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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
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<TITLE>怪物猎人2解析情报 对怪物的攻击【枪弩编】</TITLE>
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<BODY>
<HR>
<TABLE border="0" width="910">
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<TR>
<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
<TD valign="top" class="tb-cell0"><SPAN id="links"></SPAN></TD>
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<SCRIPT language="JavaScript">
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<HR>
<H3>对怪物的攻击 【枪弩编】</H3>
<P class="tb-cell0">表示玩家的枪弩射击对怪物造成的伤害。</P>
<b>枪弩伤害计算公式:</b><BR>
<b><font size=2>注:由于硬件原因以及各种数值在计算中可能出现的取整机制,所有涉及小数与乘法的计算结果可能产生偏差</font></b><BR><BR>
通常伤害(期望值)=武器倍率×弹种威力%×速射倍率修正×飞行距离威力修正×弹种技能威力修正×对应攻击系统肉质%×状态追加倍率×全体防御率×会心期望<BR>
属性伤害=各弹种附带属性值×速射倍率修正×对应属性肉质%×全体防御率<BR>
爆炸伤害=各弹种爆炸威力值×状态追加倍率×全体防御率<BR>
会心期望(正)=1+会心率×0.25<BR>
会心期望(负)=1-会心率×0.5<BR><BR>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD id="0001" colspan="3" class="zb-cell0">● <B>武器倍率</B></TD>
</TR>
<TR>
<TD width="250"></TD>
<TD class="tb-cell0" width="150"></TD>
<TD class="tb-cell0" width="480"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">武器的种类</TD>
<TD class="tb-th2" width="70">倍率</TD>
</TR>
<TR>
<TD class="tb-cell1">大剑/太刀</TD>
<TD class="tb-cell2">4.8</TD>
</TR>
<TR>
<TD class="tb-cell1">片手剑/双剑</TD>
<TD class="tb-cell2">1.4</TD>
</TR>
<TR>
<TD class="tb-cell1">大锤/狩猎笛</TD>
<TD class="tb-cell2">5.2</TD>
</TR>
<TR>
<TD class="tb-cell1">长枪/铳枪</TD>
<TD class="tb-cell2">2.3</TD>
</TR>
<TR>
<TD class="tb-cell1">枪弩/弓</TD>
<TD class="tb-cell2">1.2</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">对怪物的攻击造成的伤害计算不是依据状态面板显示的攻击力,而是将<B>攻击力</B>除以一定的倍率后<BR>获得的<B>武器倍率</B>为基准。<BR>
各武器的倍率请参考左表。对枪弩而言是攻击力除以 1.2 。<BR>
<BR>
内部伤害计算全部以武器倍率为基准,面板攻击力的数值为武器倍率×倍率后<b>取整</b><BR>
因此,枪弩面板攻击力的增加量为武器倍率增加量的 1.2倍。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0002" colspan="3" class="zb-cell0">● <B>弹种威力</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD></TD>
<TD colspan="2" class="tb-cell0" valign="top">各弹种威力请参考下表。<BR>
<B>武器倍率</B>与各弹种的<B>威力(以%计算)</B>相乘,就得到了<B>基本威力</B><BR>
例如,攻击力 108 的榴弹弩发射LV2通常弹时90×1210.8 即为基本威力。<BR>
<BR>
彻甲榴弹与扩散弹 内的值为着弹后爆炸的威力,属于“无”系统攻击,不受肉质影响。<BR>
子弹本身的基本威力与枪弩的武器倍率相关,但之后的爆炸威力与武器倍率无关,() 内的值为固定威力。<BR>
此外,爆炸会产生额外的火属性伤害,这部分会受到肉质(火)的影响。<BR>
<BR>
状态异常属性弹(毒弹・麻痹弹・睡眠弹・捕获用麻醉弹)属于“无”系统攻击,其基本威力不受肉质影响,<BR>
可视为肉质100%。<BR>
(睡眠弹与捕获用麻醉弹的弹威力为0,因此基本威力也为0)<BR><BR>
除威力为0的特殊弹种,其他弹种的基本威力均属于“弹”系统攻击,会受到肉质(弹)影响。<BR>
<BR>
部分轻型枪弩带有速射功能,装填对应的速射弹种时,1发弹药能够进行多次发射,虽然看似经济节约,<BR>
但速射弹种的基本威力与属性值都是单发的一半即速射倍率修正为0.5。<BR>
不过,彻甲榴弹的爆炸威力与火属性不会下降。</TD>
</TR>
<TR>
<TD width="5"></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" colspan="3">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="100">弹种</TD>
<TD class="tb-th2" width="110">威力(%</TD>
<TD class="tb-th2" width="70">系统</TD>
<TD class="tb-th2" width="52">打击数</TD>
<TD class="tb-th2" width="52">所持数</TD>
<TD class="tb-th2" width="75">装填值</TD>
<TD class="tb-th2" width="75">反动值</TD>
<TD class="tb-th2" width="180">属性</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 通常弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 通常弹</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">99</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 通常弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">跳弹</TD>
<TD class="tb-cell2">99</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 贯通弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 贯通弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">4</TD>
<TD class="tb-cell2">50</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 贯通弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">40</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 散弹</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">水属性5</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 散弹</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">4</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">水属性4</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 散弹</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">水属性4</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 彻甲榴弹</TD>
<TD class="tb-cell2">3 +20</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">火属性30爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 彻甲榴弹</TD>
<TD class="tb-cell2">3 +30</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">火属性45爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 彻甲榴弹</TD>
<TD class="tb-cell2">3 +40</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">火属性60爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 扩散弹</TD>
<TD class="tb-cell2">6 +32×3</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">火属性2×3爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 扩散弹</TD>
<TD class="tb-cell2">6 +32×4</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">火属性2×4爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 扩散弹</TD>
<TD class="tb-cell2">6 +32×5</TD>
<TD class="tb-cell2">弹 +(无)</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">14</TD>
<TD class="tb-cell2">火属性2×5爆炸时</TD>
</TR>
<TR>
<TD class="tb-th5">火炎弹</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">火属性武器倍率×0.4</TD>
</TR>
<TR>
<TD class="tb-th5">水冷弹</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">水属性武器倍率×0.1</TD>
</TR>
<TR>
<TD class="tb-th5">电击弹</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">雷属性武器倍率×0.2</TD>
</TR>
<TR>
<TD class="tb-th5">冰结弹</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">3</TD>
<TD class="tb-cell2">60</TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2">冰属性武器倍率×0.1</TD>
</TR>
<TR>
<TD class="tb-th5">灭龍弹</TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">6</TD>
<TD class="tb-cell2">20</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">龍属性48</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 回复弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">-</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">回复量30</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 回复弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">-</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">回复量50</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 毒弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">毒蓄积量25</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 毒弹</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">毒蓄积量50</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 麻痹弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">麻痹蓄积量25</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 麻痹弹</TD>
<TD class="tb-cell2">15</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">麻痹蓄积量50</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 睡眠弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">12</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">睡眠蓄积量25</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 睡眠弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">9</TD>
<TD class="tb-cell2">13</TD>
<TD class="tb-cell2">睡眠蓄积量50</TD>
</TR>
<TR>
<TD class="tb-th5">捕获用麻醉弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">8</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">麻醉蓄积量80</TD>
</TR>
<TR>
<TD class="tb-th5">染色弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">1</TD>
<TD class="tb-cell2">99</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">鬼人弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">-</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">硬化弹</TD>
<TD class="tb-cell2">0</TD>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">-</TD>
<TD class="tb-cell2">5</TD>
<TD class="tb-cell2">7</TD>
<TD class="tb-cell2">11</TD>
<TD class="tb-cell2">&nbsp;</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0003" colspan="3" class="zb-cell0">● <B>子弹装填速度</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">装填速度值</TD>
<TD class="tb-th2" width="100">动作</TD>
</TR>
<TR>
<TD class="tb-cell2"> 以下</TD>
<TD class="tb-cell2">62</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">普通 78</TD>
</TR>
<TR>
<TD class="tb-cell2"> 以上</TD>
<TD class="tb-cell2">103</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">枪弩的子弹装填速度,按以下的公式计算结果,根据左表分为3个等级。<BR>
<BR>
   子弹装填值 (枪弩的再装填修正值 装填速度技能修正值) 装填速度值<BR>
<BR>
动作一栏中 内表示的数值为装填所需的具体帧数。30帧</TD>
</TR>
<TR>
<TD height="15"></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"><B>枪弩的再装填修正</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">再装填</TD>
<TD class="tb-th2" width="90">修正值</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">稍慢</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">普通</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">稍快</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<B>装填速度技能修正</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">技能</TD>
<TD class="tb-th2" width="90">修正值</TD>
</TR>
<TR>
<TD class="tb-cell2">装填速度-2</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">装填速度-1</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">无技能</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">装填速度+1</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">装填速度+2</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">装填速度+3</TD>
<TD class="tb-cell2"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
<B>例:</B><BR>
使用超怪鸟炮 (再装填:慢) <BR>
进行LV2扩散弹装填<BR>
  无装填速度技能时<BR>
    9009  <BR>
  有装填速度+2技能时<BR>
    9027  普通<BR>
<BR>
<BR>
使用缭乱之对弩 (再装填:稍快) <BR>
进行LV2扩散弹装填<BR>
  无装填速度技能时<BR>
    9306  普通<BR>
  有装填速度+2技能时<BR>
    9324  <BR>
</TD>
<TD class="tb-cell0" valign="top" colspan="2"><B>装填速度一览</B><BR>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="100" rowspan="2">弹种</TD>
<TD class="tb-th2" width="65" rowspan="2">子弹的<BR>
装填值</TD>
<TD class="tb-th2" colspan="11">枪弩的再装填修正值+装填速度技能修正值</TD>
</TR>
<TR>
<TD class="tb-th2" width="35">-3</TD>
<TD class="tb-th2" width="35">-2</TD>
<TD class="tb-th2" width="35">-1</TD>
<TD class="tb-th2" width="35">0</TD>
<TD class="tb-th2" width="35">1</TD>
<TD class="tb-th2" width="35">2</TD>
<TD class="tb-th2" width="35">3</TD>
<TD class="tb-th2" width="35">4</TD>
<TD class="tb-th2" width="35">5</TD>
<TD class="tb-th2" width="35">6</TD>
<TD class="tb-th2" width="35">7</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 通常弹</TD>
<TD class="tb-cell2">5</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 通常弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 通常弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 贯通弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 贯通弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 贯通弹</TD>
<TD class="tb-cell2">8</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 散弹</TD>
<TD class="tb-cell2">5</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 散弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 散弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 彻甲榴弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 彻甲榴弹</TD>
<TD class="tb-cell2">8</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 彻甲榴弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 扩散弹</TD>
<TD class="tb-cell2">8</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 扩散弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 扩散弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">火炎弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">水冷弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">电击弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">冰结弹</TD>
<TD class="tb-cell2">6</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">灭龍弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 回复弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 回复弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 毒弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 毒弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 麻痹弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 麻痹弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 睡眠弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 睡眠弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">捕获用麻醉弹</TD>
<TD class="tb-cell2">8</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">染色弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">鬼人弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">硬化弹</TD>
<TD class="tb-cell2">7</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22">普通</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0004" colspan="3" class="zb-cell0">● <B>发射时的反动</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">发射反动值</TD>
<TD class="tb-th2" width="100">动作</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">反动小 26</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">反动中 56</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2">反动大 72</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">子弹发射时的反动效果,按以下的公式计算结果,根据左表分为3个等级。<BR>
<BR>
   子弹反动值 (枪弩的反动修正值 反动轻减技能修正值) 发射反动值<BR>
<BR>
动作一栏中 内表示的数值为消除反动所需的具体帧数。30帧<BR>
<BR>
另外,在发动连射技能的情况下,公式中的两个修正值全部变为0,子弹反动值即为发射反动值。<BR>
因此,大多数弹种的反动都会变得比无技能时更大。</TD>
</TR>
<TR>
<TD height="15"></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"><B>枪弩的反动修正</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">反动</TD>
<TD class="tb-th2" width="90">修正值</TD>
</TR>
<TR>
<TD class="tb-cell2"></TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">稍小</TD>
<TD class="tb-cell2"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<B>反动轻减技能修正</B>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="120">技能</TD>
<TD class="tb-th2" width="90">修正值</TD>
</TR>
<TR>
<TD class="tb-cell2">无技能</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">反动轻减+1</TD>
<TD class="tb-cell2"></TD>
</TR>
<TR>
<TD class="tb-cell2">反动轻减+2</TD>
<TD class="tb-cell2"></TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
<B>例:</B><BR>
使用超怪鸟炮 (反动:中) <BR>
发射LV2毒弹<BR>
  无反动轻减技能时<BR>
    132011  反动大<BR>
  有反动轻减+1技能时<BR>
    1322 9  反动中<BR>
<BR>
<BR>
使用老山龍炮・霸 (反动:稍小) <BR>
发射LV2毒弹<BR>
  无反动轻减技能时<BR>
    133010  反动中<BR>
  有反动轻减+1技能时<BR>
    1332 8  反动小<BR>
</TD>
<TD class="tb-cell0" valign="top" colspan="2"><B>反动一览</B><BR>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="100" rowspan="2">弹种</TD>
<TD class="tb-th2" width="65" rowspan="2">子弹<BR>
反动值</TD>
<TD class="tb-th2" colspan="8">枪弩的反动修正值+反动轻减技能修正值</TD>
</TR>
<TR>
<TD class="tb-th2" width="50">0</TD>
<TD class="tb-th2" width="50">1</TD>
<TD class="tb-th2" width="50">2</TD>
<TD class="tb-th2" width="50">3</TD>
<TD class="tb-th2" width="50">4</TD>
<TD class="tb-th2" width="50">5</TD>
<TD class="tb-th2" width="50">6</TD>
<TD class="tb-th2" width="50">7</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 通常弹</TD>
<TD class="tb-cell2">8</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 通常弹</TD>
<TD class="tb-cell2">9</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 通常弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 贯通弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 贯通弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 贯通弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 散弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 散弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 散弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 彻甲榴弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 彻甲榴弹</TD>
<TD class="tb-cell2">12</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 彻甲榴弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 扩散弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 扩散弹</TD>
<TD class="tb-cell2">14</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV3 扩散弹</TD>
<TD class="tb-cell2">14</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">火炎弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">水冷弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">电击弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">冰结弹</TD>
<TD class="tb-cell2">10</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">灭龍弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 回复弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 回复弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 毒弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 毒弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 麻痹弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 麻痹弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV1 睡眠弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">LV2 睡眠弹</TD>
<TD class="tb-cell2">13</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell21">&nbsp;</TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">捕获用麻醉弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">染色弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">鬼人弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
<TR>
<TD class="tb-th5">硬化弹</TD>
<TD class="tb-cell2">11</TD>
<TD class="rb-cell21"></TD>
<TD class="rb-cell22"></TD>
<TD class="rb-cell22">&nbsp;</TD>
<TD class="rb-cell23"></TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
<TD class="rb-cell23">&nbsp;</TD>
</TR>
</TBODY>
</TABLE>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0005" colspan="3" class="zb-cell0">● <B>飞行距离的基本威力修正</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" height="25"></TD>
<TD class="tb-cell0" valign="top" colspan="2">通常弹・贯通弹・彻甲榴弹3种子弹,基本威力会随着发射后的飞行距离而变化。<BR>
<BR>
  通常弹按照发射后 1.5倍 ⇒ 1.0倍 ⇒ 0.8倍 ⇒ 0.5倍 的规律变化<BR>
  贯通弹与彻甲榴弹按照发射后 1.0倍 ⇒ 1.5倍 ⇒ 1.0倍 ⇒ 0.8倍 ⇒ 0.5倍 的规律变化<BR>
<BR>
下图表示威力随时间经过的变化。由于子弹射速因枪弩或加工等级而异,请参考下图对具体情况进行补偿调整。<BR>
简要说就是射速较快时按图中横方向进行压缩,射速较慢时按图中横方向进行伸张。<BR>
顺便一提,大多数重型枪弩的射速要比轻型枪弩更快。<BR>
<BR>
补偿的具体情况,从时间的角度看,射速越快其发挥高威力的时间就越短,但从距离的角度看,无论是怎样的<BR>
枪弩或加工等级,发挥高威力的距离几乎是相等的。<BR>
因此,只要能够把握好距离,无论什么枪弩都能在相同的距离上发挥高威力。<BR>
<BR>
上述3种子弹以外的其他弹种,其基本威力不随飞行距离而变化。<BR>
此外,各种属性弹的属性值也不随飞行距离而变化。<BR>
</TD>
</TR>
<TR>
<TD height="10"></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD colspan="3" align="center"><IMG src="./images/bullet.gif" width="810" height="202" border="0"></TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0006" colspan="3" class="zb-cell0">● <B>技能的基本威力・属性值修正</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0" height="25">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="110">技能</TD>
<TD class="tb-th2" width="115">效果</TD>
</TR>
<TR>
<TD class="tb-cell2">通常弹攻击力UP</TD>
<TD class="tb-cell2">通常弹<BR>
威力 × 1.1</TD>
</TR>
<TR>
<TD class="tb-cell2">贯通弹攻击力UP</TD>
<TD class="tb-cell2">贯通弹<BR>
威力 × 1.1</TD>
</TR>
<TR>
<TD class="tb-cell2">散弹攻击力UP</TD>
<TD class="tb-cell2">散弹<BR>
威力 × 1.3</TD>
</TR>
<TR>
<TD class="tb-cell2">状态异常攻击强化</TD>
<TD class="tb-cell2">状态异常属性弹<BR>
属性值 × 1.125</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">左表为发动相关技能时,对应的弹种威力或属性值的增加。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0007" colspan="3" class="zb-cell0">● <B>会心率</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"></TD>
<TD class="tb-cell0" valign="top" colspan="2">枪弩存在会心率的设定。<BR>
会心率表示造成会心一击的概率。会心一击的情况下,基本威力提高至 1.25倍。<BR>
心眼、识破+1、识破+2技能发动时会心率分别有 5、10、15的提升。<BR>
<BR>
会心率为负数的情况下,反过来会有概率造成威力的下降。<BR>
发生负会心一击时,基本威力将下降至 0.5倍。</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0008" colspan="3" class="zb-cell0">● <B>伤害的状态追加</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="170">状态</TD>
<TD class="tb-th2" width="55">倍率<BR>(存疑)</TD>
</TR>
<TR>
<TD class="tb-cell1">麻痹状态中</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">岩石拟态中 (岩龙)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">进食中<BR>(大名盾蟹/将军镰蟹)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">落穴 (陷落期间)</TD>
<TD class="tb-cell3">1.1倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">睡眠状态中 (首次攻击)</TD>
<TD class="tb-cell3">3.0倍&nbsp;</TD>
</TR>
<TR>
<TD class="tb-cell1">待补充…</TD>
<TD class="tb-cell3">&nbsp;</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">怪物在特定的状态下受到攻击时,其伤害根据左表进行追加。<BR>
该倍率影响除属性伤害外的其他所有攻击伤害系统。<BR>
顺便一提,本作中怪物在麻痹状态下所受伤害会固定增加。<BR>
但麻痹陷阱造成的并非麻痹状态而是麻木状态,因此不会增加伤害。<BR>
一角龙、角龙由于音爆等效果在地下挣扎的状态不属于落穴状态。<BR>
<BR>
2006/04/25 追记)<BR><BR>
另外经过测试发现睡眠状态似乎不会影响武器伤害(眠斩无用?),只影响部分特殊伤害。<BR>
已确认睡眠状态下3倍伤害的来源有小桶爆弹、小桶爆弹、大桶爆弹、大桶爆弹<BR>
支给专用大桶爆弹、电击熊爆弹、爆雷针、击龍枪(战斗街&修雷德城)。<BR>
大型弩弹、大炮弹、飞空爆弹/飞空爆弹G伤害不受睡眠状态影响。<BR>
据此推测睡眠3倍伤害可能限定为“静态伤害来源”具体情况仍需进一步研究。<BR>
<BR>
2024/03/15 追记)<BR><BR>
进一步测试发现状态追加倍率可能因怪物而异,例如角龙/一角龙在麻痹测试中未检测到状态追加倍率……<BR>
对所有怪物进行状态追加倍率测试可能较为困难……<BR>
<BR>
2024/03/16 追记)<BR><BR>
</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0009" colspan="3" class="zb-cell0">● <B>肉质与全体防御率对伤害的减轻</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0"></TD>
<TD class="tb-cell0" valign="top" colspan="2">根据到此为止的计算结果,计算对怪物的粗伤害,<BR>
要考虑到怪物存在肉质的设定,通常会减轻受到的伤害。<BR>
除爆炸・状态异常属性弹等“无”系统攻击伤害外,其他通常伤害、属性伤害都会受到肉质影响。<BR>
减轻程度因不同的怪物部位而异。详情参考 <A href="./monslist/index.html">怪物数据</A> 中肉质相关项目。<BR>
<BR>
根据肉质对伤害的影响计算通常伤害与属性伤害合计得到粗伤害后,要得到最终对怪物的总伤害,<BR>
还要考虑怪物在肉质以外还有着全体防御率的设定。<BR>
全体防御率在单机模式下几乎均为100即吸收100%粗伤害,不发生减轻),但在联机模式下以及<BR>
上位等级时会逐渐降低,进一步提高减轻程度,降低受到的总伤害值。<BR>
<BR>
怪物在愤怒状态下,全体防御率还会降低至约 5/6进一步减轻所受伤害。<BR>
(具体是否降低与降低程度因怪物而异)</TD>
</TR>
<TR>
<TD height="30"></TD>
<TD></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD id="0010" colspan="3" class="zb-cell0">● <B>玩家的攻击力提升</B></TD>
</TR>
<TR>
<TD></TD>
<TD class="tb-cell0"></TD>
<TD class="tb-cell0"></TD>
</TR>
<TR>
<TD valign="top" class="tb-cell0">
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb2">
<TBODY>
<TR>
<TD class="tb-th2" width="140">提升攻击力的手段</TD>
<TD class="tb-th2" width="20">类别<BR>
<TD class="tb-th2" width="60">武器倍率<BR>
提升量</TD>
</TR>
<TR>
<TD class="tb-cell1">攻击力UP【小】技能</TD>
<TD class="tb-cell2" rowspan="6"><BR>
<TD class="tb-cell3">+3</TD>
</TR>
<TR>
<TD class="tb-cell1">攻击力UP【中】技能</TD>
<TD class="tb-cell3">+5</TD>
</TR>
<TR>
<TD class="tb-cell1">攻击力UP【大】技能</TD>
<TD class="tb-cell3">+10</TD>
</TR>
<TR>
<TD class="tb-cell1">火场怪力+2技能<br>体力低于40%发动)</TD>
<TD class="tb-cell3">x1.5</TD>
</TR>
<TR>
<TD class="tb-cell1">持有力之护符</TD>
<TD class="tb-cell3">+6</TD>
</TR>
<TR>
<TD class="tb-cell1">持有力之爪</TD>
<TD class="tb-cell3">+9</TD>
</TR>
<TR>
<TD class="tb-cell1">料理效果</TD>
<TD class="tb-cell2" rowspan="3"><BR>
<TD class="tb-cell3">+3或+5</TD>
</TR>
<TR>
<TD class="tb-cell1">鬼人药/鬼人弹</TD>
<TD class="tb-cell3">+3</TD>
</TR>
<TR>
<TD class="tb-cell1">鬼人药G</TD>
<TD class="tb-cell3">+5</TD>
</TR>
<TR>
<TD class="tb-cell1">鬼人笛 (180秒)</TD>
<TD class="tb-cell2" rowspan="3"><BR>
<TD class="tb-cell3">+10</TD>
</TR>
<TR>
<TD class="tb-cell1">怪力之种 (180秒)</TD>
<TD class="tb-cell3">+10</TD>
</TR>
<TR>
<TD class="tb-cell1">怪力药丸 (21秒)</TD>
<TD class="tb-cell3">+25</TD>
</TR>
<TR>
<TD class="tb-cell1">笛旋律攻击小 (90秒)</TD>
<TD class="tb-cell2" rowspan="4"><BR>
<TD class="tb-cell3">x1.1</TD>
</TR>
<TR>
<TD class="tb-cell1">└ 进一步强化 (+60秒)</TD>
<TD class="tb-cell3">x1.15</TD>
</TR>
<TR>
<TD class="tb-cell1">笛旋律攻击大 (60秒)</TD>
<TD class="tb-cell3">x1.15</TD>
</TR>
<TR>
<TD class="tb-cell1">└ 进一步强化 (+30秒)</TD>
<TD class="tb-cell3">x1.25</TD>
</TR>
</TBODY>
</TABLE>
</TD>
<TD class="tb-cell0" valign="top" colspan="2">提升玩家攻击力的手段多种多样大体可分为4个类别。<BR>
<BR>
  攻击力UP、火场怪力+2技能效果的发动、持有提升攻击力的特殊道具力之护符・力之爪<BR>
  2:料理效果、鬼人药/鬼人弹・鬼人药G的使用<BR>
  3:鬼人笛・怪力之种・怪力药丸的使用<BR>
  4:狩猎笛旋律效果(参考 <A href="./senritsu.html">狩猎笛旋律一览</A><BR>
<BR>
类别1在任务中即使力尽倒地效果也不会消失。<BR>
类别2在任务中的效果会由于力尽倒地而消失。<BR>
类别3、4为限时效果,经过一定的时间后消失。<BR>
<BR>
对武器倍率的提升量如左表所示。<BR>
<BR>
类别各组内的效果无法重复叠加每组只能存在1个。<BR>
发生重复的场合下,类别2以同组内提升效果更高者优先,类别3则是新效果覆盖旧效果,<BR>
类别4以同组内等级更高者优先,表格中效果等级为升序排列。<BR>
<BR>
例如在料理效果增加5点武器倍率的状态下使用鬼人药武器倍率的提升量仍然是+5。<BR>
但是在料理效果增加3点武器倍率的状态下使用鬼人药武器倍率的提升量将变为+5。<BR>
使用怪力药丸增加25点武器倍率后使用怪力种子武器倍率的提升量将变为+10。<BR>
在玩家A的笛旋律攻击大x1.15效果即将结束时玩家B吹奏笛旋律攻击小+进一步强化x1.15<BR>
不会更新提升效果攻击提升将在A效果结束时消失B效果不会生效。<BR>
相反玩家B吹奏笛旋律攻击小+进一步强化x1.15的效果即将结束时玩家A吹奏笛旋律攻击大x1.15此时A效果将立即覆盖B效果并更新持续时间为60秒。<BR><BR>
太刀满练气槽触发的武器倍率提升量等同于怪力药丸属类别持续时间至练气槽自然下降30秒</TD>
</TR>
</TBODY>
</TABLE>
<BR>
<BR>
Last update : 2011/11/05<BR>
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