forked from sin365/AxibugEmuOnline
199 lines
6.7 KiB
C#
199 lines
6.7 KiB
C#
//////////////////////////////////////////////////////////////////////////
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// Mapper052 Konami VRC2 type B //
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//////////////////////////////////////////////////////////////////////////
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using VirtualNes.Core.Debug;
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using static VirtualNes.MMU;
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using BYTE = System.Byte;
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using INT = System.Int32;
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namespace VirtualNes.Core
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{
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public class Mapper052 : Mapper
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{
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BYTE[] reg = new byte[9];
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BYTE irq_enable;
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BYTE irq_counter;
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BYTE irq_latch;
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INT irq_clock;
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public Mapper052(NES parent) : base(parent) { }
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public override void Reset()
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{
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for (byte i = 0; i < 8; i++)
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{
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reg[i] = i;
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}
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reg[8] = 0;
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irq_enable = 0;
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irq_counter = 0;
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irq_latch = 0;
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irq_clock = 0;
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SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1);
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SetVROM_8K_Bank(0);
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nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER);
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// nes->SetRenderMethod( NES::POST_RENDER );
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// nes->SetRenderMethod( NES::POST_ALL_RENDER );
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}
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public override void Write(ushort addr, byte data)
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{
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if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} D={data & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n");
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if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} RAM={RAM[0x1c0] & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n");
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switch (addr & 0xFFFF)
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{
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case 0x8000:
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if (reg[8] != 0) SetPROM_8K_Bank(6, data);
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else SetPROM_8K_Bank(4, data);
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break;
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case 0x9002:
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reg[8] = (byte)(data & 0x02);
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break;
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case 0x9004:
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data &= 0x03;
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if (data == 0) SetVRAM_Mirror(VRAM_VMIRROR);
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else if (data == 1) SetVRAM_Mirror(VRAM_HMIRROR);
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else if (data == 2) SetVRAM_Mirror(VRAM_MIRROR4L);
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else SetVRAM_Mirror(VRAM_MIRROR4H);
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break;
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case 0xA000:
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SetPROM_8K_Bank(5, data);
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break;
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case 0xB000:
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reg[0] = (byte)((reg[0] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(0, reg[0]);
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break;
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case 0xB001:
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reg[0] = (byte)((reg[0] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(0, reg[0]);
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break;
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case 0xB002:
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reg[1] = (byte)((reg[1] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(1, reg[1]);
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break;
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case 0xB003:
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reg[1] = (byte)((reg[1] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(1, reg[1]);
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break;
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case 0xC000:
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reg[2] = (byte)((reg[2] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(2, reg[2]);
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break;
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case 0xC001:
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reg[2] = (byte)((reg[2] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(2, reg[2]);
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break;
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case 0xC002:
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reg[3] = (byte)((reg[3] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(3, reg[3]);
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break;
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case 0xC003:
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reg[3] = (byte)((reg[3] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(3, reg[3]);
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break;
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case 0xD000:
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reg[4] = (byte)((reg[4] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(4, reg[4]);
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break;
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case 0xD001:
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reg[4] = (byte)((reg[4] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(4, reg[4]);
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break;
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case 0xD002:
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reg[5] = (byte)((reg[5] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(5, reg[5]);
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break;
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case 0xD003:
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reg[5] = (byte)((reg[5] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(5, reg[5]);
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break;
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case 0xE000:
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reg[6] = (byte)((reg[6] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(6, reg[6]);
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break;
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case 0xE001:
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reg[6] = (byte)((reg[6] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(6, reg[6]);
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break;
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case 0xE002:
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reg[7] = (byte)((reg[7] & 0xF0) | (data & 0x0F));
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SetVROM_1K_Bank(7, reg[7]);
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break;
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case 0xE003:
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reg[7] = (byte)((reg[7] & 0x0F) | ((data & 0x0F) << 4));
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SetVROM_1K_Bank(7, reg[7]);
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break;
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case 0xF000:
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break;
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case 0xF004:
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case 0xFF04:
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RAM[0x7f8] = 1;
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break;
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case 0xF008:
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case 0xFF08:
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irq_enable = 1;
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// irq_latch = ((RAM[0x7f8]*2)+0x11)^0xFF; //Akumajou Special - Boku Dracula-kun
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irq_latch = (byte)(((RAM[0x1c0] * 2) + 0x11) ^ 0xFF); //Teenage Mutant Ninja Turtles
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irq_counter = irq_latch;
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irq_clock = 0;
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nes.cpu.ClrIRQ(CPU.IRQ_MAPPER);
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break;
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case 0xF00C:
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irq_enable = 0;
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nes.cpu.ClrIRQ(CPU.IRQ_MAPPER);
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break;
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}
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}
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public override void HSync(int scanline)
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{
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//
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}
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public override void Clock(int cycles)
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{
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if (irq_enable != null)
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{
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irq_clock += cycles * 3;
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while (irq_clock >= 341)
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{
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irq_clock -= 341;
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irq_counter++;
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if (irq_counter == 0)
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{
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irq_counter = irq_latch;
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nes.cpu.SetIRQ(CPU.IRQ_MAPPER);
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}
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}
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}
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}
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public override void SaveState(byte[] p)
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{
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//
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}
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public override void LoadState(byte[] p)
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{
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//
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}
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public override bool IsStateSave()
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{
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return true;
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}
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}
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}
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