mh2/ident.html
2024-09-10 23:58:50 +08:00

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<HTML>
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<TITLE>怪物猎人2解析情报 古代武器鉴定</TITLE>
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<TABLE border="0" width="910">
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<TD width="300" valign="middle" align="center" height="66"><SPAN id="logo"></SPAN></TD>
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<SCRIPT language="JavaScript">
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<HR>
<H3>古代武器鉴定</H3>
<P class="tb-cell0">以下为古代武器(锈块/太古块)的鉴定秘诀。</P><br>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>鉴定机制</B></TD>
</TR>
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</TABLE>
<P class="tb-cell0">
各类块在鉴定生产时大约有75%的概率成为低阶武器20%的概率成为<font color="green">高阶武器</font>5%的概率成为<font color="red">古代武器</font><br>
实际游戏中使用的是伪随机序列决定本次的鉴定结果该序列的前36位如下<br><br>
<TABLE border="1" cellspacing="0" cellpadding="2" class="cnt-tb1">
<TBODY>
<TR>
<TD class="tb-th1" width="30">序号</TD>
<TD class="tb-th1" width="18">1</TD>
<TD class="tb-th1" width="18">2</TD>
<TD class="tb-th1" width="18">3</TD>
<TD class="tb-th1" width="18">4</TD>
<TD class="tb-th1" width="18">5</TD>
<TD class="tb-th1" width="18">6</TD>
<TD class="tb-th1" width="18">7</TD>
<TD class="tb-th1" width="18">8</TD>
<TD class="tb-th1" width="18">9</TD>
<TD class="tb-th1" width="18">10</TD>
<TD class="tb-th1" width="18">11</TD>
<TD class="tb-th1" width="18">12</TD>
<TD class="tb-th1" width="18">13</TD>
<TD class="tb-th1" width="18">14</TD>
<TD class="tb-th1" width="18">15</TD>
<TD class="tb-th1" width="18">16</TD>
<TD class="tb-th1" width="18">17</TD>
<TD class="tb-th1" width="18">18</TD>
<TD class="tb-th1" width="18">19</TD>
<TD class="tb-th1" width="18">20</TD>
<TD class="tb-th1" width="18">21</TD>
<TD class="tb-th1" width="18">22</TD>
<TD class="tb-th1" width="18">23</TD>
<TD class="tb-th1" width="18">24</TD>
<TD class="tb-th1" width="18">25</TD>
<TD class="tb-th1" width="18">26</TD>
<TD class="tb-th1" width="18">27</TD>
<TD class="tb-th1" width="18">28</TD>
<TD class="tb-th1" width="18">29</TD>
<TD class="tb-th1" width="18">30</TD>
<TD class="tb-th1" width="18">31</TD>
<TD class="tb-th1" width="18">32</TD>
<TD class="tb-th1" width="18">33</TD>
<TD class="tb-th1" width="18">34</TD>
<TD class="tb-th1" width="18">35</TD>
<TD class="tb-th1" width="18">36</TD>
</TR>
<TR>
<TD class="tb-cell1" width="30">结果</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
<TD class="tb-cell1" width="18"><font color="red">古代</font></TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18"><font color="green">高阶</font></TD>
<TD class="tb-cell1" width="18">低阶</TD>
<TD class="tb-cell1" width="18">低阶</TD>
</TR>
</TBODY>
</TABLE>
<br>
</P>
<P class="tb-cell0">
规则1: PS2或模拟器启动/重启内存状态初始化后进入游戏时序列将重置为以上状态即回到序号1<br><br>
规则2: 完成1次任务、失败1次任务、进行1次鉴定都会使序列向前推进1位<br><br>
规则3: 退出游戏至主菜单,不发生重启时,无论是否存档,都会保留当前序列状态;<br><br>
规则4: 读档进入游戏后的第一次鉴定结果会被无条件设置为“低阶”。<br><br>
<br>
</P>
<TABLE border="0" width="894">
<TBODY>
<TR>
<TD colspan="3" class="zb-cell5">● <B>鉴定方式</B></TD>
</TR>
</TBODY>
</TABLE>
</P>
<P class="tb-cell0">
根据规则1~3可以通过启动游戏后一次性鉴定大量块库存量越多越好然后退出不保存的方式快速推进鉴定序列接近目标位置<br>
根据规则4读档后第一次鉴定无法获得高阶/古代武器因此要在目标序号的前1位读档然后完成/失败1次任务/进行1次鉴定消耗1个块三选一<br>
将序列推进至目标序号,再进行鉴定获得目标武器。<br><br>
推荐在科科特村进行鉴定,由于没有过场动画,对比江波村工房可以节省大量时间。<br><br>
以目前有10个块需要鉴定古代武器为例<br><br>
 1启动/重启后进入游戏鉴定10次然后退出不保存返回主菜单此时序列推进至11号<br>
 2读档进入游戏再鉴定10次然后退出不保存返回主菜单此时序列推进至21号<br>
 3读档进入游戏再鉴定1次然后退出不保存返回主菜单此时序列推进至22号<br>
 4读档进入游戏完成/失败1次任务/进行1次鉴定鉴定时原本对应序号22的“高阶”但由于规则4将变为“低阶”三选一将序列推进至23号<br>
 5继续进行1次鉴定结果即为序号23的古代武器同时序列推进至24号。此时可以存档<br>
 6再鉴定5次然后退出不保存返回主菜单此时序列推进至29号<br>
 7读档进入游戏完成/失败1次任务/进行1次鉴定三选一将序列推进至30号<br>
 8连续进行2次鉴定结果均为古代武器同时序列推进至32号。此时可以存档。<br><br>
至此一共鉴定出古代武器3次最少只需要消耗3个块实现无损鉴定。
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</P>
<BR>
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Last update : 2024/09/10<BR>
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