////////////////////////////////////////////////////////////////////////// // Mapper052 Konami VRC2 type B // ////////////////////////////////////////////////////////////////////////// using VirtualNes.Core.Debug; using static VirtualNes.MMU; using BYTE = System.Byte; using INT = System.Int32; namespace VirtualNes.Core { public class Mapper052 : Mapper { BYTE[] reg = new byte[9]; BYTE irq_enable; BYTE irq_counter; BYTE irq_latch; INT irq_clock; public Mapper052(NES parent) : base(parent) { } public override void Reset() { for (byte i = 0; i < 8; i++) { reg[i] = i; } reg[8] = 0; irq_enable = 0; irq_counter = 0; irq_latch = 0; irq_clock = 0; SetPROM_32K_Bank(0, 1, PROM_8K_SIZE - 2, PROM_8K_SIZE - 1); SetVROM_8K_Bank(0); nes.SetRenderMethod(EnumRenderMethod.PRE_ALL_RENDER); // nes->SetRenderMethod( NES::POST_RENDER ); // nes->SetRenderMethod( NES::POST_ALL_RENDER ); } public override void Write(ushort addr, byte data) { if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} D={data & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n"); if (addr >= 0xf000) Debuger.Log($"MPRWR A={addr & 0xFFFF} RAM={RAM[0x1c0] & 0xFF} L={nes.GetScanline()} CYC={nes.cpu.GetTotalCycles()}\n"); switch (addr & 0xFFFF) { case 0x8000: if (reg[8] != 0) SetPROM_8K_Bank(6, data); else SetPROM_8K_Bank(4, data); break; case 0x9002: reg[8] = (byte)(data & 0x02); break; case 0x9004: data &= 0x03; if (data == 0) SetVRAM_Mirror(VRAM_VMIRROR); else if (data == 1) SetVRAM_Mirror(VRAM_HMIRROR); else if (data == 2) SetVRAM_Mirror(VRAM_MIRROR4L); else SetVRAM_Mirror(VRAM_MIRROR4H); break; case 0xA000: SetPROM_8K_Bank(5, data); break; case 0xB000: reg[0] = (byte)((reg[0] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(0, reg[0]); break; case 0xB001: reg[0] = (byte)((reg[0] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(0, reg[0]); break; case 0xB002: reg[1] = (byte)((reg[1] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(1, reg[1]); break; case 0xB003: reg[1] = (byte)((reg[1] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(1, reg[1]); break; case 0xC000: reg[2] = (byte)((reg[2] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(2, reg[2]); break; case 0xC001: reg[2] = (byte)((reg[2] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(2, reg[2]); break; case 0xC002: reg[3] = (byte)((reg[3] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(3, reg[3]); break; case 0xC003: reg[3] = (byte)((reg[3] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(3, reg[3]); break; case 0xD000: reg[4] = (byte)((reg[4] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(4, reg[4]); break; case 0xD001: reg[4] = (byte)((reg[4] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(4, reg[4]); break; case 0xD002: reg[5] = (byte)((reg[5] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(5, reg[5]); break; case 0xD003: reg[5] = (byte)((reg[5] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(5, reg[5]); break; case 0xE000: reg[6] = (byte)((reg[6] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(6, reg[6]); break; case 0xE001: reg[6] = (byte)((reg[6] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(6, reg[6]); break; case 0xE002: reg[7] = (byte)((reg[7] & 0xF0) | (data & 0x0F)); SetVROM_1K_Bank(7, reg[7]); break; case 0xE003: reg[7] = (byte)((reg[7] & 0x0F) | ((data & 0x0F) << 4)); SetVROM_1K_Bank(7, reg[7]); break; case 0xF000: break; case 0xF004: case 0xFF04: RAM[0x7f8] = 1; break; case 0xF008: case 0xFF08: irq_enable = 1; // irq_latch = ((RAM[0x7f8]*2)+0x11)^0xFF; //Akumajou Special - Boku Dracula-kun irq_latch = (byte)(((RAM[0x1c0] * 2) + 0x11) ^ 0xFF); //Teenage Mutant Ninja Turtles irq_counter = irq_latch; irq_clock = 0; nes.cpu.ClrIRQ(CPU.IRQ_MAPPER); break; case 0xF00C: irq_enable = 0; nes.cpu.ClrIRQ(CPU.IRQ_MAPPER); break; } } public override void HSync(int scanline) { // } public override void Clock(int cycles) { if (irq_enable != null) { irq_clock += cycles * 3; while (irq_clock >= 341) { irq_clock -= 341; irq_counter++; if (irq_counter == 0) { irq_counter = irq_latch; nes.cpu.SetIRQ(CPU.IRQ_MAPPER); } } } } public override void SaveState(byte[] p) { // } public override void LoadState(byte[] p) { // } public override bool IsStateSave() { return true; } } }