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Update EmDamage.html
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<BR>
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基本威力A=(武器倍率+技能&护符&料理&消耗品累积提升)×动作威力<BR>
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累积特殊修正B=各类特殊状态下的修正倍率累积(如果有的话,无则计为1),例如睡眠等异常状态造成的伤害被动提升倍率<BR>
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斩击吸收率C=(锋利度倍率×斩击修正值×肉质(%))<BR>
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斩击吸收率C=锋利度倍率×斩击修正值×肉质(%)<BR>
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全体防御率D(%)
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<BR>
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实际通常伤害=A×B×C×D</B><BR>
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