.dll
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+ Library\ScriptAssemblies\Unity.Timeline.Editor.dll
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+ Library\ScriptAssemblies\Unity.Mathematics.Editor.dll
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+ Library\ScriptAssemblies\Unity.RenderPipelines.Core.Editor.dll
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@@ -696,10 +730,6 @@
{627D77F4-C9BE-84D3-DB10-6046CB23071E}
Axibug.Editor
-
- {1C6A6544-CF52-D2FA-C49F-74768676B988}
- Axibug
-
{88C9498B-28D5-9BC2-A070-28EA094BD304}
Axibug.Runtime
@@ -708,6 +738,10 @@
{98FBFC68-818B-0A9E-7472-D409D606C424}
Game.Editor
+
+ {1C6A6544-CF52-D2FA-C49F-74768676B988}
+ Axibug
+
{1E25715C-CDA3-48CD-B962-7142A7C4E9DE}
Game
diff --git a/Assets/Axibug/Axibug.prefab b/Assets/Axibug/Axibug.prefab
index 50226a6..4475542 100644
--- a/Assets/Axibug/Axibug.prefab
+++ b/Assets/Axibug/Axibug.prefab
@@ -197,89 +197,6 @@ MonoBehaviour:
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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
- m_Children:
- - {fileID: 963194228}
+ m_Children: []
m_Father: {fileID: 348142342}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -748,9 +664,9 @@ MonoBehaviour:
m_AvailableProcedureTypeNames:
- Game.ProcedureCheckVersion
- Game.ProcedureLaunch
- - Game.ProcedureLoadHotfix
- Game.ProcedureSplash
- Game.ProcedureUpdateVersion
+ - ProcedureInitSystem
m_EntranceProcedureTypeName: Game.ProcedureLaunch
--- !u!1 &7219867923705645490
GameObject:
diff --git a/Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab b/Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab
index e93532c..a24764b 100644
--- a/Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab
+++ b/Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab
@@ -10,13 +10,14 @@ GameObject:
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- component: {fileID: 927088941}
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m_Layer: 0
m_Name: Camera
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_ObjectHideFlags: 0
@@ -74,6 +75,39 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
+--- !u!114 &8377977359272864668
+MonoBehaviour:
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+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
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screenPointMax: {x: 0, y: 0}
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m_CanvasScaler: {fileID: 0}
m_uiMgr: {fileID: 0}
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value: TipsUI
objectReference: {fileID: 0}
- - target: {fileID: 224537429145243674, guid: fa2bb67119bf3e7478e2c2f59adc7756,
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propertyPath: m_Pivot.x
value: 0.5
objectReference: {fileID: 0}
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value: 0.5
objectReference: {fileID: 0}
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value: 0
objectReference: {fileID: 0}
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value: 1
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+ title: Universal Render Pipeline Template
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+ - heading: Universal Render Pipeline
+ text: 'The Universal Project Template configures Project settings for Projects where performance, wide platform support, and ease of customizing graphics are the primary considerations.'
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+ url:
+ - heading:
+ text: 'This Template uses the Universal Render Pipeline (URP) and Shader Graph.'
+ linkText:
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+ - heading:
+ text: 'URP is prebuilt Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. URP also includes an optimized 2D renderer complete with 2D lights and pixel perfect rendering, and an integrated post-processing solution.'
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+ text: 'Shader Graph is a tool that allows you to create shaders using a visual node editor instead of writing code.'
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+ text: 'This template contains a sample Scene that contains examples of how to configure lighting settings, Materials, Shaders, and post-processing effects in URP, several preconfigured Universal Render Pipeline Assets that let you quickly swap between graphics quality levels, and Presets that have been optimized for use with URP.'
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rename from Assets/Scenes/Main.unity
rename to Assets/Scenes/MainScene.unity
index 22e9448..1af3f8a 100644
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diff --git a/Assets/Scenes/Main.unity.meta b/Assets/Scenes/MainScene.unity.meta
similarity index 74%
rename from Assets/Scenes/Main.unity.meta
rename to Assets/Scenes/MainScene.unity.meta
index c4a94ed..49be5f9 100644
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diff --git a/Assets/Scenes/MainSceneLightingSettings.lighting b/Assets/Scenes/MainSceneLightingSettings.lighting
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diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta
index 4643df9..2b27efa 100644
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@@ -1,5 +1,5 @@
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diff --git a/Assets/Scripts/SimpleCameraController.cs b/Assets/Scripts/SimpleCameraController.cs
new file mode 100644
index 0000000..c878e02
--- /dev/null
+++ b/Assets/Scripts/SimpleCameraController.cs
@@ -0,0 +1,303 @@
+#if ENABLE_INPUT_SYSTEM
+using UnityEngine.InputSystem;
+#endif
+
+using UnityEngine;
+
+namespace UnityTemplateProjects
+{
+ public class SimpleCameraController : MonoBehaviour
+ {
+ class CameraState
+ {
+ public float yaw;
+ public float pitch;
+ public float roll;
+ public float x;
+ public float y;
+ public float z;
+
+ public void SetFromTransform(Transform t)
+ {
+ pitch = t.eulerAngles.x;
+ yaw = t.eulerAngles.y;
+ roll = t.eulerAngles.z;
+ x = t.position.x;
+ y = t.position.y;
+ z = t.position.z;
+ }
+
+ public void Translate(Vector3 translation)
+ {
+ Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
+
+ x += rotatedTranslation.x;
+ y += rotatedTranslation.y;
+ z += rotatedTranslation.z;
+ }
+
+ public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
+ {
+ yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
+ pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct);
+ roll = Mathf.Lerp(roll, target.roll, rotationLerpPct);
+
+ x = Mathf.Lerp(x, target.x, positionLerpPct);
+ y = Mathf.Lerp(y, target.y, positionLerpPct);
+ z = Mathf.Lerp(z, target.z, positionLerpPct);
+ }
+
+ public void UpdateTransform(Transform t)
+ {
+ t.eulerAngles = new Vector3(pitch, yaw, roll);
+ t.position = new Vector3(x, y, z);
+ }
+ }
+
+ const float k_MouseSensitivityMultiplier = 0.01f;
+
+ CameraState m_TargetCameraState = new CameraState();
+ CameraState m_InterpolatingCameraState = new CameraState();
+
+ [Header("Movement Settings")]
+ [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
+ public float boost = 3.5f;
+
+ [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
+ public float positionLerpTime = 0.2f;
+
+ [Header("Rotation Settings")]
+ [Tooltip("Multiplier for the sensitivity of the rotation.")]
+ public float mouseSensitivity = 60.0f;
+
+ [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
+ public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
+
+ [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
+ public float rotationLerpTime = 0.01f;
+
+ [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
+ public bool invertY = false;
+
+#if ENABLE_INPUT_SYSTEM
+ InputAction movementAction;
+ InputAction verticalMovementAction;
+ InputAction lookAction;
+ InputAction boostFactorAction;
+ bool mouseRightButtonPressed;
+
+ void Start()
+ {
+ var map = new InputActionMap("Simple Camera Controller");
+
+ lookAction = map.AddAction("look", binding: "/delta");
+ movementAction = map.AddAction("move", binding: "/leftStick");
+ verticalMovementAction = map.AddAction("Vertical Movement");
+ boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll");
+
+ lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)");
+ movementAction.AddCompositeBinding("Dpad")
+ .With("Up", "/w")
+ .With("Up", "/upArrow")
+ .With("Down", "/s")
+ .With("Down", "/downArrow")
+ .With("Left", "/a")
+ .With("Left", "/leftArrow")
+ .With("Right", "/d")
+ .With("Right", "/rightArrow");
+ verticalMovementAction.AddCompositeBinding("Dpad")
+ .With("Up", "/pageUp")
+ .With("Down", "/pageDown")
+ .With("Up", "/e")
+ .With("Down", "/q")
+ .With("Up", "/rightshoulder")
+ .With("Down", "/leftshoulder");
+ boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)");
+
+ movementAction.Enable();
+ lookAction.Enable();
+ verticalMovementAction.Enable();
+ boostFactorAction.Enable();
+ }
+#endif
+
+ void OnEnable()
+ {
+ m_TargetCameraState.SetFromTransform(transform);
+ m_InterpolatingCameraState.SetFromTransform(transform);
+ }
+
+ Vector3 GetInputTranslationDirection()
+ {
+ Vector3 direction = Vector3.zero;
+#if ENABLE_INPUT_SYSTEM
+ var moveDelta = movementAction.ReadValue();
+ direction.x = moveDelta.x;
+ direction.z = moveDelta.y;
+ direction.y = verticalMovementAction.ReadValue().y;
+#else
+ if (Input.GetKey(KeyCode.W))
+ {
+ direction += Vector3.forward;
+ }
+ if (Input.GetKey(KeyCode.S))
+ {
+ direction += Vector3.back;
+ }
+ if (Input.GetKey(KeyCode.A))
+ {
+ direction += Vector3.left;
+ }
+ if (Input.GetKey(KeyCode.D))
+ {
+ direction += Vector3.right;
+ }
+ if (Input.GetKey(KeyCode.Q))
+ {
+ direction += Vector3.down;
+ }
+ if (Input.GetKey(KeyCode.E))
+ {
+ direction += Vector3.up;
+ }
+#endif
+ return direction;
+ }
+
+ void Update()
+ {
+ // Exit Sample
+
+ if (IsEscapePressed())
+ {
+ Application.Quit();
+ #if UNITY_EDITOR
+ UnityEditor.EditorApplication.isPlaying = false;
+ #endif
+ }
+
+ // Hide and lock cursor when right mouse button pressed
+ if (IsRightMouseButtonDown())
+ {
+ Cursor.lockState = CursorLockMode.Locked;
+ }
+
+ // Unlock and show cursor when right mouse button released
+ if (IsRightMouseButtonUp())
+ {
+ Cursor.visible = true;
+ Cursor.lockState = CursorLockMode.None;
+ }
+
+ // Rotation
+ if (IsCameraRotationAllowed())
+ {
+ var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity;
+ if (invertY)
+ mouseMovement.y = -mouseMovement.y;
+
+ var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
+
+ m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
+ m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
+ }
+
+ // Translation
+ var translation = GetInputTranslationDirection() * Time.deltaTime;
+
+ // Speed up movement when shift key held
+ if (IsBoostPressed())
+ {
+ translation *= 10.0f;
+ }
+
+ // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
+ boost += GetBoostFactor();
+ translation *= Mathf.Pow(2.0f, boost);
+
+ m_TargetCameraState.Translate(translation);
+
+ // Framerate-independent interpolation
+ // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
+ var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
+ var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
+ m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
+
+ m_InterpolatingCameraState.UpdateTransform(transform);
+ }
+
+ float GetBoostFactor()
+ {
+#if ENABLE_INPUT_SYSTEM
+ return boostFactorAction.ReadValue().y * 0.01f;
+#else
+ return Input.mouseScrollDelta.y * 0.01f;
+#endif
+ }
+
+ Vector2 GetInputLookRotation()
+ {
+ // try to compensate the diff between the two input systems by multiplying with empirical values
+#if ENABLE_INPUT_SYSTEM
+ var delta = lookAction.ReadValue();
+ delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system.
+ delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes.
+ return delta;
+#else
+ return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
+#endif
+ }
+
+ bool IsBoostPressed()
+ {
+#if ENABLE_INPUT_SYSTEM
+ bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false;
+ boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false;
+ return boost;
+#else
+ return Input.GetKey(KeyCode.LeftShift);
+#endif
+
+ }
+
+ bool IsEscapePressed()
+ {
+#if ENABLE_INPUT_SYSTEM
+ return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false;
+#else
+ return Input.GetKey(KeyCode.Escape);
+#endif
+ }
+
+ bool IsCameraRotationAllowed()
+ {
+#if ENABLE_INPUT_SYSTEM
+ bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
+ canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false;
+ return canRotate;
+#else
+ return Input.GetMouseButton(1);
+#endif
+ }
+
+ bool IsRightMouseButtonDown()
+ {
+#if ENABLE_INPUT_SYSTEM
+ return Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
+#else
+ return Input.GetMouseButtonDown(1);
+#endif
+ }
+
+ bool IsRightMouseButtonUp()
+ {
+#if ENABLE_INPUT_SYSTEM
+ return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false;
+#else
+ return Input.GetMouseButtonUp(1);
+#endif
+ }
+
+ }
+
+}
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+ m_LastWindowPixelSize: {x: 1942, y: 842}
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+ m_LowResolutionForAspectRatios: 01000000000100000100
+--- !u!114 &16
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+ m_ViewIsLockedToObject: 0
+--- !u!114 &17
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diff --git a/Assets/TutorialInfo/Layout.wlt.meta b/Assets/TutorialInfo/Layout.wlt.meta
new file mode 100644
index 0000000..c0c8c77
--- /dev/null
+++ b/Assets/TutorialInfo/Layout.wlt.meta
@@ -0,0 +1,8 @@
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+guid: eabc9546105bf4accac1fd62a63e88e6
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+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TutorialInfo/Scripts.meta b/Assets/TutorialInfo/Scripts.meta
new file mode 100644
index 0000000..02da605
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts.meta
@@ -0,0 +1,9 @@
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+guid: 5a9bcd70e6a4b4b05badaa72e827d8e0
+folderAsset: yes
+timeCreated: 1475835190
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TutorialInfo/Scripts/Editor.meta b/Assets/TutorialInfo/Scripts/Editor.meta
new file mode 100644
index 0000000..f59f099
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Editor.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: 3ad9b87dffba344c89909c6d1b1c17e1
+folderAsset: yes
+timeCreated: 1475593892
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
new file mode 100644
index 0000000..2e59477
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
@@ -0,0 +1,158 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System;
+using System.IO;
+using System.Reflection;
+
+[CustomEditor(typeof(Readme))]
+[InitializeOnLoad]
+public class ReadmeEditor : Editor {
+
+ static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
+
+ static float kSpace = 16f;
+
+ static ReadmeEditor()
+ {
+ EditorApplication.delayCall += SelectReadmeAutomatically;
+ }
+
+ static void SelectReadmeAutomatically()
+ {
+ if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
+ {
+ var readme = SelectReadme();
+ SessionState.SetBool(kShowedReadmeSessionStateName, true);
+
+ if (readme && !readme.loadedLayout)
+ {
+ LoadLayout();
+ readme.loadedLayout = true;
+ }
+ }
+ }
+
+ static void LoadLayout()
+ {
+ var assembly = typeof(EditorApplication).Assembly;
+ var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
+ var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
+ method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
+ }
+
+ [MenuItem("Tutorial/Show Tutorial Instructions")]
+ static Readme SelectReadme()
+ {
+ var ids = AssetDatabase.FindAssets("Readme t:Readme");
+ if (ids.Length == 1)
+ {
+ var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
+
+ Selection.objects = new UnityEngine.Object[]{readmeObject};
+
+ return (Readme)readmeObject;
+ }
+ else
+ {
+ Debug.Log("Couldn't find a readme");
+ return null;
+ }
+ }
+
+ protected override void OnHeaderGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
+
+ GUILayout.BeginHorizontal("In BigTitle");
+ {
+ GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
+ GUILayout.Label(readme.title, TitleStyle);
+ }
+ GUILayout.EndHorizontal();
+ }
+
+ public override void OnInspectorGUI()
+ {
+ var readme = (Readme)target;
+ Init();
+
+ foreach (var section in readme.sections)
+ {
+ if (!string.IsNullOrEmpty(section.heading))
+ {
+ GUILayout.Label(section.heading, HeadingStyle);
+ }
+ if (!string.IsNullOrEmpty(section.text))
+ {
+ GUILayout.Label(section.text, BodyStyle);
+ }
+ if (!string.IsNullOrEmpty(section.linkText))
+ {
+ if (LinkLabel(new GUIContent(section.linkText)))
+ {
+ Application.OpenURL(section.url);
+ }
+ }
+ GUILayout.Space(kSpace);
+ }
+ }
+
+
+ bool m_Initialized;
+
+ GUIStyle LinkStyle { get { return m_LinkStyle; } }
+ [SerializeField] GUIStyle m_LinkStyle;
+
+ GUIStyle TitleStyle { get { return m_TitleStyle; } }
+ [SerializeField] GUIStyle m_TitleStyle;
+
+ GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
+ [SerializeField] GUIStyle m_HeadingStyle;
+
+ GUIStyle BodyStyle { get { return m_BodyStyle; } }
+ [SerializeField] GUIStyle m_BodyStyle;
+
+ void Init()
+ {
+ if (m_Initialized)
+ return;
+ m_BodyStyle = new GUIStyle(EditorStyles.label);
+ m_BodyStyle.wordWrap = true;
+ m_BodyStyle.fontSize = 14;
+
+ m_TitleStyle = new GUIStyle(m_BodyStyle);
+ m_TitleStyle.fontSize = 26;
+
+ m_HeadingStyle = new GUIStyle(m_BodyStyle);
+ m_HeadingStyle.fontSize = 18 ;
+
+ m_LinkStyle = new GUIStyle(m_BodyStyle);
+ m_LinkStyle.wordWrap = false;
+ // Match selection color which works nicely for both light and dark skins
+ m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
+ m_LinkStyle.stretchWidth = false;
+
+ m_Initialized = true;
+ }
+
+ bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
+ {
+ var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
+
+ Handles.BeginGUI ();
+ Handles.color = LinkStyle.normal.textColor;
+ Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
+ Handles.color = Color.white;
+ Handles.EndGUI ();
+
+ EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
+
+ return GUI.Button (position, label, LinkStyle);
+ }
+}
+
diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
new file mode 100644
index 0000000..f038618
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 476cc7d7cd9874016adc216baab94a0a
+timeCreated: 1484146680
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/TutorialInfo/Scripts/Readme.cs
new file mode 100644
index 0000000..48843db
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Readme.cs
@@ -0,0 +1,14 @@
+using System;
+using UnityEngine;
+
+public class Readme : ScriptableObject {
+ public Texture2D icon;
+ public string title;
+ public Section[] sections;
+ public bool loadedLayout;
+
+ [Serializable]
+ public class Section {
+ public string heading, text, linkText, url;
+ }
+}
diff --git a/Assets/TutorialInfo/Scripts/Readme.cs.meta b/Assets/TutorialInfo/Scripts/Readme.cs.meta
new file mode 100644
index 0000000..0dd2604
--- /dev/null
+++ b/Assets/TutorialInfo/Scripts/Readme.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: fcf7219bab7fe46a1ad266029b2fee19
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences:
+ - icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Axibug.Editor.csproj b/Axibug.Editor.csproj
index 8dce53f..2fa8a44 100644
--- a/Axibug.Editor.csproj
+++ b/Axibug.Editor.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
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+ UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
0169
@@ -53,21 +53,21 @@
2020.3.33f1c2
-
+
-
-
-
-
-
+
+
+
+
-
+
+
@@ -75,248 +75,251 @@
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.AutoStreamingModule.dll
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- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\log4netPlastic.dll
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Assets\Plugins\Google.Protobuf\Google.Protobuf.dll
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Assets\Plugins\Google.Protobuf\System.Runtime.CompilerServices.Unsafe.dll
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diff --git a/Axibug.Runtime.csproj b/Axibug.Runtime.csproj
index 6202797..a5bf756 100644
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diff --git a/Axibug.csproj b/Axibug.csproj
index 6d4630e..21b4b40 100644
--- a/Axibug.csproj
+++ b/Axibug.csproj
@@ -22,7 +22,7 @@
full
false
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Library\ScriptAssemblies\UnityEditor.UI.dll
diff --git a/Game.Editor.csproj b/Game.Editor.csproj
index e360073..49dd88a 100644
--- a/Game.Editor.csproj
+++ b/Game.Editor.csproj
@@ -22,7 +22,7 @@
full
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prompt
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@@ -53,270 +53,273 @@
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- D:\Unity\2020.3.33f1c2\Editor\Data\Managed\UnityEditor.Graphs.dll
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- D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll
-
-
- D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll
+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll
- D:\Unity\2020.3.33f1c2\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll
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+
+
+ C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll
Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
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+ Assets\Plugins\Google.Protobuf\System.Memory.dll
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll
@@ -326,12 +329,12 @@
Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\log4netPlastic.dll
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Assets\Plugins\Google.Protobuf\Google.Protobuf.dll
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Assets\Plugins\Google.Protobuf\System.Runtime.CompilerServices.Unsafe.dll
@@ -344,359 +347,353 @@
Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll
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diff --git a/Game.csproj b/Game.csproj
index cda175b..22c4795 100644
--- a/Game.csproj
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@@ -22,7 +22,7 @@
full
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Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Parallel.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Linq.Queryable.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.NameResolution.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.Sockets.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebHeaderCollection.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.Client.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Net.WebSockets.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Numerics.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll
+
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+ F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll
Library\ScriptAssemblies\Unity.TextMeshPro.dll
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 731c78b..bb594b2 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -4,6 +4,7 @@
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.14",
"com.unity.ide.vscode": "1.2.5",
+ "com.unity.render-pipelines.universal": "10.9.0",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.4.8",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 62b223a..b0c8422 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -41,6 +41,42 @@
"dependencies": {},
"url": "https://packages.unity.cn"
},
+ "com.unity.mathematics": {
+ "version": "1.1.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.cn"
+ },
+ "com.unity.render-pipelines.core": {
+ "version": "10.9.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.ugui": "1.0.0",
+ "com.unity.modules.physics": "1.0.0",
+ "com.unity.modules.jsonserialize": "1.0.0"
+ },
+ "url": "https://packages.unity.cn"
+ },
+ "com.unity.render-pipelines.universal": {
+ "version": "10.9.0",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.mathematics": "1.1.0",
+ "com.unity.render-pipelines.core": "10.9.0",
+ "com.unity.shadergraph": "10.9.0"
+ },
+ "url": "https://packages.unity.cn"
+ },
+ "com.unity.searcher": {
+ "version": "4.3.2",
+ "depth": 2,
+ "source": "registry",
+ "dependencies": {},
+ "url": "https://packages.unity.cn"
+ },
"com.unity.services.core": {
"version": "1.0.1",
"depth": 1,
@@ -50,6 +86,16 @@
},
"url": "https://packages.unity.cn"
},
+ "com.unity.shadergraph": {
+ "version": "10.9.0",
+ "depth": 1,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.render-pipelines.core": "10.9.0",
+ "com.unity.searcher": "4.3.2"
+ },
+ "url": "https://packages.unity.cn"
+ },
"com.unity.test-framework": {
"version": "1.1.31",
"depth": 0,
diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
index 07ebfb0..27287fe 100644
--- a/ProjectSettings/AudioManager.asset
+++ b/ProjectSettings/AudioManager.asset
@@ -16,4 +16,4 @@ AudioManager:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
- m_RequestedDSPBufferSize: 1024
+ m_RequestedDSPBufferSize: 0
diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset
index cdc1f3e..5d5bacb 100644
--- a/ProjectSettings/DynamicsManager.asset
+++ b/ProjectSettings/DynamicsManager.asset
@@ -3,7 +3,7 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
- serializedVersion: 11
+ serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
@@ -14,14 +14,15 @@ PhysicsManager:
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
- m_ClothInterCollisionDistance: 0
- m_ClothInterCollisionStiffness: 0
+ m_ClothInterCollisionDistance: 0.1
+ m_ClothInterCollisionStiffness: 0.2
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
+ m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
@@ -31,4 +32,5 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
- m_DefaultMaxAngluarSpeed: 7
+ m_SolverType: 0
+ m_DefaultMaxAngularSpeed: 7
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 0147887..a1403b8 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -4,5 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
- m_Scenes: []
+ m_Scenes:
+ - enabled: 1
+ path: Assets/Scenes/MainScene.unity
+ guid: d1c3109bdb54ad54c8a2b2838528e640
m_configObjects: {}
diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset
index de5d0b2..05db6c8 100644
--- a/ProjectSettings/EditorSettings.asset
+++ b/ProjectSettings/EditorSettings.asset
@@ -2,8 +2,9 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
+ m_AssetPipelineMode: 1
m_ObjectHideFlags: 0
- serializedVersion: 11
+ serializedVersion: 10
m_ExternalVersionControlSupport: Visible Meta Files
m_SerializationMode: 2
m_LineEndingsForNewScripts: 0
@@ -16,7 +17,7 @@ EditorSettings:
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
- m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
+ m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;asmref;rsp
m_ProjectGenerationRootNamespace:
m_CollabEditorSettings:
inProgressEnabled: 1
@@ -27,4 +28,4 @@ EditorSettings:
m_EnterPlayModeOptions: 3
m_ShowLightmapResolutionOverlay: 1
m_UseLegacyProbeSampleCount: 0
- m_SerializeInlineMappingsOnOneLine: 1
\ No newline at end of file
+ m_SerializeInlineMappingsOnOneLine: 1
diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset
index 43369e3..db10dd6 100644
--- a/ProjectSettings/GraphicsSettings.asset
+++ b/ProjectSettings/GraphicsSettings.asset
@@ -35,10 +35,15 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
+ - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
- m_CustomRenderPipeline: {fileID: 0}
+ m_CustomRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0,
+ type: 2}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
@@ -57,7 +62,7 @@ GraphicsSettings:
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
- m_LightsUseLinearIntensity: 0
+ m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 0
m_LogWhenShaderIsCompiled: 0
- m_AllowEnlightenSupportForUpgradedProject: 0
+ m_AllowEnlightenSupportForUpgradedProject: 1
diff --git a/ProjectSettings/InputManager.asset b/ProjectSettings/InputManager.asset
index 17c8f53..b16147e 100644
--- a/ProjectSettings/InputManager.asset
+++ b/ProjectSettings/InputManager.asset
@@ -293,3 +293,195 @@ InputManager:
type: 0
axis: 0
joyNum: 0
+ - serializedVersion: 3
+ m_Name: Enable Debug Button 1
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left ctrl
+ altNegativeButton:
+ altPositiveButton: joystick button 8
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Enable Debug Button 2
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: backspace
+ altNegativeButton:
+ altPositiveButton: joystick button 9
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Reset
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left alt
+ altNegativeButton:
+ altPositiveButton: joystick button 1
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Next
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: page down
+ altNegativeButton:
+ altPositiveButton: joystick button 5
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Previous
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: page up
+ altNegativeButton:
+ altPositiveButton: joystick button 4
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Validate
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: return
+ altNegativeButton:
+ altPositiveButton: joystick button 0
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Persistent
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: right shift
+ altNegativeButton:
+ altPositiveButton: joystick button 2
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Multiplier
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton:
+ positiveButton: left shift
+ altNegativeButton:
+ altPositiveButton: joystick button 3
+ gravity: 0
+ dead: 0
+ sensitivity: 0
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Horizontal
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: left
+ positiveButton: right
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Vertical
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: down
+ positiveButton: up
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 0
+ axis: 0
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Vertical
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: down
+ positiveButton: up
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 2
+ axis: 6
+ joyNum: 0
+ - serializedVersion: 3
+ m_Name: Debug Horizontal
+ descriptiveName:
+ descriptiveNegativeName:
+ negativeButton: left
+ positiveButton: right
+ altNegativeButton:
+ altPositiveButton:
+ gravity: 1000
+ dead: 0.001
+ sensitivity: 1000
+ snap: 0
+ invert: 0
+ type: 2
+ axis: 5
+ joyNum: 0
diff --git a/ProjectSettings/PresetManager.asset b/ProjectSettings/PresetManager.asset
index 67a94da..10a1b07 100644
--- a/ProjectSettings/PresetManager.asset
+++ b/ProjectSettings/PresetManager.asset
@@ -3,5 +3,25 @@
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
- serializedVersion: 2
- m_DefaultPresets: {}
+ m_DefaultList:
+ - type:
+ m_NativeTypeID: 108
+ m_ManagedTypePPtr: {fileID: 0}
+ m_ManagedTypeFallback:
+ defaultPresets:
+ - m_Preset: {fileID: 2655988077585873504, guid: 463065d4f17d1d94d848aa127b94dd43,
+ type: 2}
+ - type:
+ m_NativeTypeID: 1020
+ m_ManagedTypePPtr: {fileID: 0}
+ m_ManagedTypeFallback:
+ defaultPresets:
+ - m_Preset: {fileID: 2655988077585873504, guid: e7689051185d12f4298e1ebb2693a29f,
+ type: 2}
+ - type:
+ m_NativeTypeID: 1006
+ m_ManagedTypePPtr: {fileID: 0}
+ m_ManagedTypeFallback:
+ defaultPresets:
+ - m_Preset: {fileID: 2655988077585873504, guid: e8537455c6c08bd4e8bf0be3707da685,
+ type: 2}
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 209a354..19ddc0e 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -4,7 +4,7 @@
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 22
- productGUID: e2eca09447ccadd4fa2c37bfa9228197
+ productGUID: b81a0ca3a6954734398dda8de8a1eeb7
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
- productName: AkiraPixelWind
+ productName: URPTEST
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -48,12 +48,12 @@ PlayerSettings:
m_SloganImage: {fileID: 0}
m_SloganHeight: 150
m_HolographicTrackingLossScreen: {fileID: 0}
- defaultScreenWidth: 1024
- defaultScreenHeight: 768
+ defaultScreenWidth: 1920
+ defaultScreenHeight: 1080
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
- m_ActiveColorSpace: 0
+ m_ActiveColorSpace: 1
m_MTRendering: 1
mipStripping: 0
numberOfMipsStripped: 0
@@ -71,9 +71,9 @@ PlayerSettings:
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
- androidRenderOutsideSafeArea: 1
+ androidRenderOutsideSafeArea: 0
androidUseSwappy: 1
- androidBlitType: 0
+ androidBlitType: 1
androidResizableWindow: 0
androidDefaultWindowWidth: 1920
androidDefaultWindowHeight: 1080
@@ -125,7 +125,7 @@ PlayerSettings:
xboxOneEnableTypeOptimization: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 0
- switchQueueControlMemory: 16384
+ switchQueueControlMemory: 0
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
@@ -158,7 +158,7 @@ PlayerSettings:
enableFrameTimingStats: 0
useHDRDisplay: 0
D3DHDRBitDepth: 0
- m_ColorGamuts: 00000000
+ m_ColorGamuts: 0000000003000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
@@ -182,7 +182,7 @@ PlayerSettings:
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
- StripUnusedMeshComponents: 1
+ StripUnusedMeshComponents: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 11.0
@@ -242,8 +242,8 @@ PlayerSettings:
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
shaderPrecisionModel: 0
- clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
- templatePackageId: com.unity.template.3d@5.0.4
+ clonedFromGUID: 9870af204204ab84596f8a656f2f2ce6
+ templatePackageId: com.unity.template.universal@10.9.1
templateDefaultScene: Assets/Scenes/SampleScene.unity
useCustomMainManifest: 0
useCustomLauncherManifest: 0
@@ -275,7 +275,7 @@ PlayerSettings:
AndroidMinifyRelease: 0
AndroidMinifyDebug: 0
AndroidValidateAppBundleSize: 1
- AndroidAppBundleSizeToValidate: 150
+ AndroidAppBundleSizeToValidate: 100
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching:
@@ -285,10 +285,10 @@ PlayerSettings:
- m_BuildTarget: tvOS
m_StaticBatching: 1
m_DynamicBatching: 0
- - m_BuildTarget: Android
+ - m_BuildTarget: iPhone
m_StaticBatching: 1
m_DynamicBatching: 0
- - m_BuildTarget: iPhone
+ - m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
- m_BuildTarget: WebGL
@@ -328,24 +328,19 @@ PlayerSettings:
- m_BuildTarget: XboxOnePlayer
m_GraphicsJobMode: 0
m_BuildTargetGraphicsAPIs:
- - m_BuildTarget: AndroidPlayer
- m_APIs: 150000000b000000
- m_Automatic: 0
- m_BuildTarget: iOSSupport
m_APIs: 10000000
m_Automatic: 1
- m_BuildTarget: AppleTVSupport
m_APIs: 10000000
m_Automatic: 1
+ - m_BuildTarget: AndroidPlayer
+ m_APIs: 150000000b000000
+ m_Automatic: 0
- m_BuildTarget: WebGLSupport
m_APIs: 0b000000
- m_Automatic: 1
- m_BuildTargetVRSettings:
- - m_BuildTarget: Standalone
- m_Enabled: 0
- m_Devices:
- - Oculus
- - OpenVR
+ m_Automatic: 0
+ m_BuildTargetVRSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
@@ -354,7 +349,9 @@ PlayerSettings:
Android: 1
iPhone: 1
tvOS: 1
- m_BuildTargetGroupLightmapEncodingQuality: []
+ m_BuildTargetGroupLightmapEncodingQuality:
+ - m_BuildTarget: Standalone
+ m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
playModeTestRunnerEnabled: 0
@@ -581,7 +578,18 @@ PlayerSettings:
ps4AllowPS5Detection: 0
ps4GPU800MHz: 1
ps4attribEyeToEyeDistanceSettingVR: 0
- ps4IncludedModules: []
+ ps4IncludedModules:
+ - libc.prx
+ - libSceAudioLatencyEstimation.prx
+ - libSceFace.prx
+ - libSceFaceTracker.prx
+ - libSceFios2.prx
+ - libSceHand.prx
+ - libSceHandTracker.prx
+ - libSceHeadTracker.prx
+ - libSceJobManager.prx
+ - libSceNpToolkit2.prx
+ - libSceS3DConversion.prx
ps4attribVROutputEnabled: 0
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
@@ -606,7 +614,8 @@ PlayerSettings:
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
- scriptingBackend: {}
+ scriptingBackend:
+ Standalone: 0
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
@@ -620,17 +629,18 @@ PlayerSettings:
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
- apiCompatibilityLevelPerPlatform: {}
+ apiCompatibilityLevelPerPlatform:
+ Standalone: 3
m_RenderingPath: 1
m_MobileRenderingPath: 1
- metroPackageName: Template_3D
+ metroPackageName: Template_Lightweight
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
- metroApplicationDescription: Template_3D
+ metroApplicationDescription: Template_Lightweight
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset
index 7b7658d..fff7191 100644
--- a/ProjectSettings/QualitySettings.asset
+++ b/ProjectSettings/QualitySettings.asset
@@ -4,43 +4,8 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
- m_CurrentQuality: 5
+ m_CurrentQuality: 2
m_QualitySettings:
- - serializedVersion: 2
- name: Very Low
- pixelLightCount: 0
- shadows: 0
- shadowResolution: 0
- shadowProjection: 1
- shadowCascades: 1
- shadowDistance: 15
- shadowNearPlaneOffset: 3
- shadowCascade2Split: 0.33333334
- shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
- shadowmaskMode: 0
- blendWeights: 1
- textureQuality: 1
- anisotropicTextures: 0
- antiAliasing: 0
- softParticles: 0
- softVegetation: 0
- realtimeReflectionProbes: 0
- billboardsFaceCameraPosition: 0
- vSyncCount: 0
- lodBias: 0.3
- maximumLODLevel: 0
- streamingMipmapsActive: 0
- streamingMipmapsAddAllCameras: 1
- streamingMipmapsMemoryBudget: 512
- streamingMipmapsRenderersPerFrame: 512
- streamingMipmapsMaxLevelReduction: 2
- streamingMipmapsMaxFileIORequests: 1024
- particleRaycastBudget: 4
- asyncUploadTimeSlice: 2
- asyncUploadBufferSize: 16
- asyncUploadPersistentBuffer: 1
- resolutionScalingFixedDPIFactor: 1
- excludedTargetPlatforms: []
- serializedVersion: 2
name: Low
pixelLightCount: 0
@@ -53,7 +18,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 0
antiAliasing: 0
@@ -75,6 +40,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: a31e9f9f9c9d4b9429ed0d1234e22103, type: 2}
excludedTargetPlatforms: []
- serializedVersion: 2
name: Medium
@@ -88,7 +54,7 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
antiAliasing: 0
@@ -110,6 +76,7 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: d847b876476d3d6468f5dfcd34266f96, type: 2}
excludedTargetPlatforms: []
- serializedVersion: 2
name: High
@@ -123,10 +90,10 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
- blendWeights: 2
+ skinWeights: 2
textureQuality: 0
anisotropicTextures: 1
- antiAliasing: 0
+ antiAliasing: 2
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
@@ -145,88 +112,20 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
- excludedTargetPlatforms: []
- - serializedVersion: 2
- name: Very High
- pixelLightCount: 3
- shadows: 2
- shadowResolution: 2
- shadowProjection: 1
- shadowCascades: 2
- shadowDistance: 70
- shadowNearPlaneOffset: 3
- shadowCascade2Split: 0.33333334
- shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
- shadowmaskMode: 1
- blendWeights: 4
- textureQuality: 0
- anisotropicTextures: 2
- antiAliasing: 2
- softParticles: 1
- softVegetation: 1
- realtimeReflectionProbes: 1
- billboardsFaceCameraPosition: 1
- vSyncCount: 1
- lodBias: 1.5
- maximumLODLevel: 0
- streamingMipmapsActive: 0
- streamingMipmapsAddAllCameras: 1
- streamingMipmapsMemoryBudget: 512
- streamingMipmapsRenderersPerFrame: 512
- streamingMipmapsMaxLevelReduction: 2
- streamingMipmapsMaxFileIORequests: 1024
- particleRaycastBudget: 1024
- asyncUploadTimeSlice: 2
- asyncUploadBufferSize: 16
- asyncUploadPersistentBuffer: 1
- resolutionScalingFixedDPIFactor: 1
- excludedTargetPlatforms: []
- - serializedVersion: 2
- name: Ultra
- pixelLightCount: 4
- shadows: 2
- shadowResolution: 2
- shadowProjection: 1
- shadowCascades: 4
- shadowDistance: 150
- shadowNearPlaneOffset: 3
- shadowCascade2Split: 0.33333334
- shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
- shadowmaskMode: 1
- blendWeights: 4
- textureQuality: 0
- anisotropicTextures: 2
- antiAliasing: 2
- softParticles: 1
- softVegetation: 1
- realtimeReflectionProbes: 1
- billboardsFaceCameraPosition: 1
- vSyncCount: 1
- lodBias: 2
- maximumLODLevel: 0
- streamingMipmapsActive: 0
- streamingMipmapsAddAllCameras: 1
- streamingMipmapsMemoryBudget: 512
- streamingMipmapsRenderersPerFrame: 512
- streamingMipmapsMaxLevelReduction: 2
- streamingMipmapsMaxFileIORequests: 1024
- particleRaycastBudget: 4096
- asyncUploadTimeSlice: 2
- asyncUploadBufferSize: 16
- asyncUploadPersistentBuffer: 1
- resolutionScalingFixedDPIFactor: 1
+ customRenderPipeline: {fileID: 11400000, guid: 19ba41d7c0026c3459d37c2fe90c55a0, type: 2}
excludedTargetPlatforms: []
m_PerPlatformDefaultQuality:
- Android: 2
- Lumin: 5
- Nintendo 3DS: 5
- Nintendo Switch: 5
- PS4: 5
- PSP2: 2
- Stadia: 5
- Standalone: 5
- WebGL: 3
- Windows Store Apps: 5
- XboxOne: 5
- iPhone: 2
- tvOS: 2
+ Android: 1
+ GameCoreScarlett: 2
+ GameCoreXboxOne: 2
+ Lumin: 2
+ Nintendo Switch: 2
+ PS4: 2
+ PS5: 2
+ Stadia: 2
+ Standalone: 2
+ WebGL: 1
+ Windows Store Apps: 2
+ XboxOne: 2
+ iPhone: 1
+ tvOS: 1
diff --git a/ProjectSettings/TimeManager.asset b/ProjectSettings/TimeManager.asset
index 558a017..06bcc6d 100644
--- a/ProjectSettings/TimeManager.asset
+++ b/ProjectSettings/TimeManager.asset
@@ -4,6 +4,6 @@
TimeManager:
m_ObjectHideFlags: 0
Fixed Timestep: 0.02
- Maximum Allowed Timestep: 0.33333334
+ Maximum Allowed Timestep: 0.1
m_TimeScale: 1
Maximum Particle Timestep: 0.03
diff --git a/ProjectSettings/URPProjectSettings.asset b/ProjectSettings/URPProjectSettings.asset
new file mode 100644
index 0000000..3077404
--- /dev/null
+++ b/ProjectSettings/URPProjectSettings.asset
@@ -0,0 +1,15 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &1
+MonoBehaviour:
+ m_ObjectHideFlags: 61
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 0}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ m_LastMaterialVersion: 4
diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset
index b2f8bbe..45c0490 100644
--- a/ProjectSettings/UnityConnectSettings.asset
+++ b/ProjectSettings/UnityConnectSettings.asset
@@ -14,7 +14,7 @@ UnityConnectSettings:
m_CNConfigUrl: https://cdp.cloud.unity.cn/config
m_TestInitMode: 0
CrashReportingSettings:
- m_EventUrl: https://perf-events.cloud.unity.cn
+ m_EventUrl: https://perf-events.cloud.unity3d.com
m_Enabled: 0
m_LogBufferSize: 10
m_CaptureEditorExceptions: 1
diff --git a/ProjectSettings/VFXManager.asset b/ProjectSettings/VFXManager.asset
index 3a95c98..6e0eaca 100644
--- a/ProjectSettings/VFXManager.asset
+++ b/ProjectSettings/VFXManager.asset
@@ -6,7 +6,6 @@ VFXManager:
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
- m_StripUpdateShader: {fileID: 0}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
diff --git a/Unity.AssetBundleBrowser.Editor.csproj b/Unity.AssetBundleBrowser.Editor.csproj
index 432e979..0cc297a 100644
--- a/Unity.AssetBundleBrowser.Editor.csproj
+++ b/Unity.AssetBundleBrowser.Editor.csproj
@@ -22,7 +22,7 @@
full
false
Temp\Bin\Debug\
- UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
prompt
4
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@@ -53,275 +53,278 @@
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Library\ScriptAssemblies\UnityEditor.UI.dll
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 9287014..77a25d2 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -6,10 +6,10 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedScenePath-0:
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+ value: 22424703114646680e0b0227036c72111f19563f22213229
flags: 0
RecentlyUsedScenePath-1:
- value: 22424703114646680e0b0227036c72111f19563f22213229
+ value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
flags: 0
vcSharedLogLevel:
value: 0d5e400f0650