This commit is contained in:
sin365 2022-12-30 13:34:14 +08:00
parent 357b517045
commit 5c85482812
61 changed files with 1340 additions and 552 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
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@ -34,7 +34,7 @@ public class ProjectTool
static string GameAssetsPath => AssetsPath + "GameAssets\\";
static string LubanToolsDesignerConfigsPath => LubanToolsPath + "DesignerConfigs\\";
[MenuItem("项目工具/配置生成/拷贝策划配置和生成")]
[MenuItem("项目工具/配置生成/配置和生成")]
static void CopyBuildCfg()
{
System.Diagnostics.Process proc = new System.Diagnostics.Process();
@ -49,7 +49,7 @@ public class ProjectTool
HandleRunningInstance(proc);
}
[MenuItem("项目工具/配置生成/拷贝策划配置和生成(测试)")]
[MenuItem("项目工具/配置生成/配置和生成(测试)")]
static void CopyBuildCfg_Test()
{
System.Diagnostics.Process proc = new System.Diagnostics.Process();
@ -64,329 +64,6 @@ public class ProjectTool
HandleRunningInstance(proc);
}
[MenuItem("项目工具/Protobuff生成/生成Protobuff CS文件")]
static void SVNBuildProtobuffCS()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string ProtoBuffDir = "";
string SvnDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "ProtoBuffDir") ProtoBuffDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
if (string.IsNullOrEmpty(ProtoBuffDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,ProtoBuffDir=D:\\Project\\proto");
return;
}
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = ProtoBuffDir + "/build_cs.bat";
//proc.StartInfo.Arguments = string.Format("10");//this is argument
//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
proc.StartInfo.WorkingDirectory = ProtoBuffDir;
//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
proc.Start();
//proc.WaitForExit();
HandleRunningInstance(proc);
}
[MenuItem("项目工具/配置生成/打开配置表拷贝名称配置文件")]
static void Opencopy_NameCfg()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_NameCfg.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = exepath + "/copy_NameCfg.txt";
//proc.StartInfo.Arguments = string.Format("10");//this is argument
//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
proc.StartInfo.WorkingDirectory = LubanToolsPath;
//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
proc.Start();
//proc.WaitForExit();
HandleRunningInstance(proc);
}
[MenuItem("项目工具/配置生成/打开拷贝路径配置")]
static void Opencopy_Path()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = exepath + "/copy_Path.txt";
//proc.StartInfo.Arguments = string.Format("10");//this is argument
//proc.StartInfo.UseShellExecute = false;//运行时隐藏dos窗口
//proc.StartInfo.CreateNoWindow = false;//运行时隐藏dos窗口
proc.StartInfo.WorkingDirectory = LubanToolsPath;
//proc.StartInfo.Verb = "runas";//设置该启动动作,会以管理员权限运行进程
proc.Start();
//proc.WaitForExit();
HandleRunningInstance(proc);
}
[MenuItem("项目工具/SVN更新/Assets目录")]
static void SVNUpdateAssets()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:update /path:" + AssetsPath;
p.Start();
}
[MenuItem("项目工具/SVN更新/Luban目录")]
static void SVNUpdateLuban()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:update /path:" + LubanToolsPath;
p.Start();
}
[MenuItem("项目工具/SVN更新/策划目录")]
static void SVNUpdatePlanning()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:update /path:" + SrcDir;
p.Start();
}
[MenuItem("项目工具/SVN更新/Protobuff")]
static void SVNUpdateProtobuff()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string ProtoBuffDir = "";
string SvnDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "ProtoBuffDir") ProtoBuffDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
if (string.IsNullOrEmpty(ProtoBuffDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,ProtoBuffDir=D:\\Project\\proto");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:update /path:" + ProtoBuffDir;
p.Start();
}
[MenuItem("项目工具/SVN提交/Assets目录")]
static void SVNCommitAssets()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:commit /path:" + AssetsPath;
p.Start();
}
[MenuItem("项目工具/SVN提交/Luban目录")]
static void SVNCommitLuban()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:commit /path:" + LubanToolsPath;
p.Start();
}
[MenuItem("项目工具/SVN提交/策划目录")]
static void SVNCommitPlanning()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string SrcDir = "";
string SvnDir = "";
string LubanDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
if (parr[0].Trim() == "SvnDir") SvnDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(SvnDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,形如SvnDir=C:\\Program Files\\TortoiseSVN\\bin");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = SvnDir + "//TortoiseProc.exe";
p.StartInfo.Arguments = " /command:commit /path:" + SrcDir;
p.Start();
}
[MenuItem("ĎîÄżš¤žß/´ňżŞÄżÂź/Assets")]
static void OpenAssetsDir()
{
@ -405,59 +82,6 @@ public class ProjectTool
p.Start();
}
[MenuItem("项目工具/打开目录/策划")]
static void OpenPlanningDir()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string LubanDir;
string SrcDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "SrcDir") SrcDir = parr[1].Trim();
if (parr[0].Trim() == "LubanDir") LubanDir = parr[1].Trim();
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = "explorer.exe";
p.StartInfo.Arguments = @" /select, " + SrcDir;
p.Start();
}
[MenuItem("项目工具/打开目录/ProtoBuff")]
static void OpenProtoBuffDir()
{
string exepath = LubanToolsPath;
if (!File.Exists(exepath + "/copy_Path.txt"))
{
Console.WriteLine("copy_Path 配置不存在");
return;
}
string ProtoBuffDir = "";
string[] pathcfg = File.ReadAllText(exepath + "/copy_Path.txt").Split('\n'); ;
foreach (var pc in pathcfg)
{
var parr = pc.Split('=');
if (parr[0].Trim() == "ProtoBuffDir") ProtoBuffDir = parr[1].Trim();
}
if (string.IsNullOrEmpty(ProtoBuffDir))
{
Debug.LogError("请在luban目录copy_Path.txt中配置SVN安装目录bin文件夹,加入配置,ProtoBuffDir=D:\\Project\\proto");
return;
}
System.Diagnostics.Process p = new System.Diagnostics.Process();
p.StartInfo.FileName = "explorer.exe";
p.StartInfo.Arguments = @" /select, " + ProtoBuffDir;
p.Start();
}
private const int SW_SHOWNOMAL = 1;
private static void HandleRunningInstance(System.Diagnostics.Process instance)

View File

@ -29,7 +29,7 @@ public class UIExportTool : Editor
public static string ScriptName;
public static string ScriptDir;
public static string UIScriptRootPath = UnityEngine.Application.dataPath + "/Scripts/HotFix/UI"; // UI 脚本生成根目录
public static string UIScriptRootPath = UnityEngine.Application.dataPath + "/Scripts/Main/UI"; // UI 脚本生成根目录
/// <summary>
/// 在Project下右键创建

View File

@ -40,17 +40,12 @@ namespace Game
// get;
// set;
//}
//public static NPCMgrComponent NpcMgr
//{
// get;
// set;
//}
//public static InputComponent Input
//{
// get;
// set;
//}
public static InputComponent Input
{
get;
set;
}
//public static NetworkComponent Network
//{
@ -88,11 +83,6 @@ namespace Game
private set;
}
//public static ChatComponent Chat
//{
// get;
// private set;
//}
//public static TaskComponent Task
//{
// get;
@ -105,12 +95,6 @@ namespace Game
// set;
//}
//public static ClanComponent Clan
//{
// get;
// set;
//}
//public static AudioComponent Audio
//{
// get;
@ -129,23 +113,19 @@ namespace Game
Transform parent = AppEntry.HotUpdate.transform.parent;
Resources = parent.Find("Resources").gameObject.AddComponent<ResourcesComponent>();
//Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
Input = parent.Find("Input").gameObject.AddComponent<InputComponent>();
//Map = parent.Find("Map").gameObject.AddComponent<MapComponent>();
//MainPlayer = parent.Find("MainPlayer").gameObject.AddComponent<MainPlayerComponent>();
Luban = parent.Find("Luban").gameObject.AddComponent<LubanComponent>();
//UserMgr = parent.Find("UserMgr").gameObject.AddComponent<UserMgrComponent>();
//RobotMgr = parent.Find("RobotMgr").gameObject.AddComponent<RobotMgrComponent>();
//NpcMgr = parent.Find("NPCMgr").gameObject.AddComponent<NPCMgrComponent>();
//RoleMgr = parent.Find("RoleMgr").gameObject.AddComponent<UserMgrComponent>();
//Network = parent.Find("Network").gameObject.AddComponent<NetworkComponent>();
//DropMgr = parent.Find("DropMgr").gameObject.AddComponent<DropMgrComponent>();
//ItemMgr = parent.Find("ItemMgr").gameObject.AddComponent<ItemMgrComponent>();
//ItemMgr.Init();
//EffectMgr = parent.Find("EffectMgr").gameObject.AddComponent<EffectMgrComponent>();
Tips = parent.Find("Tips").gameObject.AddComponent<Tips>();
//Chat = parent.Find("Logic").gameObject.AddComponent<ChatComponent>();
//Task = parent.Find("Logic").gameObject.AddComponent<TaskComponent>();
//FindWay = parent.Find("Logic").gameObject.AddComponent<FindWayComponent>();
//Clan = parent.Find("Logic").gameObject.AddComponent<ClanComponent>();
//Audio = parent.Find("Audio").gameObject.AddComponent<AudioComponent>();
GameObject go = Resources.CloneBySync("Assets/GameAssets/Prefabs/UI/UIYYControl/UIMgr.prefab", parent);

View File

@ -0,0 +1,215 @@
using Axibug;
using Axibug.Event;
using Axibug.Resources;
using Axibug.Runtime;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UIElements;
namespace Game
{
public class InputComponent : GameComponent
{
private Vector2 _clickPoint; //鼠标点击ui位置
private int RoleID;
private void Start()
{
//事件注册
//AppEntry.Event.Subscribe(A123EventArgs.EventId, OnA123EventArgs);
}
/// <summary>
/// 检测是否点击UI
/// </summary>
/// <param name="mousePosition"></param>
/// <returns></returns>
private GameObject GetPointerOverGameObject(Vector2 mousePosition, out bool hasUI)
{
hasUI = false;
//创建一个点击事件
PointerEventData eventData = new PointerEventData(EventSystem.current);
eventData.position = mousePosition;
List<RaycastResult> raycastResults = new List<RaycastResult>();
//向点击位置发射一条射线检测是否点击UI
EventSystem.current.RaycastAll(eventData, raycastResults);
if (raycastResults.Count == 0)
return null;
for(int i=0; i<raycastResults.Count; i++)
{
if (raycastResults[i].gameObject.layer == LayerMask.NameToLayer("UI"))
{
hasUI = true;
continue;
}
return raycastResults[i].gameObject;
}
return null;
}
private Vector2 GetClickScreenPos()
{
//移动端
if (Application.platform == RuntimePlatform.Android ||
Application.platform == RuntimePlatform.IPhonePlayer)
{
if (Input.touchCount == 0)
return Vector2.zero;
// 手指刚触摸到屏幕的时候 手指在屏幕上移动
if (Input.GetTouch(0).phase != TouchPhase.Began
&& Input.GetTouch(0).phase != TouchPhase.Moved)
return Vector2.zero;
return Input.GetTouch(0).position;
}
//其它平台
else
{
if (!Input.GetMouseButtonDown(0))
return Vector2.zero;
return Input.mousePosition;
}
}
//点击角色
//private bool ProcessRaycast(Vector2 point, out GameObject obj,out E_NODE_TYPE withNode,out int CharIndex)
private bool ProcessRaycast(Vector2 point, out E_NODE_TYPE withNode,out int RoleID)
{
withNode = E_NODE_TYPE.N_FREE;
RoleID = 0;
RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(point);
if (!Physics.Raycast(ray, out hit))
return false;
GameObject obj = hit.collider.gameObject;
//点击怪物, 选中只作选中
if (obj.CompareTag(Tags.Monster))
{
//TODO 点击到怪物
return true;
}
else if(obj.CompareTag(Tags.NPC))
{
//TODO 点击到NPC
}
else if (obj.CompareTag(Tags.Players))
{
//TODO 点击到玩家
return true;
}
return false;
}
// Update is called once per frame
void Update()
{
//双指操作
if (Update_DoubleTouch())
{
//如果有双指操作
return;
}
//按下
Vector2 clickPos = GetClickScreenPos();
if (clickPos.Equals(Vector2.zero))
{
return;
}
//点击UI退出
GameObject obj = GetPointerOverGameObject(clickPos, out bool hasUI);
//显示点击特效
if(GamePlayEntry.UI.IsOpen<TouchButtonEffectUI>()) GamePlayEntry.UI.Hide<TouchButtonEffectUI>();
GamePlayEntry.UI.OpenUI<TouchButtonEffectUI>();
if (hasUI)
{
return;
}
if (ProcessRaycast(clickPos, out E_NODE_TYPE withNode, out int CharIndex))
return;
if (obj == null)
return;
//点击地面
if (obj.CompareTag(Tags.Terrain) || obj.CompareTag(Tags.DROP))
{
//TODO一些阻止移动的内容
/*
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(
TerrainParent.GetComponent<RectTransform>(),
clickPos,
GamePlayEntry.MainPlayer.TerrainCam,
out _clickPoint))
return;*/
if (withNode == E_NODE_TYPE.N_NPC)
{
//TODO 选中NPC
}
//TODO 移动
}
}
#region
protected readonly Transform m_zoom = null;
private float max = 300f;
private float min = -300;
protected static float current = 0;
private float last = -1;
public bool Update_DoubleTouch()
{
if (false)//有其他和双指互斥的操作则跳出,可补充
return false;
if (Input.touchCount == 2)
{
float dis = Vector2.Distance(Input.touches[0].position, Input.touches[1].position);//两指之间的距离
if (-1 == last) last = dis;
float result = dis - last;//与上一帧比较变化
if (result + current < min)//区间限制:最小
result = min - current;
else if (result + current > max)//区间限制:最大
result = max - current;
result *= 0.1f;//系数
//TODO 可根据Result结果处理
current += result;//累计当前
last = dis;//记录为上一帧的值
return true;
}
else
{
last = -1;//不触发逻辑时
return false;
}
}
#endregion
}
}

View File

@ -0,0 +1,11 @@
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guid: 7cd23d9e8692d124ba5cce918d1e0464
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@ -0,0 +1,12 @@
namespace Game
{
public class Tags
{
public const string MainPlayer = "MainPlayer";
public const string Players = "Players";
public const string Monster = "Monster";
public const string NPC = "NPC";
public const string DROP = "Drop";
public const string Terrain = "Terrain";
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 44117e0d5d7f54b48a7cdc7f253bdc5b
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serializedVersion: 2
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View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 49774194aee5dce4bae51a9f141af6d8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public enum BattleResultFlag
{
Normal, //正常伤血
BaoJi, //暴击
Miss, //MISS
HuiXue, //回血
HuiLan, //回蓝
None, //不显示
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4dec691b59c161b438919c4e2feef425
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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View File

@ -0,0 +1,13 @@
namespace Game
{
public enum CharacterState
{
Free, //未知
Living, //活着
Buffing, //BUFFER中
Picking, //采集中
Dead = 4, //死亡
OutWorld, //不在世界中
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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serializedVersion: 2
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View File

@ -0,0 +1,17 @@
namespace Game
{
public enum ErrorTipsType
{
NONE,
Login,
GetRoles,
GetRoleInfo,
GetRobotInfo,
StartGame,
CreateRole,
EnterWorld,
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 120156bc00aa6d74683fcfc0d80d37bb
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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View File

@ -0,0 +1,17 @@
namespace Game
{
// 角色类型 节点类型
public enum E_NODE_TYPE
{
N_FREE = 0x00,
N_ROLE, // 玩家
N_MONSTER,
N_NPC,
N_PET,
N_PROP,
N_MAINPLAYER,
N_TRANSPORT_POINT,//传送点
};
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ca871ddb8cea9da4298875ed4bdf9f3d
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@ -0,0 +1,8 @@
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
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userData:
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View File

@ -0,0 +1,90 @@
/*-------------------------------------------------------------------------------------
--- :
--- :
--- : 20221230
-------------------------------------------------------------------------------------*/
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
namespace Game
{
/// <summary>
/// xx 功能界面
/// </summary>
public class TouchButtonEffectUI : UIBase
{
//UIAutoBuild_CtrlDefine
public Image imgEff;
//UIAutoBuild_CtrlDefine
public RectTransform rectTransform;
public Animator anim;
//public static void ShowEff()
//{
// TouchButtonEffectUI effUI = GamePlayEntry.UI.OpenUI<TouchButtonEffectUI>() as TouchButtonEffectUI;
// effUI.rectTransform.position = Input.mousePosition;
// effUI.anim.Play("TouchEff");
// effUI.StartWaitClose();
// effUI.transform.SetAsLastSibling();
//}
public override void Awake()
{
//UIAutoBuild_CtrlBind
base.Awake();
Transform tf = transform;
imgEff = tf.Find("imgEff").GetComponent<Image>();
//UIAutoBuild_CtrlBind
rectTransform = this.GetComponent<RectTransform>();
anim = this.GetComponent<Animator>();
}
void OnEnable()
{
rectTransform.position = Input.mousePosition;
anim.Play("TouchEff");
StartWaitClose();
transform.SetAsLastSibling();
//UIAutoBuild_EventReg
//UIAutoBuild_EventReg
}
void OnDisable()
{
//UIAutoBuild_EventUnReg
//UIAutoBuild_EventUnReg
}
public void StartWaitClose()
{
if (IEnumerator_WaitClose != null)
StopCoroutine(IEnumerator_WaitClose);
IEnumerator_WaitClose = StartCoroutine(WaitClose());
}
Coroutine IEnumerator_WaitClose;
IEnumerator WaitClose()
{
yield return new WaitForSeconds(0.2f);
GamePlayEntry.UI.Hide(this);
IEnumerator_WaitClose = null;
}
void Start()
{
}
// 每次显示都执行, 可定义参数
public override void Show(params object[] _params)
{
base.Show(_params);
}
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -56,60 +56,67 @@
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Professional\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Main\BuiltinData\BuiltinDataComponent.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\UpdateComponent.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.Builtin.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIButton.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\item\EQuality.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIMgrPath.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIMgr.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\Tips.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\ByteBuf.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureSplash.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.Custom.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIBaseList.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Tables.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureBase.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureCheckVersion.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\ITypeId.cs" />
<Compile Include="Assets\Scripts\Main\Definition\DataStruct\BuildInfo.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Config\ConstCfg.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIPage.cs" />
<Compile Include="Assets\Scripts\Main\Base\Utility.Path.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipDialogUnit.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureUpdateVersion.cs" />
<Compile Include="Assets\Scripts\Main\LocalStorage\LocalStorage.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipHintUnit.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\LubanComponent.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureLaunch.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipsUI.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\StringUtil.cs" />
<Compile Include="Assets\Scripts\Main\UI\Native\NativeUpdateUI.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureLaunch.cs" />
<Compile Include="Assets\Scripts\Main\UI\Native\NativeConfirmUI.cs" />
<Compile Include="Assets\Scripts\Main\Base\Utility.Path.cs" />
<Compile Include="Assets\Scripts\Main\LocalStorage\LocalStorage.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureUpdateVersion.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\ByteBufExtensions.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\BeanBase.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureInitSystem.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\LubanComponent.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Tables.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Config\ConstCfg.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\item\EQuality.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Config\TbConstMap.cs" />
<Compile Include="Assets\Scripts\Main\Base\GamePlayEntry.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIBaseList.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\Tips.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIAutoAdjustWidth.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIAutoClose.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIMgr.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\ScreenAutoAdjust.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UnitPool.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipsUI.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipChoiceUnit.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Inform.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\InformMainThread.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipDialogUnit.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipUnit.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIMgrPath.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipHintUnit.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIBase.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipWaitUnit.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\ResourcesComponent.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIPage.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIEfxGradient.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UILongClickButton.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIInputNumChange.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UITimer.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIEfxGradient.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIButton.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\BeanBase.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UILinkButton.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\UpdateComponent.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIBase.cs" />
<Compile Include="Assets\Scripts\Main\Base\GamePlayEntry.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.Custom.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.Builtin.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\ScreenAutoAdjust.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UnitPool.cs" />
<Compile Include="Assets\Scripts\Main\LubanTables\Config\TbConstMap.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UITimer.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureCheckVersion.cs" />
<Compile Include="Assets\Scripts\Main\UI\Native\NativeConfirmUI.cs" />
<Compile Include="Assets\Scripts\Main\Luban\LubanLib\ByteBufExtensions.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureSplash.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Inform.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIAutoClose.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIYYControl\UIPolygon.cs" />
<Compile Include="Assets\Scripts\Main\Definition\DataStruct\BuildInfo.cs" />
<Compile Include="Assets\Scripts\Main\CustomCom\ShapeImage.cs" />
<Compile Include="Assets\Scripts\Main\Base\AppEntry.cs" />
<Compile Include="Assets\Scripts\Main\BuiltinData\BuiltinDataComponent.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\InformMainThread.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipChoiceUnit.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\ResourcesComponent.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\UIAutoAdjustWidth.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipUnit.cs" />
<Compile Include="Assets\Scripts\Main\Procedure\ProcedureInitSystem.cs" />
<Compile Include="Assets\Scripts\Main\UI\UIMgr\Tips\TipWaitUnit.cs" />
<Compile Include="Assets\Scripts\Main\CustomsComponent\InputComponent.cs" />
<Compile Include="Assets\Scripts\Main\Definition\Enums\CharacterState.cs" />
<Compile Include="Assets\Scripts\Main\Definition\Enums\ErrorTipsType.cs" />
<Compile Include="Assets\Scripts\Main\Definition\DataStruct\Tags.cs" />
<Compile Include="Assets\Scripts\Main\Definition\Enums\NodeType.cs" />
<Compile Include="Assets\Scripts\Main\Definition\Enums\BattleResultFlag.cs" />
<Compile Include="Assets\Scripts\Main\UI\Touch\TouchButtonEffectUI.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\Scripts\Main\Game.asmdef" />
@ -358,6 +365,9 @@
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>Assets\Plugins\Google.Protobuf\System.Memory.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Antlr3.Runtime">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
</Reference>
@ -367,9 +377,6 @@
<Reference Include="log4netPlastic">
<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.15\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>Assets\Plugins\Google.Protobuf\System.Memory.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>Assets\Plugins\Google.Protobuf\Google.Protobuf.dll</HintPath>
</Reference>

View File

@ -1,5 +1,3 @@
call CopyConfig.exe -skipkey
set WORKSPACE=..
set GEN_CLIENT=%WORKSPACE%\LubanTools\Luban.ClientServer\Luban.ClientServer.exe

View File

@ -1,5 +1,3 @@
call CopyConfig.exe -skipkey
set WORKSPACE=..
set GEN_CLIENT=%WORKSPACE%\LubanTools\Luban.ClientServer\Luban.ClientServer.exe
set CONF_ROOT=%WORKSPACE%\LubanTools\DesignerConfigs