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No commits in common. "32f22b22b47ac04874483db0a170f18724e1be57" and "60d3772a2b3e1726cf9fba2efabc3bf77d8fc182" have entirely different histories.
32f22b22b4
...
60d3772a2b
@ -139,7 +139,7 @@
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</TR>
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</TR>
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<TR>
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<TR>
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<TD> </TD>
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<TD> </TD>
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<TD><A href="./skill/index.html">技能一览</A></a> ・ <A href="./skill/skill.html">技能效果</A></TD>
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<TD><A href="./skill/index.html">技能一览</A></TD>
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<TD><A href="./villagepeople.html">与村民的交流</A></TD>
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<TD><A href="./villagepeople.html">与村民的交流</A></TD>
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</TR>
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</TR>
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<TR>
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<TR>
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@ -80,7 +80,7 @@ function ShowLinks(level, kind)
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str1 = "<A href=\"" + urlSuffix + "weapons/weapon01.htm\" target=\"_top\">";
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str1 = "<A href=\"" + urlSuffix + "weapons/weapon01.htm\" target=\"_top\">";
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str2 = "</A>";
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str2 = "</A>";
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}
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}
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html += "|" + str1 + "武器派生" + str2;
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html += " " + str1 + "武器派生" + str2;
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str1 = "";
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str1 = "";
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str2 = "";
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str2 = "";
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@ -114,14 +114,6 @@ function ShowLinks(level, kind)
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}
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}
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html += " " + str1 + "技能一览" + str2;
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html += " " + str1 + "技能一览" + str2;
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str1 = "";
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str2 = "";
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if (kind != 17) {
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str1 = "<A href=\"" + urlSuffix + "skill/skill.html\" target=\"_top\">";
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str2 = "</A>";
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}
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html += "|" + str1 + "技能效果" + str2;
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str1 = "";
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str1 = "";
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str2 = "";
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str2 = "";
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if (kind != 10) {
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if (kind != 10) {
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@ -157,7 +157,7 @@ ShowLinks(1, 99);
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<TR>
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<TR>
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<TD id="0041" class="tb-cell2" rowspan="4">0041</TD>
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<TD id="0041" class="tb-cell2" rowspan="4">0041</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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<TD class="tb-cell1" rowspan="4">底力</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于当前上限40%以下时攻击力・防御力的变化量。<BR>
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<TD class="tb-cell1" colspan="2" height="30">影响玩家体力低于最大值40%以下时攻击力・防御力的变化量。<BR>
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通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD>
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通常情况下,体力低于40%时,攻击力没有变化,防御力增加60。</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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@ -553,25 +553,23 @@ ShowLinks(1, 99);
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<TD id="0033" class="tb-cell2" rowspan="5">0033</TD>
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<TD id="0033" class="tb-cell2" rowspan="5">0033</TD>
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<TD class="tb-cell1" rowspan="5">饥饿</TD>
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<TD class="tb-cell1" rowspan="5">饥饿</TD>
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<TD class="tb-cell1" colspan="2">影响耐力上限自然降低的速度。<BR>
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<TD class="tb-cell1" colspan="2">影响耐力上限自然降低的速度。<BR>
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定义饥饿常数 H=6,在无技能、非寒冷环境的通常情况下,玩家的固有饥饿倍率 m=1,环境饥饿倍率修正 n=0,<BR>
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通常情况下,每6分钟降低一次耐力上限(25点)。</TD>
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自然饥饿(降低25点耐力上限)时间 T=H/(m+n)=6,单位为分钟。<BR>
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寒冷环境下请参考“耐寒”技能说明中对应的环境饥饿倍率修正n进行计算。</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+10以上:饥饿半减</TD>
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<TD class="tb-cell1">+10以上:饥饿半减</TD>
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<TD class="tb-cell1">固有饥饿倍率降低至0.5</TD>
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<TD class="tb-cell1">耐力上限的自然降低速度减半</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+15以上:饥饿无效</TD>
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<TD class="tb-cell1">+15以上:饥饿无效</TD>
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<TD class="tb-cell1">固有饥饿倍率降低至0</TD>
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<TD class="tb-cell1">耐力上限不会自然降低</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">-10以下:饥饿倍加【小】</TD>
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<TD class="tb-cell1">-10以下:饥饿倍加【小】</TD>
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<TD class="tb-cell1">固有饥饿倍率增加至1.5</TD>
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<TD class="tb-cell1">耐力上限的自然降低速度增加至1.5倍</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">-15以下:饥饿倍加【大】</TD>
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<TD class="tb-cell1">-15以下:饥饿倍加【大】</TD>
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<TD class="tb-cell1">固有饥饿倍率增加至2</TD>
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<TD class="tb-cell1">耐力上限的自然降低速度增加至2倍</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD id="0045" class="tb-cell2" rowspan="3">0045</TD>
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<TD id="0045" class="tb-cell2" rowspan="3">0045</TD>
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@ -694,7 +692,7 @@ ShowLinks(1, 99);
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<TD class="tb-cell1">+10以上:利刃</TD>
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<TD class="tb-cell1">+10以上:利刃</TD>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半<BR>
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<TD class="tb-cell1">锋利度消耗超过1点的场合,消耗的锋利度减半<BR>
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包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、<BR>
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包括:弹刀惩罚(含取消弹刀动作的各种特殊武器动作)、<BR>
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大剑防御、铳枪炮击/龙击炮</TD>
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大剑防御、铳枪炮击/龙击炮。</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">-10以下:钝刀</TD>
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<TD class="tb-cell1">-10以下:钝刀</TD>
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@ -766,34 +764,30 @@ ShowLinks(1, 99);
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<TR>
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<TR>
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<TD id="001d" class="tb-cell2" rowspan="6">001d</TD>
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<TD id="001d" class="tb-cell2" rowspan="6">001d</TD>
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<TD class="tb-cell1" rowspan="6">耐寒</TD>
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<TD class="tb-cell1" rowspan="6">耐寒</TD>
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<TD class="tb-cell1" colspan="2">影响寒冷环境导致的耐力上限降低速度的增加量。<BR>
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<TD class="tb-cell1" colspan="2">影响寒冷环境导致的耐力上限降低速度的增加倍率。<BR>
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寒冷等级LV1环境:雪山(3,4,5)、沼地(3,7,9)、砂漠昼夜(6)、砂漠夜(1,2,5),环境饥饿倍率修正 n=2。<BR>
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寒冷等级LV1:雪山洞窟、沼地洞窟、砂漠(夜)寒冷地带。<BR>
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寒冷等级LV2环境:雪山(6,7,8),耐寒系道具效果持续时间减半,环境饥饿倍率修正 n=3。<BR>
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寒冷等级LV2:雪山山顶三个露天区域。<BR>
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非寒冷地区:环境饥饿倍率修正n=0。<BR>
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通常情况下,非寒冷区域中每6分钟、寒冷LV1区域中每?分钟、LV2区域中每?分钟会发生一次耐力上限降低。</TD>
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定义饥饿常数 H=6,在无饥饿技能的通常情况下,玩家的固有饥饿倍率 m=1,<BR>
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自然饥饿(降低25点耐力上限)时间 T=H/(m+n),单位为分钟。<BR>
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以无饥饿技能为例,寒冷LV1区域中 T=6/(1+2)=2分钟,寒冷LV2区域中 T=6/(1+3)=1.5分钟。<BR>
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有饥饿技能的情况下请参考“饥饿”技能说明中对应的固有饥饿倍率m进行计算。</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+10以上:寒冷半减</TD>
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<TD class="tb-cell1">+10以上:寒冷半减</TD>
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<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正减半(变为1与1.5)</TD>
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<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率减半</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+15以上:寒冷【小】无效</TD>
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<TD class="tb-cell1">+15以上:寒冷【小】无效</TD>
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<TD class="tb-cell1">寒冷LV1区域中环境饥饿倍率修正降至0,LV2区域中环境饥饿倍率修正降至1</TD>
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<TD class="tb-cell1">寒冷LV1区域中耐力上限降低速度不再增加,LV2区域中耐力上限降低速度的增加倍率减少至1/3</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+20以上:寒冷【大】无效</TD>
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<TD class="tb-cell1">+20以上:寒冷【大】无效</TD>
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<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正降至0</TD>
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<TD class="tb-cell1">寒冷不会导致耐力上限降低速度增加</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">-10以下:寒冷倍加【小】</TD>
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<TD class="tb-cell1">-10以下:寒冷倍加【小】</TD>
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<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正增加1(变为3与4)</TD>
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<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率增加至1.5倍</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">-20以下:寒冷倍加【大】</TD>
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<TD class="tb-cell1">-20以下:寒冷倍加【大】</TD>
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<TD class="tb-cell1">LV1与LV2寒冷区域的环境饥饿倍率修正加倍(变为4与6)</TD>
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<TD class="tb-cell1">寒冷LV1区域、LV2区域中耐力上限降低速度的增加倍率加倍</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD id="0043" class="tb-cell2" rowspan="3">0043</TD>
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<TD id="0043" class="tb-cell2" rowspan="3">0043</TD>
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@ -813,17 +807,17 @@ ShowLinks(1, 99);
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<TD id="001e" class="tb-cell2" rowspan="6">001e</TD>
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<TD id="001e" class="tb-cell2" rowspan="6">001e</TD>
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<TD class="tb-cell1" rowspan="6">耐暑</TD>
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<TD class="tb-cell1" rowspan="6">耐暑</TD>
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<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
|
<TD class="tb-cell1" colspan="2" height="30">影响火山与砂漠(昼)环境下暑热导致的体力减少速度。<BR>
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暑热等级LV1环境:火山(3,8)、砂漠昼(1,2,5)、决战场(1)。<BR>
|
暑热等级LV1:火山外部暑热地带、砂漠(昼)暑热地带。<BR>
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暑热等级LV2环境:火山(4,5,6,7),耐暑系道具效果持续时间减半。<BR>
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暑热等级LV2:火山内部熔岩地带。<BR>
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通常情况下,暑热LV1区域中每3秒、LV2区域中每2秒会发生一次体力减少。</TD>
|
通常情况下,暑热LV1区域中每3秒、LV2区域中每2秒会发生一次体力减少。</TD>
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</TR>
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</TR>
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<TR>
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<TR>
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<TD class="tb-cell1">+10以上:暑热半减</TD>
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<TD class="tb-cell1">+10以上:暑热半减</TD>
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||||||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度减半</TD>
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<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度减半</TD>
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</TR>
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</TR>
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<TR>
|
<TR>
|
||||||
<TD class="tb-cell1">+15以上:暑热【小】无效</TD>
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<TD class="tb-cell1">+15以上:暑热【小】无效</TD>
|
||||||
<TD class="tb-cell1">暑热LV1区域中不再因环境导致体力减少,LV2区域中体力减少速度降低至1/3</TD>
|
<TD class="tb-cell1">暑热LV1区域中不再发生体力减少,LV2区域中体力减少速度减少至1/3</TD>
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||||||
</TR>
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</TR>
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||||||
<TR>
|
<TR>
|
||||||
<TD class="tb-cell1">+20以上:暑热【大】无效</TD>
|
<TD class="tb-cell1">+20以上:暑热【大】无效</TD>
|
||||||
@ -831,11 +825,11 @@ ShowLinks(1, 99);
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|||||||
</TR>
|
</TR>
|
||||||
<TR>
|
<TR>
|
||||||
<TD class="tb-cell1">-10以下:暑热倍加【小】</TD>
|
<TD class="tb-cell1">-10以下:暑热倍加【小】</TD>
|
||||||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度升高至1.5倍</TD>
|
<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度增加至1.5倍</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR>
|
<TR>
|
||||||
<TD class="tb-cell1">-20以下:暑热倍加【大】</TD>
|
<TD class="tb-cell1">-20以下:暑热倍加【大】</TD>
|
||||||
<TD class="tb-cell1">LV1与LV2暑热区域中体力减少速度加倍</TD>
|
<TD class="tb-cell1">暑热LV1区域、LV2区域中体力减少速度加倍</TD>
|
||||||
</TR>
|
</TR>
|
||||||
<TR>
|
<TR>
|
||||||
<TD id="004b" class="tb-cell2" rowspan="4">004b</TD>
|
<TD id="004b" class="tb-cell2" rowspan="4">004b</TD>
|
||||||
@ -1293,13 +1287,7 @@ ShowLinks(1, 99);
|
|||||||
<BR>
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<BR>
|
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<BR>
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<BR>
|
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<BR>
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<BR>
|
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<BR>
|
Last update : 2024/01/25<BR>
|
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<BR>
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<BR>
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<BR>
|
|
||||||
<BR>
|
|
||||||
<BR>
|
|
||||||
Last update : 2024/01/26<BR>
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|
||||||
<BR>
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<BR>
|
||||||
<BR>
|
<BR>
|
||||||
<BR>
|
<BR>
|
||||||
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