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38 changed files with 1374 additions and 239 deletions

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View File

@ -1,4 +1,4 @@
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client;
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using Essgee;
@ -17,19 +17,19 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class UEssgee : MonoBehaviour, IEmuCore
public class UEssgee : IEmuCore
{
public static UEssgee instance;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
public static bool bInGame => instance?.emulatorHandler?.IsRunning == true ? true : false;
public RomPlatformType Platform => mPlatform;
public override RomPlatformType Platform => mPlatform;
public uint Frame => (uint)emulatorHandler.AxiEmuRunFrame;
public override uint Frame => (uint)emulatorHandler.AxiEmuRunFrame;
public Texture OutputPixel => graphicsHandler.rawBufferWarper;
public override Texture OutputPixel => graphicsHandler.rawBufferWarper;
public RawImage DrawCanvas => graphicsHandler.DrawCanvas;
public override RawImage DrawCanvas => graphicsHandler.DrawCanvas;
public static bool bLogicUpdatePause { get; private set; }
#region
@ -71,38 +71,38 @@ public class UEssgee : MonoBehaviour, IEmuCore
}
#region EmuCore接入实现
#region EmuCore接入实现
public object GetState()
public override object GetState()
{
return emulatorHandler.GetStateData();
}
public byte[] GetStateBytes()
public override byte[] GetStateBytes()
{
return emulatorHandler.GetStateData();
}
public void LoadState(object state)
public override void LoadState(object state)
{
emulatorHandler.SetStateData((byte[])state);
}
public void LoadStateFromBytes(byte[] data)
public override void LoadStateFromBytes(byte[] data)
{
emulatorHandler.SetStateData(data);
}
public void Pause()
public override void Pause()
{
bLogicUpdatePause = false;
}
public void Resume()
public override void Resume()
{
bLogicUpdatePause = true;
}
public MsgBool StartGame(RomFile romFile)
public override MsgBool StartGame(RomFile romFile)
{
mPlatform = romFile.Platform;
@ -110,7 +110,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
bLogicUpdatePause = true;
//保存当前正在进行的游戏存档
//保存当前正在进行的游戏存档
if (emulatorHandler != null && !emulatorHandler.IsRunning)
{
emulatorHandler.SaveCartridge();
@ -119,10 +119,10 @@ public class UEssgee : MonoBehaviour, IEmuCore
if (LoadAndRunCartridge(romFile.LocalFilePath))
return true;
else
return "Rom加载失败";
return "Rom加载失败";
}
public void Dispose()
public override void Dispose()
{
if (!emulatorHandler.IsRunning)
{
@ -131,36 +131,36 @@ public class UEssgee : MonoBehaviour, IEmuCore
ShutdownEmulation();
}
public void DoReset()
public override void DoReset()
{
emulatorHandler.SaveCartridge();
emulatorHandler.Reset();
}
public IControllerSetuper GetControllerSetuper()
public override IControllerSetuper GetControllerSetuper()
{
return mUniKeyboard.ControllerMapper;
}
public bool PushEmulatorFrame()
public override bool PushEmulatorFrame()
{
if (!emulatorHandler.IsRunning) return false;
if (!bLogicUpdatePause) return false;
//采集本帧Input
//采集本帧Input
bool bhadNext = mUniKeyboard.SampleInput();
//如果未收到Input数据,核心帧不推进
//如果未收到Input数据,核心帧不推进
if (!bhadNext) return false;
emulatorHandler.Update_Frame();
return true;
}
public void AfterPushFrame()
public override void AfterPushFrame()
{
}
public void GetAudioParams(out int frequency, out int channels)
public override void GetAudioParams(out int frequency, out int channels)
{
frequency = soundHandler.sampleRate;
channels = soundHandler.channle;
@ -169,10 +169,10 @@ public class UEssgee : MonoBehaviour, IEmuCore
void InitAll(IGameMetaReources metaresources, IEssgeeIOSupport uegIO, string CustonDataDir)
{
//初始化配置
//初始化配置
InitAppEnvironment(CustonDataDir, uegIO);
InitEmu();
//细节初始化
//细节初始化
InitializeHandlers(metaresources);
}
@ -218,7 +218,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
if (AppEnvironment.EnableLogger)
{
//TODO 关闭Debug
//TODO 关闭Debug
//Logger.Flush();
//Logger.Close();
}
@ -229,7 +229,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
//keysDown = new List<MotionKey>();
}
#region
#region
private void InitializeHandlers(IGameMetaReources metaresources)
{
@ -277,7 +277,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
#endregion
void Dispose(bool disposing)
{
//TODO 释放时
//TODO 释放时
//if (disposing)
//{
// if (components != null) components.Dispose();
@ -289,10 +289,10 @@ public class UEssgee : MonoBehaviour, IEmuCore
//base.Dispose(disposing);
}
#region
#region
private static void LoadConfiguration()
{
//TODO 暂时跳过这里的配置加载
//TODO 暂时跳过这里的配置加载
//Directory.CreateDirectory(EmuStandInfo.programDataDirectory);
//if (!File.Exists(EmuStandInfo.programConfigPath) || (EmuStandInfo.Configuration = EmuStandInfo.programConfigPath.DeserializeFromFile<Configuration>()) == null)
//{
@ -397,12 +397,12 @@ public class UEssgee : MonoBehaviour, IEmuCore
}
public static void SaveConfiguration()
{
//不用保存这个配置
//不用保存这个配置
//EmuStandInfo.Configuration.SerializeToFile(EmuStandInfo.programConfigPath);
}
#endregion
#region
#region
public void SetEmuFpsLimit(bool bOpen)
{
@ -427,12 +427,12 @@ public class UEssgee : MonoBehaviour, IEmuCore
}
#endregion
#region
#region
private void PowerOnWithoutCartridge(Type machineType)
{
//TODO IsRecording?? 可能需要实现
//TODO IsRecording?? 可能需要实现
//if (soundHandler.IsRecording)
// soundHandler.CancelRecording();
@ -456,7 +456,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
var (machineType, romData) = CartridgeLoader.Load(fileName, "ROM image");
//TODO IsRecording?? 可能需要实现
//TODO IsRecording?? 可能需要实现
//if (soundHandler.IsRecording)
// soundHandler.CancelRecording();
@ -481,13 +481,13 @@ public class UEssgee : MonoBehaviour, IEmuCore
//toggleLayersToolStripMenuItem.Enabled = enableChannelsToolStripMenuItem.Enabled = true;
//初始化不同平台的按钮
//初始化不同平台的按钮
mUniKeyboard.Init(emulatorHandler.emulator);
emulatorHandler.Startup();
//初始化音频
//初始化音频
soundHandler.Initialize();
//SizeAndPositionWindow();
@ -549,7 +549,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
//{
if (!AppEnvironment.TemporaryDisableCustomExceptionForm)
{
//TODO debug窗口
//TODO debug窗口
//(_, ExceptionResult result, string prefix, string postfix) = ExceptionForm.GetExceptionInfo(ex);
//if (result == ExceptionResult.Continue)
@ -661,7 +661,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
}
#endregion
#region
#region
private void EmulatorHandler_SendLogMessage(object sender, SendLogMessageEventArgs e)
{
@ -699,7 +699,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
private void EmulatorHandler_SizeScreen(object sender, SizeScreenEventArgs e)
{
//TODO 待实现 屏幕大小
//TODO 待实现 屏幕大小
//this.CheckInvokeMethod(delegate ()
//{
@ -710,7 +710,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
private void EmulatorHandler_ChangeViewport(object sender, ChangeViewportEventArgs e)
{
//TODO 待实现
//TODO 待实现
//this.CheckInvokeMethod(delegate ()
//{
@ -721,7 +721,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
private void EmulatorHandler_PollInput(object sender, PollInputEventArgs e)
{
//TODO Input实现
//TODO Input实现
//e.Keyboard = mUniKeyboard.mKeyCodeCore.GetPressedKeys();
e.Keyboard.AddRange(mUniKeyboard.GetPressedKeys());
@ -775,7 +775,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
/* Images, ex. GB Printer printouts */
//image.Save(filePath);
//TODO 图像存储
//TODO 图像存储
}
else if (e.Data is byte[] raw)
{
@ -801,7 +801,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
if (emulatorHandler.IsPaused)
{
//TODO 音频暂停?
//TODO 音频暂停?
//soundHandler?.ClearSampleBuffer();
}
}
@ -825,7 +825,7 @@ public class UEssgee : MonoBehaviour, IEmuCore
// waveHeader.FileLength += (uint)e.MixedSamples.Length;
//}
//TODO 音频处理
//TODO 音频处理
//soundHandler.SubmitSamples(e.MixedSamples, e.ChannelSamples, e.MixedSamples.Length);
soundHandler.SubmitSamples(e.MixedSamples, e.ChannelSamples, e.MixedSamplesLength);
}

View File

@ -9,7 +9,7 @@ using System.Text;
using UnityEngine;
using UnityEngine.UI;
public class UMAME : MonoBehaviour, IEmuCore
public class UMAME : IEmuCore
{
public static UMAME instance { get; private set; }
public MAMEEmu emu { get; private set; }
@ -38,9 +38,9 @@ public class UMAME : MonoBehaviour, IEmuCore
public string EmuDataPath { get { return App.PersistentDataPath(Platform); } }
public string RomPath => EmuDataPath + "/RemoteRoms/";
public string SavePath => EmuDataPath + "/sav/";
public RomPlatformType Platform { get { return mPlatform; } }
public override RomPlatformType Platform { get { return mPlatform; } }
RomPlatformType mPlatform = RomPlatformType.Cps1;
public uint Frame => (uint)emu.currEmuFrame;
public override uint Frame => (uint)emu.currEmuFrame;
void Awake()
{
instance = this;
@ -67,31 +67,31 @@ public class UMAME : MonoBehaviour, IEmuCore
StopGame();
}
#region
public object GetState()
public override object GetState()
{
return SaveState();
}
public byte[] GetStateBytes()
public override byte[] GetStateBytes()
{
return SaveState();
}
public void LoadState(object state)
public override void LoadState(object state)
{
LoadState((byte[])state);
}
public void LoadStateFromBytes(byte[] data)
public override void LoadStateFromBytes(byte[] data)
{
LoadState(data);
}
public void Pause()
public override void Pause()
{
bLogicUpdatePause = false;
}
public void Resume()
public override void Resume()
{
bLogicUpdatePause = true;
}
public MsgBool StartGame(RomFile romFile)
public override MsgBool StartGame(RomFile romFile)
{
mPlatform = romFile.Platform;
mTimeSpan.InitStandTime();
@ -100,22 +100,22 @@ public class UMAME : MonoBehaviour, IEmuCore
else
return "Rom加载失败";
}
public void Dispose()
public override void Dispose()
{
StopGame();
}
public void DoReset()
public override void DoReset()
{
StopGame();
LoadGame(mChangeRomName, false);
}
public IControllerSetuper GetControllerSetuper()
public override IControllerSetuper GetControllerSetuper()
{
return mUniKeyboard.ControllerMapper;
}
public void GetAudioParams(out int frequency, out int channels)
public override void GetAudioParams(out int frequency, out int channels)
{
mUniSoundPlayer.GetAudioParams(out frequency, out channels);
}
@ -160,7 +160,7 @@ public class UMAME : MonoBehaviour, IEmuCore
}
}
public bool PushEmulatorFrame()
public override bool PushEmulatorFrame()
{
if (!bInGame) return false;
if (!bLogicUpdatePause) return false;
@ -175,7 +175,7 @@ public class UMAME : MonoBehaviour, IEmuCore
emu.UpdateFrame();
return true;
}
public void AfterPushFrame()
public override void AfterPushFrame()
{
mFPS.text = ($"fpsv {mUniVideoPlayer.videoFPS.ToString("F2")} fpsa {mUniSoundPlayer.audioFPS.ToString("F2")} ,Idx:{App.roomMgr.netReplay?.mCurrClientFrameIdx},RIdx:{App.roomMgr.netReplay?.mRemoteFrameIdx},RForward:{App.roomMgr.netReplay?.mRemoteForwardCount} ,RD:{App.roomMgr.netReplay?.mRemoteForwardCount} ,D:{App.roomMgr.netReplay?.mDiffFrameCount} ,Q:{App.roomMgr.netReplay?.mNetReplayQueue.Count}");
}
@ -227,9 +227,9 @@ public class UMAME : MonoBehaviour, IEmuCore
}
public Texture OutputPixel => mUniVideoPlayer.rawBufferWarper;
public override Texture OutputPixel => mUniVideoPlayer.rawBufferWarper;
public RawImage DrawCanvas => mUniVideoPlayer.DrawCanvas;
public override RawImage DrawCanvas => mUniVideoPlayer.DrawCanvas;
}

View File

@ -10,11 +10,6 @@ namespace AxibugEmuOnline.Client
{
public class CoreSupporter : ISupporterImpl
{
private NesControllerMapper m_controllerMapper;
public CoreSupporter(NesControllerMapper conMapper)
{
m_controllerMapper = conMapper;
}
public System.IO.Stream OpenRom(string fname)
{
@ -95,51 +90,9 @@ namespace AxibugEmuOnline.Client
{
var db = Resources.Load<RomDB>("NES/ROMDB");
return db.GetMapperNo(rom.GetPROM_CRC(), out mapperNo);
}
private ControllerState m_sampledState;
public ControllerState GetControllerState()
{
return m_sampledState;
}
uint LastTestInput = 0;
public void SampleInput(uint frameIndex)
{
if (InGameUI.Instance.IsNetPlay)
{
int targetFrame; ReplayStep replayData; int frameDiff; bool inputDiff;
if (App.roomMgr.netReplay.TryGetNextFrame((int)frameIndex, out replayData, out frameDiff, out inputDiff))
{
if (inputDiff)
{
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} TryGetNextFrame remoteFrame->{App.roomMgr.netReplay.mRemoteFrameIdx} diff->{frameDiff} " +
$"frame=>{replayData.FrameStartID} InPut=>{replayData.InPut}");
}
m_sampledState = FromNet(replayData);
}
else
{
m_sampledState = default(ControllerState);
}
var localState = m_controllerMapper.CreateState();
var rawData = ToNet(localState);
if (LastTestInput != rawData)
{
LastTestInput = rawData;
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
}
App.roomMgr.SendRoomSingelPlayerInput(frameIndex, rawData);
}
//单机模式
else
{
m_sampledState = m_controllerMapper.CreateState();
}
}
}
public ControllerState FromNet(AxiReplay.ReplayStep step)
{
var temp = new ServerInputSnapShot();

View File

@ -1,5 +1,6 @@
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using AxiReplay;
using System;
using System.Diagnostics;
using System.Globalization;
@ -11,7 +12,7 @@ using VirtualNes.Core.Debug;
namespace AxibugEmuOnline.Client
{
public class NesEmulator : MonoBehaviour, IEmuCore
public class NesEmulator : EmuCore<ControllerState>
{
public VideoProvider VideoProvider;
public AudioProvider AudioProvider;
@ -35,16 +36,16 @@ namespace AxibugEmuOnline.Client
AudioProvider.NesEmu = this;
}
public RomPlatformType Platform => RomPlatformType.Nes;
public override RomPlatformType Platform => RomPlatformType.Nes;
private CoreSupporter m_coreSupporter;
/// <summary>
/// 指定ROM开始游戏
/// </summary>
public MsgBool StartGame(RomFile rom)
public override MsgBool StartGame(RomFile rom)
{
StopGame();
m_coreSupporter = new CoreSupporter(ControllerMapper);
m_coreSupporter = new CoreSupporter();
Supporter.Setup(m_coreSupporter);
Debuger.Setup(new CoreDebuger());
@ -63,28 +64,28 @@ namespace AxibugEmuOnline.Client
}
}
public void Pause()
public override void Pause()
{
IsPause = true;
}
public void Resume()
public override void Resume()
{
IsPause = false;
}
public void DoReset()
public override void DoReset()
{
NesCore.Reset();
}
public void LoadState(object state)
public override void LoadState(object state)
{
NesCore.LoadState((State)state);
}
public object GetState()
public override object GetState()
{
return NesCore.GetState();
}
@ -93,7 +94,7 @@ namespace AxibugEmuOnline.Client
/// 获取即时存档
/// </summary>
/// <returns></returns>
public byte[] GetStateBytes()
public override byte[] GetStateBytes()
{
return NesCore.GetState().ToBytes();
}
@ -104,14 +105,14 @@ namespace AxibugEmuOnline.Client
/// <param
/// name="data">
/// </param>
public void LoadStateFromBytes(byte[] data)
public override void LoadStateFromBytes(byte[] data)
{
var st = new State();
st.FromByte(data);
NesCore.LoadState(st);
}
public uint Frame => NesCore.FrameCount;
public override uint Frame => NesCore.FrameCount;
/// <summary>
/// 停止游戏
@ -122,49 +123,54 @@ namespace AxibugEmuOnline.Client
NesCore = null;
}
#if UNITY_EDITOR
private ControllerState m_lastState;
#endif
//推进帧
public bool PushEmulatorFrame()
protected override bool OnPushEmulatorFrame(ControllerState inputData)
{
if (NesCore == null || IsPause) return false;
m_coreSupporter.SampleInput(NesCore.FrameCount);
var controlState = m_coreSupporter.GetControllerState();
//如果未收到Input数据,核心帧不推进
if (!controlState.valid) return false;
#if UNITY_EDITOR
if (controlState != m_lastState) App.log.Info($"[LOCALDEBUG]{NesCore.FrameCount}-->{controlState}");
m_lastState = controlState;
#endif
NesCore.pad.Sync(controlState);
NesCore.pad.Sync(inputData);
NesCore.EmulateFrame(true);
return true;
}
protected override ControllerState ConvertInputDataFromNet(ReplayStep step)
{
return m_coreSupporter.FromNet(step);
}
protected override ulong InputDataToNet(ControllerState inputData)
{
return m_coreSupporter.ToNet(inputData);
}
public unsafe void AfterPushFrame()
protected override ControllerState GetLocalInput()
{
return ControllerMapper.CreateState();
}
public override unsafe void AfterPushFrame()
{
var screenBuffer = NesCore.ppu.GetScreenPtr();
VideoProvider.SetDrawData(screenBuffer);
}
public IControllerSetuper GetControllerSetuper()
public override IControllerSetuper GetControllerSetuper()
{
return ControllerMapper;
}
public void Dispose()
public override void Dispose()
{
StopGame();
}
public override Texture OutputPixel => VideoProvider.OutputPixel;
public override RawImage DrawCanvas => VideoProvider.Drawer;
public override void GetAudioParams(out int frequency, out int channels)
{
AudioProvider.GetAudioParams(out frequency, out channels);
}
#if UNITY_EDITOR
/// <summary>
@ -196,13 +202,5 @@ namespace AxibugEmuOnline.Client
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
public Texture OutputPixel => VideoProvider.OutputPixel;
public RawImage DrawCanvas => VideoProvider.Drawer;
public void GetAudioParams(out int frequency, out int channels)
{
AudioProvider.GetAudioParams(out frequency, out channels);
}
}
}

View File

@ -11,7 +11,7 @@ using UnityEngine;
using UnityEngine.UI;
using CartridgeMetadata = StoicGoose.Core.Cartridges.Metadata;
public class UStoicGoose : MonoBehaviour, IEmuCore
public class UStoicGoose : IEmuCore
{
public static UStoicGoose instance;
public static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
@ -49,44 +49,44 @@ public class UStoicGoose : MonoBehaviour, IEmuCore
public string CurrRomName { get; private set; }
#region IEmuCore
public RomPlatformType Platform => mPlatform;
public override RomPlatformType Platform => mPlatform;
public uint Frame => (uint)emulatorHandler.AxiEmuRunFrame;
public override uint Frame => (uint)emulatorHandler.AxiEmuRunFrame;
public Texture OutputPixel => graphicsHandler.rawBufferWarper;
public override Texture OutputPixel => graphicsHandler.rawBufferWarper;
public RawImage DrawCanvas => graphicsHandler.DrawCanvas;
public object GetState()
public override RawImage DrawCanvas => graphicsHandler.DrawCanvas;
public override object GetState()
{
throw new NotImplementedException();
}
public byte[] GetStateBytes()
public override byte[] GetStateBytes()
{
throw new NotImplementedException();
}
public void LoadState(object state)
public override void LoadState(object state)
{
throw new NotImplementedException();
}
public void LoadStateFromBytes(byte[] data)
public override void LoadStateFromBytes(byte[] data)
{
throw new NotImplementedException();
}
public void Pause()
public override void Pause()
{
PauseEmulation();
}
public void Resume()
public override void Resume()
{
UnpauseEmulation();
}
public MsgBool StartGame(RomFile romFile)
public override MsgBool StartGame(RomFile romFile)
{
mPlatform = romFile.Platform;
@ -105,7 +105,7 @@ public class UStoicGoose : MonoBehaviour, IEmuCore
return "Rom加载失败";
}
public void Dispose()
public override void Dispose()
{
//保存当前正在进行的游戏存档
if (emulatorHandler != null && !emulatorHandler.IsRunning)
@ -115,27 +115,27 @@ public class UStoicGoose : MonoBehaviour, IEmuCore
EmuClose();
}
public void DoReset()
public override void DoReset()
{
ResetEmulation();
}
public IControllerSetuper GetControllerSetuper()
public override IControllerSetuper GetControllerSetuper()
{
throw new NotImplementedException();
}
public bool PushEmulatorFrame()
public override bool PushEmulatorFrame()
{
throw new NotImplementedException();
}
public void AfterPushFrame()
public override void AfterPushFrame()
{
throw new NotImplementedException();
}
public void GetAudioParams(out int frequency, out int channels)
public override void GetAudioParams(out int frequency, out int channels)
{
throw new NotImplementedException();
}

View File

@ -1,55 +1,119 @@
using AxibugProtobuf;
#pragma warning disable CS0618 // 类型或成员已过时
using AxibugEmuOnline.Client.ClientCore;
using AxibugProtobuf;
using AxiReplay;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace AxibugEmuOnline.Client
{
public interface IEmuCore
/// <summary>
/// use <see cref="EmuCore{INPUTDATA}"/> instead
/// </summary>
[Obsolete("不可直接继承,需要继承EmuCore类型")]
public abstract class IEmuCore : MonoBehaviour
{
GameObject gameObject { get; }
/// <summary> 获得模拟器核心中的状态快照对象 </summary>
object GetState();
public abstract object GetState();
/// <summary> 获得模拟器核心中的状态快照字节数据 </summary>
byte[] GetStateBytes();
public abstract byte[] GetStateBytes();
/// <summary> 加载状态快照 </summary>
/// <param name="state">该对象应该来自核心的<see cref="GetState"/>方法的返回值,或是从<see cref="GetStateBytes"/>返回的byte数组构建</param>
void LoadState(object state);
public abstract void LoadState(object state);
/// <summary> 加载状态快照 </summary>
/// <param name="data">该对象应该来自核心的<see cref="GetStateBytes"/>返回的byte数组</param>
void LoadStateFromBytes(byte[] data);
public abstract void LoadStateFromBytes(byte[] data);
/// <summary> 暂停核心推帧 </summary>
void Pause();
public abstract void Pause();
/// <summary> 恢复核心推帧(从Pause状态恢复) </summary>
void Resume();
public abstract void Resume();
/// <summary> 启动模拟器逻辑 </summary>
MsgBool StartGame(RomFile romFile);
public abstract MsgBool StartGame(RomFile romFile);
/// <summary> 释放模拟器核心 </summary>
void Dispose();
public abstract void Dispose();
/// <summary> 重置核心,通常由模拟器核心提供的功能 </summary>
void DoReset();
public abstract void DoReset();
/// <summary> 获得模拟器核心的控制器设置器 </summary>
/// <returns></returns>
IControllerSetuper GetControllerSetuper();
public abstract IControllerSetuper GetControllerSetuper();
/// <summary> 核心所属平台 </summary>
RomPlatformType Platform { get; }
public abstract RomPlatformType Platform { get; }
/// <summary> 获取当前模拟器帧序号,在加载快照和Reset后,应当重置为0 </summary>
uint Frame { get; }
/// <summary> 模拟器核心推帧 </summary>
bool PushEmulatorFrame();
/// <summary> 模拟器核心推帧结束 </summary>
void AfterPushFrame();
public void GetAudioParams(out int frequency, out int channels);
Texture OutputPixel { get; }
RawImage DrawCanvas { get; }
}
public abstract uint Frame { get; }
public static class IEnumCoreTool
public abstract bool PushEmulatorFrame();
/// <summary> 模拟器核心推帧结束 </summary>
public abstract void AfterPushFrame();
public abstract void GetAudioParams(out int frequency, out int channels);
public abstract Texture OutputPixel { get; }
public abstract RawImage DrawCanvas { get; }
}
public abstract class EmuCore<INPUTDATA> : IEmuCore
{
public static bool IsNull(this IEmuCore core)
{
if (core == null) return true;
return core.Equals(null);
}
public sealed override bool PushEmulatorFrame()
{
if (SampleInputData(out var inputData))
{
return OnPushEmulatorFrame(inputData);
}
return false;
}
ulong m_lastTestInput;
protected bool SampleInputData(out INPUTDATA inputData)
{
bool result = false;
inputData = default(INPUTDATA);
if (InGameUI.Instance.IsNetPlay)
{
ReplayStep replayData;
int frameDiff;
bool inputDiff;
if (App.roomMgr.netReplay.TryGetNextFrame((int)Frame, out replayData, out frameDiff, out inputDiff))
{
if (inputDiff)
{
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} TryGetNextFrame remoteFrame->{App.roomMgr.netReplay.mRemoteFrameIdx} diff->{frameDiff} " +
$"frame=>{replayData.FrameStartID} InPut=>{replayData.InPut}");
}
inputData = ConvertInputDataFromNet(replayData);
result = true;
}
else
{
result = false;
}
var localState = GetLocalInput();
var rawData = InputDataToNet(localState);
if (m_lastTestInput != rawData)
{
m_lastTestInput = rawData;
App.log.Debug($"{DateTime.Now.ToString("hh:mm:ss.fff")} Input F:{App.roomMgr.netReplay.mCurrClientFrameIdx} | I:{rawData}");
}
App.roomMgr.SendRoomSingelPlayerInput(Frame, rawData);
}
else//单机模式
{
inputData = GetLocalInput();
result = true;
}
return result;
}
protected abstract INPUTDATA GetLocalInput();
protected abstract INPUTDATA ConvertInputDataFromNet(ReplayStep step);
protected abstract ulong InputDataToNet(INPUTDATA inputData);
/// <summary> 模拟器核心推帧 </summary>
protected abstract bool OnPushEmulatorFrame(INPUTDATA InputData);
}
}
#pragma warning restore CS0618 // 类型或成员已过时

View File

@ -29,7 +29,7 @@ namespace AxibugEmuOnline.Client.Manager
private void OnSelfJoinRoom()
{
//如果当前正在游戏中,就先结束游戏
if (!m_emuCore.IsNull()) StopGame();
if (m_emuCore != null) StopGame();
var roomInfo = App.roomMgr.mineRoomMiniInfo;
roomInfo.FetchRomFileInRoomInfo((_, romFile) =>
@ -48,7 +48,7 @@ namespace AxibugEmuOnline.Client.Manager
public void BeginGame(RomFile romFile)
{
if (!m_emuCore.IsNull()) return;
if (m_emuCore != null) return;
switch (romFile.Platform)
{
@ -120,7 +120,7 @@ namespace AxibugEmuOnline.Client.Manager
public void StopGame()
{
if (m_emuCore.IsNull()) return;
if (m_emuCore == null) return;
m_emuCore.Dispose();
GameObject.Destroy(m_emuCore.gameObject);
m_emuCore = null;
@ -133,7 +133,7 @@ namespace AxibugEmuOnline.Client.Manager
public void ResetGame()
{
if (m_emuCore.IsNull()) return;
if (m_emuCore == null) return;
m_emuCore.DoReset();
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b5c1ebe19e88e8840b17582b45643281
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,161 @@
using Assets.Script.AppMain.Filter;
using UnityEngine;
namespace AxibugEmuOnline.Client.Filters
{
[Strip(RuntimePlatform.PSP2)]
public class RLPRO_CRT : FilterEffect
{
public override string Name => nameof(RLPRO_CRT);
protected override string ShaderName => null;
#region BleedPass_Param
public FilterParameter<EnumBleedMode> BleedMode = EnumBleedMode.NTSCOld3Phase;
[Range(0, 15)]
public FloatParameter BleedAmount = 1f;
#endregion
#region CRTAperture_Param
[Range(0, 5)]
public FloatParameter GlowHalation = 0.1f;
[Range(0, 2)]
public FloatParameter GlowDifusion = 0.05f;
[Range(0, 2)]
public FloatParameter MaskColors = 2.0f;
[Range(0, 1)]
public FloatParameter MaskStrength = 0.3f;
[Range(0, 5)]
public FloatParameter GammaInput = 2.4f;
[Range(0, 5)]
public FloatParameter GammaOutput = 2.4f;
[Range(0, 2.5f)]
public FloatParameter Brightness = 1.5f;
#endregion
#region TV_Effect_Param
public FilterParameter<EnumWrapMode> WrapMode = EnumWrapMode.SimpleWrap;
[Range(0f, 2f)]
public FloatParameter maskDark = 0.5f;
[Range(0f, 2f)]
public FloatParameter maskLight = 1.5f;
[Range(-8f, -16f)]
public FloatParameter hardScan = -8.0f;
[Range(-3f, 1f)]
public FloatParameter hardPix = -3.0f;
public Vector2Parameter warp = new Vector2(0.03125f, 0.04166f);
[Range(1f, 16f)]
public FloatParameter resScale = 4f;
[Range(0.5f, 5f)]
public FloatParameter scale = 1f;
[Range(0f, 1f)]
public FloatParameter fade = 1f;
#endregion
Material m_bleedMat;
Material m_crtApertureMat;
Material m_tvEffectMat;
protected override void OnInit(Material renderMat)
{
m_bleedMat = new Material(Shader.Find("Filter/RLPro_Bleed"));
m_crtApertureMat = new Material(Shader.Find("Filter/RLPro_CRT_Aperture"));
m_tvEffectMat = new Material(Shader.Find("Filter/RLPro_TV_Effect"));
}
protected override void OnRenderer(Material renderMat, Texture src, RenderTexture result)
{
var rt1 = BleedPass(src);
var rt2 = CRT_AperturePass(rt1);
var rt3 = TV_Effect_Pass(rt2);
Graphics.Blit(rt3, result);
RenderTexture.ReleaseTemporary(rt1);
RenderTexture.ReleaseTemporary(rt2);
RenderTexture.ReleaseTemporary(rt3);
}
private RenderTexture BleedPass(Texture src)
{
var rt = RenderTexture.GetTemporary(src.width, src.height);
m_bleedMat.DisableKeyword("_NTSCOld3Phase");
m_bleedMat.DisableKeyword("_NTSC3Phase");
m_bleedMat.DisableKeyword("_NTSC2Phase");
switch (BleedMode.GetValue())
{
case EnumBleedMode.NTSCOld3Phase:
m_bleedMat.EnableKeyword("_NTSCOld3Phase");
break;
case EnumBleedMode.NTSC3Phase:
m_bleedMat.EnableKeyword("_NTSC3Phase");
break;
case EnumBleedMode.NTSC2Phase:
m_bleedMat.EnableKeyword("_NTSC2Phase");
break;
}
m_bleedMat.SetFloat("bleedAmount", BleedAmount.GetValue());
Graphics.Blit(src, rt, m_bleedMat);
return rt;
}
private RenderTexture CRT_AperturePass(Texture src)
{
var rt = RenderTexture.GetTemporary(src.width, src.height);
m_crtApertureMat.SetFloat("GLOW_HALATION", GlowHalation.GetValue());
m_crtApertureMat.SetFloat("GLOW_DIFFUSION", GlowDifusion.GetValue());
m_crtApertureMat.SetFloat("MASK_COLORS", MaskColors.GetValue());
m_crtApertureMat.SetFloat("MASK_STRENGTH", MaskStrength.GetValue());
m_crtApertureMat.SetFloat("GAMMA_INPUT", GammaInput.GetValue());
m_crtApertureMat.SetFloat("GAMMA_OUTPUT", GammaOutput.GetValue());
m_crtApertureMat.SetFloat("BRIGHTNESS", Brightness.GetValue());
Graphics.Blit(src, rt, m_crtApertureMat);
return rt;
}
private RenderTexture TV_Effect_Pass(Texture src)
{
var rt = RenderTexture.GetTemporary(src.width, src.height);
m_tvEffectMat.DisableKeyword("_SimpleWrap");
m_tvEffectMat.DisableKeyword("_CubicDistortion");
switch (WrapMode.GetValue())
{
case EnumWrapMode.SimpleWrap:
m_tvEffectMat.EnableKeyword("_SimpleWrap"); break;
case EnumWrapMode.CubicDistortion:
m_tvEffectMat.EnableKeyword("_CubicDistortion"); break;
}
m_tvEffectMat.SetFloat("maskDark", maskDark.GetValue());
m_tvEffectMat.SetFloat("maskLight", maskLight.GetValue());
m_tvEffectMat.SetFloat("hardScan", hardScan.GetValue());
m_tvEffectMat.SetFloat("hardPix", hardPix.GetValue());
m_tvEffectMat.SetVector("warp", warp.GetValue());
m_tvEffectMat.SetFloat("resScale", resScale.GetValue());
m_tvEffectMat.SetFloat("scale", scale.GetValue());
m_tvEffectMat.SetFloat("fade", fade.GetValue());
Graphics.Blit(src, rt, m_tvEffectMat);
return rt;
}
public enum EnumBleedMode
{
NTSCOld3Phase,
NTSC3Phase,
NTSC2Phase,
}
public enum EnumWrapMode
{
SimpleWrap,
CubicDistortion
}
}
}

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fileFormatVersion: 2
guid: fcc83c5bfa946f748811247794560a56

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Shader "Filter/RLPro_Bleed"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_TexelSize;
float2 _iResolution;
float bleedAmount = 1.0;
int bleedLength = 21;
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
half3 rgb2yiq(half3 c)
{
return half3(
(0.2989 * c.x + 0.5959 * c.y + 0.2115 * c.z),
(0.5870 * c.x - 0.2744 * c.y - 0.5229 * c.z),
(0.1140 * c.x - 0.3216 * c.y + 0.3114 * c.z)
);
}
half3 yiq2rgb(half3 c)
{
return half3(
(1.0 * c.x + 1.0 * c.y + 1.0 * c.z),
(0.956 * c.x - 0.2720 * c.y - 1.1060 * c.z),
(0.6210 * c.x - 0.6474 * c.y + 1.7046 * c.z)
);
}
half3 t2d(float2 p)
{
half3 col = tex2D(_MainTex, p).rgb;
return rgb2yiq(col);
}
#define fixCoord (p - float2( 0.5 * ONE_X, 0.0))
#define fetch_offset(offset, one_x) t2d(fixCoord + float2( (offset) * (ONE_X), 0.0));
#define get_t2d(offset, one_x) tex2D(_MainTex, p + (offset)*(one_x)).rgb;
float4 FragNTSCOld3Phase(v2f i) : COLOR
{
float2 uv = i.uv;
float2 p = uv;
float ONE_X = 1.0 / _ScreenParams.x;
ONE_X *= bleedAmount;
bleedLength = 25;
float maxTexLength = 50.0;
float luma_filter[25]; luma_filter[0] = -0.000071070; luma_filter[1] = -0.000032816; luma_filter[2] = 0.000128784; luma_filter[3] = 0.000134711; luma_filter[4] = -0.000226705; luma_filter[5] = -0.000777988; luma_filter[6] = -0.000997809; luma_filter[7] = -0.000522802; luma_filter[8] = 0.000344691; luma_filter[9] = 0.000768930; luma_filter[10] = 0.000275591; luma_filter[11] = -0.000373434; luma_filter[12] = 0.000522796; luma_filter[13] = 0.003813817; luma_filter[14] = 0.007502825; luma_filter[15] = 0.006786001; luma_filter[16] = -0.002636726; luma_filter[17] = -0.019461182; luma_filter[18] = -0.033792479; luma_filter[19] = -0.029921972; luma_filter[20] = 0.005032552; luma_filter[21] = 0.071226466; luma_filter[22] = 0.151755921; luma_filter[23] = 0.218166470; luma_filter[24] = 0.243902439;
float chroma_filter[24 + 1]; chroma_filter[0] = 0.001845562; chroma_filter[1] = 0.002381606; chroma_filter[2] = 0.003040177; chroma_filter[3] = 0.003838976; chroma_filter[4] = 0.004795341; chroma_filter[5] = 0.005925312; chroma_filter[6] = 0.007242534; chroma_filter[7] = 0.008757043; chroma_filter[8] = 0.010473987; chroma_filter[9] = 0.012392365; chroma_filter[10] = 0.014503872; chroma_filter[11] = 0.016791957; chroma_filter[12] = 0.019231195; chroma_filter[13] = 0.021787070; chroma_filter[14] = 0.024416251; chroma_filter[15] = 0.027067414; chroma_filter[16] = 0.029682613; chroma_filter[17] = 0.032199202; chroma_filter[18] = 0.034552198; chroma_filter[19] = 0.036677005; chroma_filter[20] = 0.038512317; chroma_filter[21] = 0.040003044; chroma_filter[22] = 0.041103048; chroma_filter[23] = 0.041777517; chroma_filter[24] = 0.042004791;
half3 signal = half3(0.0,0.0,0.0);
half3 norm = half3(0.0,0.0,0.0);
half3 adj = half3(0.0,0.0,0.0);
int taps = bleedLength - 4;
for (int ii = 0; ii < taps % 1023; ii++)
{
float offset = float(ii);
half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X);
adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]);
signal += sums * adj;
norm += adj;
}
adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]);
half4 col23 = tex2D(_MainTex, fixCoord);
signal += rgb2yiq(col23.rgb) * adj;
norm += adj;
signal = signal / norm;
float3 rgb = yiq2rgb(signal);
float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3;
return half4(rgb, alpha);
}
float4 FragNTSC3Phase(v2f i) : COLOR
{
float2 uv = i.uv;
float2 p = uv;
float ONE_X = 1.0 / _iResolution.x;
ONE_X *= bleedAmount;
bleedLength = 25;
float maxTexLength = 50.0;
float luma_filter[25]; luma_filter[0] = -0.000012020; luma_filter[1] = -0.000022146; luma_filter[2] = -0.000013155; luma_filter[3] = -0.000012020; luma_filter[4] = -0.000049979; luma_filter[5] = -0.000113940; luma_filter[6] = -0.000122150; luma_filter[7] = -0.000005612; luma_filter[8] = 0.000170516; luma_filter[9] = 0.000237199; luma_filter[10] = 0.000169640; luma_filter[11] = 0.000285688; luma_filter[12] = 0.000984574; luma_filter[13] = 0.002018683; luma_filter[14] = 0.002002275; luma_filter[15] = -0.000909882; luma_filter[16] = -0.007049081; luma_filter[17] = -0.013222860; luma_filter[18] = -0.012606931; luma_filter[19] = 0.002460860; luma_filter[20] = 0.035868225; luma_filter[21] = 0.084016453; luma_filter[22] = 0.135563500; luma_filter[23] = 0.175261268; luma_filter[24] = 0.190176552;
float chroma_filter[25]; chroma_filter[0] = -0.000118847; chroma_filter[1] = -0.000271306; chroma_filter[2] = -0.000502642; chroma_filter[3] = -0.000930833; chroma_filter[4] = -0.001451013; chroma_filter[5] = -0.002064744; chroma_filter[6] = -0.002700432; chroma_filter[7] = -0.003241276; chroma_filter[8] = -0.003524948; chroma_filter[9] = -0.003350284; chroma_filter[10] = -0.002491729; chroma_filter[11] = -0.000721149; chroma_filter[12] = 0.002164659; chroma_filter[13] = 0.006313635; chroma_filter[14] = 0.011789103; chroma_filter[15] = 0.018545660; chroma_filter[16] = 0.026414396; chroma_filter[17] = 0.035100710; chroma_filter[18] = 0.044196567; chroma_filter[19] = 0.053207202; chroma_filter[20] = 0.061590275; chroma_filter[21] = 0.068803602; chroma_filter[22] = 0.074356193; chroma_filter[23] = 0.077856564; chroma_filter[24] = 0.079052396;
half3 signal = half3(0.0,0.0,0.0);
half3 norm = half3(0.0,0.0,0.0);
half3 adj = half3(0.0,0.0,0.0);
int taps = bleedLength - 4;
for (int ii = 0; ii < taps % 1023; ii++)
{
float offset = float(ii);
half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X);
adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]);
signal += sums * adj;
norm += adj;
}
adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]);
half4 col23 = tex2D(_MainTex, fixCoord);
signal += rgb2yiq(col23.rgb) * adj;
norm += adj;
signal = signal / norm;
float3 rgb = yiq2rgb(signal);
float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3;
return half4(rgb, alpha);
}
float4 FragNTSC2Phase(v2f i) : COLOR
{
float2 uv = i.uv;
float2 p = uv;
float ONE_X = 1.0 / _ScreenParams.x;
ONE_X *= bleedAmount;
bleedLength = 33;
float maxTexLength = 50.0;
float luma_filter[33]; luma_filter[0] = -0.000174844; luma_filter[1] = -0.000205844; luma_filter[2] = -0.000149453; luma_filter[3] = -0.000051693; luma_filter[4] = 0.000000000; luma_filter[5] = -0.000066171; luma_filter[6] = -0.000245058; luma_filter[7] = -0.000432928; luma_filter[8] = -0.000472644; luma_filter[9] = -0.000252236; luma_filter[10] = 0.000198929; luma_filter[11] = 0.000687058; luma_filter[12] = 0.000944112; luma_filter[13] = 0.000803467; luma_filter[14] = 0.000363199; luma_filter[15] = 0.000013422; luma_filter[16] = 0.000253402; luma_filter[17] = 0.001339461; luma_filter[18] = 0.002932972; luma_filter[19] = 0.003983485; luma_filter[20] = 0.003026683; luma_filter[21] = -0.001102056; luma_filter[22] = -0.008373026; luma_filter[23] = -0.016897700; luma_filter[24] = -0.022914480; luma_filter[25] = -0.021642347; luma_filter[26] = -0.008863273; luma_filter[27] = 0.017271957; luma_filter[28] = 0.054921920; luma_filter[29] = 0.098342579; luma_filter[30] = 0.139044281; luma_filter[31] = 0.168055832; luma_filter[32] = 0.178571429;
float chroma_filter[33]; chroma_filter[0] = 0.001384762; chroma_filter[1] = 0.001678312; chroma_filter[2] = 0.002021715; chroma_filter[3] = 0.002420562; chroma_filter[4] = 0.002880460; chroma_filter[5] = 0.003406879; chroma_filter[6] = 0.004004985; chroma_filter[7] = 0.004679445; chroma_filter[8] = 0.005434218; chroma_filter[9] = 0.006272332; chroma_filter[10] = 0.007195654; chroma_filter[11] = 0.008204665; chroma_filter[12] = 0.009298238; chroma_filter[13] = 0.010473450; chroma_filter[14] = 0.011725413; chroma_filter[15] = 0.013047155; chroma_filter[16] = 0.014429548; chroma_filter[17] = 0.015861306; chroma_filter[18] = 0.017329037; chroma_filter[19] = 0.018817382; chroma_filter[20] = 0.020309220; chroma_filter[21] = 0.021785952; chroma_filter[22] = 0.023227857; chroma_filter[23] = 0.024614500; chroma_filter[24] = 0.025925203; chroma_filter[25] = 0.027139546; chroma_filter[26] = 0.028237893; chroma_filter[27] = 0.029201910; chroma_filter[28] = 0.030015081; chroma_filter[29] = 0.030663170; chroma_filter[30] = 0.031134640; chroma_filter[31] = 0.031420995; chroma_filter[32] = 0.031517031;
half3 signal = half3(0.0,0.0,0.0);
half3 norm = half3(0.0,0.0,0.0);
half3 adj = half3(0.0,0.0,0.0);
int taps = bleedLength - 4;
for (int ii = 0; ii < taps % 1023; ii++)
{
float offset = float(ii);
half3 sums = fetch_offset(offset - float(taps), ONE_X) + fetch_offset(float(taps) - offset, ONE_X);
adj = half3(luma_filter[ii + 3], chroma_filter[ii], chroma_filter[ii]);
signal += sums * adj;
norm += adj;
}
adj = half3(luma_filter[taps], chroma_filter[taps], chroma_filter[taps]);
half4 col23 = tex2D(_MainTex, fixCoord);
signal += rgb2yiq(col23.rgb) * adj;
norm += adj;
signal = signal / norm;
float3 rgb = yiq2rgb(signal);
float alpha = col23.a + (rgb.r + rgb.g + rgb.b) / 3;
return half4(rgb, alpha);
}
fixed4 frag (v2f i) : SV_Target
{
#if _NTSCOld3Phase
return FragNTSCOld3Phase(i);
#elif _NTSC3Phase
return FragNTSC3Phase(i);
#else
return FragNTSC2Phase(i);
#endif
}
ENDCG
}
}
}

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Shader "Filter/RLPro_CRT_Aperture"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma shader_feature_local _NTSCOld3Phase _NTSC3Phase _NTSC2Phase
#pragma vertex vert_img
#pragma fragment Frag0
#include "UnityCG.cginc"
#define FIX(c) max(abs(c), 1e-5)
#define saturate(c) clamp(c, 0.0, 1.0)
#define PI 3.14159265359
sampler2D _MainTex;
float4 _MainTex_TexelSize;
float2 _iResolution;
float GLOW_HALATION = 0.1;
float GLOW_DIFFUSION = 0.05;
float MASK_COLORS = 2.0;
float MASK_STRENGTH = 0.3;
float GAMMA_INPUT = 2.4;
float GAMMA_OUTPUT = 2.4;
float BRIGHTNESS = 1.5;
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
float mod(float x, float y)
{
return x - y * floor(x / y);
}
float fract(float x)
{
return x - floor(x);
}
float2 fract(float2 x)
{
return x - floor(x);
}
float4 fract(float4 x)
{
return x - floor(x);
}
float3 TEX2D(float2 c)
{
return pow(abs(tex2D(_MainTex, c).rgb), float3(GAMMA_INPUT, GAMMA_INPUT, GAMMA_INPUT)).xyz;
}
float3x3 get_color_matrix(float2 co, float2 dx)
{
return float3x3(TEX2D(co - dx), TEX2D(co), TEX2D(co + dx));
}
float3 blur(float3x3 m, float dist, float rad)
{
float3 x = float3(dist - 1.0, dist, dist + 1.0) / rad;
float3 w = exp2(x * x * -1.0);
return (m[0] * w.x + m[1] * w.y + m[2] * w.z) / (w.x + w.y + w.z);
}
float3 filter_gaussian(float2 co, float2 tex_size)
{
float2 dx = float2(1.0 / tex_size.x, 0.0);
float2 dy = float2(0.0, 1.0 / tex_size.y);
float2 pix_co = co * tex_size;
float2 tex_co = (floor(pix_co) + 0.5) / tex_size;
float2 dist = (fract(pix_co) - 0.5) * -1.0;
float3x3 line0 = get_color_matrix(tex_co - dy, dx);
float3x3 line1 = get_color_matrix(tex_co, dx);
float3x3 line2 = get_color_matrix(tex_co + dy, dx);
float3x3 column = float3x3(blur(line0, dist.x, 0.5), blur(line1, dist.x, 0.5), blur(line2, dist.x, 0.5));
return blur(column, dist.y, 0.5);
}
float3 filter_lanczos(float2 co, float2 tex_size, float sharp)
{
tex_size.x *= sharp;
float2 dx = float2(1.0 / tex_size.x, 0.0);
float2 pix_co = co * tex_size - float2(0.5, 0.0);
float2 tex_co = (floor(pix_co) + float2(0.5, 0.001)) / tex_size;
float2 dist = fract(pix_co);
float4 coef = PI * float4(dist.x + 1.0, dist.x, dist.x - 1.0, dist.x - 2.0);
coef = FIX(coef);
coef = 2.0 * sin(coef) * sin(coef / 2.0) / (coef * coef);
coef /= dot(coef, float4(1.0, 1.0, 1.0, 1.0));
float4 col1 = float4(TEX2D(tex_co), 1.0);
float4 col2 = float4(TEX2D(tex_co + dx), 1.0);
float4x4 fkfk = mul(coef.x, float4x4(col1, col1, col2, col2));
float4x4 fkfks = mul(coef.y, float4x4(col1, col1, col2, col2));
float4x4 fkfkb = mul(coef.z, float4x4(col1, col1, col2, col2));
return float3(fkfk[0].x, fkfk[0].y, fkfk[0].z);
}
float3 mix(float3 x, float3 y, float3 a) {
return float3(x * (1 - a) + y * a);
}
float3 get_mask_weight(float x)
{
float i = mod(floor(x), MASK_COLORS);
if (i == 0.0) return mix(float3(1.0, 0.0, 1.0), float3(1.0, 0.0, 0.0), MASK_COLORS - 2.0);
else if (i == 1.0) return float3(0.0, 1.0, 0.0);
else return float3(0.0, 0.0, 1.0);
}
float4 Frag0(v2f i) : SV_Target
{
float2 pos = i.uv;
float3 col_glow = filter_gaussian(pos, _ScreenParams.xy);
float3 col_soft = filter_lanczos(pos, _ScreenParams.xy, 1);
float3 col_sharp = filter_lanczos(pos, _ScreenParams.xy, 3);
float3 col = sqrt(col_sharp * col_soft);
col_glow = saturate(col_glow - col);
col += col_glow * col_glow * GLOW_HALATION;
col = mix(col, col * get_mask_weight(pos.x) * MASK_COLORS, MASK_STRENGTH);
col += col_glow * GLOW_DIFFUSION;
col = pow(abs(col * BRIGHTNESS), float3(1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT, 1.0 / GAMMA_OUTPUT));
half4 col1 = tex2D(_MainTex, pos);
float fade = 1;
return lerp(col1,float4(col, col1.a+(col.r+col.g+col.b)/3),fade);
}
ENDCG
}
}
}

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Shader "Filter/RLPro_TV_Effect"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#pragma shader_feature_local _SimpleWrap _CubicDistortion
#pragma vertex vert_img
#pragma fragment Frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_TexelSize;
float2 _iResolution;
float maskDark = 0.5;
float maskLight = 1.5;
float hardScan = -8.0;
float hardPix = -3.0;
float2 warp = float2(1.0 / 32.0, 1.0 / 24.0);
float2 res;
float resScale;
float scale;
float fade;
struct v2f
{
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
float3 Fetch(float2 pos, float2 off)
{
pos = floor(pos * res + off) / res;
return tex2Dlod(_MainTex, float4(pos.xy, 0, -16.0)).rgb;
}
float2 Dist(float2 pos) { pos = pos * res; return -((pos - floor(pos)) - float2(0.5, 0.5)); }
float Gaus(float pos, float scale) { return exp2(scale * pos * pos); }
float3 Horz3(float2 pos, float off)
{
float3 b = Fetch(pos, float2(-1.0, off));
float3 c = Fetch(pos, float2(0.0, off));
float3 d = Fetch(pos, float2(1.0, off));
float dst = Dist(pos).x;
float scale = hardPix;
float wb = Gaus(dst - 1.0, scale);
float wc = Gaus(dst + 0.0, scale);
float wd = Gaus(dst + 1.0, scale);
return (b * wb + c * wc + d * wd) / (wb + wc + wd);
}
float3 Horz5(float2 pos, float off)
{
float3 a = Fetch(pos, float2(-2.0, off));
float3 b = Fetch(pos, float2(-1.0, off));
float3 c = Fetch(pos, float2(0.0, off));
float3 d = Fetch(pos, float2(1.0, off));
float3 e = Fetch(pos, float2(2.0, off));
float dst = Dist(pos).x;
float scale = hardPix;
float wa = Gaus(dst - 2.0, scale);
float wb = Gaus(dst - 1.0, scale);
float wc = Gaus(dst + 0.0, scale);
float wd = Gaus(dst + 1.0, scale);
float we = Gaus(dst + 2.0, scale);
return (a * wa + b * wb + c * wc + d * wd + e * we) / (wa + wb + wc + wd + we);
}
float Scan(float2 pos, float off)
{
float dst = Dist(pos).y;
return Gaus(dst + off, hardScan);
}
float3 Tri(float2 pos)
{
float3 a = Horz3(pos, -1.0);
float3 b = Horz5(pos, 0.0);
float3 c = Horz3(pos, 1.0);
float wa = Scan(pos, -1.0);
float wb = Scan(pos, 0.0);
float wc = Scan(pos, 1.0);
return a * wa + b * wb + c * wc;
}
float2 Warp(float2 pos)
{
float2 h = pos - float2(0.5, 0.5);
float r2 = dot(h, h);
float f = 1.0 + r2 * (warp.x + warp.y * sqrt(r2));
return f * scale * h + 0.5;
}
float2 Warp1(float2 pos)
{
pos = pos * 2.0 - 1.0;
pos *= float2(1.0 + (pos.y * pos.y) * warp.x, 1.0 + (pos.x * pos.x) * warp.y);
return pos * scale + 0.5;
}
float3 Mask(float2 pos)
{
pos.x += pos.y * 3.0;
float3 mask = float3(maskDark, maskDark, maskDark);
pos.x = frac(pos.x / 6.0);
if (pos.x < 0.333)mask.r = maskLight;
else if (pos.x < 0.666)mask.g = maskLight;
else mask.b = maskLight;
return mask;
}
float4 SimpleWrapFrag(v2f i)
{
float2 uv = i.uv;
float4 col = tex2D(_MainTex,uv);
res = _ScreenParams.xy / resScale;
float2 fragCoord = uv * _ScreenParams.xy;
float4 fragColor = 0;
float2 pos = Warp1(fragCoord.xy / _ScreenParams.xy);
fragColor.rgb = Tri(pos) * Mask(fragCoord);
fragColor.a = tex2D(_MainTex,pos).a;
return lerp(col,fragColor,fade);
}
float4 CubicDistortionFrag(v2f i)
{
float2 uv = i.uv;
float4 col = tex2D(_MainTex,uv);
res = _iResolution.xy / resScale;
float2 fragCoord = uv * _ScreenParams.xy;
float4 fragColor = 0;
float2 pos = Warp(fragCoord.xy / _ScreenParams.xy);
fragColor.rgb = Tri(pos) * Mask(fragCoord);
fragColor.a = tex2D(_MainTex,pos).a;
return lerp(col,fragColor,fade);
}
float4 Frag(v2f i) : SV_Target
{
#if _SimpleWrap
return SimpleWrapFrag(i);
#else
return CubicDistortionFrag(i);
#endif
}
ENDCG
}
}
}

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: bef4d98671a3c524f9bfdba0d25e5991
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:

View File

@ -65,7 +65,7 @@ namespace AxibugEmuOnline.Client
void PushCoreFrame()
{
if (Core.IsNull()) return;
if (Core == null) return;
//fluash netMsg
NetMsg.Instance.DequeueNesMsg();

View File

@ -32,7 +32,7 @@ namespace AxibugEmuOnline.Client
{
get
{
if (m_gameUI.Core.IsNull()) return false;
if (m_gameUI.Core == null) return false;
var isSetMode = App.settings.ScreenScaler.IsSetMode(m_gameUI.Core.Platform);

View File

@ -49,7 +49,7 @@ namespace AxibugEmuOnline.Client
private void Update()
{
if (CommandDispatcher.Instance.Mode == CommandListener.ScheduleType.Gaming && App.emu.Core.IsNull())
if (CommandDispatcher.Instance.Mode == CommandListener.ScheduleType.Gaming && App.emu.Core == null)
CommandDispatcher.Instance.Mode = CommandListener.ScheduleType.Normal;
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: ac0b0e6e0769cf144a829fef3f6740b1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,10 +1,13 @@
using DG.Tweening;
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
/// <summary>
/// 用于指定一对CanvasGroup,做透明度切换
/// </summary>
public class AlphaWraper
{
private bool m_on;

View File

@ -1,7 +1,10 @@
using UnityEngine;
using UnityEngine;
namespace AxibugEmuOnline.Client
{
/// <summary>
/// 自动根据canvasgroup的alpha控制blocksRaycasts的开启状态
/// </summary>
[RequireComponent(typeof(CanvasGroup))]
public class AutoRaycastCanvasGroup : MonoBehaviour
{

View File

@ -0,0 +1,53 @@
using DG.Tweening;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Options;
using UnityEngine;
namespace AxibugEmuOnline.Client.Tools
{
public class DotweenRotation : MonoBehaviour
{
[SerializeField]
float m_duration = 1f;
[SerializeField]
Ease m_ease = Ease.Linear;
[SerializeField]
bool m_reverseRotation;
private TweenerCore<Quaternion, Vector3, QuaternionOptions> m_tween;
void OnEnable()
{
Restart();
}
private void Restart()
{
if (m_tween != null)
{
m_tween.Kill();
m_tween = null;
}
transform.localRotation = Quaternion.identity;
m_tween = transform.DOLocalRotate(new Vector3(0, 0, 360f * (m_reverseRotation ? -1 : 1)), m_duration, RotateMode.LocalAxisAdd)
.SetEase(m_ease)
.SetLoops(-1);
m_tween.SetLink(gameObject);
}
private void OnDisable()
{
if (m_tween != null)
{
m_tween.Kill();
m_tween = null;
}
}
private void OnValidate()
{
Restart();
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8707b921aaba60d45b4041e96f3542dd

View File

@ -1,7 +1,10 @@
namespace AxibugEmuOnline.Client.UI
{
using System;
using System;
namespace AxibugEmuOnline.Client.UI
{
/// <summary>
/// 用于周期性触发回调的工具,带有触发周期和延迟触发的参数可调
/// </summary>
public class PulseInvoker
{
private Action _action;
@ -9,8 +12,8 @@
private float _delay;
private float _elapsedTime;
private bool _isActive;
private bool _isDelayed;
private bool _isDelayed;
public PulseInvoker(Action action, float delay, float interval)
{
_action = action;

View File

@ -5,6 +5,9 @@ using UnityEngine;
namespace AxibugEmuOnline.Client
{
/// <summary>
/// 选择指示器,用于控制RectTransform在屏幕坐标上的高宽和位置同步,同时带有过度动画
/// </summary>
public class Selector : MonoBehaviour
{
[SerializeField]

View File

@ -90,7 +90,7 @@ public class ControllerInfo : MonoBehaviour
}
else
{
if (App.emu.Core.IsNull())
if (App.emu.Core == null)
{
SetDisconnect();
return;

View File

@ -35,7 +35,7 @@ public class ControllerInfoPanel : MonoBehaviour
}
else //不在房间中,直接设置
{
if (App.emu.Core.IsNull()) return;
if (App.emu.Core == null) return;
var setuper = App.emu.Core.GetControllerSetuper();
if (setuper == null) return;

View File

@ -24,7 +24,7 @@ public class XMBInfoBar : MonoBehaviour
private void Update()
{
ControlSlotInfoNode.SetActiveEx(!App.emu.Core.IsNull());
ControlSlotInfoNode.SetActiveEx(App.emu.Core != null);
}
void OnDisable()
@ -46,7 +46,7 @@ public class XMBInfoBar : MonoBehaviour
ValueTuple<uint, float> m_lastFrameInfo;
private void RefreshFps()
{
if (App.emu.Core.IsNull())
if (App.emu.Core == null)
FPS.gameObject.SetActiveEx(false);
else
{

View File

@ -23,7 +23,5 @@
void SaveFile(byte[] fileData, string directPath, string fileName);
System.IO.Stream OpenFile(string directPath, string fileName);
bool TryGetMapperNo(ROM rom, out int mapperNo);
ControllerState GetControllerState();
void SampleInput(uint frameCount);
}
}