Merge pull request 'UpToURP' (#1) from UpToURP into master
Reviewed-on: #1
This commit is contained in:
commit
b528548a7f
@ -7,11 +7,15 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Runtime", "Axibug.Ru
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{DCCC4B6C-854C-8A1A-E177-44093267F831}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Game.Editor", "Game.Editor.csproj", "{98FBFC68-818B-0A9E-7472-D409D606C424}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.AssetBundleBrowser.Editor", "Unity.AssetBundleBrowser.Editor.csproj", "{ABF204EF-1E2E-8CB2-72AF-91D7308875CD}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Axibug.Editor", "Axibug.Editor.csproj", "{627D77F4-C9BE-84D3-DB10-6046CB23071E}"
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@ -31,18 +35,26 @@ Global
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795
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303
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Normal file
@ -0,0 +1,303 @@
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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using UnityEngine;
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namespace UnityTemplateProjects
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{
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public class SimpleCameraController : MonoBehaviour
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{
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class CameraState
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{
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public float yaw;
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public float pitch;
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public float roll;
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public float x;
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public float y;
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public float z;
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public void SetFromTransform(Transform t)
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{
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pitch = t.eulerAngles.x;
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yaw = t.eulerAngles.y;
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roll = t.eulerAngles.z;
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x = t.position.x;
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y = t.position.y;
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z = t.position.z;
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}
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public void Translate(Vector3 translation)
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{
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Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation;
|
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x += rotatedTranslation.x;
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y += rotatedTranslation.y;
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z += rotatedTranslation.z;
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}
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public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct)
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{
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yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct);
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z = Mathf.Lerp(z, target.z, positionLerpPct);
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}
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public void UpdateTransform(Transform t)
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{
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t.eulerAngles = new Vector3(pitch, yaw, roll);
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t.position = new Vector3(x, y, z);
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}
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}
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const float k_MouseSensitivityMultiplier = 0.01f;
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CameraState m_TargetCameraState = new CameraState();
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CameraState m_InterpolatingCameraState = new CameraState();
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[Header("Movement Settings")]
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[Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")]
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public float boost = 3.5f;
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[Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)]
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public float positionLerpTime = 0.2f;
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[Header("Rotation Settings")]
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[Tooltip("Multiplier for the sensitivity of the rotation.")]
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public float mouseSensitivity = 60.0f;
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|
||||
[Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")]
|
||||
public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f));
|
||||
|
||||
[Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)]
|
||||
public float rotationLerpTime = 0.01f;
|
||||
|
||||
[Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")]
|
||||
public bool invertY = false;
|
||||
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
InputAction movementAction;
|
||||
InputAction verticalMovementAction;
|
||||
InputAction lookAction;
|
||||
InputAction boostFactorAction;
|
||||
bool mouseRightButtonPressed;
|
||||
|
||||
void Start()
|
||||
{
|
||||
var map = new InputActionMap("Simple Camera Controller");
|
||||
|
||||
lookAction = map.AddAction("look", binding: "<Mouse>/delta");
|
||||
movementAction = map.AddAction("move", binding: "<Gamepad>/leftStick");
|
||||
verticalMovementAction = map.AddAction("Vertical Movement");
|
||||
boostFactorAction = map.AddAction("Boost Factor", binding: "<Mouse>/scroll");
|
||||
|
||||
lookAction.AddBinding("<Gamepad>/rightStick").WithProcessor("scaleVector2(x=15, y=15)");
|
||||
movementAction.AddCompositeBinding("Dpad")
|
||||
.With("Up", "<Keyboard>/w")
|
||||
.With("Up", "<Keyboard>/upArrow")
|
||||
.With("Down", "<Keyboard>/s")
|
||||
.With("Down", "<Keyboard>/downArrow")
|
||||
.With("Left", "<Keyboard>/a")
|
||||
.With("Left", "<Keyboard>/leftArrow")
|
||||
.With("Right", "<Keyboard>/d")
|
||||
.With("Right", "<Keyboard>/rightArrow");
|
||||
verticalMovementAction.AddCompositeBinding("Dpad")
|
||||
.With("Up", "<Keyboard>/pageUp")
|
||||
.With("Down", "<Keyboard>/pageDown")
|
||||
.With("Up", "<Keyboard>/e")
|
||||
.With("Down", "<Keyboard>/q")
|
||||
.With("Up", "<Gamepad>/rightshoulder")
|
||||
.With("Down", "<Gamepad>/leftshoulder");
|
||||
boostFactorAction.AddBinding("<Gamepad>/Dpad").WithProcessor("scaleVector2(x=1, y=4)");
|
||||
|
||||
movementAction.Enable();
|
||||
lookAction.Enable();
|
||||
verticalMovementAction.Enable();
|
||||
boostFactorAction.Enable();
|
||||
}
|
||||
#endif
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
m_TargetCameraState.SetFromTransform(transform);
|
||||
m_InterpolatingCameraState.SetFromTransform(transform);
|
||||
}
|
||||
|
||||
Vector3 GetInputTranslationDirection()
|
||||
{
|
||||
Vector3 direction = Vector3.zero;
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
var moveDelta = movementAction.ReadValue<Vector2>();
|
||||
direction.x = moveDelta.x;
|
||||
direction.z = moveDelta.y;
|
||||
direction.y = verticalMovementAction.ReadValue<Vector2>().y;
|
||||
#else
|
||||
if (Input.GetKey(KeyCode.W))
|
||||
{
|
||||
direction += Vector3.forward;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.S))
|
||||
{
|
||||
direction += Vector3.back;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.A))
|
||||
{
|
||||
direction += Vector3.left;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.D))
|
||||
{
|
||||
direction += Vector3.right;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.Q))
|
||||
{
|
||||
direction += Vector3.down;
|
||||
}
|
||||
if (Input.GetKey(KeyCode.E))
|
||||
{
|
||||
direction += Vector3.up;
|
||||
}
|
||||
#endif
|
||||
return direction;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Exit Sample
|
||||
|
||||
if (IsEscapePressed())
|
||||
{
|
||||
Application.Quit();
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Hide and lock cursor when right mouse button pressed
|
||||
if (IsRightMouseButtonDown())
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
}
|
||||
|
||||
// Unlock and show cursor when right mouse button released
|
||||
if (IsRightMouseButtonUp())
|
||||
{
|
||||
Cursor.visible = true;
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
|
||||
// Rotation
|
||||
if (IsCameraRotationAllowed())
|
||||
{
|
||||
var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity;
|
||||
if (invertY)
|
||||
mouseMovement.y = -mouseMovement.y;
|
||||
|
||||
var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude);
|
||||
|
||||
m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor;
|
||||
m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor;
|
||||
}
|
||||
|
||||
// Translation
|
||||
var translation = GetInputTranslationDirection() * Time.deltaTime;
|
||||
|
||||
// Speed up movement when shift key held
|
||||
if (IsBoostPressed())
|
||||
{
|
||||
translation *= 10.0f;
|
||||
}
|
||||
|
||||
// Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel)
|
||||
boost += GetBoostFactor();
|
||||
translation *= Mathf.Pow(2.0f, boost);
|
||||
|
||||
m_TargetCameraState.Translate(translation);
|
||||
|
||||
// Framerate-independent interpolation
|
||||
// Calculate the lerp amount, such that we get 99% of the way to our target in the specified time
|
||||
var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime);
|
||||
var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime);
|
||||
m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct);
|
||||
|
||||
m_InterpolatingCameraState.UpdateTransform(transform);
|
||||
}
|
||||
|
||||
float GetBoostFactor()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return boostFactorAction.ReadValue<Vector2>().y * 0.01f;
|
||||
#else
|
||||
return Input.mouseScrollDelta.y * 0.01f;
|
||||
#endif
|
||||
}
|
||||
|
||||
Vector2 GetInputLookRotation()
|
||||
{
|
||||
// try to compensate the diff between the two input systems by multiplying with empirical values
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
var delta = lookAction.ReadValue<Vector2>();
|
||||
delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system.
|
||||
delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes.
|
||||
return delta;
|
||||
#else
|
||||
return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
|
||||
#endif
|
||||
}
|
||||
|
||||
bool IsBoostPressed()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
bool boost = Keyboard.current != null ? Keyboard.current.leftShiftKey.isPressed : false;
|
||||
boost |= Gamepad.current != null ? Gamepad.current.xButton.isPressed : false;
|
||||
return boost;
|
||||
#else
|
||||
return Input.GetKey(KeyCode.LeftShift);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
bool IsEscapePressed()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return Keyboard.current != null ? Keyboard.current.escapeKey.isPressed : false;
|
||||
#else
|
||||
return Input.GetKey(KeyCode.Escape);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool IsCameraRotationAllowed()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
bool canRotate = Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||
canRotate |= Gamepad.current != null ? Gamepad.current.rightStick.ReadValue().magnitude > 0 : false;
|
||||
return canRotate;
|
||||
#else
|
||||
return Input.GetMouseButton(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool IsRightMouseButtonDown()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return Mouse.current != null ? Mouse.current.rightButton.isPressed : false;
|
||||
#else
|
||||
return Input.GetMouseButtonDown(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool IsRightMouseButtonUp()
|
||||
{
|
||||
#if ENABLE_INPUT_SYSTEM
|
||||
return Mouse.current != null ? !Mouse.current.rightButton.isPressed : false;
|
||||
#else
|
||||
return Input.GetMouseButtonUp(1);
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
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8
Assets/TutorialInfo/Layout.wlt.meta
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8
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9
Assets/TutorialInfo/Scripts.meta
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9
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fileFormatVersion: 2
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9
Assets/TutorialInfo/Scripts/Editor.meta
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9
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fileFormatVersion: 2
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158
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
158
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
Normal file
@ -0,0 +1,158 @@
|
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
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using UnityEditor;
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using System;
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using System.IO;
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using System.Reflection;
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[CustomEditor(typeof(Readme))]
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[InitializeOnLoad]
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public class ReadmeEditor : Editor {
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static string kShowedReadmeSessionStateName = "ReadmeEditor.showedReadme";
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static float kSpace = 16f;
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static ReadmeEditor()
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{
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EditorApplication.delayCall += SelectReadmeAutomatically;
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}
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static void SelectReadmeAutomatically()
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{
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if (!SessionState.GetBool(kShowedReadmeSessionStateName, false ))
|
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{
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var readme = SelectReadme();
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SessionState.SetBool(kShowedReadmeSessionStateName, true);
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if (readme && !readme.loadedLayout)
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{
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LoadLayout();
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readme.loadedLayout = true;
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}
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}
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}
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static void LoadLayout()
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{
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var assembly = typeof(EditorApplication).Assembly;
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var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true);
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var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static);
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method.Invoke(null, new object[]{Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false});
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}
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|
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[MenuItem("Tutorial/Show Tutorial Instructions")]
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static Readme SelectReadme()
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{
|
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var ids = AssetDatabase.FindAssets("Readme t:Readme");
|
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if (ids.Length == 1)
|
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{
|
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var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0]));
|
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|
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Selection.objects = new UnityEngine.Object[]{readmeObject};
|
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|
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return (Readme)readmeObject;
|
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}
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else
|
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{
|
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Debug.Log("Couldn't find a readme");
|
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return null;
|
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}
|
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}
|
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|
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protected override void OnHeaderGUI()
|
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{
|
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var readme = (Readme)target;
|
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Init();
|
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|
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var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth/3f - 20f, 128f);
|
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|
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GUILayout.BeginHorizontal("In BigTitle");
|
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{
|
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GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth));
|
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GUILayout.Label(readme.title, TitleStyle);
|
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}
|
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GUILayout.EndHorizontal();
|
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}
|
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|
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public override void OnInspectorGUI()
|
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{
|
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var readme = (Readme)target;
|
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Init();
|
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|
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foreach (var section in readme.sections)
|
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{
|
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if (!string.IsNullOrEmpty(section.heading))
|
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{
|
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GUILayout.Label(section.heading, HeadingStyle);
|
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}
|
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if (!string.IsNullOrEmpty(section.text))
|
||||
{
|
||||
GUILayout.Label(section.text, BodyStyle);
|
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}
|
||||
if (!string.IsNullOrEmpty(section.linkText))
|
||||
{
|
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if (LinkLabel(new GUIContent(section.linkText)))
|
||||
{
|
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Application.OpenURL(section.url);
|
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}
|
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}
|
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GUILayout.Space(kSpace);
|
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}
|
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}
|
||||
|
||||
|
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bool m_Initialized;
|
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|
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GUIStyle LinkStyle { get { return m_LinkStyle; } }
|
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[SerializeField] GUIStyle m_LinkStyle;
|
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|
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GUIStyle TitleStyle { get { return m_TitleStyle; } }
|
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[SerializeField] GUIStyle m_TitleStyle;
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|
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GUIStyle HeadingStyle { get { return m_HeadingStyle; } }
|
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[SerializeField] GUIStyle m_HeadingStyle;
|
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|
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GUIStyle BodyStyle { get { return m_BodyStyle; } }
|
||||
[SerializeField] GUIStyle m_BodyStyle;
|
||||
|
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void Init()
|
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{
|
||||
if (m_Initialized)
|
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return;
|
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m_BodyStyle = new GUIStyle(EditorStyles.label);
|
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m_BodyStyle.wordWrap = true;
|
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m_BodyStyle.fontSize = 14;
|
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|
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m_TitleStyle = new GUIStyle(m_BodyStyle);
|
||||
m_TitleStyle.fontSize = 26;
|
||||
|
||||
m_HeadingStyle = new GUIStyle(m_BodyStyle);
|
||||
m_HeadingStyle.fontSize = 18 ;
|
||||
|
||||
m_LinkStyle = new GUIStyle(m_BodyStyle);
|
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m_LinkStyle.wordWrap = false;
|
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// Match selection color which works nicely for both light and dark skins
|
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m_LinkStyle.normal.textColor = new Color (0x00/255f, 0x78/255f, 0xDA/255f, 1f);
|
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m_LinkStyle.stretchWidth = false;
|
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|
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m_Initialized = true;
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}
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|
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bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
|
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{
|
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var position = GUILayoutUtility.GetRect(label, LinkStyle, options);
|
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|
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Handles.BeginGUI ();
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Handles.color = LinkStyle.normal.textColor;
|
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Handles.DrawLine (new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax));
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Handles.color = Color.white;
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Handles.EndGUI ();
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|
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EditorGUIUtility.AddCursorRect (position, MouseCursor.Link);
|
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|
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return GUI.Button (position, label, LinkStyle);
|
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}
|
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}
|
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|
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 476cc7d7cd9874016adc216baab94a0a
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MonoImporter:
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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14
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
14
Assets/TutorialInfo/Scripts/Readme.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Readme : ScriptableObject {
|
||||
public Texture2D icon;
|
||||
public string title;
|
||||
public Section[] sections;
|
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public bool loadedLayout;
|
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|
||||
[Serializable]
|
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public class Section {
|
||||
public string heading, text, linkText, url;
|
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}
|
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}
|
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
12
Assets/TutorialInfo/Scripts/Readme.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: fcf7219bab7fe46a1ad266029b2fee19
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences:
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- icon: {fileID: 2800000, guid: d4743ba2e2a59f946b2125c074582ce7, type: 3}
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icon: {fileID: 2800000, guid: a186f8a87ca4f4d3aa864638ad5dfb65, type: 3}
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userData:
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assetBundleName:
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assetBundleVariant:
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
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<DefineConstants>UNITY_2020_3_33;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;UNITY_UGP_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_IG;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_CLOUD_FEATURES;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@ -53,21 +53,21 @@
|
||||
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@ -75,248 +75,251 @@
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<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
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||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.Threading.Thread">
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||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
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||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.ThreadPool">
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<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
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||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Threading.Timer">
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||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
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||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
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</Reference>
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||||
<Reference Include="System.ValueTuple">
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||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
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||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>D:\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>F:\Program Files\Unity\2020.3.33f1c2\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
|
@ -6,10 +6,10 @@ EditorUserSettings:
|
||||
serializedVersion: 4
|
||||
m_ConfigSettings:
|
||||
RecentlyUsedScenePath-0:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||
value: 22424703114646680e0b0227036c72111f19563f22213229
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||||
flags: 0
|
||||
RecentlyUsedScenePath-1:
|
||||
value: 22424703114646680e0b0227036c72111f19563f22213229
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
Loading…
Reference in New Issue
Block a user